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Game sorely needs a difficulty slider, it's just too damn boring to quest.

Dahveed
Dahveed
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*EDIT 3 - Nudel, here on page 6, perfectly expressed my thoughts on this issue almost word-for-word:
I would definitely support a means of an optional player debuff (like Battle Spirit in Cyrodiil except optional) to up the difficulty for those who want it, the increase in challenge should be its own reward. If you actually want to quest that way, as I do, it's not to get some advantage or to show off your e-peen. It's simply to enjoy the combat and be further engaged in the quests and the overworld/ delves as a whole.

Offering better loot or more experience unnecessarily complicates the matter and opens up the whole mechanic to exploitation. Nope. KISS - Keep It Simple Stupid. Just an optional debuff to make combat more engaging for those who want it. Then the experience remains the same for those who prefer it as it stands.


https://www.youtube.com/watch?v=a2x4zAglv3g&feature=youtu.be

*EDIT I've added this video as proof of how faceroll everything is, even while naked.*

*ORIGINAL POST FOLLOWS*

This has been brought up before, and naysayers have complained about the suggestion saying it's "impossible" in an MMO. I say this is crap, it would be easy.

Just include some sort of "curse" or disease or something somewhere in the game that the player could (willingly) choose to greatly reduce his or her damage output, and increase damage taken.

I just logged in to this game for the first time in a couple months... My level 7 nightblade is LITERALLY naked except for his Soul Shriven pants (lvl 1 with 0 armor), with a lvl 6 green bow with no stats or anything. I am 1-shotting everything. just sneak up close, press one button, and it dies.

It is horrible gameplay, utterly non-engaging, and completely boring. It's the reason I can't get into this game at all. What is the point of investing any time into getting gear upgrades, using professions, etc? Nothing is ever a threat.

A "cursed potion" or some kind of doomstone curse, or perhaps a disease or something I could willingly wear to nerf my character would instantly make combat much more exciting and gratifying, not the 1-shot snoozefest it is now.

This could easily be done and would not affect game balance in any way for any player that didn't want to participate. But it would literally save the entire game for me.

*EDIT 2 - I wouldn't even mind paying real money in the Crown Store for some kind of "nerfbat costume" which reduces my stats and/or increases damage taken. I would gladly pay 10 or 20 dollars for something like this. They could call it something lore-friendly, like Peryite's Blessing, making my character an acolyte of this Daedric Prince, giving me a sickness which greatly reduces my combat abilities and stats.
Edited by Dahveed on March 9, 2016 12:56AM
  • Humatiel
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    we tried hard mode, carebears raged to the skies until the skies fell on us all.

    elder scrolls online: casuals unlimited.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Itoq
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    I agree completely. Quests too easy.

    Easy fix/ When you are running from A to B to get something then back to A then over to C then back to B then across to D and over the hill back to A then through the river to E and then back to C and then talk to F and then hide and stalk G all the way to H until I shows up and leads you to point J such that you can loot K to take back to A who tells you to go to L but there is a bug and it is really M where you get N to take to O who tells you to talk to B so...

    Well anyways movement speed should be nerfed to bring up quest difficulty

  • Dahveed
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    Itoq wrote: »
    I agree completely. Quests too easy.

    Easy fix/ When you are running from A to B to get something then back to A then over to C then back to B then across to D and over the hill back to A then through the river to E and then back to C and then talk to F and then hide and stalk G all the way to H until I shows up and leads you to point J such that you can loot K to take back to A who tells you to go to L but there is a bug and it is really M where you get N to take to O who tells you to talk to B so...

    Well anyways movement speed should be nerfed to bring up quest difficulty

    Cheeky comment aside, all of this running around would be more interesting and difficult if the world were actually a dangerous place.

    i.e., if a massive, angry bear bites a piece off meat off my leg, it should probably hurt. If bears eating my arms off actually hurt my character, I would probably want to avoid those bears rather than just running past them like they were butterflies.

    This would make the game vastly more interesting.
  • Sharee
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    Skip a zone. I went from rivenspire straight to bangkorai skipping alik'r desert. Made things a bit more interesting.
  • cosmic_niklas_93b16_ESO
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    Yeah, I've yet to finish Cadwells gold because it's just too easy to do these days and I just get bored, a difficulty slider would make it much better for all, even if some people on the forums would say otherwise. I remember the days of Doshia, Balreth etc when they were a challenge, not just something that bent over and let you walk all over them.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Dahveed
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    Sharee wrote: »
    Skip a zone. I went from rivenspire straight to bangkorai skipping alik'r desert. Made things a bit more interesting.

