HoloYoitsu wrote: »Reactive is just 1 of 5 DW setups I use. If you actually tested the numbers as I have, it's not actually that bad: Frags for instance hits (hits, not tooltip) 942 less dmg on players compared to a standard build.And I've just learned from Vort that apparently Kirsi is VE's resident hardcasting frag Reactive Sorc. Can confirm we aren't worried about that farming us.
HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
HoloYoitsu wrote: »That makes it a nice option for raid play, and works especially well for an Encase build.
NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
IxSTALKERxI wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
^
It's why sap tanks were so OP back in 1.5, the old 60% damage mitigation veil of blades + undeath vamp passive.
paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
paulsimonps wrote: »IxSTALKERxI wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
^
It's why sap tanks were so OP back in 1.5, the old 60% damage mitigation veil of blades + undeath vamp passive.
The undeath passive isn't really that powerful. It only gives you 33% mitigation if you are at 1%> HP Undeath gives you 1% mitigation per 1.5% HP lost below 50%. So even if you are at 25% HP you will only get around 16% from undeath. So while it can be useful its not as OP as people think.
NightbladeMechanics wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
I actually brought that forum post to a dev friend just recently because a test of mine showed different results. She said the resistance hard cap hadn't been in effect since 1.6, but percentage mitigation sources were capped at 50% instead.
That sounded backwards to me, but I haven't had an opportunity to follow up with my own tests (thus the "supposed to" and phrasing my post as a question). When exactly did you do your testing for physical and spell resistance and percentage mitigation, and did you take penetration into account?
Also you mentioned in your post that you had trouble calculating the exact conversion rate between crit resistance and critical modifier reduction. 68 is the correct number, and there are no diminishing returns or caps on that.
paulsimonps wrote: »NightbladeMechanics wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
I actually brought that forum post to a dev friend just recently because a test of mine showed different results. She said the resistance hard cap hadn't been in effect since 1.6, but percentage mitigation sources were capped at 50% instead.
That sounded backwards to me, but I haven't had an opportunity to follow up with my own tests (thus the "supposed to" and phrasing my post as a question). When exactly did you do your testing for physical and spell resistance and percentage mitigation, and did you take penetration into account?
Also you mentioned in your post that you had trouble calculating the exact conversion rate between crit resistance and critical modifier reduction. 68 is the correct number, and there are no diminishing returns or caps on that.
Um that makes no sense at all since EVERYTHING is a percentage mitigation. Also there are things that on their own gives more than 50% mitigation. See mist form and Bolstering Darkness.
NightbladeMechanics wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »paulsimonps wrote: »NightbladeMechanics wrote: »HoloYoitsu wrote: »Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
There is supposed to be a cap at 50% mitigation from sources like these. In your testing, have you mitigated beyond the cap, or are you building to reach it with two out of three of your sources?
Wrong. There is no mitigation cap. Only thing that has a hard cap is resistance. Please check my thread, Damage mitigation explained to learn how it all actually works. https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1
I actually brought that forum post to a dev friend just recently because a test of mine showed different results. She said the resistance hard cap hadn't been in effect since 1.6, but percentage mitigation sources were capped at 50% instead.
That sounded backwards to me, but I haven't had an opportunity to follow up with my own tests (thus the "supposed to" and phrasing my post as a question). When exactly did you do your testing for physical and spell resistance and percentage mitigation, and did you take penetration into account?
Also you mentioned in your post that you had trouble calculating the exact conversion rate between crit resistance and critical modifier reduction. 68 is the correct number, and there are no diminishing returns or caps on that.
Um that makes no sense at all since EVERYTHING is a percentage mitigation. Also there are things that on their own gives more than 50% mitigation. See mist form and Bolstering Darkness.
By percentage mitigation, I meant buffs like Protection, Undeath, Hardy, and Ele Defender. They don't have a separate stat component like physical and spell resistances and crit chance.
