Insanepirate01 wrote: »They have no idea how to balance, just sweeping nerfs. Light bulbs broken? Let's burn the whole house down.
masterbroodub17_ESO wrote: »Who told you to have 50 alts?
masterbroodub17_ESO wrote: »Who told you to have 50 alts?
ZOS did when they gave me slots and options and told me to feel free to play whatever I wanted. I enjoy diversity, so I play many characters.
masterbroodub17_ESO wrote: »Who told you to have 50 alts?
ZOS did when they gave me slots and options and told me to feel free to play whatever I wanted. I enjoy diversity, so I play many characters.
Has anyone else noticed the majority of people saying they like the patch are sorcs and night blades? Curious...most curious....
With every patch we've had a lot of sweeping changes. Speaking with respect only to PvP, ZOS doesn't do small tweaks, they try to change the game based on the existing PvP meta without foresight for the future. Right now we have a heavy armor, infinite sustain meta that's heavy on the ability to block and even still has a low time to kill. I really do not think that ZOS has thought through the implications of these changes. We are seeing a drastic global reduction to sustain that will push players to using light and medium armor while there is no consideration to correspondingly extending time to kill.
It's clear that people have not recognized the huge changes to caltrops for organized group PvP. I run a PvP guild that will have no problem stacking 8-10 caltrops on a breach. Even if those tick for 1k/s you are running through a hole that will be hit with siege while taking 8-10k/s and snared (I can't remember the snare, but is it 60%?). This is more worrisome to me than the current group destro ult meta.
I've mained DK in one form or another since I started playing this game and now I don't think I'll be playing it at all because of the helping hands and battle roar nerfs. At this point all three iconic DK abilities (helping hands, battle roar, and wings) have been taken to a point where they are not useful. Additionally, talons got a HUGE indirect nerf by the changes to dodge roll giving root immunity. The days of skillfully locking people down in meteor/inhale/banner/bats are done. They're gonna dodge roll out and I won't have a chance of catching them because of my poor mobility. Even igneous shield is useless for magDK and stamDK because the shield duration will be undone on the next light attack that starts a weave.
Small group PvP will be much more mobility-oriented now that healing from pocket magplars has been nerfed. You can't orbit around your healer now and need to ball up right in front. At this point that might be a job better performed using healing springs and combat prayer/blessings of restoration.
The block changes are horrible - when considered with the constitution changes they've effectively multiplied the cost by four. I'll admit that permablock was a problem, but this is not an adequate solution.
I'm pretty surprised that there are no changes to sorcerer even though I don't think it is as overpowered as people believe. In the new PvP meta they stand to be very, very strong.
I'm at work, but these are just a few of the changes that strike me right off the bat.
Bladorthin wrote: »Here are the people that were invited to Zenimax a couple of moths ago to discuss Morrowind reactions to the PTS notes, thus far:
Deltia
https://www.youtube.com/watch?v=6yZxFVvCiXU
Fengrush
https://www.youtube.com/watch?v=u-uvmYxHBN0
More will follow I'm sure...[/q]
@Bladorthin
I'd challenge them to stick it out with their templars.
It seems a bit callow to spend so much time with a character, only to say: "Sorry darling, we need some time apart. The current meta doesn't favor you."
lol @ "this patch is going to bring back skillful play" in pvp
it will do the opposite
Here's what the patch does in a nutshell-
huge nerfs to sustain on all fronts, hvy armor overnerf, the major stam sustain nerf (global cost increase... 30% cost increase on vigor!!!), nerf to the survivability mechanics of templars/DKs, nerf to the sustain mechanic of nightblade
Here's what that means-
players will generally do less damage - need for 3 of 4 classes to balance regen & damage, most likely through jewelry glyphs & mundus stone
players will generally take more damage - heavy armor being so overnerfed means players will switch to medium/light and become squishier
active healing will be less powerful - lower damage numbers and higher heal cost = less impactful active healing
Passive gameplay gets huge buffs as a result-
Passive DPS buffed via Proc Sets- 3.0.0 nerfs damage potential through increase in resource cost. Top-meta proc sets add high DPS without a corresponding resource cost, meaning that while everyone's global damage potential is nerfed, proc-set damage potential remains the same = straight and substantial buff to the power of proc sets
Passive Sustain buffed via Proc Sets- 3.0.0 similarly nerfs healing through increase in resource cost and also through the removal of major mending from the 2 classes that rely on major mending to provide tankiness. This makes sets like Troll King/Malubeth/Engine Guardian even more desirable than they are now
Sorcs master class-
Shield stacking gets buffed - since players will generally do less damage (or inversely have less sustain) shield stacking (which currently can sustain quite nicely against full damage mega sustain builds on live) is buffed as the result of this patch.
