CurvedSwords123 wrote: »Hmm. This idea reminds me of a game I used to play a while back. The pvp system was such that everyone who wanted it had to set a tag on their profile to enable it; by default pvp was off. So you had a world shared by pvers and pvpers and only the pvpers could kill and attack other pvpers with the tag active. Once you became a pvper, the setting would be permanent. Also, if you killed someone, you could take everything from their inventory. The majority of people did not opt for this.
I don't think loot stealing is preferred by most. If I were to hazard a guess, I also think a PvP toggle would make u less competitive compared to the guys who are progressing without resistance. Vanilla WoW had it right imo, u die, u don't lose anything, u'r either on a PvP server, or u r not. But the idea of travelling anywhere, killing any enemy u want, knowing anything could happen while u were exploring, that's what made that game what it was for years and years.
You are not signing up for this because it is easy. You are signing up for this because it's fun for you and 'immersive', to put it in your terms. It's intentionally harsh because you don't want 'carebears' as you put it to try it, and complain about being ganked all the time. Only hardcore players like yourselves will be able to handle the pressure of constantly being under threat.
Prospero_ESO wrote: »Horrible idea, go play archeage or black desert if you want that
KingYogi415 wrote: »I vote yes!
Killing some one should take 50% of their gold and a 2 pieces of their armor. EVEN is it's BOP.
Cheers!
Friend read the conversation. I will not repeat myself and others already say about dueling.Publius_Scipio wrote: »Technically it is. You can duel all over Tamriel. Just not open world PvP where you can just flying in and attack other players.
The unexpected is very cool.I had this thought the other day while farming lorebooks for Mages Guild and it seemed like a fun idea but can you just imagine weaker/ low cp players being camped? Or specific quest or farming zones being camped? I think cyrodiil is as open-world pvp we are going to get. With that being said I wouldn't be apposed to a new pvp zone being introduced but fix the one we have first.
CurvedSwords123 wrote: »CurvedSwords123 wrote: »Hmm. This idea reminds me of a game I used to play a while back. The pvp system was such that everyone who wanted it had to set a tag on their profile to enable it; by default pvp was off. So you had a world shared by pvers and pvpers and only the pvpers could kill and attack other pvpers with the tag active. Once you became a pvper, the setting would be permanent. Also, if you killed someone, you could take everything from their inventory. The majority of people did not opt for this.
I don't think loot stealing is preferred by most. If I were to hazard a guess, I also think a PvP toggle would make u less competitive compared to the guys who are progressing without resistance. Vanilla WoW had it right imo, u die, u don't lose anything, u'r either on a PvP server, or u r not. But the idea of travelling anywhere, killing any enemy u want, knowing anything could happen while u were exploring, that's what made that game what it was for years and years.
You are not signing up for this because it is easy. You are signing up for this because it's fun for you and 'immersive', to put it in your terms. It's intentionally harsh because you don't want 'carebears' as you put it to try it, and complain about being ganked all the time. Only hardcore players like yourselves will be able to handle the pressure of constantly being under threat.
I'm not a hardcore player. I just like immersion and killing (and getting killed by) other players. I understand the appeal of PvP looting, but personally I wouldn't want to deal with losing progress. As I said earlier I agree with the vanilla WoW model.
Pvp is this game is horrible and should be downplayed as much as possible until it is fully apart from pve. No shared sets between the two no nonsense nerfs ruining pve because some lame ass has massive pens in pvp due to what should be pve only sets.
The pvp population would be sparse, so to speak, being spread out across the whole of tamriel. More than likely it would simply become a gank fest. In my opinion it could end up doing more damage to pvp than good.
Bombashaman wrote: »Enforcing PvE players to PvP to do content would lead to mass exodus of PvE -players, so doing something like that would be suicide for ZOS.
Just put the PvP -players on their own layer and everyone else on others. ESO uses layering alrady so the coding wouldn't be excessive.
PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
PVP should be across the map of Tamriel
It does not make sense AD to walk quietly as in a country walk in EP or DC territory
Since this is a war, why is not pvp area the map of the enemy faction ??
Reminds me of something. Ah yes, PvP players being forced to do PvE content to have BiS gear...
I do however agree with you. Just think it's funny. Many games these days that have PvP and PvE separate gear so that PvP players can get the best PvP gear through PvP and vice-versa. Wish ESO would do the same. Running undaunted dungeons, trials and vMA is a serious waste of salt farming time.