lordrichter wrote: »SturgeHammer wrote: »Less happy after reading the road ahead. Yearly paid expansions sound... excessive, but I'll probably end up buying them anyway (probably in the collectors edition too).
My thought is that if I drop ESO Plus, the Collector's Edition sounds like a good deal. So, while I am happy for Morrowind, it is pretty close to the only thing coming in 2017 that I am interested in.
I am looking for any change in direction from them between now and when my subscription runs out to see if there is any reason at all to keep it going. If they stay the course, like I expect them to do, I really can't see any reason to subscribe for the entire year. The first 9 months are an ESO Plus dead zone: Homestead, Morrowind, Dungeon Pack.
Hey, there's some common ground we agree on!Jimbullbee85 wrote: »Uriel_Nocturne wrote: »Or, you could re-read what I wrote, and realize that the amount of content they claim is in Morrowind would roughly equal Orsinium + TG + DB, and still have more content after that.Jimbullbee85 wrote: »Uriel_Nocturne wrote: »I and my wife both subscribe on our ESO accounts, and we've already pre-ordered our digital copies/upgrades for ESO: Morrowind.
Now, I'm not going to delve into the huge argument about whether subscriber should get this Expansion for free or not. It's pretty clear from the amount of content that's going to be in Morrowind, that this is far more than the DLC we've received so far.
Indeed, if Firor and Pete were serious when they claimed that they pretty much took ES3 Morrowind base-game, scaled it to ESO dimensions, then stuck it into the ESO game world; then this will truly be an Expansion as it will be like buying an entirely new game within another game.That in itself is worth $40 for me.
But it seems pretty damn clear, by looking at the amount of content in say... Orsinuim/Thieves Guild/Dark Brotherhood, then comparing that to what they claim is going to be in Morrowind; it should be obvious what the difference is between a DLC and an Expansion.
Why all of the sudden are we NOW questioning and splitting hairs about the (very obvious) differences between a DLC and an Expansion? Oh, I know why; because people want every damn thing for free.
***... I got dragged into the argument... I digress.
As I said at the top of this post, my wife and I both sub on our accounts. We get all of the DLC for free, but we still spend our Crowns to actually purchase the DLC, because who knows what minor calamity might cause us to have to cancel our subs, and we'd still love to be able to play that DLC content.
But we've also been playing MMO's for decades. We're used to getting free DLC, but having to pay for Expansions, even in subscription-model MMORPG's. It's the nature of the beast. Companies don't mind giving out free smaller DLC packs, but the more content there is, the more it costs to create.
So getting the smaller DLC for free, but having to pay for (what is obviously) a much larger, content-rich Expansion, that strikes us as quite reasonable.
So yeah; I sub two accounts, I still buy every DLC "just in case" for two accounts, and I have no problem buying two digital upgrades for Morrowind.
It's well worth it, and normal, IMO.
The difference between a dlc and an expansion is based on their track record IMO. If you add thieves guild to dark Brotherhood theres not much difference in size to Orsinium when you combine the two. Then there is the petty excuse of shadows of the hist after that. Is there no justification to be worried about how much content we'll recieve from the Morrowind expantion when you consider ZOS's track record on recent dlc content and their complete disregardence to subs since the crafting bag?
That's a good definition of an Expansion to me vs. what a regular DLC would be.
Sorry mate I do understand your perspetive and I respect it. I love the game, you love the game and despite our differences we are both trying to keep the game alive
Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
MEBengalsFan2001 wrote: »Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
One developer alone can make around $75K a year.
PMs make around 100K a year.
Management makes over 100K a year.
Than you have shareholder who want their investment returned to them in the form of cash each quarter.
You also have all other departments like HR, technology (those who support the apps), hardware to maintain the game, etc...
If Zos makes say $200 million a year just in sub, I bet about 99% of that is not profit, it is what keeps the lights on for the game.
Just my two cents on this whole topic when players assume things that are far from the reality.
@danno8Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
Your numbers work out to 666,000 subscritions per month at $15 / month in order to get the $10,000,000 you stated. If that is only 10% of the population in the game, then you believe the game has 6.6 million players?
I think you need to rethink your numbers.
We also had a great E3 where the world sat up and took notice of our success, especially our announcement of over 7 million players as well as the exuberance of our fans. In addition, we attended many other shows and events over the course of the year to talk to the community, listen, and let everyone know about ESO's accomplishments. It's only going to get better.
jedtb16_ESO wrote: »Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
tell me precious...... what is a crafting bad?