mSorcs will blow everyone up even faster - proper mSorc players can put intense pressure even on tanky heavy armor players. 3.0.0 nerfs heavy armor & sustain to the point where most players will be pushed into light/medium = 8k frag / curse / wrath / implosion clown fiesta all day everyday.
Dark Exchange barely touched, Sorcs still get to keep their big damage and have sustain - huge sustain nerf to everything vs. a 0.2 second cast time increase to dark exchange, arguably already the strongest resource management ability in the game on an already powerful class. What else needs to be said? Good luck bashing streak/BoL->Dark Deal spam, and ready your wives for your Fengrush Viper/Tremorscale full damage Stam Sorc overlords.
Proc Gankers rejoice-
Many more players in light/medium, most players with less burst or sustain. 1 hit procset ganking buffed as a result.
TLDR-
ORC + Troll King BIS for stam small scale any class
Proc set / regen glyph new top tier meta for templar/DK/nightblade
Sorc only viable 1vX class w/any real build options
Sorc master race in general
Procset gankers their close 2nd
Enjoy your "skillful" / "active" morrowind PvP
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »Who told you to have 50 alts?
ZOS did when they gave me slots and options and told me to feel free to play whatever I wanted. I enjoy diversity, so I play many characters.
There are 4 classes, you needed more than 4 why?
Also, nowhere has it ever been stated that you will always have room for your 20th alt.
Your very excessive alt count does not make ZoS greedy.
ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
masterbroodub17_ESO wrote: »masterbroodub17_ESO wrote: »Who told you to have 50 alts?
ZOS did when they gave me slots and options and told me to feel free to play whatever I wanted. I enjoy diversity, so I play many characters.
There are 4 classes, you needed more than 4 why?
Also, nowhere has it ever been stated that you will always have room for your 20th alt.
Your very excessive alt count does not make ZoS greedy.
Well unless you plan on paying to respec from a stam build to a magicka build or just want to main one build only, yes? The long and short of it is diversity. Because you main one or two characters, hooray for you. I enjoy having options when I play so I play multiple characters. Some are trial specced, some solo, some for 4-mans, whatever I feel like doing. You are welcome to do whatever you feel like doing.
Putting a new class behind a paywall, I have no issue with. You want to play the expansive new "chapter" then you pay, if not, then not. But there are those of us who enjoy our alts and if we are going to pay for a new class, paying for slots just to play them (or deleting toons we have put time and effort into) seems silly. You are of course welcome to your own opinion, but that ends any further debate from me on this particular matter.
If you read the spoiler text it becomes more apparent. The base ability will be health only, your morph of choice will determine whether it's Stamina or Magicka that it restores on top of that.@ZOS_GinaBruno Question:
Does this mean that Leeching Strikes will restore both health and stamina, or just stamina? Does the morphed ability continue to inherit the restorative properties of the unmorphed ability?ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
worsttankever wrote: »CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
Agreed! As an altaholic, and primarily a crafter, at 360CP there is no reason for me to go into a CP PVP campaign if I want a fair fight. I appreciate leveling that "stat gain" from CP at 300, and also frontloading most the benefit in specific allocations.
Toning down Vigor, Heavy Armor, Crits from stealth, blocking, sustain.. all looks good to me.
worsttankever wrote: »CP Nerfed
Heavy Armor Nerfed
Unlimited Resources Nerfed
Cost Poisions Nerfed
Permablock Nerfed
Unreal, amazing changes, we have been asking for this *** for a long time, now we can finally see the result of the playtest they did with players a few months ago. Time to put skill back in the game, gj ZoS
Agreed! As an altaholic, and primarily a crafter, at 360CP there is no reason for me to go into a CP PVP campaign if I want a fair fight. I appreciate leveling that "stat gain" from CP at 300, and also frontloading most the benefit in specific allocations.
