Really, ZOS, you should nerf those sorc, which are using shileds 24/7, it's just impossible to cut through it, also you can't crit on shield! Those shields make sorc class extremely tanky and they also hit like trucks!
Yes, I agree. ZOS needs to allow crit to shields. Sorcs that know how to play the class can deal a crazy amount of damage and eat everything. Hardened ward and light armor ward with bastion.
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Waffennacht wrote: »Do cost increase poisons increase the cost of roll dodge or CC break?
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Someone heard that RD is so OP it kills! Except the forums forgot to say it would kill him, not his target lol.
Shield are fine. Just remove ability to use harness/hardened ward and remove major protect from skeleton (minor protect should be enough).
Really, ZOS, you should nerf those sorc, which are using shileds 24/7, it's just impossible to cut through it, also you can't crit on shield! Those shields make sorc class extremely tanky and they also hit like trucks!
Yes, I agree. ZOS needs to allow crit to shields. Sorcs that know how to play the class can deal a crazy amount of damage and eat everything. Hardened ward and light armor ward with bastion.
and it's not normal to deal a crazy amount of damage when you know how to play ? Well the only issue for you is to L2P and therefore deal a crazy ammount of damage with your Nb/templar/dk and destroy their shield .
i really don't understand your logic ... nobody should be nerfed because he know how to play .
Waffennacht wrote: »Waffennacht wrote: »Do cost increase poisons increase the cost of roll dodge or CC break?
Anyone?
IzakiBrotherSs wrote: »But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
Yeah show me a clip of a non-emp Sorc tanking exactly 10 (not less) players and actually killing them all. Yeah, I doubt you'll find anything like that. Exaggeration is good to make a point, but its still gotta be reasonable.
10 players means that there's damage incoming every second from 10 players.
2 shields to stack worth of roughly 20-25k damage absorption that take 2 seconds to put up.
Notice how both shields take 2 seconds to put up. 2 global cooldowns. Every global cooldown you're taking damage from 10 players, which is highly likely to be higher than what both shields can take. At this point you're always shielding and even then its not enough to shields you from the incoming damage of 10 players.
Lets say each player does roughly 5k damage every global right? So they all cast the same skill every global, basically all spamming the exact same skill without bothering to do anything else. With 10 players that's already 50k damage every second. You need 2 globals (2 seconds) to put 30k worth of shields up (highly unlikely to have such strong shields). And that's not taking into account all the DoTs you might have on you and some players having higher burst than others. So its impossible for a sorc to tank 10 players.
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Someone heard that RD is so OP it kills! Except the forums forgot to say it would kill him, not his target lol.
Shield are fine. Just remove ability to use harness/hardened ward and remove major protect from skeleton (minor protect should be enough).
Shield stacking is our block. You can't have one in the game without the other.
You want to take stacking away? Fine. It'd be like dropping block to 25% damage mitigation instead of 50%. Fair is fair right?
Waffennacht wrote: »Waffennacht wrote: »Do cost increase poisons increase the cost of roll dodge or CC break?
Anyone?
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Someone heard that RD is so OP it kills! Except the forums forgot to say it would kill him, not his target lol.
Shield are fine. Just remove ability to use harness/hardened ward and remove major protect from skeleton (minor protect should be enough).
Shield stacking is our block. You can't have one in the game without the other.
You want to take stacking away? Fine. It'd be like dropping block to 25% damage mitigation instead of 50%. Fair is fair right?
You have block too.
But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Someone heard that RD is so OP it kills! Except the forums forgot to say it would kill him, not his target lol.
Shield are fine. Just remove ability to use harness/hardened ward and remove major protect from skeleton (minor protect should be enough).
Shield stacking is our block. You can't have one in the game without the other.
You want to take stacking away? Fine. It'd be like dropping block to 25% damage mitigation instead of 50%. Fair is fair right?
TheBonesXXX wrote: »But really, when you have a class, which can easily tank 10 players, kill them all an then escape very easy, you know there is something wrong with this game...
You aren't part of the group I solo wiped in Bruma yesterday are you?
Your people didn't heal
They didn't dodge.
They all stood close together and ate a 20K meteor
You didnt coordinate fire
You were more worried about ressing the first two guys I killed than fighting back.
Your templar was too busy spamming radiant on someone with full health than he was healing his dying friends.
I got CC'ed maybe twice, you really need to work that.
Sorc isn't OP, you were just bad.
Someone heard that RD is so OP it kills! Except the forums forgot to say it would kill him, not his target lol.
Shield are fine. Just remove ability to use harness/hardened ward and remove major protect from skeleton (minor protect should be enough).
Shield stacking is our block. You can't have one in the game without the other.
You want to take stacking away? Fine. It'd be like dropping block to 25% damage mitigation instead of 50%. Fair is fair right?
Gonna disagree, blocking is your block, shield stacking is your primary damage mitigation which has a very simple application on top of the fact that you can block, dodgeroll, break free like every other classes.
You just use damage shields at a superior level to any other class in the game with very little drawback. Sorc has one of the highest reward vs risk thresholds in the game, the class is easy.