IxSTALKERxI wrote: »I really like a good large scale fight. Nothing more fun in the game imo. When I say that I mean a 50 vs 50 battle where the sides are evenly matched so the fight gets drawn out. There can be 'skilled' players inside this fight and their actions will turn the tide of the fight and give their side the edge eventually leading to victory.
Example of this would be 'The Tickening'.
I was zerg surfing in a group with a bunch of AD up to sejanus. We managed to capture sejanus and successfully defend it. It would of been a decent defence tick but it didn't go off - another fight had started. After defending it again the tick was about to go off, but No Mercy started suiciding in tick range to keep the tick rolling.
This went on for hours. Word soon spread to all of AD and soon enough the whole AD faction were defending Sej with ground oils etc while EP and DC tried desperately to get the tick. In fact word spread about the tick to people who were offline and people started logging in to get the tick. It was chaos. Because everyone was at Sej, EP casually captured every keep on the map, took the scrolls and crowned Frozn emperor. But not even the Frozn emperor could get AD out of Sej. With the siege merchant dead I had to make a trip to the gate and back to stock up on 50 oils and handed them out to everyone.
After almost a 10 hour defense of sejanus eventually it ticked and all 60-80+ AD got a 55k tick or something. (This was before AP values were doubled.)
I am always shocked when people who choose to play an AvA open world objective based game complain about being outnumbered or "zerged down."
It's like, I'm gonna go play TF2 and complain about rocket jumping.
Personally, I enjoy most play styles and group sizes. I now play far too casually to venture off 100% solo as much as I used to, but when I did that most of the time, not once did I complain about getting zerged down. Except when it was VE.
I've been "zerged down" by almost everyone at this point, including elitists who don't think they zerg. You'll be fighting a guy 1v1 in the middle of nowhere and then after you have the upper hand, out of stealth come 6 of his buddies. Later, they'll complain when the 12 player group I'm with runs them over after they attack our backline...
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Is 20+ people grouped together and taking or defending a keep consider a Zerg?
Is 20+ people grouped together and taking or defending a keep consider a Zerg?
Simple, because zerglings can't fend for themselves and they acknowledge that. This is a fact that has been proven time after time. The day you move from Zergling to an independent PvP'er, you will have graduated from the ESO tutorial.
Signs that they belong to a zerg:
1)Goes out of their way to make sure they have the numbers advantage on you
2)Goes out of their way to rezz other zerglings in the midst of outnumbering players
3)Goes out of their way to spam heals on the other zerglings
4)Tag teams in and out of the zerg to combat the solo player
5)Pulls out siege whilst outnumbering the enemy
MOST IMPORTANT AND BIGGEST ONE:
6)They don't know they are a zergling, which is more common than you think.
Ask yourself, "Do I need other players to fight other players?" Most zerglings answer "no", but it is blatantly a yes.
Edit: Reminder, I do not have a problem with zerging. I have a problem with those who make it obvious that they need it to compete with other players (especially if they have less numbers). Which is about what I see 100% of the time. It is very rare to see a player actually zerging for the fun of it and not because they need to.
paulsimonps wrote: »Simple, because zerglings can't fend for themselves and they acknowledge that. This is a fact that has been proven time after time. The day you move from Zergling to an independent PvP'er, you will have graduated from the ESO tutorial.
Signs that they belong to a zerg:
1)Goes out of their way to make sure they have the numbers advantage on you
2)Goes out of their way to rezz other zerglings in the midst of outnumbering players
3)Goes out of their way to spam heals on the other zerglings
4)Tag teams in and out of the zerg to combat the solo player
5)Pulls out siege whilst outnumbering the enemy
MOST IMPORTANT AND BIGGEST ONE:
6)They don't know they are a zergling, which is more common than you think.
Ask yourself, "Do I need other players to fight other players?" Most zerglings answer "no", but it is blatantly a yes.
Edit: Reminder, I do not have a problem with zerging. I have a problem with those who make it obvious that they need it to compete with other players (especially if they have less numbers). Which is about what I see 100% of the time. It is very rare to see a player actually zerging for the fun of it and not because they need to.
Please define "Independent PvP'er"
Also regardless of if I am outnumbered or outnumbering I will rez people, its common courtesy and every person counts. The mentality of never rez'ing is just as bad in PvP as it is in PvE. And if I am a healer in PvP I will heal those that are around me regardless of if I am in group with them or not. Why would I not? Keeping my faction allies alive will help me in the short and long run to keep us fighting.
Only two points I would agree with as being rookie behavior is #1 and #5 but people learn over time. And I know that when we talked about sieges during some of our talks during my trip to ZOS it was described as something that anyone regardless of skill level could use and feel like the could contribute to the fight. So yes new players would and can use it during open field fights or keep fights to contribute in whatever way they can, nothing bad about it, I support it. They will move past using only sieges when they want to. But again, you are using zerg as meaning bad player. Why? As I said in a previous comment. If I take bleakers as EP then next obvious move is to take Aleswell, does it make me a bad player to join the rest of my faction in keeping to push DC back? Its the obvious move so many people will go there, and "zerg" so going on your comment I would be a noob scrub that doesn't know how to play if I did that.