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Can I PLEEEEASE have a self-nerf option? A "disease", a costume, a Mundus stone effect, anything?

Dahveed
Dahveed
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PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.

EDIT - I'm not sure why people keep insisting this would take up valuable resources. The mechanics for this (buffs debuffs) already exist in the game; it's just a question of applying them differently and over a longer period of time. It would be a new feature just like any other new feature they add. If modifying questing is something they wouldn't spend any time on, why did they just recently announce that in a coming update they would introduce level scaling across the entire continent of Tamriel, including the option to go to any zone and do any quest across all of Tamriel beginning at level 1??? Clearly ZoS feels that the questing experience is important, and would consider something like a debuff (very easy to implement) to change questing if they're willing to revolutionize their questing across the entire game.

People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

But can I please just have a very SIMPLE self-nerf that applies a sort of debuff to my character to make single player questing interesting?

The combat and animations in this game is absolutely incredible for an MMO... for ANY game really. The rare times I am challenged it's the most fun I've had in a long time. Just recently I completed The Lost Village in Cold Harbour and had a blast... it was supposed to be a group quest but I did it solo, so it was MUCH more challenging than all the other stuff I had done up until this point. It was very intense, and I came close to dying several times, and even died once when I got bashed over a cliff. It was GREAT!

But this isn't the case for 99% of the rest of the quests. It gets so boring in comparison. Most of my combat moves and abilities, gear, talents, dodging, blocking, bashing etc etc are redundant the vast majority of the time since everything is just always really easy. I just end up pressing 1 or 2 buttons, steamrolling everything in my path. There is no danger anywhere.

Wouldn't it be incredibly easy for ZoS to sell me a costume in the Crown Store called "Peryite's Garb" or something that nerfs all my stats into the ground? If my damage taken were increased and my damage dealt were nerfed, I could play the game as before (with crafting, buffing, min/maxing etc, all the stuff that makes MMOs interesting) and be challenged by the content.

Other options include an elixir (i.e. "poison") which sickens my character thus nerfing me, a "curse" (like Peryite's Blessing/Curse), a costume, a Mundus Stone effect or a doomstone effect, a polymorph, a critter... a quest item... I dunno the possibilities are copious.

The more I play this game the more I keep thinking how much more fun it would be if it were much more difficult.

PLEASE Zenimax this is something that would be very easy for you to accomplish... and it's something I would pay real money for.

PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want. Crafting, rewards, gold, xp, buffing my character and gearing him up to min/max your stats is always a fun an interesting part of MMOs that I don't want to abandon.
Edited by Dahveed on July 3, 2016 3:37PM
  • vonScuzzman
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    Go to your gold zone public dungeons - they are now champ160 zones; do the craglorn delves solo.
    XBox One NA
  • RoamingRiverElk
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    Group dungeons are more challenging, try to do them with one other person instead of with three others. And then there's PvP, which has ultimate challenge as you can always take on more and more enemies.

    Sure, they could add a slider to PvE as well... But... Meanwhile... :p
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • DDemon
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    Craft some plain white level 1 armor to your liking. Same effect as wearing a set that 'nerfs your stats'
  • Rohamad_Ali
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    You want a disease ? Just never cleanse yourself . You could also do naked dungeon runs with no gear , an just costume if you're shy .
  • Psyonico
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    I'm thinking once one tamriel gets released there will be more challenge to the game since you won't be out leveling things anymore.

    Oh, and you actually could make potions with negative effects if you want
  • bertenburnyb16_ESO
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    Should have played vr lvls before they were nerfed into the ground (bout 1,5years ago) then it was fun, Now its just steamwalsing through everything
    Edited by bertenburnyb16_ESO on July 3, 2016 2:34PM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Valen_Byte
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    Should have played vr lvls before they were nerfed into the ground (bout 1,5years ago) then it was fun, Now its just steamwalsing through everything

    That's what I was thinking lol. I remember the first time my partner and I went into a vet lvl. Went from being able to handle any group of mobs to getting totally wrekt by groups of 3 mobs! It was great.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • MarcoPolo
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    Id love a difficult option for questing, even craglorn is easy now killing bosses in delves in seconds (theres still one boss I struggle on but he has nearly 1m health and hits like a truck I get him to point of a finisher and he takes me out everytime), id be happy with a disease that just makes it abit harder or as you said a mundus stobe but knowing zos they will do it and all it will do is lower health regeneration which imho health regen in this game is useless
  • Dahveed
    Dahveed
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    1 - People are suggesting to use lvl 1 whites etc, I already said I didn't want to do this.

