ESO is my first MMO and as a noob to the genre, even I figured this out. This is, by far, the most accurate statement in this discussion.KochDerDamonen wrote: »This game has a problem. Zos can't decide if the classes are traditionalist (DK=Tank, Temp=Heals, NB=Rogue, Sorc=Mage) OR templates (all can fill any role with their own unique buffs and mechanics). It's neither balanced nor diverse, it's somewhere inbetween.
Makes the term "L2P" about as frustrating as the definition allows.
You guys are totally missing the point(s):
1) Zenimax is in business to make money
2) You will *HAVE* to buy Morrowind once everybody sees how grossly over-powered the Warden is for at least the first year after release
3) All nerfs and "adjustments" are to make #1 and #2 (thus, again, #1) happen
These changes to cp and the major nerfing happening is basically proving to me that it is now time to quit this game and go get a real life.
hmsdragonfly wrote: »ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
- Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments:This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
- Dawn’s Wrath
- Eclipse:
- This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
- Reduced the cost of this ability and its morphs by approximately 20%.
- Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
- Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
- Restoring Light
- Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
- Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
Developer Comments:This will be a buff if your Maximum Stamina is below 29,700 and a nerf if it is above.
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
Developer Comments:Rushed Ceremony has been an extremely potent heal, and we wanted to adjust its effectiveness without making the ability heal for less. With these goals in mind, we made it so the ability only heals targets in front of the Templar. This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
The one silver lining I saw with the Morrowind CP changes was the fact that Templars would still be able to aid in resource management. However, with Repentance no longer restoring stamina to the group, and Spear Shards sharing a synergy cooldown with Necrotic Orb, what is the point of running a Templar healer? The main niche of having a Templar over any other class as a healer was the fact that Templars could support resource management so efficiently. I understand the want to reduce that, but to remove it altogether? That's a bit too far.
I understand that Major Mending was too common, but removing it completely from Templars, the only class that has an entire skill line dedicated to healing, makes no sense.
Overall, I'm very disappointed by the patch notes, and hope that some serious reconsideration is done before it appears on live.
Also, I find it hilarious that the strongest class at the moment (mag sorcs) were completely untouched, while everything else suffered significant nerfs.
The idea is that templar-healers are no longer the only class favored in end-game pve, and making others viable as well (including the warden).
This is inaccurate. Live Templars are not favored for end game dps (magsorcs are king), nor as tanks (DKs or NBs are better). Thus, the only role in which Templars are currently favored is healing, due to resource support.
With these changes, Templars will not be even looked at in any of the categories. Why have a Templar at all?
Templars will still be great in healing, even with these changes go through. I think people will run like 1 Templar healer 1 Warden/DK healer in vet trials, as there's no need for 2 templar healers anymore.
I doubt it. Everything that defined a Templar has been either removed completely or nerfed significantly.
There will not be a reason to run a Templar over a Warden.
People, hakuna those tatas!
Since we're talking PTS patch notes here, anything we've read can and probably will be changed before 6/6/'17. It seems as though ZOS is steering towards a different play-style for some established classes/builds with the introduction of the Warden. Which, to me, is reasonable and to be expected. Balancing the game is hard, even when you're not introducing new classes etc., so at least give them the opportunity to try.
And let's hold off on the torches and pitchforks until there's actually something to burn, eh?
Reasons to still use a Templar Healer:
- Radiant Aura
- Shards
- Breath of Life (180' isn't that problematic since we're casting Combat Prayer towards the group from the same position)
- Additional Minor Sorcery source
This alone is enough.
clocksstoppe wrote: »Reasons to still use a Templar Healer:
- Radiant Aura
- Shards
- Breath of Life (180' isn't that problematic since we're casting Combat Prayer towards the group from the same position)
- Additional Minor Sorcery source
This alone is enough.
Elemental drain is the same as aura.
Orbs are now literally the same as shards.
Why would you now bother with breath of life instead of using combat prayer exclusively?
Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
KochDerDamonen wrote: »So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
@Cêltic421 Broken, I said they are not good but broken. As in, they were grossly outperforming other classes while the other classes were mostly incapable of filling the healer role in serious content at all.