That's what I said in reply, though. Are some sources capped and some coded to surpass the cap, or does ZOS think there's a cap when there isn't? It doesn't add up. When did you perform your tests on these things?
paulsimonps wrote: »
The undeath passive isn't really that powerful. It only gives you 33% mitigation if you are at 1%> HP Undeath gives you 1% mitigation per 1.5% HP lost below 50%. So even if you are at 25% HP you will only get around 16% from undeath. So while it can be useful its not as OP as people think.
paulsimonps wrote: »AhPook_Is_Here wrote: »paulsimonps wrote: »This has been something that has been on my mind for a very long time. Whenever its brought up the idea of a large mass of players converging on one location, or a "Zerg", it's almost always met with a lot of negative comments. Personally I love being in the zerg, especially when its meet by another one. The constant push and pull of large scale fight across cyrodiil is amazing. 60+vs60+ people fighting over a keep or resource is an amazing experience and I love it. But I always here how people cheer on small scale and hate on large scale, some people even talk like small scale PvP like it makes them better than others just cause they do it. But for me Cyrodiil is not just PvP its AvA, Alliance vs Alliance. All of you vs all of us. Yet the large scale fights are always talked about with hate and disdain, why is that? Maybe this will dissipate a bit with battlegrounds coming out and some of the small scale PvP'ers go over there. But it still leaves me as said, wondering, why the hate?
I know some say that if you zerg you are unskilled but I also know a lot of people that are skilled that join the zergs as well. Obviously as an outside viewer you can't just by looking at the oncoming forces know who is and who is not skilled so saying that someone that is zerging is a bad player is just another form the small scale superiority complex. Just cause you like small scale doesn't make you better, nor does liking large scale make you better. Skill is not determined by what type of battles you like to join.
My first MMO was Warhammer Online, it had a large focus on PvP or what they called RvR which was Realm vs Realm and for me AvA is very similar. Some of the PvP Designers even worked on Warhammer. The epic fights that can arise from two or even three large forces clashing is something to behold and I love it, but for some reason saying I like it sometimes makes people automatically dislike me and shower me with negative comments or the more common superiority complex comments of "small scale if better."
So as a final note, why do you if you do, hate Zergs or if you like them what do you think about the common hate towards it?
I'm pretty sure most people don't hate zergs because most people in Cyrodiil are actually in one or surfing one.
Maybe not, but a lot of people on the forums are. As well, a lot of people are hypocrites and say they hate zergs all the while surfing one.
Soul_Demon wrote: »Sandman929 wrote: »Overall zerging requires less skill than small scale these days but that is mostly due to a lack of competitive 24 man raids.
If you had large raids fighting large raids the raid with best tactics, startegy and execution will win the day not numbers. It takes skill practice and teamwork to accomplish victory. If large scale PvP is actually competive.
It takes a lot of work to balance a raid of 24 players. With correct gear, ult rotation, player skill and ability, mastering raid roles etc. grueling trial and error. Not to mention movements and calls the raid lead makes to outsmart the opponent. I think it is just as challenging as being in a good 4 man group. For diffrent reasons. There has to be competive zergs to fight in order to make it challenging however
There some guilds out there who run large raids and provide a challenge but not as many there used to be. Meaning less large competitive play and more large casual raids being uncontested on the field.
It would be great if there were more players trying to optimize group builds rather than constantly chasing the Ultimate 1vX'er fantasy. When you come up against a large, coordinated group it's very impressive. It's tricky to put together though because there are so many egos in Cyrodiil that keeping a coordinated group together (bickering, posturing, bragging, etc) is a whole different challenge. Everyone thinks they're a leader and no one knows how to follow.
Isn't that what many of the small mans are? Previous large group members that were better and smarter than the groups that taught them volumes about the game? I don't mean that to demean, but to make a point. Posturing and egos often lead to alienation and no longer being part of the full raids for some players. When that happens the natural evolution seems to be small man groups who now tell others how "bads" are the ones who can gather a full raid of friends together and tolerate one another while they play......seems to me like a self defense mechanism to claim what you are doing is the right thing and what others do is just for bad players, especially when you were part of the very thing you now demonize. "by choice man, by choice"
HoloYoitsu wrote: »
Hai, the way some of you are reacting so defensively to my comment, are you sure you aren't the ones in reactive armor?
