Peekachu99 wrote: »People are acting as if they ABSOLUTELY CANNOT sacrifice 400-600 spell or weapon power for cost reduction and a regen glyphs. Like really, how fast does stuff actually have to melt? If you're a bad dps, you shouldn't be doing Vet trials, period. Do normal ones. Same for VRoM, too. As far as other 'hard' content, I've done VMA with a tank build and it's so safe it's stupid--those bosses only have like 400K HP tops. That's with tank damage (1600 spellpower with major sorcery). It's actually my preferred method of VMA farming now, since it's so brainless and I can be so sloppy. And you're telling me that somehow tuned-dps builds are going to be asolutely crippled because they do 1-3K less dps per second when the average was already so astronomically high?
I don't think so. Getting 4K spellpower/ weaponpower with next to no tradeoffs is absurd. I'm glad they're being mean mommy here. Also, getting people to dust off Seducer or Willow's Path (both excellent and criminally underused sets since the meta exploded into a dps race), can only be good for the game.
Change is hard, but I think ZoS are on the right track here. I would expect a few capitulations and adjustments, though, before Morrowind goes live, based on the ocean of tears this has caused.
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
... ... Wait. So this restores NO stamina to my allies? That was... the entire reason I used it...
[Edit] Like zip, zadda, NONE?
Perhaps heavy MagDK will no longer be the best choice. But think about a combination of Alteration Mastery (now working as intended), Syrabanne and Blood Spawn together with cost reduction glyphs on your jewelry... Put defensiv stance on your block bar and you are good to go...
Different playstyle can be fun
Back to the original light MagDK with robe... nice
Yeah will work definitly not, cause of your lack of healing
You will hit like a noodle, while a sorc is gonna laugh on you, putting curse on you and starting soul assaulting you.
Cause you run faster out of Stamina then a Orc can sprint.
Like literally you have allready the lack of no gapcloser and you cant afford the grip which is yeah bugged "Enemy isnt on the same Area (thanks ZOS), also you cant afford the gapcloser from S/B Bar.
So you get pretty roasted from evry class with range.
I forgot to mention any kind of poison which will increase your costs
But good luck, trying that out,.
grim_tactics wrote: »
If you had so big struggle to kill an Dk you did something really wrong..
You've obviously never ran into an infinite sustain DK.
No one should be able to sustain being attacked by 5-6 ppl and walk away like nothing happened.
Seen it happen before and this was with all 600cp players doing everything they could and Dk never turned to fight. Just got out unscathed once the Zerg showed up and killed the guys fighting him.
Prospero_ESO wrote: »
We've put in hours upon hours for 2 years on this game, only to find a player can now come in and in one week be doing the content we've had to work towards for so long.
Even if that would be true, can you explain how it affects you if players with a lower cp level are doing content they can´t do before on a personal level? Guess what, nothing will happen...
Really i don´t get it and i am so tired of this moronic elitist mindset. Do you define yourself only through your gear and your cp points ? Or do you simply enjoy looking down on others because you have this shiny breastplate of doom and others have not ? If you played this game for 2 years you have a *** load of game play experience ahead of "new" players and if you mastered the harder content in eso than also a lot more skill. A "new" player will never be on your level, no matter what. Isnt´that worth far more ?
This patch is not the problem, your attitude is.
ZOS_GinaBruno wrote: »Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we’ve added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!
So where is the luminous shards stun fix? And why the hell take away major mending from templars, they have absolute zero uniqueness now, no mobility, healing nerfed, damage nerfed since homestead patch, gave nothing to compensate, while sorc left untouched and dark deal is still too op.
Kaymorolis wrote: »Perhaps these patch notes are just the worlds worst-timed April Fool's joke.
ZOS_GinaBruno wrote: »Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we’ve added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!
Wow ZOS, way to CASH GRAB. Not only do you want us to fork up money for a new class; now, because that class will have several playable archetypes, those of us already at max character slots will just have to be content to either delete toons we've spent a lot of time and effort on, or keep throwing cash at you. GG, WP ZOS.
P.S. You realize having Race skill lines unlock at level 5 means anyone trying to test on PTS with a template toon will NEVER GET THE RACIAL PASSIVES FOR TESTING. Keep up the quality work.
Prospero_ESO wrote: »
We've put in hours upon hours for 2 years on this game, only to find a player can now come in and in one week be doing the content we've had to work towards for so long.
Even if that would be true, can you explain how it affects you if players with a lower cp level are doing content they can´t do before on a personal level? Guess what, nothing will happen...
Really i don´t get it and i am so tired of this moronic elitist mindset. Do you define yourself only through your gear and your cp points ? Or do you simply enjoy looking down on others because you have this shiny breastplate of doom and others have not ? If you played this game for 2 years you have a *** load of game play experience ahead of "new" players and if you mastered the harder content in eso than also a lot more skill. A "new" player will never be on your level, no matter what. Isnt´that worth far more ?
This patch is not the problem, your attitude is.
No... YOUR attitude is. I've worked hard and learned the game from the bottom up. Nothing elitist about it. Because now the game panders to new players - where was my pandering that early on? oh that's right - it didn't exist. It's not that lower players are being given buffs etc, its more that upper players are being brought DOWN to their levels to accommodate a more "balanced" gameplay.
Guess what? Life ain't balanced. You put work in, and you reap what you sow. I don't expect to turn on a video game like this and get sandbox mode from the get-go. It's not about being an elitist - you obviously have no clue what that means. It's about expecting a little loyalty for all the time and money we've invested already.
And we have guildies already walking into hard content and completing it with their low CPs - not because they are better players, but because we have been teaching them to get through it, and thanks to the pandering, they no longer need the best gear or CP to do so.
However... some of the VERY high end content is still beyond some of us - and this patch ensures that it will stay BEYOND us forever. We wait patiently for a few more CPs to squeeze us through content that's been so difficult to achieve, but when they raise CP they kick us in the nuts somewhere else. It's an abusive relationship we are in...
Repentance (Restoring Aura morph): This morph now restores Health and Stamina based on your character level instead of your Max Resource. It also only restores Stamina to the casting Templar, but continues to restore Health to the casting Templar and his allies.
... ... Wait. So this restores NO stamina to my allies? That was... the entire reason I used it...
[Edit] Like zip, zadda, NONE?
masterbroodub17_ESO wrote: »ZOS_GinaBruno wrote: »Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we’ve added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!
Wow ZOS, way to CASH GRAB. Not only do you want us to fork up money for a new class; now, because that class will have several playable archetypes, those of us already at max character slots will just have to be content to either delete toons we've spent a lot of time and effort on, or keep throwing cash at you. GG, WP ZOS.
P.S. You realize having Race skill lines unlock at level 5 means anyone trying to test on PTS with a template toon will NEVER GET THE RACIAL PASSIVES FOR TESTING. Keep up the quality work.
Who told you to have 50 alts?
ZOS_GinaBruno wrote: »[*]Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
Developer Comments:With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations. We’ve changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.[/list]
[/list]
The increase to the mending passive has no effect at all whatsoever on stamplars, thanks for keeping us in mind though