KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
By this logic, magsorcs should also be thrown off a cliff. Why play a magicka dps that isn't a Sorcerer? But no, they weren't even touched.
Templar may have over-compensated in terms of resource support live, but with the global CP changes and overall resource reduction, I would argue that current Templars would have had an adequate amount of resource support.
@Illurian i did not say anything about sorcerers being fine, did i? This contradicts nothing of what I had said. Regardless of the status of the classes in terms of dps and mitigation disparity, templar has provided too much group health and resource sustain. It provided more than other classes, and more than was necessary to complete any content while othet classes could barely provide any resource support and less health.
Exactly, Templars had a niche of being chosen as healers. DKs (and NBs) worked great as tanks, and Sorcerers as dps because god damage.
You might have had a case if you advocated reducing the amount of resource support Templars provided, but agreeing with its removal entirely is simply a knee-jerk reaction that isn't justified, especially taking into account the global resource management nerfs. There is literally no reason to run a Templar at all. They aren't the best tanks, aren't the best dps, and now aren't the best healers.
It is precisely not my fault that Zos doesn't have balance in whack. When the reason to use templars as healers is "no one else can restore a noticable fraction of the resources" my thought is that it's broken. It's not a good unique reason to use a class for something if they're simply the only one that can do it correctly.
I stand by saying the nerf is justified. I also think the classes are imbalanced and suffer from a lack of (or too much) identity. Enemies all take the same damage from different damage types, crits, no locational damage, no reason to want to be in melee range over ranged. Hence there's very little zos can do to make the classes unique without just giving them a very core mechanic that is necessary to perform a role and keeping it from others.
Abolish classes, make mobs more varied that meaningful unique traits could be given to the classes without shoehorning them into a role, or club classes into dedicated roles. These are the three extremes that ESO seems deadly afraid to move towards. Until they do, we're in a limbo of imbalance where everything 'works' up until certain content difficulties.
Uhm. Read the bolded part again. Both morphs are affected.
And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
NewBlacksmurf wrote: »On a serious note....I'm done with this game.
I need to figure out how to cancel Morrowind possibly as well.
If y'all need anything I'll read the forums but moving to Elite Dangerous and some GR Wildlands off and on
So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
You forgot that both Shards and Orbs now restore Stamina or Magicka whichever is lower. So if you are a magicka user that just roll dodged, too bad for you no useful resources!
Pointless patch of pointlessness has determined not enough RNG in game. Proceeding to add RNG to critical resource management tools.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
By this logic, magsorcs should also be thrown off a cliff. Why play a magicka dps that isn't a Sorcerer? But no, they weren't even touched.
Templar may have over-compensated in terms of resource support live, but with the global CP changes and overall resource reduction, I would argue that current Templars would have had an adequate amount of resource support.
@Illurian i did not say anything about sorcerers being fine, did i? This contradicts nothing of what I had said. Regardless of the status of the classes in terms of dps and mitigation disparity, templar has provided too much group health and resource sustain. It provided more than other classes, and more than was necessary to complete any content while othet classes could barely provide any resource support and less health.
Exactly, Templars had a niche of being chosen as healers. DKs (and NBs) worked great as tanks, and Sorcerers as dps because god damage.
You might have had a case if you advocated reducing the amount of resource support Templars provided, but agreeing with its removal entirely is simply a knee-jerk reaction that isn't justified, especially taking into account the global resource management nerfs. There is literally no reason to run a Templar at all. They aren't the best tanks, aren't the best dps, and now aren't the best healers.
It is precisely not my fault that Zos doesn't have balance in whack. When the reason to use templars as healers is "no one else can restore a noticable fraction of the resources" my thought is that it's broken. It's not a good unique reason to use a class for something if they're simply the only one that can do it correctly.
I stand by saying the nerf is justified. I also think the classes are imbalanced and suffer from a lack of (or too much) identity. Enemies all take the same damage from different damage types, crits, no locational damage, no reason to want to be in melee range over ranged. Hence there's very little zos can do to make the classes unique without just giving them a very core mechanic that is necessary to perform a role and keeping it from others.