Sorry if I worded this in an unclear way.
hmsdragonfly wrote: »Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
Hardened Ward doesn't go boom and kill people. So there's that xD
KochDerDamonen wrote: »So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
@Cêltic421 Broken, I said they are not good but broken. As in, they were grossly outperforming other classes while the other classes were mostly incapable of filling the healer role in serious content at all.
Sorry if I worded this in an unclear way.
hmsdragonfly wrote: »hmsdragonfly wrote: »ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
- Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments:This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
- Dawn’s Wrath
- Eclipse:
- This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
- Reduced the cost of this ability and its morphs by approximately 20%.
- Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
- Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
- Restoring Light
- Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
- Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
Developer Comments:This will be a buff if your Maximum Stamina is below 29,700 and a nerf if it is above.
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
Developer Comments:Rushed Ceremony has been an extremely potent heal, and we wanted to adjust its effectiveness without making the ability heal for less. With these goals in mind, we made it so the ability only heals targets in front of the Templar. This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
The one silver lining I saw with the Morrowind CP changes was the fact that Templars would still be able to aid in resource management. However, with Repentance no longer restoring stamina to the group, and Spear Shards sharing a synergy cooldown with Necrotic Orb, what is the point of running a Templar healer? The main niche of having a Templar over any other class as a healer was the fact that Templars could support resource management so efficiently. I understand the want to reduce that, but to remove it altogether? That's a bit too far.
I understand that Major Mending was too common, but removing it completely from Templars, the only class that has an entire skill line dedicated to healing, makes no sense.
Overall, I'm very disappointed by the patch notes, and hope that some serious reconsideration is done before it appears on live.
Also, I find it hilarious that the strongest class at the moment (mag sorcs) were completely untouched, while everything else suffered significant nerfs.
The idea is that templar-healers are no longer the only class favored in end-game pve, and making others viable as well (including the warden).
This is inaccurate. Live Templars are not favored for end game dps (magsorcs are king), nor as tanks (DKs or NBs are better). Thus, the only role in which Templars are currently favored is healing, due to resource support.
With these changes, Templars will not be even looked at in any of the categories. Why have a Templar at all?
Templars will still be great in healing, even with these changes go through. I think people will run like 1 Templar healer 1 Warden/DK healer in vet trials, as there's no need for 2 templar healers anymore.
I doubt it. Everything that defined a Templar has been either removed completely or nerfed significantly.
There will not be a reason to run a Templar over a Warden.
Nope, everything that made Templar healers overperforming compared to other classes (DK, sorc, NB healers) has been nerfed.
It depends on Warden's major mending uptime. If it's high, then I have a serious problem with that, as we just replace a de facto healer with another de facto healer, nothing has changed. If it's low, then Warden and DK will compete for a healer spot, while Templar takes another spot, because AOE minor magicka steal, minor sorcery, minor mending are still very important.
I am completely against having a class as the only viable healer, whether it's Warden or Templar.
My suggestion is that: Restro skill tree needs a 20-second Major Mending buff. That will be a buff for Templar healers, while giving other classes a chance in healing.
Lightspeedflashb14_ESO wrote: »hmsdragonfly wrote: »Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
Hardened Ward doesn't go boom and kill people. So there's that xD
that 6k ward does half that as damage, please get real, that is nothing.
Lightspeedflashb14_ESO wrote: »hmsdragonfly wrote: »Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
Hardened Ward doesn't go boom and kill people. So there's that xD
that 6k ward does half that as damage, please get real, that is nothing.
Far as whole templar (also NB and DK) Hardened, it's called Annulment, not Blazing. .
Templar stamina support is no longer unique to templar, it's same exact treatment as sorc shields. Major Mending is basically gone from the base game classes. These changes would actually be fine(I do NOT actually like them trying to homogenise the game but that's the route they're taking and nothing to be done I guess) if there wasn't a very potent healing class with these buffs coming out at the same time that you gotta buy for real money. That just makes these moves seem like a cheap, mean cashgrab.