Toning down Vigor, Heavy Armor, Crits from stealth, blocking, sustain.. all looks good to me.
Yeah ZOS is on the right track if casuals are happy while 700+cp guys with deep knowledge of the game are mad LOL
@ZOS_GinaBruno Question:
Does this mean that Leeching Strikes will restore both health and stamina, or just stamina? Does the morphed ability continue to inherit the restorative properties of the unmorphed ability?ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Also, has there been any discussion of adding a small heal restore/siphoning effect to Power Extraction, the stamina morph of Sap Essence? Currently it just does AoE damage and provides major brutality, while the magicka morph, Sap Essence, does AoE damage, provides major brutality, provides major sorcery, and restores health.
If we can get another stamina heal restoration class ability like this, it would add a great deal of credence to stamblade survivability though small-scale heal over time. It would also make stamblade PvE tanking easier.
ZOS_GinaBruno wrote: »
General[/list]
- Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
Developer Comments:Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.
masterbroodub17_ESO wrote: »If you read the spoiler text it becomes more apparent. The base ability will be health only, your morph of choice will determine whether it's Stamina or Magicka that it restores on top of that.@ZOS_GinaBruno Question:
Does this mean that Leeching Strikes will restore both health and stamina, or just stamina? Does the morphed ability continue to inherit the restorative properties of the unmorphed ability?ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
@ZOS_GinaBruno Question:
Does this mean that Leeching Strikes will restore both health and stamina, or just stamina? Does the morphed ability continue to inherit the restorative properties of the unmorphed ability?ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Also, has there been any discussion of adding a small heal restore/siphoning effect to Power Extraction, the stamina morph of Sap Essence? Currently it just does AoE damage and provides major brutality, while the magicka morph, Sap Essence, does AoE damage, provides major brutality, provides major sorcery, and restores health.
If we can get another stamina heal restoration class ability like this, it would add a great deal of credence to stamblade survivability though small-scale heal over time. It would also make stamblade PvE tanking easier.
We could put enough into health to reach a decent number like 30k, something to survive most one and two shots, combine Sap Essence/Power Extraction with a single Vigor cast to counteract boss light attacks and DoTs, and use Leeching Strikes whilst circle-strafing the boss back-and-forth to achieve sustain. Higher stamina recovery will allow enough resource recovery such that we'd only need to drop shields for between five-ten seconds to maintain a comfortable threshold and have enough for shields up when the boss's heavy attack/special hitter comes due. We just have to keep eyes on the boss and eyes on our own feet constantly, and it should work.
masterbroodub17_ESO wrote: »@ZOS_GinaBruno Question:
Does this mean that Leeching Strikes will restore both health and stamina, or just stamina? Does the morphed ability continue to inherit the restorative properties of the unmorphed ability?ZOS_GinaBruno wrote: »
[*]Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Also, has there been any discussion of adding a small heal restore/siphoning effect to Power Extraction, the stamina morph of Sap Essence? Currently it just does AoE damage and provides major brutality, while the magicka morph, Sap Essence, does AoE damage, provides major brutality, provides major sorcery, and restores health.
If we can get another stamina heal restoration class ability like this, it would add a great deal of credence to stamblade survivability though small-scale heal over time. It would also make stamblade PvE tanking easier.
We could put enough into health to reach a decent number like 30k, something to survive most one and two shots, combine Sap Essence/Power Extraction with a single Vigor cast to counteract boss light attacks and DoTs, and use Leeching Strikes whilst circle-strafing the boss back-and-forth to achieve sustain. Higher stamina recovery will allow enough resource recovery such that we'd only need to drop shields for between five-ten seconds to maintain a comfortable threshold and have enough for shields up when the boss's heavy attack/special hitter comes due. We just have to keep eyes on the boss and eyes on our own feet constantly, and it should work.
Probably not, they hate anything stamina. Just look at the stamina morphs of Warden. Even their most recent additions with a chance to start fresh gives the finger to stamina builds.
ZOS_GinaBruno wrote: »
General[/list]
- Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.
Developer Comments:Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.
Does this effect khajit and wood elf racial passives?