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This game DESPERATELY needs an Auction House of sort!

  • Titansteele
    Titansteele
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    Bottom line there are pro`s and con`s to an AH just as there are pro`s and cons`s to the Guild Trader system.

    I much prefer the Guild Trader system, it involves more "work" than an AH does but it is less prone to corruption & control than the AH system is.

    I could write pages and pages on this but a few people have made this stance already so I shall refrain.

    It is worth noting that ZOS clearly have no intention of changing this, search for threads on this and you will have bedtime reading for a week sorted out.
    The horse is dead people, let it RIP .... stop flogging it!
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Anti_Virus
    Anti_Virus
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    Riejael wrote: »
    Anti_Virus wrote: »
    Simply because the main cities, are a very convenient place next to all the crafting stations, and major events in town. You would need to advertise for people to find your trader in remote locations.

    Then pick one:

    1. Mournholde
    2. Auridon
    3. Daggerfall
    4. I don't care enough to do this and hence do not want a AH afterall.

    If you say anything else, I'm going to default you to 4.

    This goes for everyone else. Pick a city to do trading in and trade there. If you don't it means you don't want a AH and you're blowing smoke.


    All those locations are controlled by rich trading guilds thats have 3m plus to bid each week. So i will need to find one in the middle of Shadowfen somewhere and advertise its location, since it's not in a major city.

    Can't tell if trolling or?
    Power Wealth And Influence.
  • Baconlad
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    If you want to sell anything in a guild vendor you have to pander to the guilds most ridiculous wishes. "Must make 100000 gold a week to stay in!" You can have a AH and an open market that is GAME RUN. you just find a trader you like and drop wares in it. I propose one per faction zone or one per zone period. This includes cyrodil. Manipulation of the guild system as stands is VERY real. And it would still exist in a game run AH system. The system does not have to be a clone of other games to work. But if we changed the system to my proposed system three things would happen.
    1: EVERY PLAYER IN GAME NEW AND OLD would not have to worry about getting booted from guild traders.
    2: as a result of #1, more items from then game would be included in the market, due to the amount of players who are frustrated with the current system and just "vendor" everything. You might actually get to buy your purple (NAME ur set here) rings for less than 100,000 gold.
    3: THE REASON why game run AH system will not be implemented...the trade guild leaders who skim massive amounts of gold off the top of their guild would no longer be able to get rich off the masses. The money instead of going to these (now millionares i can imagine), would go towards the "house" or in other words be taken out of game.....these guild leaders would simply quit the game...which I don't see why any would care because they are only 1% or less than the playerbase...if you want to play economics game, there economics simulators or Eve online to do so...this is not that game...

    The 99% or more of us who play the game to play the game (not be a pawn in some a$$ holes economics game) will not notice a change in the system. I mean common...who tired of getting 30 items back in the mail after being away for a week? Knowing that all the gold spent putting those items on the trader are now sitting in the pockets of the guild leader?

    The trader system has turned into a lottery scheme, where everyone puts into it to have a chance to get rich, not realizing that they never will, even the person who "wins" the game is not actually coming away with even half of what the player out in. That honor is given to the "masters" of manipulation. The ones who created a trade guild near day one of game launch, got rich off of idiots, then spends every game minute buying goods low and selling high. Only able to do so because he gathered so much in the begining...

    So OF COURSE the trade guild leaders do not want a game run AH...they want the control they had for three years now...control over you the player, the sucker
  • Bonzodog01
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    Drags out dead horse and baseball bat
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Baconlad
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    Maybe instead of getting rid of the guild traders, we can have an auction house that is game run added to the system. That way when people realize how much better for the game the AH system is the trade guilds will just die out. Just think, being able to sell your wares with you only stress being which zone you should sell in. I mean common, only a socialist would argue against having options in economics.
  • Titansteele
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    Bonzodog01 wrote: »
    Drags out dead horse and baseball bat


    Its your time, you are free to waste it as you see fit :wink:
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • FearlessOne_2014
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    Baconlad wrote: »
    Maybe instead of getting rid of the guild traders, we can have an auction house that is game run added to the system. That way when people realize how much better for the game the AH system is the trade guilds will just die out. Just think, being able to sell your wares with you only stress being which zone you should sell in. I mean common, only a socialist would argue against having options in economics.