    I've done this before, on my main (dragonknight, level 40-something?). Then you are missing vast amounts of content in earlier zones.

    I want to quest and adventure in Auridon right now, but I just can't force myself to play for more than 20 minutes before my eyelids start weighing 20 lbs each.

    If they put a doom stone at each starting zone that I could run up to, click on, and select (say) one of 3 different levels of nerf (hard, very hard, extreme), then *poof* here's what just happened:

    - the rest of the entire game is instantly more fun for me and gives me incentive to do all the zones in the right order;
    - it gives me an incentive to wisely choose all my talents, points, etc at level up;
    - it truly forces me to use game mechanics (dodge, block, LoS, etc) because enemy attacks will hurt a lot more;
    - I am required to be aware of my surroundings, because I don't want to pull multiple enemies;
    - I am required to invest time in farming and professions, because I need those valuable upgrades;
    - ????
    - profit

    And you know what? Something like this could be coded into the game in a week by a ZoS intern.
  • Jermu73
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    Maybe it's good to have that difficult slider. Then we all can die every fight with mudcrab. Some people just dont want to feel every trash mob fight like boss fight. :)
  • xellink
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    Dahveed wrote: »
    This has been brought up before, and naysayers have complained about the suggestion saying it's "impossible" in an MMO. I say this is crap, it would be easy.

    Just include some sort of "curse" or disease or something somewhere in the game that the player could (willingly) choose to greatly reduce his or her damage output, and increase damage taken.

    I just logged in to this game for the first time in a couple months... My level 7 nightblade is LITERALLY naked except for his Soul Shriven pants (lvl 1 with 0 armor), with a lvl 6 green bow with no stats or anything. I am 1-shotting everything. just sneak up close, press one button, and it dies.

    It is horrible gameplay, utterly non-engaging, and completely boring. It's the reason I can't get into this game at all. What is the point of investing any time into getting gear upgrades, using professions, etc? Nothing is ever a threat.

    A "cursed potion" or some kind of doomstone curse, or perhaps a disease or something I could willingly wear to nerf my character would instantly make combat much more exciting and gratifying, not the 1-shot snoozefest it is now.

    This could easily be done and would not affect game balance in any way for any player that didn't want to participate. But it would literally save the entire game for me.

    why don't you just remove your armor or use lower level gear?
  • ADarklore
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    Dahveed wrote: »
    I just logged in to this game for the first time in a couple months... My level 7 nightblade is LITERALLY naked except for his Soul Shriven pants (lvl 1 with 0 armor), with a lvl 6 green bow with no stats or anything. I am 1-shotting everything. just sneak up close, press one button, and it dies.

    I'm just curious if you've applied any Champion Points to this character and what the level of enemies you're "1-shotting" actually is in comparison to your character? Plus, attacking from sneak gets a bonus to damage. Running around naked and then attacking from stealth, ,means you're technically not giving them time to attack in return. There are a lot of players out there who find the level of difficulty challenging 'at level'... so as others have suggested, try going into zones which are above your level and be sure not to add in any CP to your character.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Dahveed
    Dahveed
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    Jermu73 wrote: »
    Maybe it's good to have that difficult slider. Then we all can die every fight with mudcrab. Some people just dont want to feel every trash mob fight like boss fight. :)

    Then don't use it.

    A very complicated thing to understand, truly, I know, so bear with me.

    DON'T USE IT.

    Only players who WANT to be nerfed will use the OPTIONAL nerf.

    Are these words too big for you? This idea is too complex for you to understand?

    THE NERF IS OPTIONAL.

    Players who don't do anything will continue to play the game as it is now.
  • Dahveed
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    xellink wrote: »
    why don't you just remove your armor or use lower level gear?

    I am naked. Read my original post.

    I have NO GEAR AT ALL. Except level 1 pants with 0 armor.
  • Selstad
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    Difficulty is one of the hardest things to define in an MMO. Some like it the way it is, others don't. The problem with a "difficulty" slider in an MMO, is to balance it out. Each monster has its own difficulty. Per example (at least in the beginning), the Storm antronachs had abilities that could 1 hit even a tank build person. Some quests I didn't get to do because they involved killing a storm antronach, and it was close to impossible. Other monsters died relatively easy though.

