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BoL nerf? Ever?!?!?

  • Ohhgrizyyy
    Ohhgrizyyy
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    technohic wrote: »
    Ohhgrizyyy wrote: »
    technohic wrote: »
    Ohhgrizyyy wrote: »
    technohic wrote: »
    Ohhgrizyyy wrote: »
    technohic wrote: »
    Ohhgrizyyy wrote: »
    JD2013 wrote: »
    "Templar killed me, nerf pls"

    Is this the whole crux of this thrrad? I mean, come on ...

    I get killed in PVP by templars, NB's, Sorcs, DK's and I don't come on here shouting for a nerf. I merely rez or get resurrected and go and get them back in return.

    I didn't die to the Templar I tried bursting him and and he fully healed from about 10% when he had 30k hp and I knocked him on his ass for him to break and his butt buddy stam sorc just comes over and hits me with a 10k dizzying and melts me lmao. Just overall I think BoL is dumb especially when you have a templar that won't die when they are outnumbered 5:1

    So a 30k HP templar with that much health also had enough magicka and spell power to heal for 27k according to your math which would be 54k outside of Cyrodiil.

    Got it.

    Guess I'm clueless then but he had 30k health and healed fully from execute range with 1 BoL so. Also you act like that's hard when my stam dk can get 34k max stam, 26k hp, 3400 weapon dmg and 30k resistances with 2h/bow....The BoL coulda crit who knows. But I know what I saw and he healed from execute range to full with 1 BoL

    Why are you comparing stam and weapon damage and still 4k health off? Whats even the point? Is there some stam ability you meant to talk about with that setup that has the same base damage as BOLs base healing that hits for 27k?

    Are you sure it was BOL and not rememberance?

    I saw him magically waive his hand so pretty sure it was BoL

    Well thats impressive. All I can think is if it was an argonian and they were heavily stacked in healing in CP and sets. I'd say I would like to have that build but I wouldn't. My frustration as a templar was that it was pushing people toward a zergling who built around BOL and Radiant Opression sitting in the back of the crowd. I know I have to change my templar for vet trials but I like it as is with a bit of tank, a bit of heals, and a bit of damage but certainly does not excel any of those like the templar you describe. It's why I run NB in PvP lately. I group and support the team but Im not anyones healbot.

    Honestly might have been a bit of exaggeration when I say 10% health but he was in execute range and I know he had 30.4k health and healed from execute range to full and he was Heavy Armor with Sword and Shield. Not sure what race

    I am assuming not Azuras Star, right?

    Generally; since I have been running my NB more, I do notice where people have been annoyed by things like Radiant Opression (although not lately, as I still see people spam it but I can cloak out, and LOS it since the last patch and it does not hit hard at all) or the prophecy of the light which is the new favorite, but I also manage to get out of damage while its is on me, and get a good vigor going. I just notice the things people complain about but BOL has not been something I have seen from the other end. But I run in Azuras.

    I was on PS4 Skull of Corruption
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • FENGRUSH
    FENGRUSH
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    @FENGRUSH

    How does your comments concerning magplar builds compare to a sorc shield stacking?

    Sincerely asking.

    Never liked shield stacking - it was worse before, but has become brutal this patch again paired with skele sets high uptime. Noncrittable shields with 30% damage reduction is a problem. Something I preached about when I developed a group comp around it. Seems the meta of Cyrodiil has finally caught up recently on it too.

    Like I said many patches ago, having shields negate crits negates a lot of builds and playstyles right away - it should have been removed, but other compensations would need to be made. Addressing this problem, if you consider it one, has never seemed to be something they wanted to do. They usually just alter values of the problem to make it more or less effective. But then new sets come into play like the undaunted one, and issue is compounded again. Ultimately, things dont get fixed, problems just get moved around - the 'bandaid solutioning' weve complained about for awhile.


