Un-nerf raidiant destruction.

  • WhiteMage
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    Pretty sure you can't empower RD because it's a channel.

    I can beam someone up close in light armor just fine; it's my preferred way of doing it, but I look for fights between less than 20 people. Hopefully much less.



    What Radiant is now is a average-damage execute. It does right about the same as the NB execute. There are two differences: RD cannot be dodged and RD hits 3 or 4 times on the same target for the hit of one button. To do something similar on a mNB, you would need to first tab-target your victim, then hit Impale 3 or 4 times. Just a few more button-presses has the same effect, with 2 remaining differences: RD cannot be dodged and Impale cannot be interrupted. It's easier to counter RD up close (bash) and it's easier to counter Impale from far away (larger window to dodge in).
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Neoauspex
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    Agreed. Sam Bradford is terrible.

    Implosion is the best execute in the game cause it's free. I would've preferred for them to make Radiant Destruction scale inversely with range rather than just nerfing the damage; that would better address the spamming from behind zergs. Honestly, I'd leave it the way it is if I could get them to make Toppling Charge a teleport, even if it's a delayed one. Clicking that skill is like solving a Rubik's Cube. Can't tell you how often I click that crap and my target ends up breaking free before I can even find them, cause suddenly they're behind me on the other side of a tree or some $&!* and I'm launching myself across the great plains to bumble&+?# nowhere.
  • THEDKEXPERIENCE
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    WhiteMage wrote: »
    Pretty sure you can't empower RD because it's a channel.

    I can beam someone up close in light armor just fine; it's my preferred way of doing it, but I look for fights between less than 20 people. Hopefully much less.



    What Radiant is now is a average-damage execute. It does right about the same as the NB execute. There are two differences: RD cannot be dodged and RD hits 3 or 4 times on the same target for the hit of one button. To do something similar on a mNB, you would need to first tab-target your victim, then hit Impale 3 or 4 times. Just a few more button-presses has the same effect, with 2 remaining differences: RD cannot be dodged and Impale cannot be interrupted. It's easier to counter RD up close (bash) and it's easier to counter Impale from far away (larger window to dodge in).

    You might be right about the empowerment but casting structured entropy does increase my spell power so the RDs numbers do become larger anyway. Not sure if it was designed this way or not. Been using the same rotation for 2 years almost haha.
    Edited by THEDKEXPERIENCE on April 11, 2017 7:52PM
  • TequilaFire
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    This is why you were rightfully nerfed.

    https://youtu.be/em46ajNfuTU

    A completely biased Jules production. lmfao
  • Nelson_Rebel
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Edited by Nelson_Rebel on April 11, 2017 8:08PM
  • timidobserver
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.
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  • Nelson_Rebel
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    And again no it wasn't*

    RD now works fine.

    I was only speaking in context to the past RD working at 50%

    RD now hits similarly as hard as other executes and no longer overperforms far above the other executes. It's still the best just not as godly
  • THEDKEXPERIENCE
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.
  • Nelson_Rebel
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.

    So you're saying that since every other hit is usually a crit, That having impen in a very short fight most of the time is useless from those crits? That seems very short sighted, not to be rude or anything but I die way less with full impen than I do any other setup. So when I do die it's generally due to other factors like zerging or gankers.

    But that's besides the point that RD was overpowered and over performing
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.

    So you're saying that since every other hit is usually a crit, That having impen in a very short fight most of the time is useless from those crits? That seems very short sighted, not to be rude or anything but I die way less with full impen than I do any other setup. So when I do die it's generally due to other factors like zerging or gankers.

    But that's besides the point that RD was overpowered and over performing

    Not rude at all. I've gotten worse thrown at my no impen island.

    It's not completely useless. Impen is good for people learning the ropes. The useless part is that you are literally not using it about half the time. Divines, infused and some others work on 100% of your attacks.

    Also, I get 1000+ points of crit resist from champion points. Total cost, 3000 gold. How much does 8 gold tempers and running the same dungeon (or going to 15 separate guild stores) cost you in time and resources. It's just an inefficiency on every level to use impen.