    Yup one still in each of the alliance capitals for people to trade in without trader guilds. Unfortunately for the many in favor of this. The few who has ZOSes ear will make sure this would never come to pass. Both system is easy to control. The guild trader system is just the easiest to control because you can just stock pile gold and use dummy guilds that sells no items to hold the spot of a guild trader prevent another guild from competing with you. Which in my opinion should be consider a banable exploit since it's denying upto 500 players from being able to sell or buy for the convenience of one maybe two people.

    But this is the system that ZOS like so no Free Trade in ESO. It is what it is. The Free Market system in Eve Online is one of the reasons that MMO will not die any time soon.
  • NewBlacksmurf
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    Baconlad wrote: »
    Maybe instead of getting rid of the guild traders, we can have an auction house that is game run added to the system. That way when people realize how much better for the game the AH system is the trade guilds will just die out. Just think, being able to sell your wares with you only stress being which zone you should sell in. I mean common, only a socialist would argue against having options in economics.
    Baconlad wrote: »
    If you want to sell anything in a guild vendor you have to pander to the guilds most ridiculous wishes. "Must make 100000 gold a week to stay in!" You can have a AH and an open market that is GAME RUN. you just find a trader you like and drop wares in it. I propose one per faction zone or one per zone period. This includes cyrodil. Manipulation of the guild system as stands is VERY real. And it would still exist in a game run AH system. The system does not have to be a clone of other games to work. But if we changed the system to my proposed system three things would happen.
    1: EVERY PLAYER IN GAME NEW AND OLD would not have to worry about getting booted from guild traders.
    2: as a result of #1, more items from then game would be included in the market, due to the amount of players who are frustrated with the current system and just "vendor" everything. You might actually get to buy your purple (NAME ur set here) rings for less than 100,000 gold.
    3: THE REASON why game run AH system will not be implemented...the trade guild leaders who skim massive amounts of gold off the top of their guild would no longer be able to get rich off the masses. The money instead of going to these (now millionares i can imagine), would go towards the "house" or in other words be taken out of game.....these guild leaders would simply quit the game...which I don't see why any would care because they are only 1% or less than the playerbase...if you want to play economics game, there economics simulators or Eve online to do so...this is not that game...

    The 99% or more of us who play the game to play the game (not be a pawn in some a$$ holes economics game) will not notice a change in the system. I mean common...who tired of getting 30 items back in the mail after being away for a week? Knowing that all the gold spent putting those items on the trader are now sitting in the pockets of the guild leader?

    The trader system has turned into a lottery scheme, where everyone puts into it to have a chance to get rich, not realizing that they never will, even the person who "wins" the game is not actually coming away with even half of what the player out in. That honor is given to the "masters" of manipulation. The ones who created a trade guild near day one of game launch, got rich off of idiots, then spends every game minute buying goods low and selling high. Only able to do so because he gathered so much in the begining...

    So OF COURSE the trade guild leaders do not want a game run AH...they want the control they had for three years now...control over you the player, the sucker

    @Baconlad

    No

    You're focused on very little and ignoring the rest of the game.

    So if ppl want more open access O K
    1. Let's allow guilds to link guild stores up to maybe 5-10 so that being in one guild opens you up to thousands more ppl but each store is seperate and accessed via the same drop down we have today to keep it clean (excluding if a guild has an active trader)

    2. Allow each NPC trader to have 5 different guild slots who rotate but that can't have a trader in that same town over 4 weeks consecutively.

    That addresses any monopoly, it addresses access, it addresses having to travel a lot to find stuff but it doesn't break the economy or mess up the design.

    Give or take that seems to work.
    The whole concept of free access isn't a good idea. You don't want to intentionally open the game up to invite even more gold farmers or AH schemes
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Molydeus
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    Tapio75 wrote: »
    Game DESPERATELY needs not to have auction houses. We do not need a way to use AH boys to dominate market with overprized goods. Currently the economy works somewhat well but AH would just completely ruin it and also, give new avenue for gold sellers to make more gold.

    Economy in games with AH are healthy, you don't know what you're saying.
  • Victoria_Marquis
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    One of the big things we are starting to see is people are fedup with the mandatory guild fees, we are starting to see more and more people just shouting and wall spamming the text chat with items for sale.