    This issue will impact BGs more than open world as well. A well built magicka sorc that can throw out high offense while also having the ability to survive indefinitely 1v2 holding a flag in BGs will cause problems. Templars BOL will be strong and relevant, but less problematic in a BG environment I think. The way the class functions I dont agree with, but thats taking into account the meta of equipment (sets+heavy armor) and CP (which may be cut out of BGs it seems). I find templars and balance becomes problematic in large group scenarios where you have tons of templars covering each other and not even 'healing people' - theyre just pounding a very powerful heal when *damage is happening* in the fight. Put on high survival armor and suddenly you have an extremely effective setup that requires very little skill - ultimately numbers dominate and skill/decision making is removed. It simply becomes a matter of initiation and bursting with negates + roots. Wardens will make this issue more difficult. Full uptime of major toughness + armor buffs freeing survival slots for other classes in group + AOE major protection.





    Edited by FENGRUSH on April 3, 2017 3:34AM
  • Ohhgrizyyy
    Ohhgrizyyy
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    I honestly also personally find it dumb but I love playing a Mag Sorc, Was the 1st character I ever made in ESO and in Everquest I mained a Necromancer forever so I love the playstyle and the burst capabilities it has. But coming with that is also squishyness and with how much damage 2h can do I need survivability and want to keep my burst so instead of switching to heavy I just shield stack. I'm not proud of it and if rather not do it cause that means I have room for other abilities but I kinda have to do it.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • FENGRUSH
    FENGRUSH
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    Ohhgrizyyy wrote: »
    I honestly also personally find it dumb but I love playing a Mag Sorc, Was the 1st character I ever made in ESO and in Everquest I mained a Necromancer forever so I love the playstyle and the burst capabilities it has. But coming with that is also squishyness and with how much damage 2h can do I need survivability and want to keep my burst so instead of switching to heavy I just shield stack. I'm not proud of it and if rather not do it cause that means I have room for other abilities but I kinda have to do it.

    I think a lot of magicka sorcs feel that way - and its not your fault that you have to shield stack. Its also not a templars fault that hes BOL spamming in a PVP group. If he wasnt theyd *** at him while hes channeling prayer heals and his party is laying dead.

    I played necro in EQ too - big ups. B) Once they changed armors and pen values sometime ago light armor became paper thin. Not shield stacking is suicide. Itd be better if that wasnt the case - its ultimately hard to say how one thing should be without saying how 10 other things should be as well. Theres a lot of problems I see with changes that were made or not made. So changing one thing (BOL, or shield stacking) would require other changes (lower burst - which would require more focus on resource management and fights that pan out on decisions made and counter plays - this got washed away with CP system, and the power creep takes us further and further away from that gameplay). And as we move forward, we get new sets, undaunted and open world. Things move fast, no idea what the vision is.

    Not to be rude or pessimistic, but from an experienced PvP perspective, there is very little vision, mostly damage control. Which kind of sucks, because a few issues could be tackled and progressively changed patch to patch to creep towards a different gameplay. Simply nerfing BOL or shield stacking isnt going to fix our complaints really. All in all, that requires work, but itd be a better adventure than the slow crawl of nerfing 5/15 highest complained about things each patch and adding 20-30 new potential changes to the scheme each patch. How did heavy armor or poisons not get touched last patch?! Will they be changed for BGs? Well have to wait until PTS to make our new complaint threads. o:)
  • Volrion
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    Ohhgrizyyy wrote: »
    JD2013 wrote: »
    "Templar killed me, nerf pls"

    Is this the whole crux of this thrrad? I mean, come on ...

    I get killed in PVP by templars, NB's, Sorcs, DK's and I don't come on here shouting for a nerf. I merely rez or get resurrected and go and get them back in return.