    Technically you could add a debuff to the character that decreases your health and damage output, but then you also have to make sure that all the monsters are evenly balanced out so the difficulty will be evenly balanced out. Right now, in ESO, some monsters and creatures can do a devastating amount of damage due to their abilities (rangers deal a hefty amount of damage to sorcerers due to the arrows calculates as physical damage per example).

    I wouldn't mind a higher difficulty but I've also seen how devastating and demotivating it can be if the difficulty is unbalanced, and I foresee more problems and balancing issues with this than what we have today.
  • spoqster
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    OP, I am with you 100%.

    Solution: Scale all zones up to v16, like the DLCs, then allow players to reduce their own upscaling in exchange for better loot.

    For now the only choice you have is to level to to lvl 10, buy Imperial City and go straight in there, ignoring the rest of the game.
  • Dahveed
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    Selstad wrote: »
    Difficulty is one of the hardest things to define in an MMO. Some like it the way it is, others don't. The problem with a "difficulty" slider in an MMO, is to balance it out. Each monster has its own difficulty. Per example (at least in the beginning), the Storm antronachs had abilities that could 1 hit even a tank build person. Some quests I didn't get to do because they involved killing a storm antronach, and it was close to impossible. Other monsters died relatively easy though.

    Technically you could add a debuff to the character that decreases your health and damage output, but then you also have to make sure that all the monsters are evenly balanced out so the difficulty will be evenly balanced out. Right now, in ESO, some monsters and creatures can do a devastating amount of damage due to their abilities (rangers deal a hefty amount of damage to sorcerers due to the arrows calculates as physical damage per example).

    I wouldn't mind a higher difficulty but I've also seen how devastating and demotivating it can be if the difficulty is unbalanced, and I foresee more problems and balancing issues with this than what we have today.

    I'm not sure how people can so fundamentally misunderstand a concept which is so incredibly simple.

    The nerf is 100% optional. If you get stuck, just remove it. Problem solved.

    You wouldn't have to "balance" anything. Leave the game as it is.

    IT IS ENTIRELY UP TO THE PLAYER to choose his own level of balance. If I just want to progress, then FINE. Leave the game as-is, aka easy mode, and just fly through everything. If I want more challenge, I take the nerf. I get more challenge.

    If the nerf level is optional (i.e. 25%, 50%, 75% or 100%) then it is entirely up to me to decide how hard I want things to be.

    Furthermore it doesn't affect any other player in the game. Only me.

    I truly don't understand how people are misunderstanding this issue. I'm telling you 2 plus 2 equals four, and you are responding that your calculator is upside-down so you can't find the buttons.
  • Dahveed
    Dahveed
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    ADarklore wrote: »
    Dahveed wrote: »
    I just logged in to this game for the first time in a couple months... My level 7 nightblade is LITERALLY naked except for his Soul Shriven pants (lvl 1 with 0 armor), with a lvl 6 green bow with no stats or anything. I am 1-shotting everything. just sneak up close, press one button, and it dies.

    I'm just curious if you've applied any Champion Points to this character and what the level of enemies you're "1-shotting" actually is in comparison to your character? Plus, attacking from sneak gets a bonus to damage. Running around naked and then attacking from stealth, ,means you're technically not giving them time to attack in return. There are a lot of players out there who find the level of difficulty challenging 'at level'... so as others have suggested, try going into zones which are above your level and be sure not to add in any CP to your character.

    For god's sake read my post. You'd know that your comment is completely ignorant if you did.

    A level 7 character cannot have champion points. I literally have no gear, as I said.

    Nothing can hurt me at all. Sometimes it takes 2 hits to kill things.

    Small wonder they make everything so easy when they have to make the game so people like you - who don't even have the attention span necessary to read two sentences - can succeed.
  • JD2013
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    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Sharee
    Sharee
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    Dahveed wrote: »
    xellink wrote: »
    why don't you just remove your armor or use lower level gear?

    I am naked. Read my original post.

    I have NO GEAR AT ALL. Except level 1 pants with 0 armor.

    Extreme low levels of the game are balanced around the player characters having no/next to no gear. Running around naked won't be nearly as easy when you are level 40.
    Dahveed wrote: »

    A level 7 character cannot have champion points.

    Champion points are account-based. A level 7 character cannnot earn champion points, but it can use all points earned by other characters on the account.
    Edited by Sharee on March 8, 2016 10:18AM
  • Dahveed
    Dahveed
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    Sharee wrote: »
    Dahveed wrote: »
    xellink wrote: »
    why don't you just remove your armor or use lower level gear?

