I would be ok with a nerf to the passive but this nerf was just insane.It pretty much make the passive useless no one has that amount of stam on a magic build on my redguard magsorc using tri food I had more stam then that.I'm fine with them nerfing but at least have it so you can stiill use it no spec can use the passive now.Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
No I specifically said no more solo pvp in any armor
This sustain nerf will put solo players in great disadvantage - pray for BG being good because there will be no solo players in Cyrodiil anymore.
sodantokb16_ESO wrote: »Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
I dont understand your math. How does 10% of stamina recovery on khajit even out 9% + Adrenaline rush on redguard?
Also... what is this mess of post? Adrenaline rush is not 10% regen on medium armor build. With 2k regen on medium armor, another 10% on top IS STILL ONLY 10% of the base regen (~500 + stam regen from sets).
Also if you talk PvE you dont stack stam regen (at least currently) to enjoy any gain from stam regen increase. Making 200 regen on top something like 40%.
If you talk PVP, khajit is like THE worst race so you probably have no idea what are you talking about.
ishilb14_ESO wrote: »
No I specifically said no more solo pvp in any armor
This sustain nerf will put solo players in great disadvantage - pray for BG being good because there will be no solo players in Cyrodiil anymore.
Why are you upset? Everyone knows AvA was intended to be a place for zerg vs zerg. If you don't want to run around the map with your entire faction then go play in BG. The DC faction has done a superb job keeping up with the times and playing AvA as it was intended, and I am proud of it. Even EP is trying to match our competitiveness with "Paxus" running around all the time now.
sodantokb16_ESO wrote: »Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
I dont understand your math. How does 10% of stamina recovery on khajit even out 9% + Adrenaline rush on redguard?
Also... what is this mess of post? Adrenaline rush is not 10% regen on medium armor build. With 2k regen on medium armor, another 10% on top IS STILL ONLY 10% of the base regen (~500 + stam regen from sets).
Also if you talk PvE you dont stack stam regen (at least currently) to enjoy any gain from stam regen increase. Making 200 regen on top something like 40%.
If you talk PVP, khajit is like THE worst race so you probably have no idea what are you talking about.
Nible passive gives Khajit 10% more stamina recovery plus 20% more health recovery. It evens out all recoveries bonus that redguard will have in Morrowind. Health recovery will be important in a resource-less fight.
Right now khajit race does not shine in PVP but wait for morrowind- Khajits will outshine redguards if zos doesn't rollback the redguard nerf.
sodantokb16_ESO wrote: »Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
I dont understand your math. How does 10% of stamina recovery on khajit even out 9% + Adrenaline rush on redguard?
Also... what is this mess of post? Adrenaline rush is not 10% regen on medium armor build. With 2k regen on medium armor, another 10% on top IS STILL ONLY 10% of the base regen (~500 + stam regen from sets).
Also if you talk PvE you dont stack stam regen (at least currently) to enjoy any gain from stam regen increase. Making 200 regen on top something like 40%.
If you talk PVP, khajit is like THE worst race so you probably have no idea what are you talking about.
Nible passive gives Khajit 10% more stamina recovery plus 20% more health recovery. It evens out all recoveries bonus that redguard will have in Morrowind. Health recovery will be important in a resource-less fight.
Right now khajit race does not shine in PVP but wait for morrowind- Khajits will outshine redguards if zos doesn't rollback the redguard nerf.
I would be ok with a nerf to the passive but this nerf was just insane.It pretty much make the passive useless no one has that amount of stam on a magic build on my redguard magsorc using tri food I had more stam then that.I'm fine with them nerfing but at least have it so you can stiill use it no spec can use the passive now.Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
sodantokb16_ESO wrote: »Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
I dont understand your math. How does 10% of stamina recovery on khajit even out 9% + Adrenaline rush on redguard?
Also... what is this mess of post? Adrenaline rush is not 10% regen on medium armor build. With 2k regen on medium armor, another 10% on top IS STILL ONLY 10% of the base regen (~500 + stam regen from sets).
Also if you talk PvE you dont stack stam regen (at least currently) to enjoy any gain from stam regen increase. Making 200 regen on top something like 40%.
If you talk PVP, khajit is like THE worst race so you probably have no idea what are you talking about.
Nible passive gives Khajit 10% more stamina recovery plus 20% more health recovery. It evens out all recoveries bonus that redguard will have in Morrowind. Health recovery will be important in a resource-less fight.
Right now khajit race does not shine in PVP but wait for morrowind- Khajits will outshine redguards if zos doesn't rollback the redguard nerf.
Ragnaroek93 wrote: »I would be ok with a nerf to the passive but this nerf was just insane.It pretty much make the passive useless no one has that amount of stam on a magic build on my redguard magsorc using tri food I had more stam then that.I'm fine with them nerfing but at least have it so you can stiill use it no spec can use the passive now.Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
You seem to forget exactly this. You have 10% max stam and 10% stamregen on top of Adrenaline Rush. Your race won't be useless, it will be finally balanced I hope (I have a Redguard by myself and can exactly compare the same build with my other race and wow... that's a different world sustain wise). Just look how PvP is dominated by Redguards. Once you meet a strong heavy armor stamina build it's most likely a Redguard because having a passive that restores more stamina than Black Rose 5p bonus in 7 heavy and also works through block is a gamechanger. In MSA I would bet that almost all stambuilds in the top places are Redguard as well.sodantokb16_ESO wrote: »Ragnaroek93 wrote: »The nerf is justified in my opinion, the passive is clearly overperforming. Stop acting like a single racial passive (beside on 10% max stam and 10% stamregen) that gives more stamina sustain than Black Rose 5 piece bonus in 7 heavy armor is fine.
