DarcyMardin wrote: »No way. It's bad enough that we now have people dueling in banks and around wayshrines.
I PvP rarely, and only to get enough AP to buy certain skills. The thought of PvP entering PvE areas gives me the shudders. Just...no.
notimetocare wrote: »Because it may surprise you, many common folk care nothing about the war. Also, the focus of the war is the Ruby Throne. Most fighting is going to be focused as it is in the actual pvp zone
Blacksmoke wrote: »Sure but dump the pvpers in a diffrent server then, many others just want to quest and farm mats I dont care for fighting when I just want to quest in peace. If they would implement this on the regular server it willbe suicide. So expect this to happen in the next few monhts :"D
Daemons_Bane wrote: »
Kiralyn2000 wrote: »Daemons_Bane wrote: »
See, that's the thing that confuses me about this the most. From everything I've ever seen about "immersion" (i.e, all complaints about "such-and-such broke my immersion! game ruined!"), MMO pvp is about as far from "immersive" as anything I can imagine. People acting completely out-of-character/things that don't "fit" the world, constant stuff reminding you you're playing a game, etc.
Of course, everything I've learned about immersion, I learned on the Skyrim/FO4 forums - so any hint of a HUD on the screen ("that's not part of the world, it reminds me this is a game, my character wouldn't know that!"), any instances of seeing your character in third person, any hint of soundtrack ("my character's not carrying a radio, or a bard, with him! where's that music coming from!"), etc, etc, etc. Anything that takes the player "out of the moment" or that breaks the "realism"..... /eyeroll
Based on that, I can't imagine any MMO could ever be immersive, just by their nature.
MagnusBlackmane wrote: »Yes it would have solid lore base, but it would demolish the gameplay.
So... Just NO. This would ruin the game for the new players, because there is always THAT guy, that would troll new players because he can... bah, a whole guild worth of people probably. Also, bans would only go so far...
EdmundTowers wrote: »We already have a zone that mixes pve and pvp in eso. Its called imperial city. The place is mostly dead.
Emmagoldman wrote: »We shouldnt think of eso as solely what type of players are the most, but how the game can evolve to fit different niches. Even pers will get board of a million story lines of dungeons. Id love to see more complex housing, though its not my thing. Id love to see craftable jewlery or player constructed villages as well. Alo g with small pvp zones in each zone
Again, just have it where you can flag. Type /pvp. Dont want to pvp? you wouldnt have to. Even most of the time pvpers would have it off. So pvers dont worry!
How it was in fallen earth
*You cant unflag for 15 minutes after. So if you gank, you're now flagged.
*diminishing ap to prevent exploits
*social tab created to see who is flagged in different regions.
Think outside of pvp. Rpers could do A lot. You could have a bar fight in your house. Guild wars, town defense, scavanger hunt, bar fights, vampire hunt, ect
Example, naked bar fight. Cmon now, anything better on a friday night?
https://youtu.be/JNmavpaEquQ
CurvedSwords123 wrote: »
Daemons_Bane wrote: »EdmundTowers wrote: »We already have a zone that mixes pve and pvp in eso. Its called imperial city. The place is mostly dead.
That should be quite a good example then.. If such a place already exists, and seems to not work, maybe don't make it worldwide
CurvedSwords123 wrote: »I think a split between PvE and PvP servers would be the best bet. U know? Like all the most successful classic MMOs? If memory serves me correctly, the PvP servers in those games were always the most lively.
Imagine with me a role play scene.Daemons_Bane wrote: »