    People are going solo, or fee free guilds now, let's face it the guild bidding system is not a good system as new Guilds, and low membership guilds has a snow balls chance in hell to get a Trader due to the mega guilds have all the gold to buy the best high traffic spots in the game.....

    But is the price if the fee worth it? The economy is jacked up so high that you are not getting the best prices for any items.... Most of the time you will be paying over 120-250% more than the items actual worth.
    This is due to most guilds have max level taxes to get more gold on top of the fees so they can get a good bid in to win that coveted prime spot.
    For you to make a profit you have to sell several thousand gold over the actual price to compensate for the vender taxes, and the guild tax..... (Ever wonder where the gold goes for the venders cut, it's not like NPC's buy things in game, why is there a vender tax.....?)

    If ZOS will never have an Auction House than they need to fix the guild trader to make it an equal trade system for all players....

    Perhaps take out the bidding system and put in a system that randomly takes every guild that has the required qualifications of members to distribute a guild trader to every guild each week. Yes if you are unlucky you may get a Trader out in Timbuktu, but at least everyone will have a Trader in the world.

    Someone suggested also turning the wandering NPC Venders into guild traders as well, that sounds like not bad of an idea, if there is a lot of new guild, then make more wandering traders for those Guild....

    Also someone said in sarcasm to put guild traders in Cyrodiil.... Why not?
    Let's have guild traders in every land, every town, every city, and wandering around...

    And again to make it a fair trade system for every guild, once a week the system will randomly give a guild trader to every guild...

    And to prove a point how 89% of you guild leaders are making a profit off if the broken guild trader system....

    If we do not get a random lottery system, then at least lock the guild gold so that all it can be used for is bidding.... Not even the GM can withdraw from it.... Let's see how many guilds would go for a random guaranteed trader, or an Auction House now that they can no longer scam, and leach off it's guild members...

    Thank you for your time and consideration....
    Edited by Victoria_Marquis on January 26, 2017 6:21PM
  • sync
    sync
    I left ESO a year ago because of this horrible system. I came back recently but I still detest this part of the game.
  • Glurin
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    One of the big things we are starting to see is people are fedup with the mandatory guild fees, we are starting to see more and more people just shouting and wall spamming the text chat with items for sale.

    People are going solo, or fee free guilds now, let's face it the guild bidding system is not a good system as new Guilds, and low membership guilds has a snow balls chance in hell to get a Trader due to the mega guilds have all the gold to buy the best high traffic spots in the game.....

    But is the price if the fee worth it? The economy is jacked up so high that you are not getting the best prices for any items.... Most of the time you will be paying over 120-250% more than the items actual worth.
    This is due to most guilds have max level taxes to get more gold on top of the fees so they can get a good bid in to win that coveted prime spot.
    For you to make a profit you have to sell several thousand gold over the actual price to compensate for the vender taxes, and the guild tax..... (Ever wonder where the gold goes for the venders cut, it's not like NPC's buy things in game, why is there a vender tax.....?)

    I pretty much stopped reading right about there because, no offense, it's clear that you don't know what you're talking about.

    To answer some of your questions and misconceptions, guild's impose fees in order to maintain prime locations because the bids are so high. The bids are high because any guild large enough for a store can bid on them. High demand locations = high bid prices. That's the free market at work. If you want the spot, save up your gold and outbid them.

    As for the fees themselves, I haven't heard of any real guild that has outlandish fees. I'm sure there's one or two out there trying to charge their members hundreds of thousands, and they're probably hemorrhaging members because of it. But most only charge maybe a thousand per week, which you can almost get just by sneezing.

    And the "jacked up economy"? No idea what you're going on about there. Unless you consider the item's worth to be no more than what you can get for it selling it to a vendor NPC.

    AFAIK, you can't adjust the taxes. It's a set rate that is directly deposited into the guild bank. This is how the guild makes money, which it can then use to bid on traders. No tax = no gold for the guild = no guild trader = fewer sales. BTW, if people are selling items at way over market value trying to overcompensate for the various taxes and fees, you know what happens? People shop elsewhere. That's the free market, baby! B)

    Finally, the gold for the vendor's cut gets tossed into a giant wagon, which is then dumped over a cliff into a bottomless pit never to be seen again. In other words, it's a gold sink to remove currency from the economy in order to help mitigate inflation, which is what happens when you just keep printing more and more money.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • IcyDeadPeople
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    Imryll wrote: »
    If the guild trader system was replaced with a single auction house, I imagine many casual players like me would have no reason to join guilds.

