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Un-nerf raidiant destruction.

Destyran
Destyran
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Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.

Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!
  • ScooberSteve
    ScooberSteve
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    Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.
  • Destyran
    Destyran
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    Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.

    Its all we have. If they just made major mending not work in cyro and you can only breath group members they would pf never nerfed templarI blame streamers who qq when it takes more than one shot to kill a temp.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Pff....
    Un-nerf NB... xD

    Btw. look at this:
    http://elderscrollsonline.wiki.fextralife.com/Teleport+Strike

    Teleport Strike has different effect on players and different effect on NPC / mobs (as far as I know there are only 2 - 3 skills in the whole game that have such feature)
    That is weird. ZOS has proven us that it is possible to balance skills differently for PvP / PvE.
  • Destyran
    Destyran
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    Pff....
    Un-nerf NB... xD

    Btw. look at this:
    http://elderscrollsonline.wiki.fextralife.com/Teleport+Strike

    Teleport Strike has different effect on players and different effect on NPC / mobs (as far as I know there are only 2 - 3 skills in the whole game that have such feature)
    That is weird. ZOS has proven us that it is possible to balance skills differently for PvP / PvE.

    Dayum callin out zos. I hope they do something seems doable with community feed back @ZOS_GinaBruno.
  • Draxys
    Draxys
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    If you want to double the damage on bosses or something, buff away. But seriously, the design of that skill is unmistakably ridiculous. A long-ranged, channeled, undodgeable execute that scales starting at 50% should never cross the mind of someone who is attempting to have a balanced product. Other things about the skill should be nerfed before it gets a damage buff, if it ever happens.
    Edited by Draxys on April 11, 2017 9:09AM
    2013

    rip decibel
  • Enslaved
    Enslaved
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    Destyran wrote: »
    Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.

    Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!

    >using scrub class
    >calling others kids
    >QQ about his no brainer ranged execute being slightly nerfed

    gr8 b8 m8, I r8 u 8/8
  • Turelus
    Turelus
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    It must be really horrible in its current state with all the people who still use it just fine. :neutral:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ScooberSteve
    ScooberSteve
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    I understand the nerf but 21% was huge. More often than not they go overboard with nerfs and will give a small buff next patch to balance it out.
  • Shad0wfire99
    Shad0wfire99
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    What difference does it make if it was nerfed? You're getting hit with 6 of them at once pretty much the entire time you're in Cyrodiil.
    Edited by Shad0wfire99 on April 11, 2017 9:43AM


    XBox NA
  • Brrrofski
    Brrrofski
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    Only issue I ever had was the range.

    Damage wasn't the issue.

    Zerglings standing 40m safely in the background pressing one button and killing you was the issue. Should be 18m like Impale.
  • Turelus
    Turelus
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    It must be really horrible in its current state with all the people who still use it just fine. :neutral:
    Brrrofski wrote: »
    Only issue I ever had was the range.

    Damage wasn't the issue.

    Zerglings standing 40m safely in the background pressing one button and killing you was the issue. Should be 18m like Impale.
    I always had the issue they basically made a better version of the Soul Assault. A standard skill which is better than an ultimate.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vapirko
    Vapirko
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    Reverse the damage nerf but cut the range by 30 percent and make it breakable through dodge roll.
  • technohic
    technohic
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    Turelus wrote: »
    It must be really horrible in its current state with all the people who still use it just fine. :neutral:

    Lol. It's because they nerfed it but not in any way that effects the Zerg spammers who just want the death blow and the big tic when their zergmates happen to drop the target well below 50%.

    I'm actually fine with the nerf in that it's really made the skill just a running gag about zerglings but if they wanted to nerf it to reasonable levels; they would have left overall damage alone, shortened the range to 10-15m and reduced the execution level to 30% health.
  • leepalmer95
    leepalmer95
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    70k crits in pve weren't exactly balanced either tbh.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Turelus
    Turelus
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    technohic wrote: »
    Turelus wrote: »
    It must be really horrible in its current state with all the people who still use it just fine. :neutral:

    Lol. It's because they nerfed it but not in any way that effects the Zerg spammers who just want the death blow and the big tic when their zergmates happen to drop the target well below 50%.

