What about those who get kicked from their trading guilds because they went on vacation or took a break from the game? Did they get what they deserved as well?
Kyle1983b14_ESO wrote: »No it is not DESPERATELY needed.
The current system works fine. Could it be adjusted and made better? Yes. If your trade guilds are demanding fees, dump em and find new guilds. I can't imagine needing 5 trade guilds. The most I ever had was 3 and I had a hard time keeping them all full. I'm now down to one full time trade guild and one part time trade guild.
Global AH has a whole set of other problems that would be bigger probled than what the current system has.
The only thing I could see is allowing a way for smaller guilds who have kiosks but don't have a full roster to open slots to non members for an extra fee. Or put a couple of permanent non guild kiosks in the 3 major cities and possibly one in a few smaller cities like Skywatch, Belkarth, Windhelm, etc to allow people that don't have any items listed elsewhere to list on that kiosk at a max of 500 people per kiosk. That would allow 3000 or so people to list items without having a trade guild per se.
I'd rather have a centralized Market than one/two guilds controlling the whole games economy imo.
Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
AFrostWolf wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
Add-ons and mods should never be the solution to a games problems. I shouldn't HAVE to get anything to have access to the market. Nor should I HAVE to go out of my way to be able to buy and sell.
AFrostWolf wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
Add-ons and mods should never be the solution to a games problems. I shouldn't HAVE to get anything to have access to the market. Nor should I HAVE to go out of my way to be able to buy and sell.
AFrostWolf wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
Add-ons and mods should never be the solution to a games problems. I shouldn't HAVE to get anything to have access to the market. Nor should I HAVE to go out of my way to be able to buy and sell.
Then it's a good thing you don't HAVE to in ESO either.
Cherryblossom wrote: »Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
Firstly, nothing stopping you doing that now.
Cherryblossom wrote: »Secondly, what happens is you don't sell any at that price, so you have to drop the price as other people snipe the reasonably priced items.
Cherryblossom wrote: »This works well on high end items that are hard to get, ie. sharpened Spriggan sword, but once again the same applies for the current system. Although obviously on the current system its actually much easier as people are not going to spend 2 hours going to every vendor using the clunky UI to search for one Sword.
Kyle1983b14_ESO wrote: »AFrostWolf wrote: »Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.
Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.
Add-ons and mods should never be the solution to a games problems. I shouldn't HAVE to get anything to have access to the market. Nor should I HAVE to go out of my way to be able to buy and sell.
Then it's a good thing you don't HAVE to in ESO either.
Actually you do kind of need mods in ESO to get what your looking for every day, IE Advanced Guildstore lets you search for exactly what you want, MM lets you know if the price is good, TTC shows when an item is being sold.
Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
After visiting numerous traders yesterday in an unsuccessful attempt to buy a recipe needed for a cooking writ, I would love an auction house. Or at least an in-game "Internet" that would tell me which traders are offering the item I want and at what price. I wouldn't mind traveling to the trader once I knew where I needed to go, but the current system feels more annoying than immersive.
Kyle1983b14_ESO wrote: »No it is not DESPERATELY needed.
The current system works fine. Could it be adjusted and made better? Yes. If your trade guilds are demanding fees, dump em and find new guilds. I can't imagine needing 5 trade guilds. The most I ever had was 3 and I had a hard time keeping them all full. I'm now down to one full time trade guild and one part time trade guild.
Global AH has a whole set of other problems that would be bigger probled than what the current system has.
The only thing I could see is allowing a way for smaller guilds who have kiosks but don't have a full roster to open slots to non members for an extra fee. Or put a couple of permanent non guild kiosks in the 3 major cities and possibly one in a few smaller cities like Skywatch, Belkarth, Windhelm, etc to allow people that don't have any items listed elsewhere to list on that kiosk at a max of 500 people per kiosk. That would allow 3000 or so people to list items without having a trade guild per se.
I'd rather have a centralized Market than one/two guilds controlling the whole games economy imo.
Kyle1983b14_ESO wrote: »No it is not DESPERATELY needed.
The current system works fine. Could it be adjusted and made better? Yes. If your trade guilds are demanding fees, dump em and find new guilds. I can't imagine needing 5 trade guilds. The most I ever had was 3 and I had a hard time keeping them all full. I'm now down to one full time trade guild and one part time trade guild.
Global AH has a whole set of other problems that would be bigger probled than what the current system has.
The only thing I could see is allowing a way for smaller guilds who have kiosks but don't have a full roster to open slots to non members for an extra fee. Or put a couple of permanent non guild kiosks in the 3 major cities and possibly one in a few smaller cities like Skywatch, Belkarth, Windhelm, etc to allow people that don't have any items listed elsewhere to list on that kiosk at a max of 500 people per kiosk. That would allow 3000 or so people to list items without having a trade guild per se.
I'd rather have a centralized Market than one/two guilds controlling the whole games economy imo.
