Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
Denigrate, the word you were looking for is denigrate. You're welcome
Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
NightbladeMechanics wrote: »Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
Hmmmm.
I presented nothing but logic and reasoning here. Winnie and Boosky presented anecdotes of past behavior related to the topic. You got snarky with us, made rash and utterly backwards assumptions about my experience, and insulted me and Winnie. And when presented with blatant proof that your assumptions were false, you denied it and intensified your insults.
Hypocrite much?
Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
Hmmmm.
I presented nothing but logic and reasoning here. Winnie and Boosky presented anecdotes of past behavior related to the topic. You got snarky with us, made rash and utterly backwards assumptions about my experience, and insulted me and Winnie. And when presented with blatant proof that your assumptions were false, you denied it and intensified your insults.
Hypocrite much?
Yes, I am sure that is the way you see it. Thankfully its all saved in the thread so it can easily be read if you have any doubts about it.
NightbladeMechanics wrote:Wait. Do you still believe I started playing in December? lol
makeumrage wrote: »It would be cool if every character you made of another alliance after your first Cyrodill one got marked. Traitor Of The Pact. Betrayer Of The Covenant. Disgrace Of The Dominon. Lolz.
Soul_Demon wrote: »This is the perfect example of how multi faction players conduct themselves and the rest of the community conducts themselves. I mentioned it before but going back and reading the first page to this point illustrates very well the kind of qualities the environment has gained by taking away any kind of real cost for swapping camps or homing multiple chars from different alliances on the same server. The deterioration isn't just limited to zone chat or the game itself, it flows over to the forums as well.
Less than four pages and already the gypsy stories and transference of poor behaviors has started- loosing focus from OP's topic really never occurred and most of the points and questions were completely ignored and never responded to.
Now, I go play for a bit and come back to see you got more multi faction players in here with one liners and no interest in bothering to read the thread.......but they sure are funny guys. What a windfall we got with all the changes, lucky us.
Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Oh dear, no I've been playing since beta. I only started using the forums in 2014.
#assumptions
See what he said to me? lmfao This guy..Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »Soul_Demon wrote: »NightbladeMechanics wrote: »@Soul_Demon Campaign victory rewards, AP, and former emperorship were all next to worthless long before ZOS removed faction locks from campaigns.
Since the locks were removed, our rates of AP gains have been increased, but more valuable goods have been added to AP vendors. Over all, AP has a stronger conversion rate and a stronger market for its goods than back then.
The gold you acquire from campaign victory rewards has been increased since the locks were removed. Note that items, including the old Master weapons, come from end of campaign rewards, which are a different mail entirely and not linked to winning the campaign at all.
And emperorship was arguably easier to get back then because there were more campaigns, meaning more first place people at any given time and more maps to be night capped. It's still stupid easy to get, and groups conspire to trade emps all the time in NA/PC Haderus.
So if anything....these things that you say were weakened because of multifaction play have gotten stronger over time...although for reasons completely unrelated to multifaction play. Your argument doesn't hold water.
I don't see the same thing you see.......but if you say it has gotten stronger and better from then to now with multi faction homing on same camps ect and ultra cheap camp swapping......do we have more servers and a larger population? Why did we have to consolidate servers just to populate two or three now rather than four or five fully populated as we had then?
Proof rests with our servers and in current population. For some, they may like those changes, but its a mere shadow of population of the community prior to the opening up of the flood gates. "I just want to play with my friends" is what started all of it when the mechanism already existed- we now play the end result.
You see what you want to see, not what's actually there.
Players quit because of lag and poor game balance, not multifactioners. Look at their complaints for yourself.
I see....so, my points don't 'hold water' and now I 'see what I want and not what is actually there'. Who could refute such solid logic so well explained and backed up with examples.
You should reread my and Winnie's posts.
I have and in both case see multi faction players who continue to post in support of something that is clear to most of the community isn't good for the game.
I'm a DC only player. Have been since very early 1.6. I don't even PvE with another faction character.
You should try to look at our points objectively instead of continuing to make assumptions.
For example, I question how much of the community really considers multifaction play bad for the game. Where is that perception coming from exactly? Lol
Here is what I see....you started the game December 2016, and the other poster started in October 2014.
