Kyle1983b14_ESO wrote: »Anti_Virus wrote: »I don't believe those asking for an auction house actually want it.
Here's why. In Everquest there was no Bazaar, nor Auction House, or any means of trading gear without physically using the trading function from player to player. The players there took up an area of a zone called East Commonlands to do their trading.
If Guild Traders are so bad, why haven't the players here done the same? Why haven't the players chosen a central location to sell their goods and bypass the traders entirely? Here, I'll take the first step:
You need a location everyone can access right off the bat by even new characters
You need a location everyone can access despite DLC/Member status.
You need a safe location without NPCs or hostile guards (for criminals) to bother you during trades.
Pick an area that meets those criteria, or pick a few areas and vote on which to use them. Then use them over guild traders. If you did this, and I mean if you all did this for real. You would see a decline in Guild Trader usage. Guilds would be wasting money, guild trader usage would go down, and ZoS would need to step in to fix the situation. The fix is to remove the guild function and link the traders.
However this will likely fail for the following reasons:
1. You all are making a mountain out of a molehill. In other words you don't care enough to make this happen. Making it a moot issue that can safely die.
2. There's not enough of you to matter. You don't make up a majority in which it makes no sense to make the change that a majority of players don't want.
3. You're making up a nontroversy to complain about.
Are those reasons wrong? Well prove it. Pick a location and trade there. Make something happen through action. Words mean little from a minority, especially in a video game. A publisher having to pick between two sides of a customer base is logically and financially always going to pick the larger group.
If you're not a majority you don't matter in this case. Lets see if you all are.
Simply because the main cities, are a very convenient place next to all the crafting stations, and major events in town. You would need to advertise for people to find your trader in remote locations.
If you owned Walmart you would open it in a shopping center and not in the middle of the woods right?
You could literally open a Walmart out in the desert 100 miles from anything even remotely resembling civilization and people would still shop there. I know that from personal experience, believe it or not.
Yeah, 1 out of 1,000,000 people that is.
Anti_Virus wrote: »Simply because the main cities, are a very convenient place next to all the crafting stations, and major events in town. You would need to advertise for people to find your trader in remote locations.
Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff.
Most other MMO's have them, but every time someone brings it up here, they get shouted down by the traders in the trade guilds who have a vested interest in keeping prices high and restricting access of others to the market. It really makes me angry that a handful of traders are the only ones who are allowed to sell anything in this game, with no way for anyone else to sell.
And before anyone pipes in with "Well, you could sell stuff in chat" that's like telling someone "Well, you can't vote, but you're free to stand outside a polling place begging for someone to vote *for* you." Standing on a street corner in Riften hawking goods in zone chat is not what I consider fair access to the market.
This game has needed an auction house for a long time. The traders claim that auction houses don't work, yet they sure seem to work just fine in every other MMO out there.
Sadly, ZOS tends to listen to a vocal minority on this and many other issues. I guarantee you that if you polled regular, average players and explained how an auction house works that most of them would be for it.
Just to define "A Handful" for people, There are over 130 traders spread throughout the game before you even get to Thieves Dens and Cyrodiil, which I don't count. That's 65,000 potential guild members selling to the public, or allowing for moderate overlap, 40,000 interested and active merchants. Is that room for every single person interested in selling to the public, while offline, that plays the game? No. Is it a small, exclusionary sect? No. Anyone interested in joining a trade guild need only pay attention to zone chat for 5 minutes to see one recruiting.
ScooberSteve wrote: »Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.
MLGProPlayer wrote: »ScooberSteve wrote: »Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.
It's sad when you need an add-on to make a feature in a game even remotely ussable.
AGS sucks too since the API doesn't let it conduct a search of the entire store, only what's on the current page.
So, I'm going to give a little insight here from my point of view. Towards the end of my wow career when I hopelessly looking for ways to entertain myself I got into auctioning on Illidan-US. Those unfamiliar with Illidan-US, it's one of the, if not the largest, server and highest ranking server in the us. You would think this meant that because there were so many people markets couldn't be controlled by a single person or a group of people.