This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
lunalitetempler wrote: »
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hmsdragonfly wrote: »Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
Hardened Ward doesn't go boom and kill people. So there's that xD
that 6k ward does half that as damage, please get real, that is nothing.
Far as whole templar (also NB and DK) Hardened, it's called Annulment, not Blazing. .
Templar stamina support is no longer unique to templar, it's same exact treatment as sorc shields. Major Mending is basically gone from the base game classes. These changes would actually be fine(I do NOT actually like them trying to homogenise the game but that's the route they're taking and nothing to be done I guess) if there wasn't a very potent healing class with these buffs coming out at the same time that you gotta buy for real money. That just makes these moves seem like a cheap, mean cashgrab.
Obviously we were talking about in class versions.
You can NOT compare what they did with hardened and harness to what they are going to do with shards and orbs. As a sorc you can stack both hardened and harness and get like 40 to 50k of sheilds, the way it is now, you CANNOT stack shards and orbs. So literally not the same. Maybe if they let shards and orbs stack, IE be on a different synergy cooldown timer, they would be compareable. But they are not, so it really renders shards moot. It would be the same if sorcs could NOT stack hardened and harness.
They need to revert the repentance Stam sharing and the shards being on the same cool down timer as orbs to keep Templar healers relevant, it is really that simple. The loss of major mending is bad but most of the time healers were overhealing anyways.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »hmsdragonfly wrote: »Lightspeedflashb14_ESO wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
http://elderscrollsonline.wiki.fextralife.com/blazing+shield
Yes, a 6k ward is the same as a 22k Ward, thanks for pointing that out.
Hardened Ward doesn't go boom and kill people. So there's that xD
that 6k ward does half that as damage, please get real, that is nothing.
Far as whole templar (also NB and DK) Hardened, it's called Annulment, not Blazing. .
Templar stamina support is no longer unique to templar, it's same exact treatment as sorc shields. Major Mending is basically gone from the base game classes. These changes would actually be fine(I do NOT actually like them trying to homogenise the game but that's the route they're taking and nothing to be done I guess) if there wasn't a very potent healing class with these buffs coming out at the same time that you gotta buy for real money. That just makes these moves seem like a cheap, mean cashgrab.
Obviously we were talking about in class versions.
You can NOT compare what they did with hardened and harness to what they are going to do with shards and orbs. As a sorc you can stack both hardened and harness and get like 40 to 50k of sheilds, the way it is now, you CANNOT stack shards and orbs. So literally not the same. Maybe if they let shards and orbs stack, IE be on a different synergy cooldown timer, they would be compareable. But they are not, so it really renders shards moot. It would be the same if sorcs could NOT stack hardened and harness.
They need to revert the repentance Stam sharing and the shards being on the same cool down timer as orbs to keep Templar healers relevant, it is really that simple. The loss of major mending is bad but most of the time healers were overhealing anyways.
True for the shieldstacking. However not very relevant in PvE because there's no point in stacking 6 second shields in PvE and now my magsorc actually often just runs Harness instead of Hardened when needed.
(Far as PvP goes, shards/orbs aren't widely used there for sustain anyway)
This is relatively narrow-minded reasoning.clocksstoppe wrote: »Elemental drain is the same as aura.
Orbs are now literally the same as shards.
Why would you now bother with breath of life instead of using combat prayer exclusively?
This is relatively narrow-minded reasoning.clocksstoppe wrote: »Elemental drain is the same as aura.
Orbs are now literally the same as shards.
Why would you now bother with breath of life instead of using combat prayer exclusively?
1) Radiant Aura is applied as AoE with 1 cast whereas Elemental Drain requires spamming on each single target. Of course the Drain is needed when tank uses Inner Rage solely because of Major Breach debuff.
2) Shards are thrown to the tank as a here-and-now spell whereas Orbs need to reach the place first with a chance of being either used by other DD or reaching target location too late.
3) Breath of Life over Combat Prayer because of significantly stronger single-target burst (BoL is ca. 2x stronger) and also bigger radius (180' > 8x20m).