    In my case, I don't participate in any group dungeons, trials or group PvP, so the only direct benefit of being in any guild is the trading system.

    Which suggests that your trading guild isn't really serving a social purpose in-game. If it were, you'd want to remain a member even if larger guilds didn't serve as doorkeepers to the trading system.

    The trading guilds tend to have a lot of events and generally seem to be more lively (at least with more active members) than other kinds of guilds. They do seem to fulfill the social purpose. Those looking for people to join dungeons and trials tend to fill their groups quickly.

    However I imagine there are many casual players like me who don't have interest in group content. I wouldn't want to be a member of a group dungeon / trials / pvp raids guild, because I don't participate in those kinds of activities. If there were no guild trader system, many solo players would probably not join any guilds.

    When I have time to play ESO, usually I just wander around Cyrodiil by myself trying to gank people. Don't have any need for guilds to play specific content, but I have fun participating in trading guilds.

    Edited by IcyDeadPeople on January 26, 2017 8:45PM
  • bigmamajama
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    No way, the current system prevents price manipulations and Gold farmer currency manipulation. Its Genius in my opinion and guarantees that there is always a good supply of stuff available on the market at fair prices.

    What your asking for is a race to the bottom MMO economics, no thanks.

    L2P
  • Tandor
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    Riejael wrote: »
    You do realise you can't read right? Everyone that wants it wants it, everyone that doesn't doesn't, Server wide market places work for all MMO's or else they wouldn't have them, its worked for WoW for 13 years how exactly are they still using it when its a bad idea?

    I make sure to write everything I say meant for the public at no more than a sixth grade reading level to ensure there is no misunderstanding. That apparently still failed you. Not much I can do there.

    I never said the AH would be bad for the game. I said it would be a waste of time. You won't use it. You say you will but you won't. You've been unable to prove that fact. I even did half the work for you. I gave you an alternative. But like many others you threw a little tantrum. I even went a bit further, for YOU and people who agree with you and argued that adding such a mechanic wouldn't break the server like others had suggested. You couldn't make that argument for your own side of the debate yourself.

    Adding an AH is pointless because of people like you. You're a waste of time and you cannot prove otherwise. But I'll give you an out. Read the 9 pages here. Find the people who say they agree with you. Get them together with people in game who hate the guild trader system. Choose a city to be the new hub of free trading. And do like they did in East Commonlands in 1999 and do trading there independant of guild traders.

    If you can't do that. It means the following:

    1. You don't care enough for a AH. You lack conviction, which means your words mean nothing.
    2. You don't really have anything to trade or actual buyers for your items.
    3. You are in such a severe minority that its a waste of time.

    So prove that you're more than a waste of time to the devs, and get a piece of gall and gumption. As I've said, I've done more than half the work for your side of the argument. If you can't even meet an opponent halfway. How the hell are you going to convince a dev?

    So either step up with action, or concede this will never happen. Those are your choices.

    So you aim your writing at low educational levels to help your readers. Any who disagree with you fail even that level.

    So you come up with an alternative but impractical (hint: quite apart from anything else, we're not all on the same server) suggestion based on a first generation game from 18 years ago (I remember it well, and you'll recall that the system was replaced by the bazaar because of its ineffectiveness, a bazaar that is not dissimilar to what people want here and which is still proving effective after all this time) that you insist people try out, and if they fail to do so then that indicates they wouldn't follow their own preferred suggestion either.

    And to conclude, those people who don't agree with you and won't try out your impractical suggestion are a waste of time and cannot prove otherwise.

    Frankly, It's difficult to think of a more patronising, irrelevant, and just plain stupid approach to the discussion than this. It qualifies for nomination for the daftest thing ever written on the internet. As a contribution to the discussion it most certainly is a complete waste of time.
    Edited by Tandor on January 26, 2017 10:04PM
  • Cpt_Teemo
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    Riejael wrote: »
    What makes you think that if there were an AH people wouldn't use it? What evidence do you have to support such a claim?

    In the absence of such, 18 years ago players did this:

    fBLU8kg.jpg

    They aren't doing it now. And refuse to. What that proves is they either don't care enough. Or another poster is correct and there is not enough of a market to make it worth the while of an AH addition.