    2 - Skipping all the quests and doing only group content, craglorn or whatever is a short-term possibility, but I still want to do the regular quests as well. I'm still on my first main character and haven't even completed my own faction's quests yet... I'd like to be able to create new alts, at least 2 (1 for each faction) and quest through their respective zones as well. But it would be much more fun if I could do so on a higher level difficulty, and without having to "nerf myself" and ignore a fun and interesting part of MMOs (i.e. gearing up).
  • Daemons_Bane
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    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

  • Zinaroth
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    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.
  • Anil235
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    I agree. At the very least ZOS should remove the miss chance option when attacking higher level enemies; if they did, I could be soloing quests 15+ levels above me instead of just 8-12.
  • Daemons_Bane
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    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb
  • Dahveed
    Dahveed
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    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    I'm not asking for a difficulty slider.
  • Dahveed
    Dahveed
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    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.
    Edited by Dahveed on July 3, 2016 3:08PM
  • Daemons_Bane
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    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    It was not meant to call you dumb, as I don't mean to offend people :smile: it was aimed at the continuing suggestion.. And I know that you don't ask for a slider per se, but it's pretty much the same, asking for a personal debuff.. Both things take a huge amount of work
    Edited by Daemons_Bane on July 3, 2016 3:11PM
  • clocksstoppe
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    Dahveed wrote: »
    PS - Don't tell me to play naked or not spend my points or whatever, that is not a solution I want.

    Here's the solution: play naked, or without CP/ attribute points, or both. If you don't want it then it's not our problem. Bye.
  • KochDerDamonen
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    Zinaroth wrote: »

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    If either of you read instead of popping in threads to throw your two cents at the first person you bump into, you would realize a difficulty slider is not being requested.

    In Dark Souls we had a ring for this. You got it for cutting off the tail of the/one of the hardest bosses in the game and it doubled your damage received (and put a little eye of sauron above your head!). I would love to see some kind of food or maybe even something that uses the costume slot to a similar affect.
    Edited by KochDerDamonen on July 3, 2016 3:12PM
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • IcyDeadPeople
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    Group dungeons are more challenging, try to do them with one other person instead of with three others.
    Exactly this! @Dahveed Have you tried completing all the veteran dungeons with 2 people? How about solo? Maelstrom solo arena?

    Because these are instanced, this is the only way to ensure the difficulty. All the regular dungeons can become way too easy, even at a very low level with crap gear or debuffs, etc., if a bunch of other players enter at the same time.
  • Dahveed
    Dahveed
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    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    It was not meant to call you dumb, as I don't mean to offend people :smile: it was aimed at the continuing suggestion.. And I know that you don't ask for a slider per se, but it's pretty much the same, asking for a personal debuff.. Both things take a huge amount of work

    It does not take a "huge amount of work."

    It just uses mechanics that already exist in the game and modifies them slightly.

    i.e. take a food item which increases maximum health by 400 (for example).

    Just copy/paste that exact same food item, change its name, and have it reduce maximum health instead.

    You're telling me this is a hard thing to do?
  • Daemons_Bane
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    If you just want to debuff yourself simply like that, would poisons not do the trick?
  • MarcoPolo
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    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    It was not meant to call you dumb, as I don't mean to offend people :smile: it was aimed at the continuing suggestion.. And I know that you don't ask for a slider per se, but it's pretty much the same, asking for a personal debuff.. Both things take a huge amount of work


    How would a personal debuff be so difficult to implement when the game already has personal buffs?

