If they have 4 campaigns, 3 non CP and 1 CP.. would it still be considered that way?
honestly? i think that one CP campaign would be exactly how trueflame is now. it would probably be very competitive. It'll be where champions go to compete. Whats something you keep saying about CP enabled campaigns? the TTK is too long, unsatisfying or whatever you say to justify it. a longer TTK translates to more skill needed to take a player down. otherwise what are you doing? bombing them with burst?
Sure there are cheese builds. and No CP discourages that to an extent* but having CP allocated makes someone tougher which in turn makes the competition tougher and more competitive.
When TF campaign ends (later this week?) we might be seeing a migration over to Azura's. How significant that is and how it affects faction balanced remains to be seen but Azura's is already feeling more zergy after the double AP/no CP event.
I know Haderus caught a lot of flak for the recent emp flipping (which tbh, that hasnt really happened since the Homestead update) but It's a pretty competitive server right now and has the potential to be a pretty amazing server on par with Trueflame. EP is always in large numbers, AD is usually medium to large and DC is always guaranteed a good fight.
If they have 4 campaigns, 3 non CP and 1 CP.. would it still be considered that way?
honestly? i think that one CP campaign would be exactly how trueflame is now. it would probably be very competitive. It'll be where champions go to compete. Whats something you keep saying about CP enabled campaigns? the TTK is too long, unsatisfying or whatever you say to justify it. a longer TTK translates to more skill needed to take a player down. otherwise what are you doing? bombing them with burst?
Sure there are cheese builds. and No CP discourages that to an extent* but having CP allocated makes someone tougher which in turn makes the competition tougher and more competitive.
You will not come between Josh and me.Alishka_Gunter wrote: »from the one time i ran into you solo i sorta could tell that it's not the build that's uselessAlishka_Gunter wrote: »As for my build being useless solo
LOL! now that's a good burn! Josh, learn from him.
You forget the AD guild that runs 3 stam NBs, a stam DK and a DC for a group. Pure genius, it's going to be the new meta.Especially because it's just us two guilds in AS right now.
Seriously what kind of comparison is that, I even wiki'd gluten to make sense of it. No success.NO CP is like, the gluten free version of pvp and will never be taken seriously.
Lol'd. Our fengrush made a joke. Well done.Xiaring
NonCP Azuras is where us old EP players go to retire.
It's kind of like a nursing home. With fire trebs.
You will not come between Josh and me.
Drakkdjinn wrote: »If ESO PvP was a swim park TF would be the kiddie pool: its way too full, everyone's wearing floaties, and instead of learning to swim you can get away with splashing around like an idiot but still not drown in shallow water that's really mostly just tears and pee.
Alishka_Gunter wrote: »Everyone will have a different point of view but my list would be; (current, active players only)
From EP
- Mr. Dude
- Zane Altise
- Booz
- Malleus (spelling might be off)
- PuG Shellshock
From DC
- Narmleth the White Mage
- Anomaly
- Fengrush (I hate to list him for principles sake but he is the original stam sorc)
From AD
- Valla Voidstorm (not the best 1v1 but has some epic bombs and is a great person to chat with, very funny)
- Machete
Drakkdjinn wrote: »If ESO PvP was a swim park TF would be the kiddie pool: its way too full, everyone's wearing floaties, and instead of learning to swim you can get away with splashing around like an idiot but still not drown in shallow water that's really mostly just tears and pee.
usmcjdking wrote: »Favorite players to fight in no particular order -
EP:
DJay - I've never been able to solo kill him, but he has killed me before solo on just about every class I've thrown at him. One of the few solo players who will attempt to fight his way out of a 50v1.
PBP - Slippery, difficult to catch and has surprising burst for the amount of regen he has. He has a very unique kiting playstyle that turns it into a resource game.
Jabs - Aggressive stamplar, love it!
NedicWildling - Whenever he plays, just a flat out tremendous player although can get a bit salty at times.
Snowman - Great at pacing and sneaking in damage when he can get it in. Doesn't waste time.
Bill Nye - Phenomenally strong build but more importantly he executes it near flawlessly. If you're not careful you just get 3 shot, if you are careful you can't put enough damage on him. Great player.
Dubzug - Pile of human filth but there is no denying his capabilities as a player. Reckless but believes in character and his teamates which is not a common quality.
Gunter - Gets a lot of hate, and not that great of a solo player but plays very intelligently. Haven't ever lost 1v1 but I have made stupid errors in which he's immediately capitalized on. Often times to reason why what should be a successful 1vX ends in complete disaster and a wasted potion.
FROIDBUSTER - Just a good all around player and can be the most influential on the field at times.
AD:
JoshL - A little NB that went from getting completely canned in 1v1's to actually becoming a tremendously strong solo player. Fun to fight.
Valla - Magelight wars when I'm on my magblade. More importantly probably the most aggressive bomb build player I've seen. Most bombers just AFK until flags - bombing is Valla's swan song.