    I'm actually fine with the nerf in that it's really made the skill just a running gag about zerglings but if they wanted to nerf it to reasonable levels; they would have left overall damage alone, shortened the range to 10-15m and reduced the execution level to 30% health.
    Well sure, but as discussed here already if you're adding a <50% health execute to your game then you may not get the finer points right every time.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Mayrael
    Mayrael
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    1. Nerf was strong but ok. It doesnt kill with one tick. TBH against any competent player it wont kill him because of reasons (explained below).
    2. If you get killed by this skill from a single person youre damn noob or out of resources. At least these are my conclusions after runing with it in Cyro.
    3. Its good finisher but only if youre able to drop your enemy below 25% max health. If no, you will kill just noobs and out of resources dudes.

    Reasons.
    Some logic here, so if you want to discuss, please try to use it to as a counter, writing "I was killed by a finisher from 36 meters" isnt an argument, its a fact and is meaningless as you could get killed in the same way by endless furry or impale.
    Its an channeled ability so it has one pro (and everyone seems to whine about it) and many flaws. Pro - cannot be dodged. Flaws - can be interrupted with ease, opens you to counter as it cannot be block casted, can not be animation canceled, can not be implemented into a rotation, if used to early alows your enemy to regenerate because while youre channeling it on enemies abobe 25% it deals low dmg and in general your dps goes down because you cant use other skills while channelig hello, its burst potential is lower than other executes, when compared to other executes it very telegraphed so you now you need to and the most important thing you can do something (furry explodes from no where most of the time, and impale has almost invisible animation), because when furry explodes most of the time youre dead, and when impale comes in you see it only on your death recap.

    TLDR. Its strong only in some situations, I would be realy glad to give it to sorc and take the furry instead, rly.

    Dont get me wrong, I dont like this skill either TBH I hate it, after playing mag sorc this skill is so fkn clumsy and far from being what is suposed to be.... but its the only ranged skill of the templar that deals some dmg... Sometimes. IMHO they could completly remove it.
    Edited by Mayrael on April 11, 2017 10:42AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Marabornwingrion
    Marabornwingrion
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    70k crits in pve weren't exactly balanced either tbh.

    I still have over 60k hits in trials... But I agree about reverting those nerfs
  • SodanTok
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    Mayrael wrote: »
    1. Nerf was strong but ok. It doesnt kill with one tick. TBH against any competent player it wont kill him because of reasons (explained below).
    2. If you get killed by this skill from a single person youre damn noob or out of resources. At least these are my conclusions after runing with it in Cyro.
    3. Its good finisher but only if youre able to drop your enemy below 25% max health. If no, you will kill just noobs and out of resources dudes.

    Reasons.
    Some logic here, so if you want to discuss, please try to use it to as a counter, writing "I was killed by a finisher from 36 meters" isnt an argument, its a fact and is meaningless as you could get killed in the same way by endless furry or impale.
    Its an channeled ability so it has one pro (and everyone seems to whine about it) and many flaws. Pro - cannot be dodged. Flaws - can be interrupted with ease, opens you to counter as it cannot be block casted, can not be animation canceled, can not be implemented into a rotation, if used to early alows your enemy to regenerate because while youre channeling it on enemies abobe 25% it deals low dmg and in general your dps goes down because you cant use other skills while channelig hello, its burst potential is lower than other executes, when compared to other executes it very telegraphed so you now you need to and the most important thing you can do something (furry explodes from no where most of the time, and impale has almost invisible animation), because when furry explodes most of the time youre dead, and when impale comes in you see it only on your death recap.

    TLDR. Its strong only in some situations, I would be realy glad to give it to sorc and take the furry instead, rly.

    Dont get me wrong, I dont like this skill either TBH I hate it, after playing mag sorc this skill is so fkn clumsy and far from being what is suposed to be.... but its the only ranged skill of the templar that deals some dmg... Sometimes. IMHO they could completly remove it.

    I dont think anybody was ever complaining about its 1v1 potential. Mostly because nobody rly used it that way. It was always that skill that you spam the moment enemy player, fully occupied by your friend, drops to 50%. Then once dead you have to teabag to show your dominance.