    Edited by MarcoPolo on July 3, 2016 3:31PM
  • IcyDeadPeople
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    Dahveed wrote: »
    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    It was not meant to call you dumb, as I don't mean to offend people :smile: it was aimed at the continuing suggestion.. And I know that you don't ask for a slider per se, but it's pretty much the same, asking for a personal debuff.. Both things take a huge amount of work

    It does not take a "huge amount of work."

    It just uses mechanics that already exist in the game and modifies them slightly.

    i.e. take a food item which increases maximum health by 400 (for example).

    Just copy/paste that exact same food item, change its name, and have it reduce maximum health instead.

    You're telling me this is a hard thing to do?

    You can already make creeping ravage health potions that will do that. Still what you are asking for is not a solution because in all the regular dungeons and overworld areas there are other players. You could be debuffed to a tiny sliver of health, but suddenly 10 other people enter an area and kill everything.

    The only way to fully control the difficulty is instanced dungeons, where you can decide yourself which other players if any can enter with you like maelstrom, DSA, trials, group veteran dungeons etc.
    Edited by IcyDeadPeople on July 3, 2016 3:20PM
  • Daemons_Bane
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    @MarcoPolo have you edited my name in that quote, or is that a fancy bug? :smiley:
  • Dahveed
    Dahveed
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    Group dungeons are more challenging, try to do them with one other person instead of with three others.
    Exactly this! @Dahveed Have you tried completing all the veteran dungeons with 2 people? How about solo? Maelstrom solo arena?

    Because these are instanced, this is the only way to ensure the difficulty. All the regular dungeons can become way too easy, even at a very low level with crap gear or debuffs, etc., if a bunch of other players enter at the same time.

    I've done similar things already... while leveling (before lvl 50) I would take my DK into group dungeons and solo them... some of them were too hard or had mechanics which made them impossible to solo, but a lot of other times I had a blast.

    It's almost impossible (as far as I can tell) to do this at max level though, but I have already done exactly your suggestion multiple times. It's very fun.

    However I'm also looking for an option to increase the difficulty of single-player questing.

    I've already said that removing items, stats, perks cp etc etc doesn't really work. For one thing you're removing important gameplay elements which make the game interesting... and also it just isn't enough.

    I have a level 7 or 8 nightblade who is completely naked except for his Soul Shriven Pants, and the single-player questing is still an utter bore. I kill almost all quest mobs in 1-5 hits with no real danger.

    A debuff which is very easy to implement (like I said, just modify existing food items or buffs) which nerfs my character would be ideal for single-player questing and completely transform all questing in the entire game for any player who desired it.

    It would be as easy as modifying existing mechanics in the game very slightly (i.e. just change their stats).

    I'm not sure why so many of you are so militantly opposed to such a very simple idea which would barely require any of ZoS's resources.
  • Grao
    Grao
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    So you want Zenimax to take time from fixing this game many bugs and from creating new content to develop a 'self debuff' you can very easily achieve by making your self lesser versions of your best in slot gear or by using less optimal gear? Ok...
  • Dahveed
    Dahveed
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    Dahveed wrote: »
    Dahveed wrote: »
    Zinaroth wrote: »
    Dahveed wrote: »
    People have asked for "difficulty sliders" in this game before (myself included, a couple of times) to no avail. There are too many complications when trying to implement such a thing.

    And yet, despise the fact that you know it, you keep asking??

    Role player / Single player logic.

    Not really imo.. just seems stupid to keep asking when he even said himself that "here are too many complications when trying to implement such a thing."

    The question has been asked thousands of times, the reasons has been given and argued.. It baffles me that people keep it up.. I could understand a new player asking, if said players didnt search threads first.. but a player that reveals that he has tried it before, and seen the threads.. that's just dumb

    I'm not asking for a difficulty slider.

    Also, calling someone dumb on the internet accomplishes nothing and just reveals you as a troll.

    It was not meant to call you dumb, as I don't mean to offend people :smile: it was aimed at the continuing suggestion.. And I know that you don't ask for a slider per se, but it's pretty much the same, asking for a personal debuff.. Both things take a huge amount of work

    It does not take a "huge amount of work."

    It just uses mechanics that already exist in the game and modifies them slightly.

    i.e. take a food item which increases maximum health by 400 (for example).

