IronCrystal wrote: »Well, I argue that the overworld needs to be easy to help cater towards all levels of players.
If you want more difficult content, start doing 4man group dungeons, eventually moving up to trials for the most difficult content.
Also, you want "elite NPCs going around", that's literally what the world bosses are. But they don't move around the map so they don't just genocide all the new players.
Let's also not forget that with One Tamriel, lower level players receives HUGE buffs... which makes things SEEM easier. But for an everyday new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
For a new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
chloethefoxxub17_ESO wrote: »It used to be difficult. Way back when VR zones were much harder than their sub-50 counterparts. Lots of people complained so it was changed.
Tbh most of the people that care about solo questing are casual RPers, and theres really no reason to have it be more difficult. If you want a challenging single-player RPG play the witcher or dark souls, or challenge yourself by trying to solo group content.
Or just wear lower-level gear to reduce the effect of scaling on you.
chloethefoxxub17_ESO wrote: »It used to be difficult. Way back when VR zones were much harder than their sub-50 counterparts. Lots of people complained so it was changed.
Tbh most of the people that care about solo questing are casual RPers, and theres really no reason to have it be more difficult. If you want a challenging single-player RPG play the witcher or dark souls, or challenge yourself by trying to solo group content.
Or just wear lower-level gear to reduce the effect of scaling on you.
I see this suggestion a lot (wear crappy gear), but it usually doesn't work. As I said in the OP, I have gone out of my way to make my character very weak, but most enemies are still pushovers.
It's not that I want impossible, in-your-face difficulty from every mudcrab I meet. But it would be nice if it felt even *possible* to lose a fight if a couple enemies gang up on me.
For a new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
Yes the vr zones was a bit too hard, in fact current one dot mini bosses like trolls was more like the old mob.chloethefoxxub17_ESO wrote: »It used to be difficult. Way back when VR zones were much harder than their sub-50 counterparts. Lots of people complained so it was changed.
Tbh most of the people that care about solo questing are casual RPers, and theres really no reason to have it be more difficult. If you want a challenging single-player RPG play the witcher or dark souls, or challenge yourself by trying to solo group content.
Or just wear lower-level gear to reduce the effect of scaling on you.
For a new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
For a new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
And how long exactly should 'being a brand new player' last? All the way through Tamriel Hero or Indomitable Adventurer? Thats an awfully long time to be new.
For a new player fresh to the game with no CP and only dropped gear, they are NOT going to find it super easy. Funny how experienced players complain about it being easy, of course it is, because you know how to play the game- but a brand new player will not.
Not everyone likes a challenge, the majority of players DO NOT, especially solo questing players who simply want to sign in run some quests and not have to stress out about difficulty.
I find that video games are a lot like movies or books. Not everyone enjoys everything. No harm in that. It's a big world full of different people. This game is the way it is. Other games are the way they are. If you don't like this one, there are plenty more to choose from.
I believe this game offers a little something for a lot of different approaches. Some easy, some hard. That's a good thing.
I don't want to make another intricate, long-winded post about this. I just want to make this very simple.
The single-player questing and exploration is just way, WAY too easy. My thief character has almost no skill points in combat, no real gear to speak of (no enchantments or traits AT ALL), no champion points spent, and ALL my skill points except maybe a few have gone into Ledgermain and Thieves Guild talents.
(I'm trying to role-play as a pure thief as much as possible.)
I've made other threads which address this issue, or similar issues, if you're curious to read my entire history of forum whining (There is some slight nastiness that pops up from time to time, but still overall some good discussions here).
ESO needs a difficulty slider - First Thread
ESO needs a difficulty slider - Second Thread
ESO needs a difficulty slider - Third Thread
There are too many treasure chests, and they are too easy to open.
"Will we be able to opt out of One Tamriel?"
Exploration isn't fun, because there is too much repetitive and boring crap
I am not sure to what extent this will re-open any old cans of worms on the subject, but I just thought I would throw this idea out there again: The open world gets stale pretty quickly, because there is no unexpected challenge.
Even something as simple as "elite" NPCS patrolling everywhere on the map (instead of always remaining in the exact same place waiting for me to kill them) would serve to take players by surprise (like vanilla Warcraft often did).
Anyway, that's that.