    I am naked. Read my original post.

    I have NO GEAR AT ALL. Except level 1 pants with 0 armor.

    Extreme low levels of the game are balanced around the player characters having no/next to no gear. Running around naked won't be nearly as easy when you are level 40.
    Dahveed wrote: »

    A level 7 character cannot have champion points.

    Champion points are account-based. A level 7 character cannnot earn champion points, but it can use all points earned by other characters on the account.

    Right, so in order to have fun, all I have to do is play the game for 100 hours, THEN I get to have fun.
  • Dahveed
    Dahveed
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    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.
  • Sharee
    Sharee
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    Dahveed wrote: »
    Sharee wrote: »
    Dahveed wrote: »
    xellink wrote: »
    why don't you just remove your armor or use lower level gear?

    I am naked. Read my original post.

    I have NO GEAR AT ALL. Except level 1 pants with 0 armor.

    Extreme low levels of the game are balanced around the player characters having no/next to no gear. Running around naked won't be nearly as easy when you are level 40.
    Dahveed wrote: »

    A level 7 character cannot have champion points.

    Champion points are account-based. A level 7 character cannnot earn champion points, but it can use all points earned by other characters on the account.

    Right, so in order to have fun, all I have to do is play the game for 100 hours, THEN I get to have fun.

    If you really want challenge, take your level 7 into imperial city, still naked. Instant fun in 10 minutes.
    Edited by Sharee on March 8, 2016 10:20AM
  • JD2013
    JD2013
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    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Dahveed
    Dahveed
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    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!
    Edited by Dahveed on March 8, 2016 10:27AM
  • Sausage
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    Ive suggested it numerous times that Zen should remove Gear Upgrade system and do it right for low level and endgame players. Those who want to 1-shot gets Legendary Gears and those who want it to be more challenging can use Green Gears. ESO's Journey isnt its strongest point anyway, perfect Gear Upgrade system would make it better and fun. Current Gear Upgrade system is just one big joke, its meaningless for low levels and all endgame gamers goes instantly to Legendary Gears. Also we know there isnt enough people for low level Dolmens, Public Dungeons etc, a player with Legendary Gears should be able to solo those.
    Edited by Sausage on March 8, 2016 10:35AM
  • JD2013
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    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!

    Dude, that is fine. No need to be a petulant little boy.

    I know how to do maths.

    And that would certainly work. In single player games.

    You did not actually answer my questions.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Duiwel
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    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No they don't, but Guild Wars 1 does have a Hard mode setting that you apply before entering the "explorable areas"

    However that MMO was more phased than this one is. As it would probably half the players in zones because half would be in HM zone and the other half in the EZ zone...

    Also the answer for this is probably No ETA :mrgreen:


    As for OP:

    Haha I don't mind the quests.

    I make my own hard mode Augustus used level 28 armour ( crafted white ) that was broken ( to make the game harder ) up until VR1... So yeah you want HM DIY Hardmode baby!!

    Or slot some *#!%y skills and try and play the game as you normally would ( just for fun obviously ) when you do actual things like dungeons, IC, PvP you should have level appropriate, fully repaired armour and good skills slotted...
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • JD2013
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    Duiwel wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No they don't, but Guild Wars 1 does have a Hard mode setting that you apply before entering the "explorable areas"

    However that MMO was more phased than this one is. As it would probably half the players in zones because half would be in HM zone and the other half in the EZ zone...

    Also the answer for this is probably No ETA :mrgreen:


    As for OP:

    Haha I don't mind the quests.

    I make my own hard mode Augustus used level 28 armour ( crafted white ) that was broken ( to make the game harder ) up until VR1... So yeah you want HM DIY Hardmode baby!!

    Or slot some *#!%y skills and try and play the game as you normally would ( just for fun obviously ) when you do actual things like dungeons, IC, PvP you should have level appropriate, fully repaired armour and good skills slotted...

    See, a hard mode would be far easier to implement if it is a different shard of the server that you get phased to with other players, from a preset that you choose at the start.

    That would work.
    Edited by JD2013 on March 8, 2016 10:33AM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Dahveed
    Dahveed
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    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!

    Dude, that is fine. No need to be a petulant little boy.

    I know how to do maths.

    And that would certainly work. In single player games.

    You did not actually answer my questions.

    Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.

    For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
    for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
    Very hard - x2
    Hardcore - x3.