Abolish classes, make mobs more varied that meaningful unique traits could be given to the classes without shoehorning them into a role, or club classes into dedicated roles. These are the three extremes that ESO seems deadly afraid to move towards. Until they do, we're in a limbo of imbalance where everything 'works' up until certain content difficulties.
So you can't say "huh huh blame ZoS, not me" and then also say "I totally agree with ZoS" when discussing changes. You are either for or against. Also, no one is blaming you for the changes, but discussing/debating on why they are/aren't justified.
It is precisely a good reason to use a class because of its unique capability. That is what creates niches. It is, imo, good for certain classes to excel at certain aspects of the game and fall behind in others. Templars fall behind in tanking and dps, but excelled at healing due to resource support. That is was a unique niche, and wasn't a bad thing.
Templar has an skill line for healing, makes sense they would be the best healers because of that.KochDerDamonen wrote: »So repentance no longer restores stamina to the group, shards and orbs share the same timer...Ugh
The only good thing I like us now shards will give templars resources. At a cost.KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
You are the only one that thinks they are not good healers lol
@Cêltic421 Broken, I said they are not good but broken. As in, they were grossly outperforming other classes while the other classes were mostly incapable of filling the healer role in serious content at all.
Sorry if I worded this in an unclear way.
The skill *and* all its morphs are affected. Please read it again.
Also, PBAOE = Point Blank Area of Effect. This means that it hits an area in front of you, not how you think BoL functions currently. (Best example i can think of PBAOE is Puncturing Sweeps).
Point Blank Area Of Effect - Usually used in fantasy gaming. The "Effect", usually a spell or weapon is cast over a predefined radius from the spells point of origin. an EMP blast would be a good example of PBAOE.
The PBAOE from the EMP blast has disabled all vehicles within two miles of the source.
Why resort to ad hominem? That disregards your entire argument, legitimate or not.
The point is, Wardens will get Major Mending where it counts. With the HoTs running, if your group is at 100% anyway, it doesn't matter if you have Major Mending or not. But once your group starts falling below 50%, you will get Major Mending automatically by simply healing them, which will enable you to burst heal back up to full. Rinse and repeat.
Everyone except Wardens.
KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
ZOS_GinaBruno wrote: »Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
Developer Comments: Rushed Ceremony has been an extremely potent heal, and we wanted to adjust its effectiveness without making the ability heal for less. With these goals in mind, we made it so the ability only heals targets in front of the Templar. This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
Still not sure what it is with this odd fetish of mmo developers smacking the "holy knight" class with the nerf bat over and over while fawning over any class with a nature theme attached to it. However being a Templar/holy knight player for as long as I have played MMO's I am simply numb to the effect by this point.
Keep firing away ZoS..
Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
hmsdragonfly wrote: »Uhm. Read the bolded part again. Both morphs are affected.
Conceded and that's not what I would have done. I would have left one morph pbaoe so that there's an additional effect morph of both styles.
Though at least you can just not morph it if you prefer pbaoe.And yet Wardens will get perma major mending, but you don't seem to have a problem with that.
Why lie? That's sad and desperate.
Wardens can only get class-derived major mending by healing someone under 50% health and if you're throwing out heals to people who are that heavily wounded constantly - which you would need to maintain it permanently - then something's probably horribly wrong.Templars have no source of Major Mending now, aside from heavy attacking with the restoration staff.
Nightblades and sorcerers have had to suffer that pretty much since the introduction of the major mending buff.
Now everyone is on a more equal footing. Awesome.
Where is Templar's Hardened Ward then? That would be equal footing
Never seen the boom shield?
Strider_Roshin wrote: »Excellent changes! Reason to still use a Templar Healer? Breath of Life; it's still the easiest healing class in the game; only now other classes can potentially be stronger, but it requires more skill.
Zenimax is finally rewarding skill! Thank God!