    They do that because there is no auction house to begin with, if they had one the majority of the game uses it. Sure you see tons spam on the trade chat in WoW, but notice how fewer people do compared to the items listed on the Market and compare the 2.
  • Cpt_Teemo
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    Lythandra wrote: »
    The current system is just awful. Any of my friends that may want to play the game, I make sure to let them know how bad the selling system here is. Its bad.

    Yeah especially now a days where the top end guilds that stuck with the game monopolize over lower end guilds and block them from accessing public trade in a good area where everyone basically sits most of the time cause its just a hassle going from wayshrine to wayshrine just to get what you want tbh.
  • NewBlacksmurf
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    Riejael wrote: »
    What makes you think that if there were an AH people wouldn't use it? What evidence do you have to support such a claim?

    In the absence of such, 18 years ago players did this:

    fBLU8kg.jpg

    They aren't doing it now. And refuse to. What that proves is they either don't care enough. Or another poster is correct and there is not enough of a market to make it worth the while of an AH addition.

    They do that because there is no auction house to begin with, if they had one the majority of the game uses it. Sure you see tons spam on the trade chat in WoW, but notice how fewer people do compared to the items listed on the Market and compare the 2.

    @Kyle1983b14_ESO
    There are tons of people spamming it on WoW

    The reason you think it's not as many is because there are spam limits and multiple channels.

    Also what's beneath it are the large buys and re-listing

    As well as the alliances are seperate and expansions seperate ppl as well as their needs.

    As shared with another person. A global AH for this game is like inviting the entire US east realm regardless of faction to one AH.

    That's a crazy bad idea

    But here's the point of it all

    Nothing is wrong with the game right now it's just that people left another game and want some features from that game brought here.

    The game isn't without flaws in terms of this but the system isn't the problem cause it can be tweaked
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Riejael
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    Oh please, this is the most spurious argument I have ever seen.

    18 Years ago an AH was NOT standard mechanics in MMORPGs.

    Not so much an argument, but a laid trap.

    Here's a little story about EQ. When they released their 3rd expansion, they added a Bazaar. A primitive version of a Auction House. Basically you had to setup your character as a merchant in the zone and people could search for items and find you as a merchant.

    Its was crude it only allowed for really buys and sales to happen late at night. SInce a character had to be logged in and sitting still as a merchant that could be interacted with like a NPC.

    Lets fast forward a couple of years, they allowed offline trading so you didn't need to be sitting on that particular character. So you could make a Bazaar mule and sell things on there while playing something else. Making it very close to an AH.

    Go forward a bit to the most recent progression servers. These servers mimiced vanilla EQ. Which means no Bazaar zone. People returned to the Commonlands to sell and buy.

    But a discussion happened on the forums. Some people like here in ESO, wanted access to the bazaar even through the Time Locked Progression system wouldn't unlock those zones for about 6 months. It was actually met with opposition. Why would players in EQ who had access to a AH-like system before, would willingly give it up?

    There is merit to leaving it out. It ensures player interaction within a MMO when it comes to buying and selling. Something more personal than a simple computer generated GUI interface. Its not as convenient. But it is more sociable. And if you would accuse me of suggesting they should remove guild traders, I wouldn't deny that would be a great idea.

    A standard mechanic, isn't always a great one. In ESO I do see people using chat to sell items rather than using the Guild Traders. That means players are talking, chatting, and interacting in a MMO.

    Its funny how you bring up housing, because one of the things I would warn ZoS against is allowing too much to be done in solo housing. Best way to kill a MMO is to shove noobs into a lifeless world where all the high levels are off in their personal instances and the game appears dead. Instead there should always be a reason for players to congregate where noobs can see them.
    Anti_Virus wrote: »
    All those locations are controlled by rich trading guilds thats have 3m plus to bid each week. So i will need to find one in the middle of Shadowfen somewhere and advertise its location, since it's not in a major city.

    Can't tell if trolling or?

    You go to a city and type /z WTS <linked item> PST with offer.

    Don't need a guild trader for that.
    Edited by Riejael on January 27, 2017 4:40AM
  • Messy1
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    I like the guild trader system. Rwalhka is way overpriced, but has the best selection. You can find bargains by taking the time and effort to going to other guild vendors. A global auction house would even out the prices, but take away a majority of the bagrains oit there.
  • Dragonking06
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    RavenSworn wrote: »
    I'm against this actually. There is better control on prices than most people think. Trade monopolies happen because either a) a player controls the prices b) the guild as a whole control the market. You can't control the market with this, no matter what trade guild you are in. You go on the outskirts and you might find some gems of a price.