I have listened and tried very hard to remain open minded regarding a different opinion, but in order to speak about things prior to your start dates you would need to have been here. You have every right to an opinion and I am glad you are voicing it, but in order to walk you through step by step I would need to make up for several years of play. I cant do that in a forum post.
Let me use your line here as I think it has particular relevance "You should try to look at our (my) points objectively" by reading what I posted. If there are parts of those explanations that don't make sense to you, maybe there are those in your playing 'circle' that could share background on what was actually happening then so you can get a better idea of why I have a different opinion on this issue.
Until then I am glad you have a different opinion, but I simply do not agree with it and as stated the proof is in our population and number of active campaigns we have.
Um what? I have played ESO since early beta and have PvPed extensively in every group scale and play style since spring 2015. I spoke to no time period prior to then.
And population and number of active campaigns are not causally related to multifaction play or faction loyalty. I explained why already.
What happened to that first account from beta and the second one from spring 2015 then? Mine, as all the others I am aware of had to be changed over from the account creation tag to a new one for forum posting that wasn't the @name....it was tied to the start date of the account.
Username NightbladeMechanics Joined December 2016 Visits 35 Last Active 2:08PM Roles No Roles Points 1,376 Platform PC Badges 18
And in fact you keep speaking to a time when the rule set was different regarding multi faction playing, the cost to change campaigns, emp trading that resulted in the passives being dropped, and the ability to home different chars on the same server. Even in this very response you are speaking to populations you were not around for.
https://forums.elderscrollsonline.com/en/discussion/comment/3698372/#Comment_3698372
I am guessing there is some hidden meaning in posting a link to ""Due to the overwhelming response..., we’ve decided .... Curse to retain its... PvP burst..." from January 17, 2017?
I am guessing neither of you two do, in beta we reported our findings so we had forum accounts that converted over to general forum after......getting pretty clear you both bought second accounts (for reasons) or both lied and were caught. No other explanation- and in both cases not really spokespeople for the community as a whole regarding what is good for the community.
I am sure there is some really, really interesting story to how (reasons) or you sold your computer to traveling gypsies- that will be lie too. This is getting really comical. Winnie, click on your icon and tell me what the date of start says there? About that story of how you just started posting a year after beta....what was that?
This is my only account, I just had no interest in the forums until I got really involved in the community, then I started posting. I even had to email ZOS for a new forum invitation bc mine was expired by then, a lot of people did actually.
I'd let this one go before you dig a bigger hole if I were you, but you do you.
I let this go the first post I made.....personally I have read these forums from day one and certainly knew exactly what many posters were from the gates, always have known. But just as in many other cases those same posters always, always need to degenerate posts they don't agree with. Predictably they get snarky and insulting while never really presenting a solid logic or reasoning why they disagree with others- but they never stop with the interesting stories when pressed or held in the least bit accountable. So, don't worry yourself in the least bit about me. But at some point you wanted to explain the views you hold with a bit more detail, feel free to do so- after all that was the original intent of the posting in the first place.
Denigrate, the word you were looking for is denigrate. You're welcome
Absolutely it was...appreciate that. By the way, missed a period after welcome(.)
NightbladeMechanics wrote: »Soul_Demon wrote: »This is the perfect example of how multi faction players conduct themselves and the rest of the community conducts themselves. I mentioned it before but going back and reading the first page to this point illustrates very well the kind of qualities the environment has gained by taking away any kind of real cost for swapping camps or homing multiple chars from different alliances on the same server. The deterioration isn't just limited to zone chat or the game itself, it flows over to the forums as well.
Less than four pages and already the gypsy stories and transference of poor behaviors has started- loosing focus from OP's topic really never occurred and most of the points and questions were completely ignored and never responded to.
Now, I go play for a bit and come back to see you got more multi faction players in here with one liners and no interest in bothering to read the thread.......but they sure are funny guys. What a windfall we got with all the changes, lucky us.
We've been civil to you. In fact, it was the faction loyalist community which we accused of being toxic, and you're simply affirming that accusation...
As long as you keep in mind the difference between spies and multifaction players.
morchand23 wrote: »morchand23 wrote: »If there gonna spy they should be flagged as traitors. It is war and this is going to happen but there needs to be some punishment for this!! Put a nice little purple star and a bounty on them and see how much fun they have then.I know this would be hard to do without being exploited but damn it would be fun to hunt and kill them.