GorraShatan wrote: »@ZOS_GinaBruno - can you confirm if it will be possible to buy Morrowind with Crowns, even if it's a lot of Crowns?
WILL THE ELDER SCROLLS ONLINE: MORROWIND BE PURCHASABLE IN THE CROWN STORE?
No. The Elder Scrolls Online: Morrowind is not a DLC game pack, and will not be available in the Crown Store to purchase. You'll need to purchase a copy from a retail store or as a separate digital download.
I can't believe that after we've been clamoring for ages for an additional character class there are people who just want to switch their fully-developed character to the new class instantly rather than play through it with a new character and actually learn about the different skill-lines as they unfold. It's not like you've got to repeat old content for it all, there's the whole of Morrowind to tackle from character creation onwards.
As for the change in the release method, I'd hope that with the explanation that's been given a lot of the critics will be more supportive, but perhaps that's being unduly optimistic! I do think the explanation would have been better given last week rather than today.
As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.
I'm going to tell you why I like this
Because I played Warhammer Online..and I saw what happens to games that don't release "Expansions"
Knowing that they plan on releasing an Expansion every year with a new Release on the Store Shelf makes me happy
QueenGraprovia wrote: »What if we don't want to play as a warden? Can our current characters play through this latest Morrowind? Also as a beta tester at the very beginning on pc and transferred over adding expense to expense, Matt promised us something special!! 2years on and we're still waiting
I can't believe that after we've been clamoring for ages for an additional character class there are people who just want to switch their fully-developed character to the new class instantly rather than play through it with a new character and actually learn about the different skill-lines as they unfold. It's not like you've got to repeat old content for it all, there's the whole of Morrowind to tackle from character creation onwards.
As for the change in the release method, I'd hope that with the explanation that's been given a lot of the critics will be more supportive, but perhaps that's being unduly optimistic! I do think the explanation would have been better given last week rather than today.
Eh no, we were clamoring for ages so that the new class is not added. In fact, we were asking since beta to have all classes removed or at least add a class respec (but blocking other class skill lines once you invest a point in one of them. Kinda like vampires/werewolves where you can only be 1 of 2).
We don't mind "learning" new skills. What we mind is that our progress is completely reset if we now want to main this new class and there's no indication of any sort that we already completed some of the achievements (and some of them are grindy and weren't fun to complete and were only completed once so we have them. that's how completionists are).
We finally made peace with only being able to play one character and chose the class we liked and now they add another one? Will we have to deal with this feeling every year - that we are missing out and are trapped playing one character (which might stop being fun at some point, too)? And another issue is that some of us already used all character slots.
I'm still interested to hear what eso plus members can look forward to when morrowind is released.
and what about the spriggan crown crates, and dwemer crown crates... will they be following up?
And will dwemer crates only be available to peeps who buy morrowind?
With that will there be crown crate offerings just for morrowind owners???
GorraShatan wrote: »@ZOS_GinaBruno - can you confirm if it will be possible to buy Morrowind with Crowns, even if it's a lot of Crowns?
Gandrhulf_Harbard wrote: »makeyurself wrote: »@ZOS_GinaBruno any chance we will be able to make any of our current characters switch to the Warden class? What about increasing the character limit beyond 12?
I'm going to be honest here.
I am not usually a fan of of such mechanism, but would happily pay £15 to change my main to a Warden once Morrowind launches.
I mean even unlocking Mount Upgrades on a new toon will take half a year, I'd seriously like to avoid that if possible. Skill points don't bother me as much, there's plenty of them to earn as you level a new toon.
thegreybetween wrote: »Thank you very much for the insight into the new content structure. Personally, I think it makes a lot of sense from a business-model perspective (much moreso than your awkward Crown Store push of late), and I find it quite reasonable as a player. This new content scheme binds more of your revenue stream to the quality of the content you are creating, rather than to purely superfluous cosmetic systems, which not only incentivizes you to create content that we're willing to pay for (good for players) but also makes that revenue much more dependable (good for you) than the gamble that is the increasingly exploitative Crown Store.
From a value perspective, I think the system is more fair than the knee-jerk outrage seems to warrant. Let's break it down:
One Year of Full ESO Access
- ESO Plus: 6-month subscription = USD$77.94
- ESO Plus: 6-month subscription = $77.94
- Q2 Chapter Release, Collector Upgrade Edition: $60
Total Annual Cost: $215.88
Average Monthly Cost: (215.88/12) = $17.99
And what do you get for your $18/month?
- Full access to an already vast and robust game world featuring hundreds of hours of content
- A massive new "chapter" update featuring new systems, regions, and play modes each year
- Two new content patches per year (the scope of which is uncertain in light of chapters, but precedent has been good)
- A dungeon-based content patch, which has limited appeal but likely adds new loot/motifs as well
- Full ESO+ privileges: Increased housing item caps, crafting XP/gold/research buffs, costume dyes, etc.
- The Crafting Bag. Seriously, this is almost worth the cost of a subscription alone (IMO)
- 18000 Crowns to use as you see fit - Cosmetic goodies, locking down a DLC you love if you intend to un-sub at some point, gambling for goodies in RNG boxes, etc. That's equivalent to an 83% rebate in in-game currency (if you're inclined to purchase Crowns anyway)
- Periodic fix, QoL, balance, maintenance, and other updates
The same $18 in your entertainment budget gets you what? A movie ticket and some popcorn. A couple of hot, new indie games on Steam that you play for a month and then forget about. 3/4 of a Pathfinder Adventure Path subscription. A badass bacon cheeseburger and a pint. Mmmmm...
Yes, we're being asked to fork out money. Yes, this new scheme is a departure from the previous system where all of the above cost only $12.99 per month. But they're also upping the scope and quality of the content we're getting and working hard to grow Tamriel into a truly vast and immersive experience catering to a wide variety of players. That is definitely worth something.
I'm happy to see a move to relate the price we pay to the content we get. I'd much rather give them $60 for a massive glut of exciting new content (and a bear-summoning class...c'mon!) than the same $60 for a new mount skin and a pack of RNG boxes. Knowing that they're putting the money into making Tamriel a place I want to spend my time makes me far more willing to help out the development of this game by continuing to support it with my wallet.
I, for one, am happy to support our new content-creating overlords.
ZOS_GinaBruno wrote: »timidobserver wrote: »@ZOS_GinaBruno
Looking forward to hearing about the Cyrodiil performance changes that Matt mentioned. Is that coming with the expansion or a later update?
Neither - you can expect to see some changes to Cyrodiil before Morrowind. We'll give everyone more details a little later, and will give certainly everyone a heads up before any changes occur.