Sheo/Laewrath - Another set of "no guts no glory" players. They play almost identically which is why they are grouped. Running into either of them has always been a pleasure. None of us running for any reason.
Randall Floyd - Don't know if he's still in TM but was undoubtedly the strongest TM member IMO. Wasn't scared to peel off to the side to get some good 1v1 action.
Flameage - The Cylaire/Frost hurricane Gangbangs are something I'll never forget. Cagit magblade lol.
Now onto most improved since first seeing them in Azura's, again in no particular order.
Eichtipper.
Heike
Rinari
JoshL
MattFire
Narmaleth
Devine Trashbag
Aeko
Betsy
Gunter
Probably a few I'm forgetting but that's it for now.
I do plenty of dueling and I do plenty of small scale fighting. I use the forums cause I've alwaysusmcjdking wrote: »Favorite players to fight in no particular order -
EP:
DJay - I've never been able to solo kill him, but he has killed me before solo on just about every class I've thrown at him. One of the few solo players who will attempt to fight his way out of a 50v1.
PBP - Slippery, difficult to catch and has surprising burst for the amount of regen he has. He has a very unique kiting playstyle that turns it into a resource game.
Jabs - Aggressive stamplar, love it!
NedicWildling - Whenever he plays, just a flat out tremendous player although can get a bit salty at times.
Snowman - Great at pacing and sneaking in damage when he can get it in. Doesn't waste time.
Bill Nye - Phenomenally strong build but more importantly he executes it near flawlessly. If you're not careful you just get 3 shot, if you are careful you can't put enough damage on him. Great player.
Dubzug - Pile of human filth but there is no denying his capabilities as a player. Reckless but believes in character and his teamates which is not a common quality.
Gunter - Gets a lot of hate, and not that great of a solo player but plays very intelligently. Haven't ever lost 1v1 but I have made stupid errors in which he's immediately capitalized on. Often times to reason why what should be a successful 1vX ends in complete disaster and a wasted potion.
FROIDBUSTER - Just a good all around player and can be the most influential on the field at times.
AD:
JoshL - A little NB that went from getting completely canned in 1v1's to actually becoming a tremendously strong solo player. Fun to fight.
Valla - Magelight wars when I'm on my magblade. More importantly probably the most aggressive bomb build player I've seen. Most bombers just AFK until flags - bombing is Valla's swan song.
Sheo/Laewrath - Another set of "no guts no glory" players. They play almost identically which is why they are grouped. Running into either of them has always been a pleasure. None of us running for any reason.
Randall Floyd - Don't know if he's still in TM but was undoubtedly the strongest TM member IMO. Wasn't scared to peel off to the side to get some good 1v1 action.
Flameage - The Cylaire/Frost hurricane Gangbangs are something I'll never forget. Cagit magblade lol.
Now onto most improved since first seeing them in Azura's, again in no particular order.
Eichtipper.
Heike
Rinari
JoshL
MattFire
Narmaleth
Devine Trashbag
Aeko
Betsy
Gunter
Probably a few I'm forgetting but that's it for now.
You're a DC player?
We have once again had to remove multiple comments from this thread for baiting and naming & shaming. Please keep in mind the forum rules when posting as we may have to close this thread (like the first two) if this continues.
usmcjdking wrote: »Favorite players to fight in no particular order -
EP:
DJay - I've never been able to solo kill him, but he has killed me before solo on just about every class I've thrown at him. One of the few solo players who will attempt to fight his way out of a 50v1.
PBP - Slippery, difficult to catch and has surprising burst for the amount of regen he has. He has a very unique kiting playstyle that turns it into a resource game.
Jabs - Aggressive stamplar, love it!
NedicWildling - Whenever he plays, just a flat out tremendous player although can get a bit salty at times.
Snowman - Great at pacing and sneaking in damage when he can get it in. Doesn't waste time.
Bill Nye - Phenomenally strong build but more importantly he executes it near flawlessly. If you're not careful you just get 3 shot, if you are careful you can't put enough damage on him. Great player.
Dubzug - Pile of human filth but there is no denying his capabilities as a player. Reckless but believes in character and his teamates which is not a common quality.
Gunter - Gets a lot of hate, and not that great of a solo player but plays very intelligently. Haven't ever lost 1v1 but I have made stupid errors in which he's immediately capitalized on. Often times to reason why what should be a successful 1vX ends in complete disaster and a wasted potion.
FROIDBUSTER - Just a good all around player and can be the most influential on the field at times.
AD:
JoshL - A little NB that went from getting completely canned in 1v1's to actually becoming a tremendously strong solo player. Fun to fight.
Valla - Magelight wars when I'm on my magblade. More importantly probably the most aggressive bomb build player I've seen. Most bombers just AFK until flags - bombing is Valla's swan song.
Sheo/Laewrath - Another set of "no guts no glory" players. They play almost identically which is why they are grouped. Running into either of them has always been a pleasure. None of us running for any reason.