I just referenced what I've seen from 6 months of running in IC on an almost nightly basis. If we're gona get nit picky, I can dissect it further; Dreadlords routinely shows up w/ ~15 ppl, the only other large group on red I see with any regularity has ppl w/ Invictus tabbards and seems to top out ~8-10 ppl. If you're telling me that only 5 of them are Invictus, fair enough, that matches the number of tabbards I tend to see. But you sure could have fooled me w/, as Mr. I'm Not Really A Dog mentioned, the way there's 10 reds stacked on a flag refusing to come off it - expecting the 2 or 3 of us to go on the flag to fight them + the guards.If we're gona talk about my build (I mean, I guess???), Reactive is just 1 of 5 DW setups I use. If you actually tested the numbers as I have, it's not actually that bad: Frags for instance hits (hits, not tooltip) 942 less dmg on players compared to a standard build. On the flip side, you gain stam regen, 5k health and reactive proc. That makes it a nice option for raid play, and works especially well for an Encase build.And I've just learned from Vort that apparently Kirsi is VE's resident hardcasting frag Reactive Sorc. Can confirm we aren't worried about that farming us.
Here's another thing you probably didn't know, just being in a Negate procs the Reactive Armor bonus. Stacking that + Pirate Skele + Undeath gives 68.15% dmg mitigation on top of my shields. Are my Frags gona hit like Pixysticks reborn? No, but I'm fine with that since I'm not the one equating 'moar dps' with victory.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
King Emeric was an inspirational figure. A good introduction for PvP players to learn the legend of Lord FENGRUSH.
King Emeric was an inspirational figure. A good introduction for PvP players to learn the legend of Lord FENGRUSH.
You have now learned the true history of Ranser's War, and how it led to the Second, or Greater, Daggerfall Covenant, embracing the Redguards of Hammerfell as well as the Orcs of Orsinium, who came to our aid in our hour of direst need. The free peoples of northwest Tamriel vowed to stand together against all threats, be they from within or without.
We were soon tested: in 2E 578 the Emperor Varen, with whom I had concluded a treaty, disappeared from the Imperial City, and Cyrodiil once again fell under the pall of the Daedric Cabal. In Varen's unexplained absence the "Empress" Clivia—a descendant of the savage Reachmen—assumed the Ruby Throne. Since then, the heart of the Empire has fallen into madness, murder, and decay. It is fortunate for our peoples—indeed, for all the peoples of Tamriel—that the true flame of the Empire of Man still burns in the Daggerfall Covenant. These are terrible times, but our destiny lies before us as straight and true as the Reman roads: we must march on Cyrodiil, overthrow the false empress and all her brood, and restore the Empire of Tamriel. Then once more peace and justice will rule the provinces, rather than blood and fire. - Triumphs of a Monarch
by His Majesty King Emeric
An autobiographical account of the life of King Emeric of Wayrest
"I was fortunate to have spent so much time with a hilt in my hand, for in 2E 541, when I was but twenty, Durcorach the Black Drake spread his wings in the Reach and mustered his feral tribesmen to war. Erupting from their mountain lairs like ants from a kicked anthill, the Reachmen howled down into Bangkorai, burning and looting." Triumphs of a Monarch
by His Majesty King Emeric
An autobiographical account of the life of King Emeric of Wayrest
LOS takes Way more skill than running with 30-40 people spamming light attacks,or running over small groups and solo players.
Anti_Virus wrote: »LOSing around a tree with 3-5 stupid potatoes wearing cheese sets like viper, Grothadar, Valkyn, and Selene 'quick dueling' each one individually is far from "Skill"
Anti_Virus wrote: »LOS takes Way more skill than running with 30-40 people spamming light attacks,or running over small groups and solo players.
LOSing around a tree with 3-5 stupid potatoes wearing cheese sets like viper, Grothadar, Valkyn, and Selene 'quick dueling' each one individually is far from "Skill"