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PVP should be across the map of Tamriel

  • lunawisp
    lunawisp
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    Personally I don't think that's a very good idea. It's bad enough now with people duelling at all the important locations in towns. Want to go to a bank, good luck seeing the npc through all the spell sprites zipping around. Want to visit the wayshrine in town? Have to zigzag through all the fighters.

    It's already ridiculous with the duelling. If pvp was *everythere* I'd be out of the door pretty quickly. And if it was non-consensual I'd be gone the very second they announced it.
    Edited by lunawisp on April 28, 2017 6:34AM
    lunawisp was my Peacebringer in City of Heroes - a game sadly consigned to history. She lives on in memory as my gaming id.
    Playing on EU PC Server.
  • Prospero_ESO
    Prospero_ESO
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    Horrible idea, go play archeage or black desert if you want that
  • CurvedSwords123
    CurvedSwords123
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    colig wrote: »
    colig wrote: »
    Hmm. This idea reminds me of a game I used to play a while back. The pvp system was such that everyone who wanted it had to set a tag on their profile to enable it; by default pvp was off. So you had a world shared by pvers and pvpers and only the pvpers could kill and attack other pvpers with the tag active. Once you became a pvper, the setting would be permanent. Also, if you killed someone, you could take everything from their inventory. The majority of people did not opt for this.

    I don't think loot stealing is preferred by most. If I were to hazard a guess, I also think a PvP toggle would make u less competitive compared to the guys who are progressing without resistance. Vanilla WoW had it right imo, u die, u don't lose anything, u'r either on a PvP server, or u r not. But the idea of travelling anywhere, killing any enemy u want, knowing anything could happen while u were exploring, that's what made that game what it was for years and years.

    You are not signing up for this because it is easy. You are signing up for this because it's fun for you and 'immersive', to put it in your terms. It's intentionally harsh because you don't want 'carebears' as you put it to try it, and complain about being ganked all the time. Only hardcore players like yourselves will be able to handle the pressure of constantly being under threat.

    I'm not a hardcore player. I just like immersion and killing (and getting killed by) other players. I understand the appeal of PvP looting, but personally I wouldn't want to deal with losing progress. As I said earlier I agree with the vanilla WoW model.
  • Leogon
    Leogon
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    No.

    When I'm in PvE zones, that's because I wanna PvE. When I wanna PvP, I go to Cyrodiil, IC and soon BGs.
  • Runschei
    Runschei
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    People are already complainin gabout dead NPCs all over major cities. Imagine the slaugtherhouse at Mournhold wayshrine..
  • linzion
    linzion
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    Horrible idea, go play archeage or black desert if you want that

    Thank you for your kind statement, but I've already tested all of these,
    But I love The Elder Scrolls.

    Still in the Elder Scrolls Arena (1994)

    I'm just making an idea for progression or even evolution.
    That would even help in some lost context of lore
    And more fun for all of us
  • Publius_Scipio
    Publius_Scipio
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    Technically it is. You can duel all over Tamriel. Just not open world PvP where you can just flying in and attack other players.
  • Rappakon
    Rappakon
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    I had this thought the other day while farming lorebooks for Mages Guild and it seemed like a fun idea but can you just imagine weaker/ low cp players being camped? Or specific quest or farming zones being camped? I think cyrodiil is as open-world pvp we are going to get. With that being said I wouldn't be apposed to a new pvp zone being introduced but fix the one we have first.
  • Rappakon
    Rappakon
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    I vote yes!

    Killing some one should take 50% of their gold and a 2 pieces of their armor. EVEN is it's BOP.

    Cheers!