    If you want to survive in PVP then use defensive abilities more. Mist Form, harness magicka etc. You don't need a supercool 8 button rotation on offense. You can kill 95% of opponents with 2 moves and an ultimate.
    Edited by THEDKEXPERIENCE on April 11, 2017 8:47PM
  • danno8
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    Radiant is a channel, and thus can not be empowered, so you should disagree with that point also. :)
  • THEDKEXPERIENCE
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    danno8 wrote: »
    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    Radiant is a channel, and thus can not be empowered, so you should disagree with that point also. :)

    Upon further review ... casting entropy would always grant me a 20% spell power buff via Major Sorcery. I was confusing it with empower which is a 20% increase in the damage of your next attack.

    So yeah ... still a 2 button combo making Radiant hit harder. Just via a spell power buff instead.
  • Brutusmax1mus
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    Shield up and laugh since you're in light dude wtf. Even with 4k ticks that takes 2 seconds to drain 1 shield... Which probably have you magicka back to cast another. Don't complain about things hitting you hard if you're in light armor...

    My light attack executioner weaves would hit for more than that anyway.
  • Dredlord
    Dredlord
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    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.

    This is lol worthy. I gave you an insightful because it really does show how clueless you are and you will likely never figure out why...
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    Shield up and laugh since you're in light dude wtf. Even with 4k ticks that takes 2 seconds to drain 1 shield... Which probably have you magicka back to cast another. Don't complain about things hitting you hard if you're in light armor...

    My light attack executioner weaves would hit for more than that anyway.

    That works now, like I said this was only in retrospect to the old Radiant destruction "dude"


    And when I was wearing 5 light, and everything is golded out with full impen no, just no. Light attack executioner hits barely harder. And had to be close range. I can easily dodge roll it as well. RD can't be avoided as easily, and before your inevitable "interupt" comment comes in, please tell me what gap closer has a 40yard range. Go on I'll wait.
    Edited by Nelson_Rebel on April 12, 2017 3:47AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enough with the 50% thing. This is the most misleading tooltip in the game. The scaling is awful until about 35% and it only truly becomes a great execute around 20%.

    Other Myths Busted

    - Radiant has an incorrect death recap. You did not die to a 25k beam. You had one hit point left and would have died to an unarmed punch. It just shows all of the damage you would have gotten if you somehow survived with only 1 hit point left. Which you wouldn't, because you can't.
    - Radiant is no longer powerful due to the 21% nerf. So now you're getting hit for 20k instead of 25k. Not that it matters because you're dead anyway. See previous point.
    - Radiant spammers only push one button. Nope. You have to empower it first. That's 2 buttons. Even 3 if you include a CC.
    - Radiant would be fixed if you lowered the distance. Nope. Only if you also lowered heavy armor. I can beam you from 5 feet just as easily as I can from 30 yards. If I was in light armor that would not be a viable option.
    - Radiant is unfair to roll dodgers. Nope. Radiant is the only thing keeping roll dodgers in line. It's the exact rock to their scissors.
    - Radiant was nerfed due to PVP. Nope. It was nerfed because people were hitting 60 to 80k damage ticks on bosses in PVE.
    - Sam Bradford is a good quarterback. Nope. He stinks.

    Everything here I agree with. Besides 1 thing

    the 50% was not the reason it got nerfed correct,
    but it was part of the problem. And yes it did
    hit hard. At 50% With full Impen gold Julianos gear5/1/1 light/medium/heavy. I was getting 4k ticks on me. That's a continuous execution tick from 40yards out

    It was excessive. And even with the nerfs is still the best pvp and pve execute. That alone is proof to uphold the nerf


    It's the light armor you're using. If you were in heavy the damage would have been considerably less. At this point the only time I'm worried about the beam is when I screw up.

    It was only a 5 light setup, with ALL of it golded out with full impen, including my heavy and medium shoulder of valkyn skoria. But even so no other execute even from up front hit me with as much as the old radiant destruction did. So it clearly wasn't my 5 light setup with 1 heavy and 1 medium. At least now I'm not being hit at 50% execute and have time to react instead of just dropping dead from halfway across a keep.

    There's no reason that Heavy armor should be the only viable setup counter to Radiant doing 50% execute. It should just be an execute from low health as it now is, so the point is moot I suppose.

    But yes I only worry about RD when I'm knocked down or I mess up at low health. So it's actually working like an execute should now
    Yup it is the 5 light. You are basically gimping yourself and blaming RD for it. Impen is only effective against crits.

