Un-nerf raidiant destruction.

  • Browiseth
    Browiseth
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    nerf it more
    skingrad when zoscharacters:
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  • Phinix1
    Phinix1
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    Pff....
    Un-nerf NB... xD

    Btw. look at this:
    http://elderscrollsonline.wiki.fextralife.com/Teleport+Strike

    Teleport Strike has different effect on players and different effect on NPC / mobs (as far as I know there are only 2 - 3 skills in the whole game that have such feature)
    That is weird. ZOS has proven us that it is possible to balance skills differently for PvP / PvE.

    ^
  • G0ku
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    close the API for Miats pvp alerts and stuff, I would love to change RD for dark flare, but this addon makes the skill irrelevant in pvp

    they shouldn´t have nerfed RD in this way, they should have lowered the range according to other executes and the execution range to 30% hp
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  • timidobserver
    timidobserver
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    70k crits in pve weren't exactly balanced either tbh.

    Given what sorcs are doing in PvE right now, I think it was fine in PvE. PvP complaining was the catalyst as usual.

    That said, the nerf is fine. Templar still performs fine in either environment.
    Edited by timidobserver on April 11, 2017 1:49PM
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  • ADarklore
    ADarklore
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    My Magplar says, "RO is working just fine after nerf, no further adjustments necessary."
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • TequilaFire
    TequilaFire
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    Vapirko wrote: »
    Reverse the damage nerf but cut the range by 30 percent and make it breakable through dodge roll.

    In other words make it useless against you rolly pollys.
    I think not.

    RD is just fine now, did we really need another of these threads?

  • Kilandros
    Kilandros
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    RD damage was never the problem. The excessive range was and still is the problem.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • TequilaFire
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    The range is not as useful as some think because if you use it at max range invariably it snaps to the wrong target.
    Besides got to stay out of range of those destro ult trains. :)
  • Kilandros
    Kilandros
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    The range is not as useful as some think because if you use it at max range invariably it snaps to the wrong target.
    Besides got to stay out of range of those destro ult trains. :)

    That's the point: the range allows players to spam it with impunity.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • TequilaFire
    TequilaFire
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    Kilandros wrote: »
    The range is not as useful as some think because if you use it at max range invariably it snaps to the wrong target.
    Besides got to stay out of range of those destro ult trains. :)

    That's the point: the range allows players to spam it with impunity.

    Well I could mention Mage's Wrath which is the single most annoying skill to me in the game...
    But my point was only a noob Templar will spam from extreme range as it will not hit who you are aiming at most of the time.
    It will hit a full health target or an NPC instead of the target you were trying to focus execute in the first place locking you into the channel for the duration unless you break it.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Range, shmange.

    It's a move designed so that really squishy people can execute someone without dying in the process by being in range of a melee attack. The problem isn't the range, that problem is that heavy armor makes it so that people do not have to be squishy in order for it to work. If you nerf the range I'll still be able to have 30k resistances, and a large shield I can cast with my 49k magic pool, so I'll just melt you from 5 yards away as opposed to 25.

    As long as it still remains the main counter to dodge-dodge-dodge-dodge-dodge that's all that matters.
  • Destyran
    Destyran
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    Draxys wrote: »
    If you want to double the damage on bosses or something, buff away. But seriously, the design of that skill is unmistakably ridiculous. A long-ranged, channeled, undodgeable execute that scales starting at 50% should never cross the mind of someone who is attempting to have a balanced product. Other things about the skill should be nerfed before it gets a damage buff, if it ever happens.

    It said in the tool tip it starts at 50% but it didnt.
  • Brutusmax1mus
    Brutusmax1mus
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    Radiant is hardly even an execute any more. Stamina classes can literally out heal with vigor not to mention the other counters like bash, stun and blocking. Magicka class can bc easily shield through it.

    Anyone who said it's damage scaling at 50%was a problem never tried it's laughable damage at 50 %. If you're complaining bc of the zerg vs zerg and you get targeted, qq more.
  • Strider_Roshin
    Strider_Roshin
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    Danksta wrote: »
    No need to revert the changes, RD is still the best execute in the game.