    This is some RuneScape *** right here xD
  • linzion
    linzion
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    Technically it is. You can duel all over Tamriel. Just not open world PvP where you can just flying in and attack other players.
    Friend read the conversation. I will not repeat myself and others already say about dueling.
  • linzion
    linzion
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    Rappakon wrote: »
    I had this thought the other day while farming lorebooks for Mages Guild and it seemed like a fun idea but can you just imagine weaker/ low cp players being camped? Or specific quest or farming zones being camped? I think cyrodiil is as open-world pvp we are going to get. With that being said I wouldn't be apposed to a new pvp zone being introduced but fix the one we have first.
    The unexpected is very cool.
    Cyrodiil is a piece of map and in the world Nir,
    Not an open world
    Spend the mind and see how such an adventure is very fun and unforeseen ...
    The unexpected is very cool.
  • Lavennin
    Lavennin
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    Hmmm...we probably need a vote. Would you like a tag/toggle system that lets you PVP anywhere in the wild?

    And if it stays there long enough the devs may take notice.
    Edited by Lavennin on April 28, 2017 7:09AM
  • linzion
    linzion
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    I loved stealth in morrowind, oblivion and skyrim ..
    That would bring part of that emotion again.
    The True The Elder Scrolls
  • FloppyTouch
    FloppyTouch
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    @linzion I would edit ur OP to include some of the feed back to make this post more relevant to calm down the pver that just read pvp in pve 24/7.

    With a more thought out post I'm sure more people will take this seriously and stop a lot of the fears that pvers have on the subject.
  • colig
    colig
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    colig wrote: »
    colig wrote: »
    Hmm. This idea reminds me of a game I used to play a while back. The pvp system was such that everyone who wanted it had to set a tag on their profile to enable it; by default pvp was off. So you had a world shared by pvers and pvpers and only the pvpers could kill and attack other pvpers with the tag active. Once you became a pvper, the setting would be permanent. Also, if you killed someone, you could take everything from their inventory. The majority of people did not opt for this.

    I don't think loot stealing is preferred by most. If I were to hazard a guess, I also think a PvP toggle would make u less competitive compared to the guys who are progressing without resistance. Vanilla WoW had it right imo, u die, u don't lose anything, u'r either on a PvP server, or u r not. But the idea of travelling anywhere, killing any enemy u want, knowing anything could happen while u were exploring, that's what made that game what it was for years and years.

    You are not signing up for this because it is easy. You are signing up for this because it's fun for you and 'immersive', to put it in your terms. It's intentionally harsh because you don't want 'carebears' as you put it to try it, and complain about being ganked all the time. Only hardcore players like yourselves will be able to handle the pressure of constantly being under threat.

    I'm not a hardcore player. I just like immersion and killing (and getting killed by) other players. I understand the appeal of PvP looting, but personally I wouldn't want to deal with losing progress. As I said earlier I agree with the vanilla WoW model.

    What you are suggesting is hardcore to the majority of the player base. Of course, I already know you are willing to relent to their will, since 'I don't think loot stealing is preferred by most'. :)
  • NoMoreChillies
    NoMoreChillies
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    Couple points for advice:

    1 - insulting pve players by calling them names only ruins your ideas
    2 - not providing ideas for all play styles makes you look like an elitist
    3 - start small and improve from there with ideas added to the original thread post


    I liked the 1st couple of months when IC dropped. It was open pvp with world bosses to cleanup the mess, but alas the attitudes and exploits of players turned many away.
    Pvp flag could work. Ask for a trial/testing area in IC and if successful then move it to open world.
    Insulting people on the internet is cowardly.
  • Casterial
    Casterial
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    joshjda wrote: »
    Pvp is this game is horrible and should be downplayed as much as possible until it is fully apart from pve. No shared sets between the two no nonsense nerfs ruining pve because some lame ass has massive pens in pvp due to what should be pve only sets.

    No. No game, no MMO has ever done this.
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  • Casterial
    Casterial
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    phairdon wrote: »
    The pvp population would be sparse, so to speak, being spread out across the whole of tamriel. More than likely it would simply become a gank fest. In my opinion it could end up doing more damage to pvp than good.

    Some games give -XP or even rewards for killing PKs.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
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    The Last Chillrend Empress
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  • shadow071179
    shadow071179
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    Just make it a toggle outside of PVP Zones.

    That way you can always make up your own mind if you like to partake or just just finnish your Quest in peace.

