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Will we be able to opt out of One Tamriel's battle-leveling system?

Dahveed
Dahveed
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Hiya.

I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?
  • itsfatbass
    itsfatbass
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    From the way I understand it, the answer is quite simply, no.

    Each zone will have a set level for the npcs, and in turn also the PC's (you and I). Meaning, when you enter the zone, if you are not already of level, you will automatically be leveled up to the same level as the zone.

    I would not base anything on Craglorn though, they have admitted (and are fixing it with the same patch) that it was much harder than they meant and after update 12, it will be doable with 1-2 (or 4) if you prefer.
    Edited by itsfatbass on August 26, 2016 4:07AM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • AGrz5585
    AGrz5585
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    With one tamriel I believe that the content auto levels to you instead of battle leveling you to the content.

    And besides... craglorn is being dumbed down anyway to make it solo friendly with update 12


    Anyways we will know more in the coming weeks once pts goes up
  • Mettaricana
    Mettaricana
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    I'd be fine with battle leveling if they made all enemies either smarter or hit harder like imperial city at launch difficulty where more than 3 enemies on a dps or healer my spell your doom quickly
  • Dahveed
    Dahveed
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    My argument about ESO in general is that the game has vast potential which is squandered by the childishly stupid difficulty of solo questing. Literally nothing kills you ever unless you are utterly incompetent and don't know how to press buttons on a keyboard.

    I like to feel like my character is relatively weak compared to the enemies but can (and will) get stronger to face the challenges by crafting, buffing, leveling etc.

    In a previous forum post I put up a video of my level 7 naked, CP-less noob Nightblade running around one-shotting stuff.. then running into a pack of level 12s and killing them all without breaking a sweat.

    It's hard to get excited about rolling a new character when I know how excruciatingly boring everything will be forever.
    Edited by Dahveed on August 26, 2016 4:16AM
  • LadyLethalla
    LadyLethalla
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    IMO it would have been better to to implement something like in Borderlands 2, for group dungeons and trials. If you join a friend or they join you in B2, a message pops up that says "the monsters of (whatever place name it is) just got stronger!" = meaning that there were either more of them or they got more hit points because you weren't soloing. Or both, idk.

    Hopefully that is what they're doing with the Craglorn revamp.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • DHale
    DHale
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    not a chance.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • starkerealm
    starkerealm
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    IMO it would have been better to to implement something like in Borderlands 2, for group dungeons and trials. If you join a friend or they join you in B2, a message pops up that says "the monsters of (whatever place name it is) just got stronger!" = meaning that there were either more of them or they got more hit points because you weren't soloing. Or both, idk.

    Hopefully that is what they're doing with the Craglorn revamp.

    This was an old Diablo 2 thing, as I recall. It works well for instanced content, not so great for open world stuff.
  • disintegr8
    disintegr8
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    As long as we get scaled down to content I will be happy.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • radiostar
    radiostar
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    I would rather be able to travel everywhere and not get the bat-lev boost. That would be way more fun!
    "Billions upon Billions of Stars"
  • Mayrael
    Mayrael
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    Yeah... Questing is just so easy that it isnt challenging at all, it would be awesome that quests would require some thinking and strength like it used to be in old veteran zones (right after launch) when I had to rebuild my toons as I couldnt handle more than one group of mobs, or IC when skyshard hunting was like a jurney into war zone where, I was happy when it was a player who attacked me not some random mobs... This easy mode kills PvE and questing totaly...
    Edited by Mayrael on August 26, 2016 6:41AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Darkonflare15
    Darkonflare15
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    radiostar wrote: »
    I would rather be able to travel everywhere and not get the bat-lev boost. That would be way more fun!

    You can do that now.
    Mayrael wrote: »
    Yeah... Questing is just so easy that it isnt challenging at all, it would be awesome that quests would require some thinking and strength like it used to be in old veteran zones (right after launch) when I had to rebuild my toons as I couldnt handle more than one group of mobs, or IC when skyshard hunting was like a jurney into war zone where, I was happy when it was a player who attacked me not some random mobs... This easy mode kills PvE and questing totaly...

    I remember that time. It was not much of challenge in the sense that you had to think. It was more of the fact the enemies were so cheap that you will die walking pass them. I had to completly make my character into something I did not want just to get through the areas. That was not fun. That was just a pain especially when certain classes had it rough back then and DK was god mode.
  • FloppyTouch
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    Remember the out cry of the vet zones being "to hard" and having to think about ur skills and build to kill just 3 enemies at the same time ugh I miss those days. I really wish they would buff the npcs make them smarter instead of this constant nerf to them.
  • radiostar
    radiostar
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    Not from level 3 :smile:
    "Billions upon Billions of Stars"
  • ADarklore
    ADarklore
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    AGrz5585 wrote: »
    With one tamriel I believe that the content auto levels to you instead of battle leveling you to the content.

