Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
......
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
De_Mysteriis wrote: »I think the main problem with RNG is that it is truly random. Most players want it to be less random, actually. Like the probability of an item drop must increase with the number of times when it does not drop. Well, personally I wouldn't mind if ZOS would implement such a thing.
Was this the pet build recently posted under Infallible? Fun build if so. It's fun, easy, and pub-proof (i.e., I can play it after a session at the pub with few mistakes)
@Oreyn_Bearclaw
Oreyn_Bearclaw wrote: »VMA loot is beyond awful, and it certainly has driven and will continue to drive good players away from the game.
As for a VMA staff giving 4k DPS single target, sorry I dont buy it. Saying "trust me on this" without providing anything to back up your claim makes you sound like a politician.
Could they add 4k in a trash pull? Certainly.
The vMA lightning staff does add more than 4k DPS. 2 Ticks per second, 1341 More damage, multiplied by CPS etc. Proof:
vMA Staff in a HA Build:
MASTER Staff instead:
psychotic13 wrote: »Although 50 runs seems a lot, overall it isn't a big enough sample to get reliable statistics
IzakiBrotherSs wrote: »Oreyn_Bearclaw wrote: »VMA loot is beyond awful, and it certainly has driven and will continue to drive good players away from the game.
As for a VMA staff giving 4k DPS single target, sorry I dont buy it. Saying "trust me on this" without providing anything to back up your claim makes you sound like a politician.
Could they add 4k in a trash pull? Certainly.
The vMA lightning staff does add more than 4k DPS. 2 Ticks per second, 1341 More damage, multiplied by CPS etc. Proof:
vMA Staff in a HA Build:
MASTER Staff instead:
I see your point. But if you know that you'll be losing 4k DPS why would you do a heavy attack build in the first place? If you want to be "competitive" you'd know better to not use a build that relies on a weapon you don't have, right? Its kinda logical to me
But here's the thing, if you have say a Nirnhoned Inferno (like I do), you can always have that on the back bar to benefit from the heavy attack damage boost. Plus your Blockade itself will deal 30% more damage (Burning Status and Engulfing). I'm not saying I'm an expert at heavy attack builds or anything, this is just a suggestion of a solution around the lack of a sharpened lightning staff. At least that's what a friend of mine does on his heavy attack DK build, even though he does have 3 sharp infernos and god knows how many sharp lightning staves.
IzakiBrotherSs wrote: »Oreyn_Bearclaw wrote: »VMA loot is beyond awful, and it certainly has driven and will continue to drive good players away from the game.
As for a VMA staff giving 4k DPS single target, sorry I dont buy it. Saying "trust me on this" without providing anything to back up your claim makes you sound like a politician.
Could they add 4k in a trash pull? Certainly.
The vMA lightning staff does add more than 4k DPS. 2 Ticks per second, 1341 More damage, multiplied by CPS etc. Proof:
vMA Staff in a HA Build:
MASTER Staff instead:
I see your point. But if you know that you'll be losing 4k DPS why would you do a heavy attack build in the first place? If you want to be "competitive" you'd know better to not use a build that relies on a weapon you don't have, right? Its kinda logical to me
But here's the thing, if you have say a Nirnhoned Inferno (like I do), you can always have that on the back bar to benefit from the heavy attack damage boost. Plus your Blockade itself will deal 30% more damage (Burning Status and Engulfing). I'm not saying I'm an expert at heavy attack builds or anything, this is just a suggestion of a solution around the lack of a sharpened lightning staff. At least that's what a friend of mine does on his heavy attack DK build, even though he does have 3 sharp infernos and god knows how many sharp lightning staves.
I am one of those hated Tamriel deserters that left ESO during the big MSA RNG hate explosion half a year ago and joined Fame's BDO guild. Before that I completed vMSA about 300 - 400 times and never got my Inferno staff. The main reason I quit though was cuz most people I played with went BDO cuz of MSA RNG. Now that BDO went hardcore p2w - other people might tell you otherwise - I decided to give ESO one more shot especially after I read this:Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
Sharpened Inferno, here I come!