Here's where things get interesting, I nailed down 3 markets. Enchanting, battlepets, and lower end tcg mounts. Enchanting was easy to manipulate, buyout the materials up to a certain price, repost the materials for a higher price than the enchant itself, effectively driving people to buy your enchants vs the materials because the mats are more expensive than the enchant. I didn't need a lot of gold to buy up to that point, once I got this rolling I moved onto battlepets.
Battlepets were almost too easy. Since the actual pet cage and item to learn said pet are different there were some huge price discrepancies. Normally I would look for pets that had a higher stddev of selling, maybe 1.5 a day. This was provided to me via an auctioning database, which if eso creates an auction house, it will have one too.
Tcg mounts were big scores because of limited quantity, there was no one flooding the market. Once I had achieved 1.2mil I started dealing with lower end tcg mounts, like the feldrake. Buy out the market, wait a day, someone would post for an atrociously large amount and my multiple mounts would look like a good buy.
4 weeks i made 3million gold and was banned for exploiting the economy.
If eso was to implement some sort of auctioning system, have it be a supply/demand system like guild wars 2 has, this is far less exploitable and creates a general accepted price for goods on the market because no one can buy out a demand price for a buyer.
Anyhow, my two bits.
More like everyone in town. If the nearest Walmart is 100 miles away, they drive 100 miles to shop at Walmart.
To put it bluntly: Guild Vendor suck and they dont work. Not only because its hard to find a guild with the items you want - forcing to go all around Tamriel looking for that extra Jazbay Grape. It sucks if you are part of a guild with no Guild Merchant. I have several legendary and useful items in my bank. No way to share with the world. Plus all those crazy taxes and guilding asking money. Like many console players I can spend a lot of time without playing the game, wich means guilds will kick me off.
Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff. If one is too much, you can have one for each faction.
Right now if I cant find what I need from the GV near Elder Wood, [snip] it. I wont go around like an old lady in a giant shopping mall.
[Edit for censor bypassing]
@wenchmore420b14_ESO So wait, you do get 100% of the gold back if you loose the bid?wenchmore420b14_ESO wrote: »Victoria_Marquis wrote: »On top of that you do not get all your gold back if you loose the bid, so it's extremely frustrating for the guild leaders, and the guild members.
I'm sorry, but this is wrong. If you lose a bid, the gold that was bid is returned to said guild in full.
Victoria_Marquis wrote: »@wenchmore420b14_ESO So wait, you do get 100% of the gold back if you loose the bid?wenchmore420b14_ESO wrote: »Victoria_Marquis wrote: »On top of that you do not get all your gold back if you loose the bid, so it's extremely frustrating for the guild leaders, and the guild members.
I'm sorry, but this is wrong. If you lose a bid, the gold that was bid is returned to said guild in full.
So going to kill the GM of some guilds then.... And maybe find a new guild if they are pocketing the gold....
So this proves the point that guild stores can be corrupted.... The developers should change the Guild bank with a separate donation for gold that can only be used for bidding, not even the GM can withdraw from it... And that is the only thing it will be used for.
This is why we have been leaving our mega guilds with mandatory 5-20k fees, and starting to get into fee free guilds, sure they may not get a good trade spot, or even any trade vender some weeks, but at least they are honest.
Again we would like to stress to the developers to make an island, or designate a new trade City with a Bazaar where every guild that makes the minimum requirements of members gets a trade vender, no more bouncing around the world looking for the poor SOB that is out in Timbuktu, a one stop shopping center.
This will help take some of the corruption out of the guilds, and being in a fair trade system, making it equal for all Guilds no matter if your just starting out, or a long time mega guilds, everyone will have a trade vender.
Thank you for your time and consideration..
Victoria_Marquis wrote: »@wenchmore420b14_ESO So wait, you do get 100% of the gold back if you loose the bid?wenchmore420b14_ESO wrote: »Victoria_Marquis wrote: »On top of that you do not get all your gold back if you loose the bid, so it's extremely frustrating for the guild leaders, and the guild members.
I'm sorry, but this is wrong. If you lose a bid, the gold that was bid is returned to said guild in full.
So going to kill the GM of some guilds then.... And maybe find a new guild if they are pocketing the gold....