Exactly, people forget that redguards still have 10% stam and 10% regen ON TOP of Adrenaline Rush, which even nerfed will still give extra sustain.
Stacking up max stamina is not needed anymore since there won't be skills that restore your stamina based on your pool size anymore.
Stacking up weapon damage will be more beneficial now (also it gets buffed up significantly by major brutality).
The stamina pool of stamina builds will drop in morrowind to around 25k-ish and 10% increase effect on that resources will be negligible.
So here is what the redguard's got:
Exhilaration - Increases Stamina Recovery by 9% - cool recovery - I'll take it.
Conditioning - Increases Max Stamina by 10% - not needed anymore -can I have something else here please
Adrenaline Rush - ~10% regen on medium armor - I have to take it - it's still useful despite the nerf(currently it is ~ 25% )
In short redguard gets 20% increase in stamina recovery that's it.
Just one passive of Khajit race is evening that out:
Nible - Increases your Health Recovery by 20% and Stamina Recovery by 10%.
but hey khajit has 2 more useful passives on top of that:
Stealthy - Increases damage done while in Stealth by 10%.
Carnage - Increases Weapon Critical by 8%.
Hmm what to pick Khajit or Redguard?
I dont understand your math. How does 10% of stamina recovery on khajit even out 9% + Adrenaline rush on redguard?
Also... what is this mess of post? Adrenaline rush is not 10% regen on medium armor build. With 2k regen on medium armor, another 10% on top IS STILL ONLY 10% of the base regen (~500 + stam regen from sets).
Also if you talk PvE you dont stack stam regen (at least currently) to enjoy any gain from stam regen increase. Making 200 regen on top something like 40%.
If you talk PVP, khajit is like THE worst race so you probably have no idea what are you talking about.
Nible passive gives Khajit 10% more stamina recovery plus 20% more health recovery. It evens out all recoveries bonus that redguard will have in Morrowind. Health recovery will be important in a resource-less fight.
Right now khajit race does not shine in PVP but wait for morrowind- Khajits will outshine redguards if zos doesn't rollback the redguard nerf.
Are you trolling us? Khajiit is one of the worst races for PvP and saying it will outperform Redguard is a freaking joke (Troll King gets nerfed and the health regen bonus is completely useless without Troll King). Man... you trigger me with that nonsense
GreenSoup2HoT wrote: »So many stamina users crutched on Adrenaline Rush, glad to see it nerfed into the ground. It was literally just this one passive and the way people stacking maximum stamina that made it an issue. Glad ZOS actually went in and fixed the maximum resource stacking issues elsewhere as well.
GreenSoup2HoT wrote: »So many stamina users crutched on Adrenaline Rush, glad to see it nerfed into the ground. It was literally just this one passive and the way people stacking maximum stamina that made it an issue. Glad ZOS actually went in and fixed the maximum resource stacking issues elsewhere as well.
Again who has 15k stam as a redguard even with all my points into magica I still have more than that.
I know it was a nerf I just want them to tell us the truth.sodantokb16_ESO wrote: »Again who has 15k stam as a redguard even with all my points into magica I still have more than that.
How is that relevant. It was nerf. It was nerf aimed at the passive. That 15k tidbit is just that... fluff text.
And to give you generic idea how impactful it will be the more above 15k you have.
GreenSoup2HoT wrote: »So many stamina users crutched on Adrenaline Rush, glad to see it nerfed into the ground. It was literally just this one passive and the way people stacking maximum stamina that made it an issue. Glad ZOS actually went in and fixed the maximum resource stacking issues elsewhere as well.
Oh you mean like the sorcs that were stacking max magicka along with multiple percentage based modifiers to increase not only the damage of their spells, but also the size of their shields, and the damage of their pets? You mean the class that is currently top of the leagues in both PvE and PvP, and is listed to get the absolute least nerfs of any class going forward? That maximum resource stacking issue is being addressed so well, yes. Insightful.
Anti_Virus wrote: »GreenSoup2HoT wrote: »So many stamina users crutched on Adrenaline Rush, glad to see it nerfed into the ground. It was literally just this one passive and the way people stacking maximum stamina that made it an issue. Glad ZOS actually went in and fixed the maximum resource stacking issues elsewhere as well.
You're just jealous that Redguard was more popular than imperial:/
I know it was a nerf I just want them to tell us the truth.sodantokb16_ESO wrote: »Again who has 15k stam as a redguard even with all my points into magica I still have more than that.
How is that relevant. It was nerf. It was nerf aimed at the passive. That 15k tidbit is just that... fluff text.
And to give you generic idea how impactful it will be the more above 15k you have.
I just want them to say its a nerf and not lie and say its a buff for anyone under 15k when no one is under 15k.sodantokb16_ESO wrote: »I know it was a nerf I just want them to tell us the truth.sodantokb16_ESO wrote: »Again who has 15k stam as a redguard even with all my points into magica I still have more than that.
How is that relevant. It was nerf. It was nerf aimed at the passive. That 15k tidbit is just that... fluff text.
And to give you generic idea how impactful it will be the more above 15k you have.
You mean that truth that was there, that said it is buff below 15k and nerf above? Or the truth that it was nerfed because it was overperforming? Reading comprehension is underrated.