Imagine with me a role play scene.Daemons_Bane wrote: »
Think of this scene as something that the player chooses to participate or not ...
Using the imagined buff active or passive in certain regions marked as dangerous. Or I still know that a channel separation is possible ...
I see many quest in which we get only in one place until the quest is finished those in which we go to the background and it only remains ghosts (npc) ... so I imagine that can be done to "channel" in which only Those signed with the buff Active view and interact with such a "fight"
I have a vampire character (AD) ....
My friend a werewolf character (DC) ...
On a full moon night on EP maps.
Or even ... as in the elder scroll lore ... picture High Elves in a fight for territory against the humans Imperials as well as this in the reports in skyrim lorebook ...
So much could be imagined arising from the contexts in the morrowind lore, oblivion, Skyrim
Maybe I'm not clear, but I did not talk on a separate server, I talked about buff or a channel ...Imagine with me a role play scene.Daemons_Bane wrote: »
Think of this scene as something that the player chooses to participate or not ...
Using the imagined buff active or passive in certain regions marked as dangerous. Or I still know that a channel separation is possible ...
I see many quest in which we get only in one place until the quest is finished those in which we go to the background and it only remains ghosts (npc) ... so I imagine that can be done to "channel" in which only Those signed with the buff Active view and interact with such a "fight"
I have a vampire character (AD) ....
My friend a werewolf character (DC) ...
On a full moon night on EP maps.
Or even ... as in the elder scroll lore ... picture High Elves in a fight for territory against the humans Imperials as well as this in the reports in skyrim lorebook ...
So much could be imagined arising from the contexts in the morrowind lore, oblivion, Skyrim
I don't know if it would be worth to create a server just for three players, one from each faction. (Kidding)
Now seriously: Not only do I speculate that the PvP open world server would be deserted in terms of population, I know that most PvE'rs do not want to PvP in a PvE zone, nor to be audience to PvP happening around them.
PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
CurvedSwords123 wrote: »I'm with you. The lack of real world PvP outside of cyrodil sucks. Makes most of the game static and boring. All these beautiful landscapes and there is no real danger, just NPCs to contend with. Real world PvP would make this game dangerous and exciting.
boobafinno wrote: »also ALL loot and stuff in inventory and on player equipped should be lootable for everyone after player's death.
CurvedSwords123 wrote: »Kiralyn2000 wrote: »Congratulations on demonstrating why people find pvpers (or at least their most vocal examples) to be unpleasant to be around. The constant sneering, trash talk, etc..... so charming.
What's a PvP player called? A player. What's a PvE militant called? A care bear. It's ur ilk that has the stigma. Like, u'r so opposed to player made conflict, u refuse to acknowledge my server split suggestion wouldn't affect ur safe space.
Scragnew60 wrote: »They need to make a dlc that where that zone is pvp. You get more gold for quest and from npcs and you get like double the nodes from silk and ore. Kinda of like a risk reward scenario.
Bombashaman wrote: »Reminds me of something. Ah yes, PvP players being forced to do PvE content to have BiS gear...
I do however agree with you. Just think it's funny. Many games these days that have PvP and PvE separate gear so that PvP players can get the best PvP gear through PvP and vice-versa. Wish ESO would do the same. Running undaunted dungeons, trials and vMA is a serious waste of salt farming time.
Well I agree with you, but I'd go a step further. Everyone should have a possibility to get BiS gear. PvE soloers, PvE groupers, PvPers. Crafters, traders etc. It just should be hard/expensive/time consuming enough.
@Zyrudin
@Zyrudin
A rough example of the idea.
My character is vampire stage 4, with this I accept the benefit of running even furtive.
But I ACCEPT the evil of being much more vunerable to fire ... and health regeneration -75% (I was not forced)
I accept the benefits of Stone Worrior ... (I was not obliged)
I agree to be vuneravel to another Player with Buff (PK) Player Kill (I was not obliged)
With Buff PK Player Kill active would be seen by another perssonage with the red penumba as we see the enemy NPC ..
PK enabled
PK disabled
So you do not want this kind of real enemy ... just need to activate the Buff PK Player Kill
And he would remain only an enemy of the NPC.
And everyone happy forever without fights.
Hardly a real newbie leaves the map of the faction without having the champion 1Full open world PVP in EOS would be a terrible idea. I'd alienate a massive section the player base and ensure new players never even gave the game a shot.
I would like to see more pvp options for people that want them though. In Oblivion, I remember the while gladiator-esque storyline with an arena and everything. I would love to see arenas added to major cities where people could engage in rule handled pvp against each other (so not some crazy free for all) where us PVE people could sit in stands and watch or even place bets.
Gladiators could get rank, a skill tree line, coin, etc.
Definitely would like to see the bounty/justice system working.
I never played the one you mentioned but I'll meet you then.@Zyrudin
A rough example of the idea.
My character is vampire stage 4, with this I accept the benefit of running even furtive.
But I ACCEPT the evil of being much more vunerable to fire ... and health regeneration -75% (I was not forced)
I accept the benefits of Stone Worrior ... (I was not obliged)
I agree to be vuneravel to another Player with Buff (PK) Player Kill (I was not obliged)
With Buff PK Player Kill active would be seen by another perssonage with the red penumba as we see the enemy NPC ..
PK enabled
PK disabled
So you do not want this kind of real enemy ... just need to activate the Buff PK Player Kill
And he would remain only an enemy of the NPC.
And everyone happy forever without fights.
So Lineage 2, basically.
Why would i be happy not being able to complete quests and just dying? Please tell me that.
As someone above said, this is the wrong game for open world pvp.
If they had a separate server for it then sure go right on ahead, it won't bother with my questing.
PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
Exactly, what is left after the quest ends ...?Giles.floydub17_ESO wrote: »PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
@linzion
Finish the main story with the Prophet and in Coldharbor and it will make sense why we can enter other zones.
It was not said obligatory friend. @sarbonnIf pvp became mandatory for me in the game (with this type of suggestion), I would leave immediately and find another game. I do not enjoy pvp in any way, shape or form. I play the game to fight against the environment, not to fight other players. If I wanted that sort of game, I would play that sort of game.
Exactly, what is left after the quest ends ...?Giles.floydub17_ESO wrote: »PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
@linzion
Finish the main story with the Prophet and in Coldharbor and it will make sense why we can enter other zones.
Make furniture for house .. set farm in dungeons?
So why a world so vast, without a real adventure like that will become a 3D chat of romantic relationships.
Exactly, what is left after the quest ends ...?Giles.floydub17_ESO wrote: »PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
@linzion
Finish the main story with the Prophet and in Coldharbor and it will make sense why we can enter other zones.
Make furniture for house .. set farm in dungeons?
boobafinno wrote: »PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
also ALL loot and stuff in inventory and on player equipped should be lootable for everyone after player's death.
We'll ... all be happy killing groups NPC (without artificial intelligence) forever.If pvp became mandatory for me in the game (with this type of suggestion), I would leave immediately and find another game. I do not enjoy pvp in any way, shape or form. I play the game to fight against the environment, not to fight other players. If I wanted that sort of game, I would play that sort of game.