So this proves the point that guild stores can be corrupted.... The developers should change the Guild bank with a separate donation for gold that can only be used for bidding, not even the GM can withdraw from it... And that is the only thing it will be used for.
This is why we have been leaving our mega guilds with mandatory 5-20k fees, and starting to get into fee free guilds, sure they may not get a good trade spot, or even any trade vender some weeks, but at least they are honest.
Again we would like to stress to the developers to make an island, or designate a new trade City with a Bazaar where every guild that makes the minimum requirements of members gets a trade vender, no more bouncing around the world looking for the poor SOB that is out in Timbuktu, a one stop shopping center.
This will help take some of the corruption out of the guilds, and being in a fair trade system, making it equal for all Guilds no matter if your just starting out, or a long time mega guilds, everyone will have a trade vender.
Thank you for your time and consideration..
Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »Fortunately for us Zso went a different direction and decentralized the market in ESO. We can all be grateful.
@Giles.floydub17_ESO
And as I have stated numerous times I like that decentralised market, it fits beautifully within the socio-economic setting of the game.
But look at historically comparable markets in the real world and you'll see vast differences to how Zeni have done things.
Most Trade Kiosks would be in major urban areas - because that is where most customer are either based, or pass through. Trade Kiosks on the lonely crossroads in the middle of nowhere would fail, and no one would ever bid on them again. The owner of said Trade Kiosk would be forced to move it to a more favourable trade location. Failing that traders who had failed to secure an existing Kiosk would either pay someone to build them a better situated one, or would build one themselves.
I have no problem with a decentralised market model that is appropriate to the socio-economic setting that the game exists within. Problem is that the current Kiosk system is no more that than a centralised AH is.
I don't want an end to the Kiosk system, I just want a much improved version of it.
One where a player does not have to be in a Trade Guild just to be able to sell. Add in, in each Zone Capital a "Free Trader" where anyone not already in a Trade Guild can list 10 Items per week for Trade and pay a little higher rate of Sales Tax.
More traders selling equals lower prices. Lower prices will, eventually drive down Kiosk prices, leading to more competition as more, smaller Trade Guilds are able to get a foot hold.
Heck, that would be just about enough to have me praising the system to the heavens. I like the concept of the current system, I just think it is abysmally implemented.
All The Best
Bold sentence: And that, in a nutshell, is all that needs to be said.Giles.floydub17_ESO wrote: »Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »Fortunately for us Zso went a different direction and decentralized the market in ESO. We can all be grateful.
@Giles.floydub17_ESO
And as I have stated numerous times I like that decentralised market, it fits beautifully within the socio-economic setting of the game.
But look at historically comparable markets in the real world and you'll see vast differences to how Zeni have done things.
Most Trade Kiosks would be in major urban areas - because that is where most customer are either based, or pass through. Trade Kiosks on the lonely crossroads in the middle of nowhere would fail, and no one would ever bid on them again. The owner of said Trade Kiosk would be forced to move it to a more favourable trade location. Failing that traders who had failed to secure an existing Kiosk would either pay someone to build them a better situated one, or would build one themselves.
I have no problem with a decentralised market model that is appropriate to the socio-economic setting that the game exists within. Problem is that the current Kiosk system is no more that than a centralised AH is.
I don't want an end to the Kiosk system, I just want a much improved version of it.
One where a player does not have to be in a Trade Guild just to be able to sell. Add in, in each Zone Capital a "Free Trader" where anyone not already in a Trade Guild can list 10 Items per week for Trade and pay a little higher rate of Sales Tax.
More traders selling equals lower prices. Lower prices will, eventually drive down Kiosk prices, leading to more competition as more, smaller Trade Guilds are able to get a foot hold.
Heck, that would be just about enough to have me praising the system to the heavens. I like the concept of the current system, I just think it is abysmally implemented.
All The Best
@GandalfTheGrey
Your first sentence is fabulous. I stopped at your second sentence comparing a game to the real world.
It's really a small part of the gaming community that's stuck in the means of the game they no longer want to play which is why Zos doesn't want to change from the guild trader.