I would rather not have 1 or 2 people controlling the market on highly desirable items. I saw it happen in GW2. A couple of rich players created a monopoly on the more time limited or lower drop rate mats. They would buy out the entire inventory and resell at a much higher price. It was a constant problem.
Market control and manipulation is alot harder to do in ESO. Still possible, yes but very difficult and time consuming. I also don't see how it's possible for one or two guilds to own every kiosk in the entire game. Yes there are a few related/sister guilds with more than one kiosk but even they compete with each other.
Why don't we make it a rule that a player can only list items o one trader at a time. That would truely eliminate any collusion between trade guilds and promote true competition.
Uriel_Nocturne wrote: »I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
The trouble is that you guys can't decide whether the problem is that there will be 50,000 sellers so we have to wade through pages and pages of items or only one seller who has bought everyone else up. Likewise, there's no agreement on whether the end result of an AH would be raised prices because of all the buying up and re-selling, or lower prices because of the increased number of sellers. I suspect, however, that the existing trading guilds are worried that increased competition from a more open system would reduce their wealth.
How nice that you've conveniently ignored the rest of my post that defeats your entire argument. The "conglomerates" could easily take control of and lock-down any centralized auction house. That type of lock-down simply isn't possible in ESO's current Guild Trader system. With so many different locations for a Guild to set up shop (over 150+ locations), there's simply no way any type of coordinating Guilds could lock down that many Trader kiosks every week.Uriel_Nocturne wrote: »I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.
Oh, give me a break. I've played several other MMO's with auction houses (like Neverwinter most recently), and there wasn't any mysterious conglomerate controlling the economy. In Neverwinter when you get a nice item, you put it in the Auction House. You can choose to put it in at below the cost that other players are selling for if you want to move it fast, or you can put it in at a higher price if you're more patient. Either way, you make money. And you don't have to join any trade guilds or pay any guild dues to do it either.
If any conglomerate is at work, it's the conglomerate of major trade guilds in ESO who want to stop an auction house because it threatens their golden goose and lets anyone sell (instead of only them).
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
Really?
I was actively engaged in the GTN Cartel Market economy of Star Wars for years.
I was one of the most pro-active craft resource traders on my server for LOTRO.
I've only used the AH in WoW as a casual buyer.
And I have never seen the issue you claim is apparent to all. In fact I spent 2 hours this afternoon fishing through the forums for those games to find substantiated claims that such monopolies were happening and guess what I found - NOTHING.
All The Best
This guy.Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
The trouble is that you guys can't decide whether the problem is that there will be 50,000 sellers so we have to wade through pages and pages of items or only one seller who has bought everyone else up. Likewise, there's no agreement on whether the end result of an AH would be raised prices because of all the buying up and re-selling, or lower prices because of the increased number of sellers. I suspect, however, that the existing trading guilds are worried that increased competition from a more open system would reduce their wealth.
That's because the answer is both. Many items will be monopolized by single sellers. Others, will be drastically undercut repeatedly by multiple sellers to the point where they are essentially worthless. That is what can happen, does happen, is happening, and will continue to happen in every single MMO with a global AH system.
As for competition, that is exactly what the trader system gives you. Why? BECAUSE YOU CAN NOT MONOPOLIZE THE MARKET!!! PERIOD!!!!! It is NOT happening in ESO now, nor has it ever happened. It is not possible. It can not be done. There is no shadowy trade guild cartel controlling the entire ESO marketplace. No grand conspiracy to throw away the billions in gold that would be necessary to even attempt to take control of every trader, let alone hold them all week after week. No gold seller trade prince running around buying out all of the Trinimac motifs in the world just so he can dictate what they will be sold for. It can not be done under the guild trader system.
Why is this concept so damn difficult for you people to get through your heads?
Gandrhulf_Harbard wrote: »That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.
Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.
The trouble is that you guys can't decide whether the problem is that there will be 50,000 sellers so we have to wade through pages and pages of items or only one seller who has bought everyone else up. Likewise, there's no agreement on whether the end result of an AH would be raised prices because of all the buying up and re-selling, or lower prices because of the increased number of sellers. I suspect, however, that the existing trading guilds are worried that increased competition from a more open system would reduce their wealth.
That's because the answer is both. Many items will be monopolized by single sellers. Others, will be drastically undercut repeatedly by multiple sellers to the point where they are essentially worthless. That is what can happen, does happen, is happening, and will continue to happen in every single MMO with a global AH system.
As for competition, that is exactly what the trader system gives you. Why? BECAUSE YOU CAN NOT MONOPOLIZE THE MARKET!!! PERIOD!!!!! It is NOT happening in ESO now, nor has it ever happened. It is not possible. It can not be done. There is no shadowy trade guild cartel controlling the entire ESO marketplace. No grand conspiracy to throw away the billions in gold that would be necessary to even attempt to take control of every trader, let alone hold them all week after week. No gold seller trade prince running around buying out all of the Trinimac motifs in the world just so he can dictate what they will be sold for. It can not be done under the guild trader system.