    The hassle of finding that right trader with the right price is what really hooked me in with this system. Why try and go for the big cities traders when you can travel all over tamriel via guild mates, wayshrines and such with ease. And it's free. Loading screens are just part and parcel of it really, no different than going into a dungeon or doing some zone grinding.

    THIS. This, this, this, a thousand, thousand times this.

    Too many times I've seen economies in MMO's go to hell because one select guild/person/group of people control the market on the most wanted items.

    With the current system in place there is much more competition to keep prices competitive. Putting it all into one area WILL open it up to market manipulation. Yes it's strange to get used too when you've played MMO's with a central selling/buying point for most, if not all of the time you've been gaming. But I was like that too. I adapted, learned how the system worked and now I enjoy it!

    Sure I might spend a long time looking for that great bargain on a motif or set piece I really want. Other times I'll just say screw it and drop the extra for pure CONVENIENCE. The point is that this system is what makes ESO different and in my opinion, and a lot of other people's opinions at that, a better market.

    I don't know if Consoles can get addons, but there are some out there that help make looking through the guild stores much easier, and I'll admit, if ZoS would put in a search filter function as default for their traders, that would solve quite a number of issues, but we make do with what we've got.

    Don't go crying for them to completely overhaul a system THAT WORKS, and works well, just because it's an inconvenience to you. Ask them to improve on what they have got instead.
    Edited by Dragonking06 on January 27, 2017 7:23AM
    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • Dragonking06
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    Molydeus wrote: »
    Tapio75 wrote: »
    Game DESPERATELY needs not to have auction houses. We do not need a way to use AH boys to dominate market with overprized goods. Currently the economy works somewhat well but AH would just completely ruin it and also, give new avenue for gold sellers to make more gold.

    Economy in games with AH are healthy, you don't know what you're saying.

    @Tapio75 is correct, actually. AH's would make gold sellers more of a problem than they are currently. Seen it happen way too many times.
    Edited by Dragonking06 on January 27, 2017 7:32AM
    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • TheEvilJD
    TheEvilJD
    I don't think the current system is fair for casual players and traders. Just at an instant disadvantage because we aren't in a big trading guild with a trader in a popular location.

    I don't sed why people think an AH can be manipulated more than the current system, with the huge amount of players that would use an AH, guilds wouldn't be able to impact the prices.

    The only people thay don't want this change are hardcore traders who take advantage of new/casual players that don't know what the prices should be.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    TheEvilJD wrote: »
    I don't think the current system is fair for casual players and traders. Just at an instant disadvantage because we aren't in a big trading guild with a trader in a popular location.

    I don't sed why people think an AH can be manipulated more than the current system, with the huge amount of players that would use an AH, guilds wouldn't be able to impact the prices.

    The only people thay don't want this change are hardcore traders who take advantage of new/casual players that don't know what the prices should be.

    Again this!^^^^
    The total falsehood spread by people who don't know or understand how traders work.
    Question? How do you define "big trade guilds"? How do "Guilds set pricing"?
    Answers: Trade guilds are NOT a "Mafia Conglomerate"! Not all Guilds that have a trader are "Big Trade Guilds"!
    My PvP guild is 140 ppl. We have a trader in a Outlaw Refuge. We don't focus on trading. It is a perk and it has sales.
    My main guild has 490+ members. We are a total Social Guild that does Cross-Alliance events, PvE, crafting, trials, etc.
    We have a mid-size trader in a town as a perk for guildies. It get's very good sales. It is supported by voluntary donations.
    My 2 "Big Trade Guilds" have been around since early access on PC/NA (March 30, 2013). They are two of the oldest trade guilds in all ESO.
    Neither Guild has mandatory fee's or due's, have never manipulated the market, NEVER set pricing on anything and never turned away new/casual player's looking for a guild.
    PLAYERS SET PRICING! No guild controls or sets how pricing is set!!! PERIOD! Anyone who claims this has no understanding of how the current system works. (Although I have heard of un-scrupulous traders on Console, but I can't say as I play PC).
    I consider myself a "Hardcore Casual". I play for fun and love helping new players. I am GM of said Social Guild. We have a trader in a good town. I am not rich. I DO NOT tell my guildies how or what to sell. I do not make a dime off my guilds and usually give 100k a week of my own gold.
    Getting in a guild is SOOOO easy! Need a guild? Look here:
    https://forums.elderscrollsonline.com/en/categories/en-pc-mac-na