    I didn't die to the Templar I tried bursting him and and he fully healed from about 10% when he had 30k hp and I knocked him on his ass for him to break and his butt buddy stam sorc just comes over and hits me with a 10k dizzying and melts me lmao. Just overall I think BoL is dumb especially when you have a templar that won't die when they are outnumbered 5:1
    Ohhgrizyyy wrote: »
    Baconlad wrote: »
    BOL hitting for 27k in cyrodil is *BULL SH!T*. no way you can build to get it that high...ok i stand corrected, it may be possible. but you are stacking everything possible into building it up that high i will tell you OP. if you have a templar casting 27k in cyrodil, then you are fighting a healer...he will tickle you with his jabs, and be nothing more than a minor nuisance to you. if he DID in fact heal that much, and DID keep pressure on you damage wise, then you are a liar.

    so turning the cost of BOL into a gradual increase, nerfing the healing of it or putting any kind of other "nerf" to the skill, had better be applied to all shields, blocking (which i DISagree with the block nerfs from the day they implemented them), dodge rolls (once again DISagree with that nerf) reflects, cloak or any other skill any class or spec decides to use for defense.

    the thing here is, as a magplar, playing since day one release as my main and only toon, having come across ALL classes/ Specs in duels/ large scale/ small scale PVP.

    i can come across a 600 CP sorc one day and wipe the floor with him, the next day on a ifferent 600 CP sorc he'll turn me into butter within the first ten seconds. ALL specs, and ALL classes can be hard given the proper countering and GOOD gameplay.

    so basically OP. L2P first, then complain, after reading your complaints i can safely assume you DO NOT in fact know..."how to play" and should figure it out. before calling for non broken skills to be nerfed. its the reason why VIGOR was added into the game, and why dodge rolling was nerfed. cause idiots couldnt stand that a player could dodge roll 50 times, when you could streak 50 times, or shield 50 times. it's rediculous.

    most encounters go through cycles of defense and offense, as a sorc they typically last 6-10 seconds each, if you BREAK THE FLOW AND RYTHM of combat...you will throw your opponent off.

    also as a PVP magplar, i typically do not heal untill i am at just above execute range. since i focus on more bursting and offense than worrying about defense, if you get me during that time? with ur proper rotation, i'm toast.


    not trying to be bullish here OP, but there seem to be quite a few posts recently pissing on magplar in heavy armor and BOL...it's like people bitching about sorcs in Light armor and shielding...doesnt make sense. or complaining about a stam DK in heavy.

    I've stated he wasn't the one to kill me lmao. It was him and his buddy who I was fighting and his buddy ran off for a min so I tried bursting the Templar down. He healed back to pull and after he did that I just basically have up and his buddy came over bursted me down cause I didn't have my shields up cause I knew the Templar wasn't gonna do any damage

    I'm sorry, but everything here is L2P mate.

    You'll look back on this thread a few months from now (assuming you improve and learn more about mechanics and builds) and realize this truth.

    You seem quite passionate about the game. So keep pushing, keep educating yourself, and you'll soon be able to wreck those "BoL spammers".

    GL :)

    Edited by Volrion on April 3, 2017 3:59AM
  • Kay1
    Kay1
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    Leave BoL alone its fine. btw i dont pvp on a templar ever. However, my stamblade rips through ppl trying to heal like a knife through hot butter. first time ive ever said this but it really is a L2P issue.

    You're a complete liar, and I would really like that you prove me that, @K1msest if you get through my healing I will give you 1M gold, especially on a NB.
    K1 The Big Monkey
  • Bam_Bam
    Bam_Bam
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    Ohhgrizyyy wrote: »
    Volrion wrote: »
    Ohhgrizyyy wrote: »
    Syrani wrote: »
    Smmokkee wrote: »
    Syrani wrote: »
    Ohhgrizyyy wrote: »
    I stated it's broken for PvP, In Pve it's fine but cause that's honestly not really as competitive content, Yes you have trials but in trials it revolves around healing springs alot, PvP it revolves around BoL spamming everyone to full health and it's incredibly broken

    Except in this game, when something gets nerfed for PVP, it's nerfed for everyone - even PVE. They don't separate the two.

    I think pve would manage if bol was given a increased cost the more you cast it consecutively.

    And I think PVP can manage without a nerf.

    Probably because you're a templar lmfao, If you play enough PvP and find a small group with a templar are even a 2 man group with a templar and you're running solo, You're not killing that said Templar. Guarantee you're one of these I'm complaining about cause no Templar would want this nerf.