    The only problem rly I have with this skill is that it tics too fast imho. That plus overall less than great performance of cyrodiil and sometimes even delayed animation of beam makes it too easy to get 2-3 tics before someone can react. Even worse if you just dodged the same moment they start beaming and now has to enjoy this 1sec of performing your main defensive mechanic that disables your from doing anything else while getting killed by beam that ignores it.
    Edited by SodanTok on April 11, 2017 10:53AM
  • Pallio
    Pallio
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    Templar was made for test swings of the nerf bat, to practice before nerfing the real dps classes.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I'm the biggest Radiant spamming jerk around. The 21% nerf did nothing. You could take it down another 21% and I'd still use it. You could even take the range back to 18 meters and, you know what, that won't matter either. The only nerf that would truly kill this ability would be to make it dodgeable. If they did that though it would seriously imbalance the game back towards stam classes. Like it or not, Radiant is the only thing keeping permanent dodge rollers from dominating.
  • Edziu
    Edziu
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    all know this damage nerf is not seen in pvp, people dont feel this change in pvp while people more complain about long range of this, on cyrodil it have 40m range so its doesnt matter dmg nerf to this skill when every templar still can mindless spam it behind zerg, behind very long range and then on open field it have no any counter
  • KingJ
    KingJ
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    Nahhh get good.I'm still hitting 55k+ RD in trials the Nerf was fine and doesn't needed to be change.

    Only thing templars need is Blazing spear back and there be fine.
  • nine9six
    nine9six
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    Issue was range, not DMG. Very counterable but people shouldn't be able to stand a mile away and cherry pick low health targets without being in the thick of battle.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • danno8
    danno8
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    Enslaved wrote: »
    Destyran wrote: »
    Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.

    Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!

    >using scrub class
    >calling others kids
    >QQ about his no brainer ranged execute being slightly nerfed

    gr8 b8 m8, I r8 u 8/8

    Other arguments aside, 21% is not a "slight" nerf. In fact it is probably one of the largest nerfs ever doled out in this game. A "slight" nerf would be like the off-hand weapon/spell damage nerf.
  • idk
    idk
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    Destyran wrote: »
    Agreed revert these awful changes. If not im going to spam BOL extra hard in pvp tonight as protest.

    Its all we have. If they just made major mending not work in cyro and you can only breath group members they would pf never nerfed templarI blame streamers who qq when it takes more than one shot to kill a temp.

    Streamers are not to blame. Those that have challenges in PvP due to poor builds and tactics post in these forums. Tons of nerf RO threads have been created prior to the nerf, most end up revealing they were attacked by 6+ players.
  • Dark_Aether
    Dark_Aether
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    So if I understand right, we are now asking for melee range execute for mag templar builds. I'm sure the stam guys would love that. I'll take the damage nerf any day, tyvm.
  • Nelson_Rebel
    Nelson_Rebel
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    No.


    50% execute range from 40yards away was blatantly excessive

    Stop trying to be the god mode class
  • technohic
    technohic
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    So if I understand right, we are now asking for melee range execute for mag templar builds. I'm sure the stam guys would love that. I'll take the damage nerf any day, tyvm.

    Why wouldn't stam users like that? Could bash or escape the range. And this would stop the Zerg spamming
  • Joy_Division
    Joy_Division
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    Enslaved wrote: »
    Destyran wrote: »
    Every one knows it was only nerfed because it hit kids with 200 health left 12k and it showed on their death recap.

    Also whats with the shard nerf. Turn luminous into hard stun not disporient or revert changes please!!

    >using scrub class
    >calling others kids
    >QQ about his no brainer ranged execute being slightly nerfed

    gr8 b8 m8, I r8 u 8/8

    All classes in this game are scrub.

    Let's not pretend sorcs shield stacking, DK talon spam, or NB clever alch + max damage are somehow "skillful" whereas templars are easy mode.
  • Danksta
    Danksta
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    No need to revert the changes, RD is still the best execute in the game.
    BawKinTackWarDs PS4/NA

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