Go.To.Cyrodiil
IcyDeadPeople wrote: »
andreasranasen wrote: »I actually have to agree with this. I don't really see it as a rant though. It's just a fact. The world of ESO is very cluttered with either "too much stuff" or too many creatures.
This is why i love Cyrodiil! It's VERY open. I hope they implement maps like Cyro in the future. Not everything has to be cramped into one space. I don't mind having huge open fields.
andreasranasen wrote: »I actually have to agree with this. I don't really see it as a rant though. It's just a fact. The world of ESO is very cluttered with either "too much stuff" or too many creatures.
This is why i love Cyrodiil! It's VERY open. I hope they implement maps like Cyro in the future. Not everything has to be cramped into one space. I don't mind having huge open fields.
Well I can only hope that the Morrowind expansion won't be so filled with crap all over the place. I want to feel like an adventurer exploring an open world in an RPG... but this game sometimes feels more like a 3d version of Mega Man where you are just constantly bombarded with action combat.
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
spencer2361 wrote: »Didn't this game get crushed at launch for to many wide open spaces?
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
This is by design ...
In an MMO where you share world assets with other players, you have to have a higher density of assets, otherwise your game world becomes way too sparse.
You also need to have a fairly high respawn rate for the same reasons. Although ESO is smart enough to adjust the respawn rate depending on the number of players in the area.
This is one of those things that you just can't compare to solo games like Oblivion. The design has to take other players into consideration.
ur absoullitely right. they've taken the joy out of solo questing completely. it should be a world where one can adventure for weeks alone- not be fetching icons here and there- and be constantly interrupted by mobs. the mobs are so annoying- they all have the same aggro range and will follow for exactly the same time/range?!! why dint any one think it would be a good idea to make unprovokable mobs - or none at all- sometimes less IS more and space is actually the hardest thing to put on a canvass.
also - while we re on solo / quest play - the puzzles are such dog S#$T that I'm amazed a human thought of them and not my dog. I mean one is literally walking around to 4 orbs and pressing a button to activate them. others are matching the panels to the panels above- i mean really?!?! are we here?
after games like unchained have come out- with amazing interactive puzzles- i think they left alot to be desired on that front. I think the mechanics team, design , the combat team ( in terms of core mechanics and playability) , the graphics and sound teams are all amazing.
the questing , itemisation, combat in terms of balance and mathematics , zoning and of course technical departments- all need looking at - and could be improved to the benefit of the game.
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
Clearly, you've never been to Azeroth.
I know it's way, WAY too late to complain about something like this, and this rant won't accomplish anything. But I can't be the only one that is annoyed by this.
Isn't it odd that in a supposedly huge open world, that my character can't ride for literally more than 4 seconds without pulling aggro from a random creature or bandit that wants to kill me? Or that I leave a wayshrine and 7 seconds later I find an Ayleid ruin, so I run past that ruin and 9 seconds later I find a cave, and then 5 seconds after that I run into a dolmen, followed by a delve 14 seconds later, then 8 seconds after that a settlement.
And all the while being chased by an army of angry wasps and bandits who just patrol the same 3 meters until the end of time just waiting for me to pass so they can chase me.
This game has a lot going for it, but I find the exploration aspect to be the worst in any RPG I have ever played. When I find something "new" (i.e. copy/pasted assets) ever 15 seconds, it's hardly exhilarating. When I find a new treasure chest every 2 minutes that has nothing but a few gold and some random green item in it, it's hard to get excited. When I cannot run for (literally) more than 10 seconds without running into an annoying, copy/pasted bandit or creature that wants to kill me for no reason, it's not fun or interesting, just tedious.
I played Oblivion for a bit the other day and I remember traveling on foot from Bruma to Anvil and I had to fight exactly three battles, and I discovered two different caves or structures. But the battles were fun and the locations were interesting because, while exploring, I really had the impression I was in a vast OPEN world with great scenery and atmosphere, and I felt totally immersed in the game, as though I were a true explorer lost in the wilderness.
In ESO I sometimes feel like an insect caught in a blender full of crap they just threw in there as "content". There is no wonder or excitement in discovering anything. It's as though there is some kind of unwritten rule the devs had to obey, that they aren't allowed to leave more than 20 meters of world space between any creatures, caves, treasures, mining nodes etc etc. Literally everywhere I turn there is some crap there to attack me, annoy me or get in my way.
It's strange how the more our technological skill advances in video games, the less skilled devs become at making good open world games. I remember even playing games like Dragon Warrior and Final Fantasy (the very first one) how exciting it was to discover a cave, or a new town, or perhaps a structure you'd pass but couldn't access because it was cut off by mountains... and the anticipation you'd feel when much later on in your main quest you'd finally be allowed in and your heart would skip a beat.
Games just can't accomplish this anymore. Our ADD generation just needs to have flashy stuff thrown in our faces every 3 seconds or we get bored I guess. And that's how we wind up with ESO's clusterf** of an open world. Nothing about exploration in this game excites me.
/end rant.
Clearly, you've never been to Azeroth.
I used to play WoW back in pre-cataclysm days. There were zones there that felt truly vast and immersive, such as Azshara, The Barrens, and Desolace.
So we are complaining about too much content now? This feels bizarre to me.
The only thing I can agree on is that the world feels a bit too civilized, but that is not really down to mob or ruin placement.
Morrowind had an Ancestor Tomb every 50 and a frelling Cliffracer or Skrib every 10 steps, yet felt more wild. IMO, that's because most zones in ESO have considerably more humanoid enemies, which makes the wold feel very populated.
In contrast, Wrothgar has much more critters and animals, and thus feels very wild, while having about the same cadence of enemies and points of interest per area. The Gold Coast feels similar if you don't count Minotaurs as humanoids.
So we are complaining about too much content now? This feels bizarre to me.
The only thing I can agree on is that the world feels a bit too civilized, but that is not really down to mob or ruin placement.
Morrowind had an Ancestor Tomb every 50 and a frelling Cliffracer or Skrib every 10 steps, yet felt more wild. IMO, that's because most zones in ESO have considerably more humanoid enemies, which makes the wold feel very populated.
In contrast, Wrothgar has much more critters and animals, and thus feels very wild, while having about the same cadence of enemies and points of interest per area. The Gold Coast feels similar if you don't count Minotaurs as humanoids.
It's not that there is "too much content". It's that the content is all packed in too tightly and there are too many copy/pasted assets thrown in your face every 10 seconds.
Dungeons tend to be this way as well. They are often fun, but when you see the same copy/pasted enemies over and over again with the exact same AI in similar groupings (not exact but similar) then it gets tedious.
I know it's part of the MMO experience etc etc... but I was hoping a game with Elder Scrolls in the title could shake up the stereotypes a bit.
for example in Skyrim's Dawnguard expansion I was wandering a dungeon for a minute or so and didn't see any enemies at all. I had my headphones on with the music turned off. It was very dark. Then BAM out of nowhere a gargoyle statue came to life and I almost crapped my pants.
Something like this would NEVER happen in ESO, because it's all so predictable... advance for 10 seconds, wipe group of mobs. Rinse repeat until the mini-boss. Rinse repeat until the end boss. Loot, gg.
I was hoping for more imagination... I know it's hard to do, and they need to consider the "MMO" factor of the game. But that shouldn't mean that so much of the experience has to be like this.
... a gargoyle statue came to life and I almost crapped my pants.
... is exactly what happened to mein the new DLC Thieves guild ... so YES it will happen, they just invest the feedback from us into the new content, rather then fixing the old (you know all those long downtimes and complaints) the game is huge, evolves quite well ... I am optimistic!!