    Ridiculous thread. L2P, OP.

    You tell me if you haven't had a 10+ man group or seen 1 and found a 2-3 man group and there's a templar you are trying to focus down but can't cause they just block cast spam Bol? It's happened to everyone and it's broken

    But then,

    all of a sudden, the good players got coordinated and

    *Negate* , *Mass Hysteria*, *Nightblade things*

    ....and the BoL spam was rammed firmly up the magplars bumhole.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • xeNNNNN
    xeNNNNN
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    BRogueNZ wrote: »
    xeNNNNN wrote: »
    I know how bs it is because I ran my healer in the trueflame campaign two campaigns back it really is bs. I just survived zerg after zerg by spamming one button.


    i know bs when i see it too :P

    cute but i never said it was a smart coordinated group. A zerg can be stupid as well.

    If they were coordinated like some groups in Trueflame EU I probably would of died due to about 5 negates lol
    Edited by xeNNNNN on April 3, 2017 12:23PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • DMuehlhausen
    DMuehlhausen
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    Ohhgrizyyy wrote: »
    Gonna sound like a cry baby but really grinds my gears on a magsorc to burst down a heavy armor templar them be in execute range just to hit Bol once and go all the way back up to full....And it's PvP and heals are supposed to be cut in half? Will BoL ever see any kind of nerf or are we gonna leave magplars to be the most frustrating and annoying classes to play against in pvp?

    I hope not. Stop crying Nerf to a skill that is just fine in PvE. Accept the fact that PvP is just an add on and should never be fully balanced in a PvE based. It's impossible to do and will never happen in any game. The only way you could do it is make PvP only skills that are only active in PvP areas and that's it.

    All the skills in the game are based around killing bosses with millions of life, not other players with thousands.
  • nine9six
    nine9six
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    Nerf BoL all you want. I use Honor The Dead.

    :trollface:
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • makreth
    makreth
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    Ohhgrizyyy wrote: »
    JD2013 wrote: »
    "Templar killed me, nerf pls"

    Is this the whole crux of this thrrad? I mean, come on ...

    I get killed in PVP by templars, NB's, Sorcs, DK's and I don't come on here shouting for a nerf. I merely rez or get resurrected and go and get them back in return.

    I didn't die to the Templar I tried bursting him and and he fully healed from about 10% when he had 30k hp and I knocked him on his ass for him to break and his butt buddy stam sorc just comes over and hits me with a 10k dizzying and melts me lmao. Just overall I think BoL is dumb especially when you have a templar that won't die when they are outnumbered 5:1

    I saw everything, I was there. The templar was argonian who also happened to use a potion with that BoL. Tell the whole truth not parts of it. Argonians need a nerf.


























    nah...i wasn't there actually..
    Edited by makreth on April 3, 2017 12:41PM
  • xeNNNNN
    xeNNNNN
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    Ohhgrizyyy wrote: »
    Gonna sound like a cry baby but really grinds my gears on a magsorc to burst down a heavy armor templar them be in execute range just to hit Bol once and go all the way back up to full....And it's PvP and heals are supposed to be cut in half? Will BoL ever see any kind of nerf or are we gonna leave magplars to be the most frustrating and annoying classes to play against in pvp?

    I hope not. Stop crying Nerf to a skill that is just fine in PvE. Accept the fact that PvP is just an add on and should never be fully balanced in a PvE based. It's impossible to do and will never happen in any game. The only way you could do it is make PvP only skills that are only active in PvP areas and that's it.

    All the skills in the game are based around killing bosses with millions of life, not other players with thousands.

    Or instead they could act rationally and make it so different abilities have different effects in pvp instead of flat nerfing them so that it doesnt harm pve.

    I get they dont want to spend so much effort and time on balancing the game in two halves but honestly its needed. Im sick and tired of pvp nerfs harming pve builds and then the same vice versa its really getting annoying.