    And besides... craglorn is being dumbed down anyway to make it solo friendly with update 12


    Anyways we will know more in the coming weeks once pts goes up

    It will work exactly as Orsinium does now, they want the entire game to play like Orsinium as it was the model and inspiration behind One Tamriel.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Bonzodog01
    Bonzodog01
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    Some of you seem to mis-understand the way One Tamriel is going to work.

    So, the entire game, all maps, will be CP160. Your character will be battle-levelled to CP150 if you are below that.

    With the way the BL system currently works, it means you will be at your most OP around level 35, when the system gives you far greater boosts than you can possibly attain once you hit CP160.

    With One Tamriel, when you start a new char, you will be placed on the starter island of the faction you chose in the creator.

    However, you won't need to do that alliance if you don't actually want to. When you first zone in, the wayshrines on the other starter islands for the other factions will also become available. You can wander freely around Tamriel, and all mobs will be the same strength, and it will only be you getting stronger.

    For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level.

    I suspect that come implementation all that will happen is everyones chars will simply be transferred to the "gold" version of their current alliance zones if the char is parked in one.

    Remember, the CP160 version of all the alliance zones already exists in the form of the Cadwells Gold areas. After that, they will switch off the old versions of the zones, and probably use the server space to allow for more phases and instances of each zone to prevent overcrowding, and for future DLC's such as Vvardenfell.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • sadownik
    sadownik
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    ADarklore wrote: »
    AGrz5585 wrote: »
    With one tamriel I believe that the content auto levels to you instead of battle leveling you to the content.

    And besides... craglorn is being dumbed down anyway to make it solo friendly with update 12


    Anyways we will know more in the coming weeks once pts goes up

    It will work exactly as Orsinium does now, they want the entire game to play like Orsinium as it was the model and inspiration behind One Tamriel.

    My thought exactly and why i dont like the idea so far
  • Dubhliam
    Dubhliam
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    To answer your question: NO
    >>>Detailed Justice System Concept thread<<<
  • Avenias
    Avenias
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    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    One of the reason i dont bother about pve content and stick with pvp. As for party content like dungeons, broken party system and a crappy loot rate discourages me from even bothering with those. I will wait for one tamriel then i can play with friends who are scattered across diff factions.
  • notimetocare
    notimetocare
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    Questing has never been something that games were really wanted to make challenging. Some games have had more challenging Quest, group Quest, and even challenge modes. But really the leveling process has been easy and almost every game. Not talking about time but just the actual challenge. ESO is easy compared to some but not that much.
  • shadelon
    shadelon
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    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    Dude. . . That trial dungeon keeps kicking your ass BECAUSE it's a trial. Trials are 12 man raids. Not designed to be soloed. Lol
    The Airstrike - Flower Lady

    Champion 871 [Lv 50 Magward Healer, Lv 50 Stamward DPS, Lv 50 Warden Tank, Lv 50 MagWard DPS]

    Guild Master of the League of Assassins (check us out at www.leagueofassassins-ps4.guildlaunch.com
  • Danksta
    Danksta
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    shadelon wrote: »
    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    Dude. . . That trial dungeon keeps kicking your ass BECAUSE it's a trial. Trials are 12 man raids. Not designed to be soloed. Lol

    In fact most (all?) of them are impossible to beat solo due to mechanics.
    BawKinTackWarDs PS4/NA

  • Lysette
    Lysette
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    I'd be fine with battle leveling if they made all enemies either smarter or hit harder like imperial city at launch difficulty where more than 3 enemies on a dps or healer my spell your doom quickly

    Well, they cannot do that, or a newbie will not be able to survive anything - he has to deal with the conditions of scaling as well, but he has iron weapons and raw hide armor, which is like teasing the enemy with marsh mellow weapons, if they would be any harder than in the DLC zones now.

    Make a new character, and go at level 3 with your basic iron weapon and your soul-shriven stuff to Orsinium and try it out. Do not apply CP to that character, a newbie does not have those - so have fun trying and then think again about if it is really such a good idea to make enemies to hit even harder.
    Edited by Lysette on August 26, 2016 2:39PM
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Wtb tamriel pre-vet-nerf
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Ecco
    Ecco
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    AGrz5585 wrote: »
    With one tamriel I believe that the content auto levels to you instead of battle leveling you to the content.

    That doesn't sound right. That would mean that every zone would have to be instanced for individual players. More likely is that all players entering the zone will be leveled up to meet the zone level.
  • Lysette
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    Ecco wrote: »
    AGrz5585 wrote: »
    With one tamriel I believe that the content auto levels to you instead of battle leveling you to the content.