1. Charged Restoration Staff
2. Infused Restoration Staff
3. Decisive Axe/Infused Axe
4. Precise Mace/Shield
5. Sharpened Sword/Shield
6. Defending Bow
7. Charged Restoration Staff
8. Charged Restoration Staff
9. Decisive Dagger/Infused Dagger
10. Defending Greataxe
11. Sharpened Restoration Staff
12. Powered Restoration Staff
13. Infused Restoration Staff
14. Decisive Sword/Shield
15. Charged Restoration Staff
16. Powered Sword/Shield
17. Charged Greatsword
18. Precise Restoration Staff
19. Charged Bow
20. Powered Restoration Staff
21. Infused Dagger/Charged Axe
22. Powered Axe/Infused Axe
23. Defending Lightning Staff
24. Decisive Maul
25. Powered Bow
26. Precise Restoration Staff
27. Charged Ice Staff
28. Sharpened Dagger/Decisive Dagger
29. Decisive Bow
30. Decisive Lightning Staff
31. Powered Dagger/Charged Dagger
32. Sharpened Restoration Staff
33. Decisive Maul
34. Defending Restoration Staff
35. Defending Bow
36. Sharpened Sword/Shield
37. Charged Restoration Staff
38. Charged Mace/Shield
39. Sharpened Axe/Sharpened Axe
40. Powered Sword/Shield
41. Precise Sword/Shield
42. Precise Sword/Shield
43. Infused Restoration Staff
44. Powered Restoration Staff
45. Infused Greataxe
46. Powered Bow
47. Defending Sword/Shield
48. Charged Restoration Staff
49. Precise Bow
50. Defending Dagger/Precise Axe
3 characters, 6 weekly rewards:
1. Charged Restoration Staff
2. Infused Sword/Shield
3. Sharpened Restoration Staff
4. Charged Restoration Staff
5. Sharpened Lightning Staff
6. Sharpened Restoration Staff
56 rewards, 0 Inferno Staves, 21 Restoration Staves. Definitely not staying in ESO. I hope my data will help someone.
IzakiBrotherSs wrote: »Oreyn_Bearclaw wrote: »VMA loot is beyond awful, and it certainly has driven and will continue to drive good players away from the game.
As for a VMA staff giving 4k DPS single target, sorry I dont buy it. Saying "trust me on this" without providing anything to back up your claim makes you sound like a politician.
Could they add 4k in a trash pull? Certainly.
The vMA lightning staff does add more than 4k DPS. 2 Ticks per second, 1341 More damage, multiplied by CPS etc. Proof:
vMA Staff in a HA Build:
MASTER Staff instead:
I see your point. But if you know that you'll be losing 4k DPS why would you do a heavy attack build in the first place? If you want to be "competitive" you'd know better to not use a build that relies on a weapon you don't have, right? Its kinda logical to me
But here's the thing, if you have say a Nirnhoned Inferno (like I do), you can always have that on the back bar to benefit from the heavy attack damage boost. Plus your Blockade itself will deal 30% more damage (Burning Status and Engulfing). I'm not saying I'm an expert at heavy attack builds or anything, this is just a suggestion of a solution around the lack of a sharpened lightning staff. At least that's what a friend of mine does on his heavy attack DK build, even though he does have 3 sharp infernos and god knows how many sharp lightning staves.
I just wanted to say that the vMA weapons make a large difference in damage for certain builds
And for the build I'm using right now, I have to have DUAL wield on the back bar so I have the vMA lightning on front bar to get out the most Single target DPS. I mean 35k without any kind of support (no drain) and infinitely sustainable is pretty good I'd say. If your friend does more than that on single target with his heavy attack build I'd be more than interested in his advice
But this is all off-topic, so let's leave it at that for now
Stopnaggin wrote: »IzakiBrotherSs wrote: »People quitting a game over a weapon makes me laugh.
has nothing to do with the specific weapon, but a total bunch of crap by ESO to BS everyone. again, again and again
same goes for the added gems to the Crown store to buy the good stuff, but have to buy the gambling boxes to get them
total BS
Get over the crown crates already. It's a tired ass old argument. Not needed in every friggin thread.
Yes rng sucks, it is a real pain, I have no idea on how they could fix it at this point. Token system? How many tokens do you need so as not to *** off those who have run it 1000+ times to get their weapons? Drop useless traits? Good but still dependant on rng. Whats the middle ground to keep everyone happy?
Oreyn_Bearclaw wrote: »All these events they keep having, how about Sharpened Saturdays for a month. Nothing but sharp weapons on saturdays in the month of march in VMA. The servers would probably explode.
Oreyn_Bearclaw wrote: »All these events they keep having, how about Sharpened Saturdays for a month. Nothing but sharp weapons on saturdays in the month of march in VMA. The servers would probably explode.
jakeedmundson wrote: »but 45% chance for resto, 45% chance for 1h/shield and 10% spread throughout all the other items.
I assume this works by remember that you got and reduce the chance of getting an copy.De_Mysteriis wrote: »I think the main problem with RNG is that it is truly random. Most players want it to be less random, actually. Like the probability of an item drop must increase with the number of times when it does not drop. Well, personally I wouldn't mind if ZOS would implement such a thing.
That's exactly how Black Desert fixed their RNG. It's called "Bad Luck Protection". It's also toggleable, so if you want full RNG, for example when you want 2 or 3 weapons of the same type, for whatever reason, you can have it.
When did this become as snarky as reddit?jakeedmundson wrote: »IzakiBrotherSs wrote: »Maelstrom staves are a back bar weapon.
Umm.... no.... no they aren't.
Any stamina build uses front bar.
MOST mag builds will do double bar... 1 sharpened lightning, 1 sharpened inferno. OR mal on front bar with dual wield swords on back bar.
I know, i know.... there is some meta build that uses only a sharpened lightning or inferno on back bar and does the other with a moondancer on front. That's one build out of many.
@jakeedmundson I think you may have misread that a bit. He specifically called out staves, and a large portion of your reply is about stamina weapons (also known as - not staves)