Zos received feedback via forums, metrics from the game and from regular groups they talk with. From this they see the guild trader system works. It's why it's not changing.
Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff.
Most other MMO's have them, but every time someone brings it up here, they get shouted down by the traders in the trade guilds who have a vested interest in keeping prices high and restricting access of others to the market. It really makes me angry that a handful of traders are the only ones who are allowed to sell anything in this game, with no way for anyone else to sell.
And before anyone pipes in with "Well, you could sell stuff in chat" that's like telling someone "Well, you can't vote, but you're free to stand outside a polling place begging for someone to vote *for* you." Standing on a street corner in Riften hawking goods in zone chat is not what I consider fair access to the market.
This game has needed an auction house for a long time. The traders claim that auction houses don't work, yet they sure seem to work just fine in every other MMO out there.
Sadly, ZOS tends to listen to a vocal minority on this and many other issues. I guarantee you that if you polled regular, average players and explained how an auction house works that most of them would be for it.
Actually neither you nor he are correct in any way.Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff.
Most other MMO's have them, but every time someone brings it up here, they get shouted down by the traders in the trade guilds who have a vested interest in keeping prices high and restricting access of others to the market. It really makes me angry that a handful of traders are the only ones who are allowed to sell anything in this game, with no way for anyone else to sell.
And before anyone pipes in with "Well, you could sell stuff in chat" that's like telling someone "Well, you can't vote, but you're free to stand outside a polling place begging for someone to vote *for* you." Standing on a street corner in Riften hawking goods in zone chat is not what I consider fair access to the market.
This game has needed an auction house for a long time. The traders claim that auction houses don't work, yet they sure seem to work just fine in every other MMO out there.
Sadly, ZOS tends to listen to a vocal minority on this and many other issues. I guarantee you that if you polled regular, average players and explained how an auction house works that most of them would be for it.
This is so true. The logic behind this reason for not having them makes no sense. The way it is now caters to the few and not everyone.
Giles.floydub17_ESO wrote: »Zos received feedback via forums, metrics from the game and from regular groups they talk with. From this they see the guild trader system works. It's why it's not changing.
You could literally open a Walmart out in the desert 100 miles from anything even remotely resembling civilization and people would still shop there. I know that from personal experience, believe it or not.
Someone should just list out the numerous arguments for and against auction house/ guild traders. That way when someone wheels this horse out for another beating, all the arguments for and against the system can be easily posted.
Or atleast the people for auction house could maybe come up with some different conspiracy theory to post. That way it is atleast an interesting read and not the same as is in the countless other auction house threads.
Imo this is not the worst system, I believe it is the best. And is not in need of am auction house.
In all of my trade guilds we have open slots nearly every day. 2 of them ALWAYS have a trader in a capital city.
If you can't make enough to pay dues for a prime location trader, then you should probably find a guild that has one in a slower location.
And those who are complaining about getting kicked for not paying, well you get what you deserve. Stop trying to free load and not pay your fines. Also I find it hard to believe you get immediate boot for missing dues 1 time. Most demote you and if you still don't pay then you get the boot, and rightfully so.
And I don't care what happens to the money in the guild bank providing they keep a trader every week. It is not easy to run a trade guild and they should get some benefit for doing so. 2 of my main trade guilds have roughly 50 mil in the bank. So I am not concerned in the least that I am being cheated.
If we must continue beating the horse can you please atleast come up with some new conspiracies?
Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
CromulentForumID wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Why is this bad? I don't see that explained too often. Are traders/AH just there to make players maximum profit? Is it bad if a lot of good are a lot more available and fairly cheap to buy?
Uriel_Nocturne wrote: »I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.
If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.
The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.
They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".
"But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"
How naive.
They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.
You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.
As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.
Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.
And an Auction House would do just that, kill the in-game economy.
I played on multiple servers in WoW and never experienced anything like what you're describing. There was never "a trade guild" that controlled everything, and there was always an easy method for an individual, casual player to sell his goods. I never had a problem selling my unique items no matter how large/small the server was. Some servers had lower prices and some had higher prices, but since anyone could access the system no one was ever shut out of it. Did you actually play some of these games you said you did?