Redguard Skills. Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
This will be a buff is your maximum resource is below 15,840 and a nerf if it is above.
Argonian Skills. Resourceful: This passive ability now restores Health, Magicka, and Stamina based on your character level instead of your Max Resource.
This will be a buff for each particular resource if your maximum is below 38,500 and a nerf if it is above.
Redguard Skills. Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
This will be a buff is your maximum resource is below 15,840 and a nerf if it is above.
15k stamina for high level? Seriosly? Any stamplayer have 25-30k stamina. It's grand nerf.
Fix it please.
And argonians for example:Argonian Skills. Resourceful: This passive ability now restores Health, Magicka, and Stamina based on your character level instead of your Max Resource.
This will be a buff for each particular resource if your maximum is below 38,500 and a nerf if it is above.
All OK - 38,500.
Can't compare the argonian passive to the redguard's, the argonian only profits from it when using a potion (every ~45s), redguard passive gives you around an extra 400-500 stam recovery with an average build, which is insanely strong imo.
Can't compare the argonian passive to the redguard's, the argonian only profits from it when using a potion (every ~45s), redguard passive gives you around an extra 400-500 stam recovery with an average build, which is insanely strong imo.
400-500 stam recover every 5 seconds on melee attacks only.
That's 200 stamina recovery. And if you are a stamina build with 2k-ish stamina recovery thats exactly 10% stamina recovery.
Khajit for comparison has a passive that gives 10% stamina recovery + 20% health recovery.
Redguard literally is one of the worst classes now.
No I specifically said no more solo pvp in any armor
This sustain nerf will put solo players in great disadvantage - pray for BG being good because there will be no solo players in Cyrodiil anymore.
Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Can't compare the argonian passive to the redguard's, the argonian only profits from it when using a potion (every ~45s), redguard passive gives you around an extra 400-500 stam recovery with an average build, which is insanely strong imo.
400-500 stam recover every 5 seconds on melee attacks only.
That's 200 stamina recovery. And if you are a stamina build with 2k-ish stamina recovery thats exactly 10% stamina recovery.
Khajit for comparison has a passive that gives 10% stamina recovery + 20% health recovery.
Redguard literally is one of the worst classes now.
It's 1200 every 5 seconds with 40k max stamina on live at the moment.
That's 500 effective stamina regen you get without any investment into actual stamina regen. That's insanely strong and for most stamina heavy armour builds pretty much a mandatory passive.
No I specifically said no more solo pvp in any armor
This sustain nerf will put solo players in great disadvantage - pray for BG being good because there will be no solo players in Cyrodiil anymore.
are you kidding me?
no any nerfing changes to sorcs so they will be still able to go solo pvp and then streak away if they will se to big danger for them
nightblades maybe will be also a bit able when again *cloak get fix* lol from breaking from some dots but I dont see it
at all no more with sustain nerf I think it will b eno more tanking zergs by annyoing healbots etc
No I specifically said no more solo pvp in any armor
This sustain nerf will put solo players in great disadvantage - pray for BG being good because there will be no solo players in Cyrodiil anymore.
are you kidding me?
no any nerfing changes to sorcs so they will be still able to go solo pvp and then streak away if they will se to big danger for them
nightblades maybe will be also a bit able when again *cloak get fix* lol from breaking from some dots but I dont see it
at all no more with sustain nerf I think it will b eno more tanking zergs by annyoing healbots etc
Magica sorcs will be the most op solo class in Morrowind in my oppinion that still might have enough sustain to solo play - but guess what - lots of other players that are solo-ing today won't solo in morrowind - there will be zergs everywere - magica sorcs can do nothing against zerg groups (with lots of players running eclipse and other nasty poisons) - open world solo play will die with Morrowind.
Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
KennyFknPowers wrote: »Just re rolled to redguard few days ago, it really hurts
jakeedmundson wrote: »KennyFknPowers wrote: »Just re rolled to redguard few days ago, it really hurts
Same... just PAYED for a race change in the past month... if redguard isn't great anymore i'm going to be pretty pissed. 3000 crowns for a nerfed race? thanks zos... could have warned me first. If it ends up being bad... i fully expect a free race change token.
*maleovent laugh*jakeedmundson wrote: »KennyFknPowers wrote: »Just re rolled to redguard few days ago, it really hurts
Same... just PAYED for a race change in the past month... if redguard isn't great anymore i'm going to be pretty pissed. 3000 crowns for a nerfed race? thanks zos... could have warned me first. If it ends up being bad... i fully expect a free race change token.
now reroll to Orc.
*maleovent laugh*jakeedmundson wrote: »KennyFknPowers wrote: »Just re rolled to redguard few days ago, it really hurts
Same... just PAYED for a race change in the past month... if redguard isn't great anymore i'm going to be pretty pissed. 3000 crowns for a nerfed race? thanks zos... could have warned me first. If it ends up being bad... i fully expect a free race change token.
now reroll to Orc.