    That doesn't sound right. That would mean that every zone would have to be instanced for individual players. More likely is that all players entering the zone will be leveled up to meet the zone level.

    This is what was said - it will be everywhere like in a DLC zone now - and there it is so, that you are scaled up to CP150 and all enemies are CP160. With some decent food that is very playable even for a relatively new character, I like it a lot like this, but it is not really challenging in the open wild - it might be challenging though in certain locations and dungeons, but for the most part, such a zone is really playable for new players - and it cannot be a lot harder than this, they have to learn the game first in the open wild, where the difficulty is mediocre.

    Another thing to understand is, that an RPG is not meant to be a combat heavy challenging experience combat-wise, it is more exploration and story-driven than anything else. So this aspect is favorized over challenging content. It is not meant to be a stressful fps like Call of Duty or any of those type of games. Combat is not the main focus - an RPG has combat, but the main thing is exploration and story.
    Edited by Lysette on August 26, 2016 2:55PM
  • Dahveed
    Dahveed
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    shadelon wrote: »
    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    Dude. . . That trial dungeon keeps kicking your ass BECAUSE it's a trial. Trials are 12 man raids. Not designed to be soloed. Lol

    It's not a trial, it's a public dungeon.
  • bryanhaas
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    It would be nice if there was an adjustable difficulty level, maybe normal just like it is now, vet scaled to your max level and hard well would be hard. Probably in some ways this might be a bad idea or not. I'm not really sure, but on paper it seems like it could work.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

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  • PF1901
    PF1901
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    Bonzodog01 wrote: »
    ...
    For crafting nodes, they will be on the 50/50 system already implemented in the DLC zones, whereby the node will either be your character level or your crafting level....
    That would mean I will not be able to gather mats for my level 10 char with my level 50 char or am I reading this the wrong way?

  • shadelon
    shadelon
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    Dahveed wrote: »
    shadelon wrote: »
    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    Dude. . . That trial dungeon keeps kicking your ass BECAUSE it's a trial. Trials are 12 man raids. Not designed to be soloed. Lol

    It's not a trial, it's a public dungeon.

    How about you tell us the name of the place you tried to solo. We'll tell you how you may or may not ever be able to solo it. Oh and there are no public dungeons in craglorn. Only group delves and 3 trials. 12 man raids.
    The Airstrike - Flower Lady

    Champion 871 [Lv 50 Magward Healer, Lv 50 Stamward DPS, Lv 50 Warden Tank, Lv 50 MagWard DPS]

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  • Dahveed
    Dahveed
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    shadelon wrote: »
    Dahveed wrote: »
    shadelon wrote: »
    Dahveed wrote: »
    Hiya.

    I am a pretty casual ESO player (still nowhere even close to CP cap after almost 2 years), but I still like to be challenged by the content.

    Currently my level 50 Dragon Knight is at CP 70, but I'm doing Craglorn stuff and mostly getting my butt kicked, which is great. I have managed to complete about a dozen quests and 3 or 4 group delves by myself, despite it being a group zone which greatly outlevels my character. I die a lot, and I fail a lot... I am currently stuck on Craglorn's main quest because the Trial dungeon (forget the name) keeps destroying me... but I plan on leveling up another 10 or 20 CPs to try again later.

    However I am worried that once One Tamriel comes out, this will ruin my way of playing. If I am auto-scaled to the zone's level I worry that all the quests will once again become an idiotic face-roll, just like all the rest of this game's leveling.

    I have made a couple different new discussions on the forums asking for various forms of difficulty sliders (my best idea would be a player-centered debuff), but most short-sighted posters just yell me out of the forums and tell me to "make my own challenge" by doing stuff that outlevels me, i.e. Craglorn. But it seems that this will no longer be possible.

    Will I be able to disable battle-leveling so that the entire game doesn't become a giant, boring faceroll again?

    Dude. . . That trial dungeon keeps kicking your ass BECAUSE it's a trial. Trials are 12 man raids. Not designed to be soloed. Lol

    It's not a trial, it's a public dungeon.

    How about you tell us the name of the place you tried to solo. We'll tell you how you may or may not ever be able to solo it. Oh and there are no public dungeons in craglorn. Only group delves and 3 trials. 12 man raids.

    Rahni'Za, School or Warriors.

    This is where two of my quests eventually took me... I find out that one of the students went berserk and killed the master, then enslaved all the other students (or something along those lines, it's been quite a while, sorry).

    Perhaps I am mistaken and this is a "trial", I've never done one. It doesn't feel like it though, since I can pretty easily solo all the non-boss stuff, and when I get to the first boss, I actually do ok for a couple minutes or so before I eventually run out of magicka/stamina and die.

    I would be very surprised if this were a 12-man raid. It seems to me that a group of even just 2 or 3 players (at appropriate level) would demolish this place easily.
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