    Think GM's and Guilds have it easy and just sit back and make gold and dictate sale prices? Start a guild of your own and see how easy it is! "Till you have walked a mile in my moccasins", don't assume how thing work.
    Yes, there are a few good arguments for an AH, but most I see are based on total "Alternative Facts".
    My 2 Septims!
    Huzzah!

    EDIT: Here is a great thread that explains just how "Trade Guilds" actually do operate and how they do not "get rich" from current system...
    https://forums.elderscrollsonline.com/en/discussion/316521/do-trading-guilds-operate-at-a-loss#latest
    Edited by wenchmore420b14_ESO on January 27, 2017 4:02PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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    "Not All Who Wander are Lost"
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  • Jeremy
    Jeremy
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    Riejael wrote: »
    What makes you think that if there were an AH people wouldn't use it? What evidence do you have to support such a claim?

    In the absence of such, 18 years ago players did this:

    fBLU8kg.jpg

    They aren't doing it now. And refuse to. What that proves is they either don't care enough. Or another poster is correct and there is not enough of a market to make it worth the while of an AH addition.

    They do that because there is no auction house to begin with, if they had one the majority of the game uses it. Sure you see tons spam on the trade chat in WoW, but notice how fewer people do compared to the items listed on the Market and compare the 2.

    @Kyle1983b14_ESO
    There are tons of people spamming it on WoW

    No there aren't.

    Edited by Jeremy on January 27, 2017 4:22PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Riejael wrote: »
    Here's a little story about EQ. When they released their 3rd expansion, they added a Bazaar. A primitive version of a Auction House. Basically you had to setup your character as a merchant in the zone and people could search for items and find you as a merchant.

    Its was crude it only allowed for really buys and sales to happen late at night. SInce a character had to be logged in and sitting still as a merchant that could be interacted with like a NPC.


    Yup.

    Silkroad Online had just the same system.

    And even that was better that a system that excludes a significant number of players.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • SilentQ
    SilentQ
    Maybe introduce trade unions to keep this close to current conditions.

    Have it possible for guilds form trade unions. Up to 5 or 10 guilds can join into a single union. They all invest in one trade spot bid and all of those guilds are listed for the spot under the name of a single union.

    Kind of like subnetting a single larger guild and creating a central bridge for item sales.

    Stormwalker - Defender of the Weak
  • CromulentForumID
    CromulentForumID
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    Riejael wrote: »
    What makes you think that if there were an AH people wouldn't use it? What evidence do you have to support such a claim?

    In the absence of such, 18 years ago players did this:

    fBLU8kg.jpg

    They aren't doing it now. And refuse to. What that proves is they either don't care enough. Or another poster is correct and there is not enough of a market to make it worth the while of an AH addition.

    So, the fact that players did this much more inconvenient thing in the past means they would not use a much simpler thing that would be programmed into the game itself and not be a workaround?

    Are you sure we're the ones who need that 6th grade writing?

    Because you AH proponents are not using this much more inefficient and ineffective method, I have proven you would not use a much more convenient and dev-supported method if it existed.

    Flawless.
  • Riejael
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    It proves the current system is good enough. Your own words. Which means the Devs don't have to do squat about adding a AH.

    I'm perfectly capable of selling stuff without using guild trader's. What's your excuse? How about this. Give me the stuff you want to sell. I'll sell it and take a 30% broker commission.
  • Trottz
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    ...

    I much prefer the Guild Trader system, it involves more "work" than an AH does but it is less prone to corruption & control than the AH system is.
    ...!

    Don't let youself be deluded.There are unpublished add-ons, surveying enough to prevent serious bargain goods.
    Trist'is and Krahl, a.D.

    “Show me a mortal who is not pursued, and I’ll show you a corpse. Every hunter is hunted, every mind that knows itself has stalkers. We drive and are driven. The unknown pursues the ignorant, the truth assails every scholar wise enough to know his ignorance, for that is the meaning of unknowable truths.”
This discussion has been closed.