    Just copy/paste that exact same food item, change its name, and have it reduce maximum health instead.

    You're telling me this is a hard thing to do?

    You can already make creeping ravage health potions that will do that. Still what you are asking for is not a solution because in all the regular dungeons and overworld areas there are other players. You could be debuffed to a tiny sliver of health, but suddenly 10 other people enter an area and kill everything.

    The only way to fully control the difficulty is instanced dungeons, where you can decide yourself which other players if any can enter with you like maelstrom, DSA, trials, group veteran dungeons etc.

    You have any idea how rare it is for me to actually encounter other players while questing?

    It happens once in a while, but so what?

    I'm not imposing my play style on them. Worst case scenario, I enter a public questing area with many players, realize they are just killing everything for me, so I just leave and do a different quest. I can do this one later, or just keep doing it and get a freebie quest just this once.

    The point is, I have a choice to do things the easy way, or to have a challenge for myself without running around naked and without any skills or cp or whatever.

    Again, why are you against this?
  • Dahveed
    Dahveed
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    If you just want to debuff yourself simply like that, would poisons not do the trick?

    Could you explain? I've never used poisons before; I thought they were just buffs for my weapons?
  • IcyDeadPeople
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    Dahveed wrote: »
    Group dungeons are more challenging, try to do them with one other person instead of with three others.
    Exactly this! @Dahveed Have you tried completing all the veteran dungeons with 2 people? How about solo? Maelstrom solo arena?

    Because these are instanced, this is the only way to ensure the difficulty. All the regular dungeons can become way too easy, even at a very low level with crap gear or debuffs, etc., if a bunch of other players enter at the same time.

    I've done similar things already... while leveling (before lvl 50) I would take my DK into group dungeons and solo them... some of them were too hard or had mechanics which made them impossible to solo, but a lot of other times I had a blast.

    It's almost impossible (as far as I can tell) to do this at max level though, but I have already done exactly your suggestion multiple times. It's very fun.

    If the instanced veteran dungeon is too hard with 2 people, try 3. Or try normal version with one, etc. Somewhere around there you can find the level you enjoy.

    What I feel is lacking is a way to do these kinds of challenges through the group finder.

    Some people may want at times the absolute easiest and fastest possible run through a dungeon for a specific purpose, to level undaunted, grind champion points or farm some item etc.

    Others may want the most challenging kind of run, with for example 2 or 3 players instead of 4, or to do a higher level group dungeon at a much lower level, etc.
    However I'm also looking for an option to increase the difficulty of single-player questing.

    I've already said that removing items, stats, perks cp etc etc doesn't really work. For one thing you're removing important gameplay elements which make the game interesting... and also it just isn't enough.

    I have a level 7 or 8 nightblade who is completely naked except for his Soul Shriven Pants, and the single-player questing is still an utter bore. I kill almost all quest mobs in 1-5 hits with no real danger.

    Very easy to get higher difficulty for your level 7 to 8 character, just move ahead to the next zone.

    I'll be glad when One Tamriel launches as personally I didn't enjoy the linear nature of the zones, always felt a bit more like MMO system than Elder Scrolls game.

    When I started playing in beta, at level 6 or 7 I stumbled from Stonefalls into Riften and did some quests there. It was kind of boring because it took like 30 minutes to kill a level 40 bear with a lot of kiting etc. It was a bit more reasonable challenge to do the zones about 8-10 levels higher than my character.

    Will feel a bit more like an open world sandbox environment when we can finally just go any direction and not worry about doing things in a linear order.
    Edited by IcyDeadPeople on July 3, 2016 3:34PM
  • Daemons_Bane
    Daemons_Bane
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    Dahveed wrote: »
    If you just want to debuff yourself simply like that, would poisons not do the trick?

    Could you explain? I've never used poisons before; I thought they were just buffs for my weapons?

    In theory, (have not played much with poisons), you can make poisons that debuff health, magicka, crits and lots of other stuff

    You can make them for weapons, which most people do.. but you can also make some to drink

    Edited by Daemons_Bane on July 3, 2016 3:28PM
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