    This. The nerf was overdue. What they need to do is un-nerf Death Stroke. It takes just as long to cast as Crescent Sweep. Does comparable damage, except it only hits one target instead of multiple, and it's easily dodged whereas CS can't be dodged. This was not a balanced change. Also Stamplars generate ultimate slightly faster than stamblades.
  • Destyran
    Destyran
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    Radiant is hardly even an execute any more. Stamina classes can literally out heal with vigor not to mention the other counters like bash, stun and blocking. Magicka class can bc easily shield through it.

    Anyone who said it's damage scaling at 50%was a problem never tried it's laughable damage at 50 %. If you're complaining bc of the zerg vs zerg and you get targeted, qq more.

    This and they get raidiant on them with 10 health and it still ticks for 7 k and that all they see in their death cap. Not the anicancled macroslice
  • Ballzy321
    Ballzy321
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    Lol unnerf the still strongest execute in game. Good one made my day
  • Khaos_Bane
    Khaos_Bane
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    Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.

    That will *** Fengrush off and BOL will just get nerfed again.
  • Strider_Roshin
    Strider_Roshin
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    This is why you were rightfully nerfed.

    https://youtu.be/em46ajNfuTU
  • ArchMikem
    ArchMikem
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    Enslaved wrote: »
    Destyran wrote: »
    Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.

    Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!

    >using scrub class
    >calling others kids
    >QQ about his no brainer ranged execute being slightly nerfed

    gr8 b8 m8, I r8 u 8/8

    Impale is a ranged execute for Nightblades. Not as long, but still 15m is quite a bit.
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  • Qbiken
    Qbiken
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    This is why you were rightfully nerfed.

    https://youtu.be/em46ajNfuTU

    Yea sure, compare class executes unbuffed so tht you later can compared a buffed RD execute........seems legit
  • bulbousb16_ESO
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    Why would a ranged ability be constrained to have the same distance of a melee ability? That makes no sense. Magic classes have weaker defense and are MEANT to attack at range, protected by the melee classes up front. This is the whole point. Archers should also have increased range.

    People are asking for a Destruction ranged nerf because they want to be able to counterattack at melee distances. Sorry, but that's just idiocy.
    Lethal zergling
  • SnubbS
    SnubbS
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    Sure—delete BoL from the game and have back radiant.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • leepalmer95
    leepalmer95
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    Qbiken wrote: »
    This is why you were rightfully nerfed.

    https://youtu.be/em46ajNfuTU

    Yea sure, compare class executes unbuffed so tht you later can compared a buffed RD execute........seems legit

    Link me to other class executes ticking for 70k+, because thats old beam dmg area's in pve.
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Nelson_Rebel
    Nelson_Rebel
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    Qbiken wrote: »
    This is why you were rightfully nerfed.

    https://youtu.be/em46ajNfuTU

    Yea sure, compare class executes unbuffed so tht you later can compared a buffed RD execute........seems legit


    A buffed RD is still the strongest execute in the game, so what is your point? Buff it to ridiculous "make me god level, because Wahhh".

    I can't understand how anyone can actually defend and 50% execute range lmfao. And RD is still the highest performing execute in PvP and PvE
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.
  • Nelson_Rebel
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
  • Strider_Roshin
    Strider_Roshin
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    So you're wanting the strongest execute in the game to do more damage? Lol

    Can we increase the radius of Mass Hysteria while we're at it? And increase the number of affected targets to 6? It's obviously under-performing as a CC :trollface:
    Edited by Strider_Roshin on April 11, 2017 7:39PM
  • mb10
    mb10
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    No. It got ridiculous to the point where people would use it at 70% hp and would still kill the target

    Youre the same people who want heavy armour nerfed too
  • Cinbri
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    Stop living in the past. It was nerfed and nerfed for a good reason. Better look forward to next pts soon.
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