ScooberSteve wrote: »Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.
Tommy_The_Gun wrote: »Pff....
Un-nerf NB... xD
Btw. look at this:
http://elderscrollsonline.wiki.fextralife.com/Teleport+Strike
Teleport Strike has different effect on players and different effect on NPC / mobs (as far as I know there are only 2 - 3 skills in the whole game that have such feature)
That is weird. ZOS has proven us that it is possible to balance skills differently for PvP / PvE.
Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.
Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!
I always had the issue they basically made a better version of the Soul Assault. A standard skill which is better than an ultimate.Only issue I ever had was the range.
Damage wasn't the issue.
Zerglings standing 40m safely in the background pressing one button and killing you was the issue. Should be 18m like Impale.
It must be really horrible in its current state with all the people who still use it just fine.
Well sure, but as discussed here already if you're adding a <50% health execute to your game then you may not get the finer points right every time.It must be really horrible in its current state with all the people who still use it just fine.
Lol. It's because they nerfed it but not in any way that effects the Zerg spammers who just want the death blow and the big tic when their zergmates happen to drop the target well below 50%.
I'm actually fine with the nerf in that it's really made the skill just a running gag about zerglings but if they wanted to nerf it to reasonable levels; they would have left overall damage alone, shortened the range to 10-15m and reduced the execution level to 30% health.
leepalmer95 wrote: »70k crits in pve weren't exactly balanced either tbh.
1. Nerf was strong but ok. It doesnt kill with one tick. TBH against any competent player it wont kill him because of reasons (explained below).
2. If you get killed by this skill from a single person youre damn noob or out of resources. At least these are my conclusions after runing with it in Cyro.
3. Its good finisher but only if youre able to drop your enemy below 25% max health. If no, you will kill just noobs and out of resources dudes.
Reasons.
Some logic here, so if you want to discuss, please try to use it to as a counter, writing "I was killed by a finisher from 36 meters" isnt an argument, its a fact and is meaningless as you could get killed in the same way by endless furry or impale.
Its an channeled ability so it has one pro (and everyone seems to whine about it) and many flaws. Pro - cannot be dodged. Flaws - can be interrupted with ease, opens you to counter as it cannot be block casted, can not be animation canceled, can not be implemented into a rotation, if used to early alows your enemy to regenerate because while youre channeling it on enemies abobe 25% it deals low dmg and in general your dps goes down because you cant use other skills while channelig hello, its burst potential is lower than other executes, when compared to other executes it very telegraphed so you now you need to and the most important thing you can do something (furry explodes from no where most of the time, and impale has almost invisible animation), because when furry explodes most of the time youre dead, and when impale comes in you see it only on your death recap.
TLDR. Its strong only in some situations, I would be realy glad to give it to sorc and take the furry instead, rly.
Dont get me wrong, I dont like this skill either TBH I hate it, after playing mag sorc this skill is so fkn clumsy and far from being what is suposed to be.... but its the only ranged skill of the templar that deals some dmg... Sometimes. IMHO they could completly remove it.
Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.
Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!
>using scrub class
>calling others kids
>QQ about his no brainer ranged execute being slightly nerfed
gr8 b8 m8, I r8 u 8/8
ScooberSteve wrote: »Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.
Its all we have. If they just made major mending not work in cyro and you can only breath group members they would pf never nerfed templarI blame streamers who qq when it takes more than one shot to kill a temp.
Dark_Aether wrote: »So if I understand right, we are now asking for melee range execute for mag templar builds. I'm sure the stam guys would love that. I'll take the damage nerf any day, tyvm.
Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.
Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!
>using scrub class
>calling others kids
>QQ about his no brainer ranged execute being slightly nerfed
gr8 b8 m8, I r8 u 8/8