    You also could make thiefs Guild of Dark Brotherhood PVP Quests.
  • mtwiggz
    mtwiggz
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    Having PvP all across Tamriel would be amazing. Although the trolling would be ridiculous, ridiculously fun.
  • Bombashaman
    Bombashaman
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    Suggestion to OP: You should make a poll and see the percentage who agree with you.

    Enforcing PvE players to PvP to do content would lead to mass exodus of PvE -players, so doing something like that would be suicide for ZOS.

    Just put the PvP -players on their own layer and everyone else on others. ESO uses layering alrady so the coding wouldn't be excessive.
    Edited by Bombashaman on April 28, 2017 8:36AM
  • mtwiggz
    mtwiggz
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    Enforcing PvE players to PvP to do content would lead to mass exodus of PvE -players, so doing something like that would be suicide for ZOS.

    Just put the PvP -players on their own layer and everyone else on others. ESO uses layering alrady so the coding wouldn't be excessive.

    Reminds me of something. Ah yes, PvP players being forced to do PvE content to have BiS gear...

    I do however agree with you. Just think it's funny. Many games these days that have PvP and PvE separate gear so that PvP players can get the best PvP gear through PvP and vice-versa. Wish ESO would do the same. Running undaunted dungeons, trials and vMA is a serious waste of salt farming time.
  • Daemons_Bane
    Daemons_Bane
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    linzion wrote: »
    PVP should be across the map of Tamriel
    It does not make sense AD to walk quietly as in a country walk in EP or DC territory
    Since this is a war, why is not pvp area the map of the enemy faction ??

    You would drive away many more players than you would get, effectively making the world even emptier.. Bad plan is bad
  • Rygonix
    Rygonix
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    Certain livestreamers have soured my taste of PvP. Last thing I need is them prancing around Mournhold beating their chests while I attempt to do my daily routines.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • ScytheNL
    ScytheNL
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    linzion wrote: »
    PVP should be across the map of Tamriel
    It does not make sense AD to walk quietly as in a country walk in EP or DC territory
    Since this is a war, why is not pvp area the map of the enemy faction ??

    Great idea.

    I'd just take a group out to the starting region of another faction and kill all their freshly spawned players so none of them can further the main story.
    Ingame:
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  • Bombashaman
    Bombashaman
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    mtwiggz wrote: »
    Reminds me of something. Ah yes, PvP players being forced to do PvE content to have BiS gear...

    I do however agree with you. Just think it's funny. Many games these days that have PvP and PvE separate gear so that PvP players can get the best PvP gear through PvP and vice-versa. Wish ESO would do the same. Running undaunted dungeons, trials and vMA is a serious waste of salt farming time.

    Well I agree with you, but I'd go a step further. Everyone should have a possibility to get BiS gear. PvE soloers, PvE groupers, PvPers. Crafters, traders etc. It just should be hard/expensive/time consuming enough.

  • Delta1038
    Delta1038
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    I do understand from a lore perspective the OP's point, especially when in other factions you can often find members of your alliance attacking or doing something within that territory. A bit annoying too when you have to fight members of your own alliance. But as a mechanic I am glad that PvP is not a thing across all of Tamriel. If it was I would never play the game as I hate the PvP something fierce. I only ever go to Cyrodiil to collect skyshards and even that is not something I enjoy and I fully expect if caught be other players that I will die. So I think it is fine as is and I am glad for it.
    Xbox One NA
  • Dracindo
    Dracindo
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    There's people complaining that they can't do all the quests in Cyrodiil without being killed by random enemies.
    There are also people complaining about two guys who are always dueling in cities and other populated spots.

    Immersive wise, I agree, but I don't want to be killed by someone, just because I took a crafting node right under his nose.
  • gbaker42
    gbaker42
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    No...not everyone enjoys pvp.
  • Grabmoore
    Grabmoore
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    You want 40 men destro zergs running through Mournhold? Cause thats what would happen.

    Most players want to have fun in this Game and enjoy their free time. Also most People don't even play PvP.
    You might want to check out BDO. Asia grinder without PvP dungeons ans open world PvP. I disliked oh because of the lack of pve, butoh might be your game.
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