    Sure its a lot of development changes but it makes sense and its the only way to bring some sort of semblance of balance to the game as a whole. There is no such thing as true balance in games of course due to the multitude of variables when it comes to 4 classes for multiple skill lines and abilities and sets etc. But it would be more balanced than it is now.
    Edited by xeNNNNN on April 3, 2017 12:43PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Humphie
    Humphie
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    Easy solution: stop playing on a champion point campaign.
  • Naerri
    Naerri
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    BoL is block castable right? So just remove that and it should be fine in PvP.
  • idk
    idk
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    Ohhgrizyyy wrote: »
    I'll admit shield stacking is stupid but if I wanna still burst out good damage and not be forced to wear heavy Juliano's then I have to shield stack. Sorcs literally wouldn't be able to live without shield stacking. I don't honestly know why sorcs get all the hate for it cause magblades and even some mag dk's do it but they both just don't have the hardened ward. And most mag dk's now wear heavy anyway

    Magblades shield stack? How does a magika NB stack shields when they have access to only one shield? DKs second shield is small but I guess we can say they can shield stack.
  • hmsdragonfly
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    Ohhgrizyyy wrote: »
    Gonna sound like a cry baby but really grinds my gears on a magsorc to burst down a heavy armor templar them be in execute range just to hit Bol once and go all the way back up to full....And it's PvP and heals are supposed to be cut in half? Will BoL ever see any kind of nerf or are we gonna leave magplars to be the most frustrating and annoying classes to play against in pvp?

    I hope not. Stop crying Nerf to a skill that is just fine in PvE. Accept the fact that PvP is just an add on and should never be fully balanced in a PvE based. It's impossible to do and will never happen in any game. The only way you could do it is make PvP only skills that are only active in PvP areas and that's it.

    All the skills in the game are based around killing bosses with millions of life, not other players with thousands.

    As someone who play both PvE and PvP, I find that your attitude is toxic. There's a way to balance it out without affecting PvE, example introducing "healing fatigue" effect which increase the cost of the next bol/twilight if it is casted with in 3 seconds. Things like that. No one spams BoL anyway in PvE.

    But then again, as a Fengrush said, it's just a bandaid fix and this game needs a vision.
    Aldmeri Dominion Loyalist. For the Queen!
  • heyjrey
    heyjrey
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    Oh no no no no no. I do not think that Breath of Life should be nerfed. Especially for the sake of one type of gameplay (PvP). It's not the skill that is the "problem"—you gotta take into consideration the sets the person is running, the way they have their CP spec'd, etc.


    And with ZOS constantly nerfing skills for the sake of PvP, it also affects those in PvE settings. God forbid you happen to be doing a pledge or something and you need to quick heal your group member and but BoL got nerfed into the ground. That would not be cool. Nope—not at all.
    EP Home Faction CP: 800+
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    Datwun Puffs Tuff - Argonian | Magplar | PvP Healer
    Rotting Thot - Altmer | Magnecro | PvE Healer
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    Jim Geezus Beam - Argonian | Magplar | PvE Healer

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  • hmsdragonfly
    hmsdragonfly
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    xeNNNNN wrote: »
    Ohhgrizyyy wrote: »
    Gonna sound like a cry baby but really grinds my gears on a magsorc to burst down a heavy armor templar them be in execute range just to hit Bol once and go all the way back up to full....And it's PvP and heals are supposed to be cut in half? Will BoL ever see any kind of nerf or are we gonna leave magplars to be the most frustrating and annoying classes to play against in pvp?

    I hope not. Stop crying Nerf to a skill that is just fine in PvE. Accept the fact that PvP is just an add on and should never be fully balanced in a PvE based. It's impossible to do and will never happen in any game. The only way you could do it is make PvP only skills that are only active in PvP areas and that's it.

    All the skills in the game are based around killing bosses with millions of life, not other players with thousands.

    Or instead they could act rationally and make it so different abilities have different effects in pvp instead of flat nerfing them so that it doesnt harm pve.