    It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.
  • Selstad
    Selstad
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    Dahveed wrote: »
    Selstad wrote: »
    Difficulty is one of the hardest things to define in an MMO. Some like it the way it is, others don't. The problem with a "difficulty" slider in an MMO, is to balance it out. Each monster has its own difficulty. Per example (at least in the beginning), the Storm antronachs had abilities that could 1 hit even a tank build person. Some quests I didn't get to do because they involved killing a storm antronach, and it was close to impossible. Other monsters died relatively easy though.

    Technically you could add a debuff to the character that decreases your health and damage output, but then you also have to make sure that all the monsters are evenly balanced out so the difficulty will be evenly balanced out. Right now, in ESO, some monsters and creatures can do a devastating amount of damage due to their abilities (rangers deal a hefty amount of damage to sorcerers due to the arrows calculates as physical damage per example).

    I wouldn't mind a higher difficulty but I've also seen how devastating and demotivating it can be if the difficulty is unbalanced, and I foresee more problems and balancing issues with this than what we have today.

    I'm not sure how people can so fundamentally misunderstand a concept which is so incredibly simple.

    The nerf is 100% optional. If you get stuck, just remove it. Problem solved.

    You wouldn't have to "balance" anything. Leave the game as it is.

    IT IS ENTIRELY UP TO THE PLAYER to choose his own level of balance. If I just want to progress, then FINE. Leave the game as-is, aka easy mode, and just fly through everything. If I want more challenge, I take the nerf. I get more challenge.

    If the nerf level is optional (i.e. 25%, 50%, 75% or 100%) then it is entirely up to me to decide how hard I want things to be.

    Furthermore it doesn't affect any other player in the game. Only me.

    I truly don't understand how people are misunderstanding this issue. I'm telling you 2 plus 2 equals four, and you are responding that your calculator is upside-down so you can't find the buttons.

    I'm not misunderstanding the issue nor what you're saying. But the way the game is made in terms of difficulty, is all over the place. Some enemies and monsters are dead easy to kill several of, they don't do much damage at all. Others are way heftier in terms of damage output. Per example, as a VR14 sorcerer with 25k shields and 10k health, I can obliterate and kill a lot of things easily in Wrothgar (such as farming Old Orsiunium). However at Village of the Lost in Coldharbour, I can get easily killed by the Daedras for reasons (which is a level 50 tuned zone).

    That's what I mean about balancing in this game, it's rather all over the place, and was an issue even in the betas. The damage output from monsters weren't easy to define, some could damage you, others couldn't. And bringing a difficulty "slider" that debuffs you, would only enhance the problem, so that problem has to be addressed first, else you'll just have to move the slider up and down constantly just to get a "difficulty" that you can work with on that current quest or monster.
  • Humatiel
    Humatiel
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    Dahveed wrote: »
    Sharee wrote: »
    Dahveed wrote: »
    xellink wrote: »
    why don't you just remove your armor or use lower level gear?

    I am naked. Read my original post.

    I have NO GEAR AT ALL. Except level 1 pants with 0 armor.

    Extreme low levels of the game are balanced around the player characters having no/next to no gear. Running around naked won't be nearly as easy when you are level 40.
    Dahveed wrote: »

    A level 7 character cannot have champion points.

    Champion points are account-based. A level 7 character cannnot earn champion points, but it can use all points earned by other characters on the account.

    Right, so in order to have fun, all I have to do is play the game for 100 hours, THEN I get to have fun.

    You are playing an mmo, nobody says endgame to have fun but starting off is meant to be a learning curve. If the environment itself (completion=reward=satisfaction) isn't something your experiencing then you might be in the wrong environment.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • JD2013
    JD2013
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    ✭✭✭✭✭
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!

    Dude, that is fine. No need to be a petulant little boy.

    I know how to do maths.

    And that would certainly work. In single player games.

    You did not actually answer my questions.

    Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.

    For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
    for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
    Very hard - x2
    Hardcore - x3.

    It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.

    See above.

    The best way to implement a hard mode would be for it to be a different shard of the server that is a preset whenever you log into the game.

    I get how multipliers work, FYI :wink:

    It would just give a lot of variables for things to break, with different numbers (which would of course be different bits of code) colliding.

    They already have enough trouble at times from the servers (as explained in ESO Live with Cyrodiil) with large amounts of code and information to the server causing lag. This would be a possible variable of something that could ostensibly cause more lag and backup.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
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