ZOS_GinaBruno wrote: »
Templar
- Aedric Spear
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
- Luminous Shards (Spear Shards morph): This morph now causes the synergy to also restore an equal amount of Magicka or Stamina to the casting Templar, with a 20-second cooldown.
Developer Comments:This reduces the need to have a Templar to constantly feed Stamina to your Stamina DPS and Tank, while making the Spear Shards synergy more useful to Magicka builds.
- Dawn’s Wrath
- Eclipse:
- This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
- Reduced the cost of this ability and its morphs by approximately 20%.
- Power of the Light (Backlash morph): Fixed an issue where the damage from this morph could be dodged.
- Purifying Light (Backlash morph): Fixed an issue where the heal from this morph could not critically strike.
- Restoring Light
- Mending: This passive ability now increases the healing done by Restoring Light abilities by 6/12% based on the target’s missing health, up from 5/10%.
- Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
Developer Comments:This will be a buff if your Maximum Stamina is below 29,700 and a nerf if it is above.
- Rushed Ceremony: This ability and its morphs now heal friendly targets in a 180 degree cone in front of you, instead of all targets in a radius around you.
Developer Comments:Rushed Ceremony has been an extremely potent heal, and we wanted to adjust its effectiveness without making the ability heal for less. With these goals in mind, we made it so the ability only heals targets in front of the Templar. This makes the ability require more strategic positioning and gives the healer more control over who gets healed. You can now position yourself to ensure an ally being attacked will be healed, rather than another player standing in the back.
- Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
The one silver lining I saw with the Morrowind CP changes was the fact that Templars would still be able to aid in resource management. However, with Repentance no longer restoring stamina to the group, and Spear Shards sharing a synergy cooldown with Necrotic Orb, what is the point of running a Templar healer? The main niche of having a Templar over any other class as a healer was the fact that Templars could support resource management so efficiently. I understand the want to reduce that, but to remove it altogether? That's a bit too far.
I understand that Major Mending was too common, but removing it completely from Templars, the only class that has an entire skill line dedicated to healing, makes no sense.
Overall, I'm very disappointed by the patch notes, and hope that some serious reconsideration is done before it appears on live.
Also, I find it hilarious that the strongest class at the moment (mag sorcs) were completely untouched, while everything else suffered significant nerfs.
KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
Well, good luck then managing your resources. While you're at it learn to fully buff yourself as well, because I for one am no longer using combat prayer and moreso use your own Warhorn if you want Major Force. I am done supporting when the game punishes my every skill in my kit.
PS: what do you mean any class can tank in vtrials? Are you kidding me? Try running a main tank NB and an off-tank sorc and compare your group DPS with a main tank DK and an off-tank DK. DKs are the only viable tanks in vtrials. Anything outside the DK class is pointless. DKs provide buffs and debuffs to bosses that Sorcs, NBs and Templars could never do.
KochDerDamonen wrote: »KochDerDamonen wrote: »This is a good thing.
Templars were never good healers/supports, they've been broken. Any class can dps, any class can tank (DK and NB moreso in vTrials) but you might maybe see a sorc off-healer rarely.
Down with the op free sustain
so...are u saying
Make any class can dps
Make any class can tank
Templar is never good healer, they are not best dps and tank either, they are just broken so nerf them even more
Sorceror can doing anything best, but not healer, so let them op at healling too?
@Lyserus I'm saying Templar was not providing a healthy amount of support and healing, they were grossly over-supplying in both categories and preventing other classes from even being a choice. They should have received dps-usability and mitigation buffs in the same patch, but the nerfs to their healing and utility is absolutely justified.
I say this as someone who mains a templar healer.
Hahahaha. you a main templar healer? I highly doubt.
Balance is when there is diversity among all classes and races and types. Balance is when there are strengths and weaknesses among all classes and races, so you get to decide what class you want to play. The templar is beast in healing because it's kit not only offers healing but support skills too (ie major mending, resource management, buffs and debuffs, etc). It doesn't have the burst damage that NBs and Sorcs have. What you want is a game with only one race and one class. How fun is that?