    Impen is overrated in general. Your opponent can cast one shield and make it useless. And even when there is no shield you're using a trait that cuts down on half the bonus damage only. Not the main damage, but the bonus damage. Oh ... and people only crit about half the time, so when you're not getting crit it's completely useless.

    Impen is a must in pvp, thats a simple fact.

    You don't die to non crit bursts, you die to crit bursts because crits hits so much harder,
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    OP so salty because his favourite class is a little bit less OP. :P
    Aldmeri Dominion Loyalist. For the Queen!
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    BRogueNZ wrote: »
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha

    Yeah magplar is my most hated class right now.

    It's a class that lets the very bad player be a lot more effective than they have any right to be.

    30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    BRogueNZ wrote: »
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha

    Yeah magplar is my most hated class right now.

    It's a class that lets the very bad player be a lot more effective than they have any right to be.

    30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..

    This.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    The nerf was greatly needed

    PC EU
    PvP only
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    BRogueNZ wrote: »
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha

    Yeah magplar is my most hated class right now.

    It's a class that lets the very bad player be a lot more effective than they have any right to be.

    30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..

    100 into blessed + 25% crit bonus feeding off constitution and rune focus. regen to the heavens all you need is overpowering dps and coordinated numbers and bingo. breath of hatred.

    Edited by BRogueNZ on April 12, 2017 5:50AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Draxys wrote: »
    If you want to double the damage on bosses or something, buff away. But seriously, the design of that skill is unmistakably ridiculous. A long-ranged, channeled, undodgeable execute that scales starting at 50% should never cross the mind of someone who is attempting to have a balanced product. Other things about the skill should be nerfed before it gets a damage buff, if it ever happens.

    Templar is a subpar class without its execute. It's lazy game design, but it's necessary if they don't plan to re-design the entire class.

    The better nerf for the skill would have been reducing its range instead of damage.
    Edited by MLGProPlayer on April 12, 2017 5:52AM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Yeah magplar is my most hated class right now.

    Magplar has been your most hated class like forever. I can't even remember a post you've made in the last year or two that was positive about the class.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    maxjapank wrote: »
    Yeah magplar is my most hated class right now.

    Magplar has been your most hated class like forever. I can't even remember a post you've made in the last year or two that was positive about the class.

    Probably because its a stupid easy mode class for bad players zerging.

    I'll like it when some aspects of it are actually balanced.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    Yeah magplar is my most hated class right now.

    Magplar has been your most hated class like forever. I can't even remember a post you've made in the last year or two that was positive about the class.

    Probably because its a stupid easy mode class for bad players zerging.

    I'll like it when some aspects of it are actually balanced.

    As Joy said, all classes can be made into easy mode. But I know a number of highly skilled players who play Magplar. And their skill has nothing to do with the class.
  • Destyran
    Destyran
    ✭✭✭✭✭
    BRogueNZ wrote: »
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha

    Yeah magplar is my most hated class right now.

    It's a class that lets the very bad player be a lot more effective than they have any right to be.

    30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..
    So stamina toons healing to full with a vigor and rally isnt op??
  • Destyran
    Destyran
    ✭✭✭✭✭
    No.


    50% execute range from 40yards away was blatantly excessive

    Stop trying to be the god mode class

    50% execute? Haha i see you never played the class. You must be one of them guys who see a fengrush video and try to 1vx 30ppl and blame jesus beam when u lose
    Edited by Destyran on April 12, 2017 6:37AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destyran wrote: »
    BRogueNZ wrote: »
    Breath of life was made for this skill. Die at their feet after waving yourself goodbye for 25 odd meters

    I don't care for it and so not bothered nerf or whatever. It's boring and a sign of desperation. Like the class in general. jabby jab, healy heal, health based shield bahahaha

    Yeah magplar is my most hated class right now.

    It's a class that lets the very bad player be a lot more effective than they have any right to be.

    30k + hp blockplars that spam BoL and so effective its stupid. BoL needs a nerf, they are nerfing all healing with the cp change but BoL needs balancing itself, these 30-40k healers are still getting 12k+ crits with all that hp..
    So stamina toons healing to full with a vigor and rally isnt op??

    They don't when they have 30-40k hp like the magplar heal bots do.

    Plus they don't heal a zerg while doing it either.

    And they don't constantly get large heals and vigor is a heal over time and rally full heal can;t be spammed. breath of life can.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ButtersEP
    ButtersEP
    ✭✭✭
    No
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