BANK_IT_HERE wrote: »MEBengalsFan2001 wrote: »Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
One developer alone can make around $75K a year.
PMs make around 100K a year.
Management makes over 100K a year.
Than you have shareholder who want their investment returned to them in the form of cash each quarter.
You also have all other departments like HR, technology (those who support the apps), hardware to maintain the game, etc...
If Zos makes say $200 million a year just in sub, I bet about 99% of that is not profit, it is what keeps the lights on for the game.
Just my two cents on this whole topic when players assume things that are far from the reality.
How much they make is irrelevant to the end user. The user wants value for their money. And there is understandable debate as to the value of Morrowind to sub and non-subs. That said, you are pulling numbers out of your ass, and not sure why. You have no idea what people there make, nor should it matter. On top of that, if they were running at a 1% net operating profit margin, they would be doing terribly. But again, I don't care if they make $1M or $500M a year. I just want my value. If they net $100M a year and have a 20% profit margin. Good for them.
Ourorboros wrote: »@danno8Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
Your numbers work out to 666,000 subscritions per month at $15 / month in order to get the $10,000,000 you stated. If that is only 10% of the population in the game, then you believe the game has 6.6 million players?
I think you need to rethink your numbers.
Frior has said 7 million players. If the math is wrong, it's because he misinformed us. Redo your calculations with this new info. I actually used monthly sub of $14 since there is a range of sub options. Satisfied?
http://www.elderscrollsonline.com/en-us/news/post/2016/12/22/thats-a-wrap-on-2016We also had a great E3 where the world sat up and took notice of our success, especially our announcement of over 7 million players as well as the exuberance of our fans. In addition, we attended many other shows and events over the course of the year to talk to the community, listen, and let everyone know about ESO's accomplishments. It's only going to get better.
Ourorboros wrote: »@danno8Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
Your numbers work out to 666,000 subscritions per month at $15 / month in order to get the $10,000,000 you stated. If that is only 10% of the population in the game, then you believe the game has 6.6 million players?
I think you need to rethink your numbers.
Frior has said 7 million players. If the math is wrong, it's because he misinformed us. Redo your calculations with this new info. I actually used monthly sub of $14 since there is a range of sub options. Satisfied?
http://www.elderscrollsonline.com/en-us/news/post/2016/12/22/thats-a-wrap-on-2016We also had a great E3 where the world sat up and took notice of our success, especially our announcement of over 7 million players as well as the exuberance of our fans. In addition, we attended many other shows and events over the course of the year to talk to the community, listen, and let everyone know about ESO's accomplishments. It's only going to get better.
Ourorboros wrote: »@danno8Ourorboros wrote: »I can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.
If only 10% of users sub, zos is making around $10 million/month. Do you really think only 10% sub for the crafting bad? It seems higher than that based on forum polls and group chat. How much does it cost to run this game? I have no experience here. Maybe it does cost more than 120 million a year, but I find that unlikely. Would you change your answer if you knew that zos was laughing all the way to the bank?
Your numbers work out to 666,000 subscritions per month at $15 / month in order to get the $10,000,000 you stated. If that is only 10% of the population in the game, then you believe the game has 6.6 million players?
I think you need to rethink your numbers.
Frior has said 7 million players. If the math is wrong, it's because he misinformed us. Redo your calculations with this new info. I actually used monthly sub of $14 since there is a range of sub options. Satisfied?
http://www.elderscrollsonline.com/en-us/news/post/2016/12/22/thats-a-wrap-on-2016We also had a great E3 where the world sat up and took notice of our success, especially our announcement of over 7 million players as well as the exuberance of our fans. In addition, we attended many other shows and events over the course of the year to talk to the community, listen, and let everyone know about ESO's accomplishments. It's only going to get better.
Matt Firor also said this back BEFORE One Tamriel launched, and from what I've seen in-game, it has grown a LOT since OT. The announcement of 7M players was at E3 in June 2016, so yes, it is definitely possible millions more players were added aft OT was released, especially with all the hype and high approval after launch.
They have to fix base game which was already payed forI can understand why some aren't impressed at all by this DLC being called an expansion and thus put behind an additional paywall, but I also have perspective.
They gotta make money. I'd much prefer them charge for a proper expansion's array of content rather than push harder on the cash shop but give the expansion away at no extra charge.
They have to make money somewhere.