Randall Floyd - Don't know if he's still in TM but was undoubtedly the strongest TM member IMO. Wasn't scared to peel off to the side to get some good 1v1 action.
Flameage - The Cylaire/Frost hurricane Gangbangs are something I'll never forget. Cagit magblade lol.
Now onto most improved since first seeing them in Azura's, again in no particular order.
Eichtipper.
Heike
Rinari
JoshL
MattFire
Narmaleth
Devine Trashbag
Aeko
Betsy
Gunter
Probably a few I'm forgetting but that's it for now.
@Sixth
Melee stamblade is pretty tough right now if you're unwilling to make concessions to the current meta. Unless you're ready to be the troll king, wear heavy armor yourself, and/or stack proc sets, the skill barrier for success is pretty high compared to how it used to be. Thus you see a lot of stamblades, even ones that have had great success in the past, turn to the bow gank approach.
@Sixth
Melee stamblade is pretty tough right now if you're unwilling to make concessions to the current meta. Unless you're ready to be the troll king, wear heavy armor yourself, and/or stack proc sets, the skill barrier for success is pretty high compared to how it used to be. Thus you see a lot of stamblades, even ones that have had great success in the past, turn to the bow gank approach.
It's like I wanna turn to Heavy armor and Troll king, but I shouldn't be forced to run that to have success in PVP, it's lame. I run all medium and Tremorscale. Just like Im about to be forced to download Miats to compete with the better players around here
If they have 4 campaigns, 3 non CP and 1 CP.. would it still be considered that way?
honestly? i think that one CP campaign would be exactly how trueflame is now. it would probably be very competitive. It'll be where champions go to compete. Whats something you keep saying about CP enabled campaigns? the TTK is too long, unsatisfying or whatever you say to justify it. a longer TTK translates to more skill needed to take a player down. otherwise what are you doing? bombing them with burst?
Sure there are cheese builds. and No CP discourages that to an extent* but having CP allocated makes someone tougher which in turn makes the competition tougher and more competitive.
What? I have to 'justify' how I feel about nonCP vs CP? Thats a huge joke.
There are skilled players on CP and nonCP campaigns. Theres a difference in playstyles. A lot of skilled players that played nonCP actually enjoyed it and preferred it during the nonCP week. The difference is what the actual server environments have.
If I go to TF Im going to see more massive ball groups - that is the clearest distinction I can draw immediately. The population is higher, and that is just how it is. That is where people have invested money in builds that work there and they dont typically translate directly to a nonCP environment. So people do what is comfortable. On top of that - people have more survival there.
Discussion of TTK is another thing altogether than the above mentioned. The above mentioned is a big reason I dont like going to TF in the first place. The environment is unenjoyable and also degrades performance. Nobody enjoys watching a stream where your skills arent working because of the amount of players around you. TTK (from group vs small scale/solo) is another discussion to approach and how CP impacts that. Ultimately, the CP ceiling is constantly raised, and as time has gone forward, the gameplay has felt less skilled and less punishing for mistakes. This has translated to a less enjoyable and fulfilling experience for me as a PvPer, and many others that have stopped bothering to log in. Do I actually want TTK to be lower? The answer is actually no. I want burst to be lower, and I want healing to be lower. I want both of them to matter, pressure vs sustain. This is the point of the battle spirit that was put into Cyro to begin with - the issue there is the CP system layered on it and it didnt actually address specific skills in PvP, it was a broad stroke 'fix'. These concepts have been stripped from the game in part due to equipment changes (One Tamriel specifically) and the constant increase of CP.
People can sustain on noCP as well. They are just used to building in a way where CP provides a majority of their sustain and stat coverage, and everything in equip+enchants goes towards your effect (damage, healing, tankiness).
But please dont preach about having to justify anything. Do you think PvP is in a good place right now as population and interests continue to go downward? Peoples enjoyment of fights that feel so predictable theyre practically scripted? There is no justification on my part. Its an opinion, and its one that makes a lot more sense than the 'champions go to TF' outlook you have. Its also an opinion that makes sense to not just myself, but to the developers who have noted nonCP will likely be the primary feature of battlegrounds. Reason being that gameplay becomes ruined by people that know how to manage the CP spectrum very well. Theres too much there - even with changes coming to it. CP should not offer progressive passive increases to all stats and resources. It should be a place someone specializes in character differences that offer alternative playstyle options, not passive strength. New players are turned away from the necessity of needing max CP to compete in PvP as well - this is absolutely poor design for a game that wants to encourage growth in PvP.
I hate to say it - but there is no depth to what you are talking about at all. I dont think you understand anything about the issues of PvP or you have completely failed to elaborate. If your argument is really what you say in your closing thought of 'having CP makes the enemy tougher which = more competitive environment' then you are not someone who should be looking at what the game needs to improve nor passing judgement in any way on players in nonCP.
When making a list it's considered poor form for the person making it to include their own name.NightSquirrel wrote: »@usmcjdking errantly missing one from that list