    I get they dont want to spend so much effort and time on balancing the game in two halves but honestly its needed. Im sick and tired of pvp nerfs harming pve builds and then the same vice versa its really getting annoying.

    Sure its a lot of development changes but it makes sense and its the only way to bring some sort of semblance of balance to the game as a whole. There is no such thing as true balance in games of course due to the multitude of variables when it comes to 4 classes for multiple skill lines and abilities and sets etc. But it would be more balanced than it is now.

    As a player who plays both PvE and PvP i find it stupid if every ability plays out differently in PvP. I think that many casual players who play both find it the same way. It's ok if only a few abilities are that way (as some already are), but consistency is the utmost importance as this game has both PvE and PvP. I feel that the devs feel the same way so they don't want too many abilities have different PvE and PvP versions.

    I don't support fully separate PvE and PvP balancing, as in my opinion, the game will lose more players if that happens.
    Edited by hmsdragonfly on April 3, 2017 2:02PM
    Aldmeri Dominion Loyalist. For the Queen!
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Ohhgrizyyy wrote: »
    Gonna sound like a cry baby but really grinds my gears on a magsorc to burst down a heavy armor templar them be in execute range just to hit Bol once and go all the way back up to full....And it's PvP and heals are supposed to be cut in half? Will BoL ever see any kind of nerf or are we gonna leave magplars to be the most frustrating and annoying classes to play against in pvp?

    Im a Healer in PvP i wear 7 Pieces light armor so i can support my group better. I wear 5 piece spellcure, 5 piece transmutation. BoL is the only and best selfdefence I have against attackers. It's not BoL which is the problem its heavy armor. So when i get focused by 3+players yes i will spamm BoL!!! What the he'll am i supposed to do else???? Smile and cheer the cancer dks and gankblades on??? Seriously ..... L2P. Yesterday in sewers i was healing our group(guild tour of ic for our newbies) we got attacked by 5 Templars heavy armor, skoria and a few nb. Our noobs did instantly but. The PvP veterans (me and a sorc ) faught them off and wiped them 2x!!!! And it always started 2vs6 or so. I beeing focused kept him and myself alive he roasted them 1by 1. So it is possible you just need to know how to counter heavy armor. And maby bring your healer buddy along in PvP :-)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
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    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Destyran
    Destyran
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    Really grinds my gears how sorcs can streak away after you put in so much work bursting their sheilds. They are tge best class for pve pvp and solo. Quit trying to nerf the only good thing templar has. They gave it crappy skills exept BoL the tookshards stunandgave us back lash.
  • Destyran
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    Ohh and p.s. You nerf breath you just gonna see reactive temps with cc immunity pots on cool down spamming the most powerful clap heal in the game that gives every one inside its own breath
  • Neoauspex
    Neoauspex
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    Proactive damage mitigation (shields for instance) is so much better than reactive damage mitigation. Vigor gives me more problems than somebody spamming BoL, they can pop and go back on offense. BoL = death spiral.
  • Velvelya
    Velvelya
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    nerf radiant Destruction, nerf BoL, nerf Jabs--no wait just delete Templar entirely, nbd.

    You know there are a lot of skills in game i find Stupid, and over powered, like say Dizzy Swing which is spammed constantly all over PVP, But I don't go to the forums to qq about it.

  • Ohhgrizyyy
    Ohhgrizyyy
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    Destyran wrote: »
    Really grinds my gears how sorcs can streak away after you put in so much work bursting their sheilds. They are tge best class for pve pvp and solo. Quit trying to nerf the only good thing templar has. They gave it crappy skills exept BoL the tookshards stunandgave us back lash.

