Pretty sure you can't empower RD because it's a channel.
I can beam someone up close in light armor just fine; it's my preferred way of doing it, but I look for fights between less than 20 people. Hopefully much less.
What Radiant is now is a average-damage execute. It does right about the same as the NB execute. There are two differences: RD cannot be dodged and RD hits 3 or 4 times on the same target for the hit of one button. To do something similar on a mNB, you would need to first tab-target your victim, then hit Impale 3 or 4 times. Just a few more button-presses has the same effect, with 2 remaining differences: RD cannot be dodged and Impale cannot be interrupted. It's easier to counter RD up close (bash) and it's easier to counter Impale from far away (larger window to dodge in).
THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
THEDKEXPERIENCE wrote: »timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.
Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.
So you're saying that since every other hit is usually a crit, That having impen in a very short fight most of the time is useless from those crits? That seems very short sighted, not to be rude or anything but I die way less with full impen than I do any other setup. So when I do die it's generally due to other factors like zerging or gankers.
But that's besides the point that RD was overpowered and over performing
Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
Radiant is a channel, and thus can not be empowered, so you should disagree with that point also.
Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
THEDKEXPERIENCE wrote: »timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.
Brutusmax1mus wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
Shield up and laugh since you're in light dude wtf. Even with 4k ticks that takes 2 seconds to drain 1 shield... Which probably have you magicka back to cast another. Don't complain about things hitting you hard if you're in light armor...
My light attack executioner weaves would hit for more than that anyway.
THEDKEXPERIENCE wrote: »timidobserver wrote: »Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Nelson_Rebel wrote: »THEDKEXPERIENCE wrote: »Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.
Other Myths Busted
- Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
- Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
- Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
- Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
- Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
- Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
- Sam Bradford is a good quarterback. Nope. He stinks.
Everything here I agree with. Besides 1 thing
the 50% was not the reason it got nerfed correct,
but it was part of the problem. And yes it did
hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out
It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf
It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.
It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.
There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.
But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.
Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters
I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
leepalmer95 wrote: »Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters
I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
Yeah magplar is my most hated class right now.
It's a class that lets the very bad player be a lot more effective than they have any right to be.
30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..
leepalmer95 wrote: »Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters
I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
Yeah magplar is my most hated class right now.
It's a class that lets the very bad player be a lot more effective than they have any right to be.
30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..
If you want to double the damage on bosses or something, buff away. But seriously, the design of that skill is unmistakably ridiculous. A long-ranged, channeled, undodgeable execute that scales starting at 50% should never cross the mind of someone who is attempting to have a balanced product. Other things about the skill should be nerfed before it gets a damage buff, if it ever happens.
leepalmer95 wrote: »Yeah magplar is my most hated class right now.
leepalmer95 wrote: »Yeah magplar is my most hated class right now.
Magplar has been your most hated class like forever. I can't even remember a post you've made in the last year or two that was positive about the class.
leepalmer95 wrote: »leepalmer95 wrote: »Yeah magplar is my most hated class right now.
Magplar has been your most hated class like forever. I can't even remember a post you've made in the last year or two that was positive about the class.
Probably because its a stupid easy mode class for bad players zerging.
I'll like it when some aspects of it are actually balanced.
So stamina toons healing to full with a vigor and rally isnt op??leepalmer95 wrote: »Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters
I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
Yeah magplar is my most hated class right now.
It's a class that lets the very bad player be a lot more effective than they have any right to be.
30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..
Nelson_Rebel wrote: »No.
50% execute range from 40yards away was blatantly excessive
Stop trying to be the god mode class
So stamina toons healing to full with a vigor and rally isnt op??leepalmer95 wrote: »Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters
I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
Yeah magplar is my most hated class right now.
It's a class that lets the very bad player be a lot more effective than they have any right to be.
30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..