    Bol is only good thing Templars have? Hmmm...Radiant, an ability that does damage and heals them a.k.a Puncturing Sweeps, Extended Ritual to cleanse 5 debuffs/dots, Remembrance. They have an array of amazing skills.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • TequilaFire
    TequilaFire
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    It is time to stop feeding the troll, it is getting fat.
  • Sheva I 7 I
    Sheva I 7 I
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    Ohhgrizyyy wrote: »
    Syrani wrote: »
    Ohhgrizyyy wrote: »
    Syrani wrote: »
    Smmokkee wrote: »
    Syrani wrote: »
    Ohhgrizyyy wrote: »
    I stated it's broken for PvP, In Pve it's fine but cause that's honestly not really as competitive content, Yes you have trials but in trials it revolves around healing springs alot, PvP it revolves around BoL spamming everyone to full health and it's incredibly broken

    Except in this game, when something gets nerfed for PVP, it's nerfed for everyone - even PVE. They don't separate the two.

    I think pve would manage if bol was given a increased cost the more you cast it consecutively.

    And I think PVP can manage without a nerf.

    Probably because you're a templar lmfao, If you play enough PvP and find a small group with a templar are even a 2 man group with a templar and you're running solo, You're not killing that said Templar. Guarantee you're one of these I'm complaining about cause no Templar would want this nerf.

    I am not a Templar, so there goes your theory. I am sick and tired of PVE getting nerfed because of PVP. You PVP guys come in here and cry and cry about "Nerf this! Nerf that! I can't kill X so it must be OP! Nerf it and PVE can just suck it up!" - but you never take your own advice. You never want to learn to overcome things you have trouble with, but you expect PVE players to just deal with it so you can have what YOU want. It's not all about you, and it isn't all about PVP, no matter if you want it to be or not. Go play LoL or some other game geared towards PVP if you want everything focused on that aspect of the game. This game happens to have both, and both need to be considered when making changes.

    BoL shouldn't be used as a main heal in PvE anyway. So stop complaining about it. If all you do is use BoL in a dungeon or trial you aren't a healer.

    Bol is probably the best heal for 4 man content, as stacking is non-existant, ritual+rapid regen+combat prayer+bol is all i ever used for non-trial heals and beat all content in the game.
  • Wreuntzylla
    Wreuntzylla
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    Kay1 wrote: »
    Leave BoL alone its fine. btw i dont pvp on a templar ever. However, my stamblade rips through ppl trying to heal like a knife through hot butter. first time ive ever said this but it really is a L2P issue.

    You're a complete liar, and I would really like that you prove me that, @K1msest if you get through my healing I will give you 1M gold, especially on a NB.

    Poisons or no poisons?
  • alexkdd99
    alexkdd99
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    Lol at all the people still talking about shield stacking. There is a 6 second duration, so if you are still shield stacking you aren't doing very much attacking. I would much rather have the old duration back and not be able to stack shields since as it is right now it is not really worth it to stack them repeatedly. Bar swapping just to stack your shields every few seconds is not effective.

    Now I also don't think bol needs a nerf even though it is a pain to run into, just like shields, wings, and cloak.

    Each class has their own defensive/ healing abilities that have to be worked around by other classes. Most of the time if I see dk wings on my sorc I just turn around. But I don't think they need nerfed.

    I do hope they will make shields not stackable and increase the duration as all the current duration does is cause more spamming in PvE and PvP. With the upcoming cp changes I hope they will take into consideration the cost of all the skills and their durations.
  • Ohhgrizyyy
    Ohhgrizyyy
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    alexkdd99 wrote: »
    Lol at all the people still talking about shield stacking. There is a 6 second duration, so if you are still shield stacking you aren't doing very much attacking. I would much rather have the old duration back and not be able to stack shields since as it is right now it is not really worth it to stack them repeatedly. Bar swapping just to stack your shields every few seconds is not effective.

    Now I also don't think bol needs a nerf even though it is a pain to run into, just like shields, wings, and cloak.

    Each class has their own defensive/ healing abilities that have to be worked around by other classes. Most of the time if I see dk wings on my sorc I just turn around. But I don't think they need nerfed.

    I do hope they will make shields not stackable and increase the duration as all the current duration does is cause more spamming in PvE and PvP. With the upcoming cp changes I hope they will take into consideration the cost of all the skills and their durations.

    Exactly people complaining about the shield stacking now obviously weren't around when the duration for each shield was 30 seconds lmao
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
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