Why is this concept so damn difficult for you people to get through your heads?
Uriel_Nocturne wrote: »That type of lock-down simply isn't possible in ESO's current Guild Trader system. With so many different locations for a Guild to set up shop (over 150+ locations), there's simply no way any type of coordinating Guilds could lock down that many Trader kiosks every week.
I don't believe those asking for an auction house actually want it.
Here's why. In Everquest there was no Bazaar, nor Auction House, or any means of trading gear without physically using the trading function from player to player. The players there took up an area of a zone called East Commonlands to do their trading.
If Guild Traders are so bad, why haven't the players here done the same? Why haven't the players chosen a central location to sell their goods and bypass the traders entirely? Here, I'll take the first step:
You need a location everyone can access right off the bat by even new characters
You need a location everyone can access despite DLC/Member status.
You need a safe location without NPCs or hostile guards (for criminals) to bother you during trades.
Pick an area that meets those criteria, or pick a few areas and vote on which to use them. Then use them over guild traders. If you did this, and I mean if you all did this for real. You would see a decline in Guild Trader usage. Guilds would be wasting money, guild trader usage would go down, and ZoS would need to step in to fix the situation. The fix is to remove the guild function and link the traders.
However this will likely fail for the following reasons:
1. You all are making a mountain out of a molehill. In other words you don't care enough to make this happen. Making it a moot issue that can safely die.
2. There's not enough of you to matter. You don't make up a majority in which it makes no sense to make the change that a majority of players don't want.
3. You're making up a nontroversy to complain about.
Are those reasons wrong? Well prove it. Pick a location and trade there. Make something happen through action. Words mean little from a minority, especially in a video game. A publisher having to pick between two sides of a customer base is logically and financially always going to pick the larger group.
If you're not a majority you don't matter in this case. Lets see if you all are.
Gandrhulf_Harbard wrote: »Uriel_Nocturne wrote: »That type of lock-down simply isn't possible in ESO's current Guild Trader system. With so many different locations for a Guild to set up shop (over 150+ locations), there's simply no way any type of coordinating Guilds could lock down that many Trader kiosks every week.
Of course there is. Guild Membership is account wide, so while a Trade Guild can only have 500 Members (Accounts) each account can have multiple "toons". Park an Alt Toon by each Trade Kiosk. Check 2, 3, 4 times a day for Item X, if it is listed at below Market Value buy them ALL. Add to Guild's own trader at Market Value + 50%.
Specific market cornered and price artificially inflated.
Simples.
It CAN be done, and it didn't take me more than 2 seconds to figure out how.
All The Best
Gandrhulf_Harbard wrote: »Uriel_Nocturne wrote: »That type of lock-down simply isn't possible in ESO's current Guild Trader system. With so many different locations for a Guild to set up shop (over 150+ locations), there's simply no way any type of coordinating Guilds could lock down that many Trader kiosks every week.
Of course there is. Guild Membership is account wide, so while a Trade Guild can only have 500 Members (Accounts) each account can have multiple "toons". Park an Alt Toon by each Trade Kiosk. Check 2, 3, 4 times a day for Item X, if it is listed at below Market Value buy them ALL. Add to Guild's own trader at Market Value + 50%.
Specific market cornered and price artificially inflated.
Simples.
It CAN be done, and it didn't take me more than 2 seconds to figure out how.
All The Best
So your solution to preventing this rather obscure, time consuming, inefficient and ineffective method of cornering the market is to bundle everything into one, single location so that they can access the entire global supply of whatever item they want instantaneously on any single character?
Yeah, that will fix everything. /sarcasm
Anti_Virus wrote: »I don't believe those asking for an auction house actually want it.
Here's why. In Everquest there was no Bazaar, nor Auction House, or any means of trading gear without physically using the trading function from player to player. The players there took up an area of a zone called East Commonlands to do their trading.
If Guild Traders are so bad, why haven't the players here done the same? Why haven't the players chosen a central location to sell their goods and bypass the traders entirely? Here, I'll take the first step:
You need a location everyone can access right off the bat by even new characters
You need a location everyone can access despite DLC/Member status.
You need a safe location without NPCs or hostile guards (for criminals) to bother you during trades.
Pick an area that meets those criteria, or pick a few areas and vote on which to use them. Then use them over guild traders. If you did this, and I mean if you all did this for real. You would see a decline in Guild Trader usage. Guilds would be wasting money, guild trader usage would go down, and ZoS would need to step in to fix the situation. The fix is to remove the guild function and link the traders.
However this will likely fail for the following reasons:
1. You all are making a mountain out of a molehill. In other words you don't care enough to make this happen. Making it a moot issue that can safely die.
2. There's not enough of you to matter. You don't make up a majority in which it makes no sense to make the change that a majority of players don't want.
3. You're making up a nontroversy to complain about.
Are those reasons wrong? Well prove it. Pick a location and trade there. Make something happen through action. Words mean little from a minority, especially in a video game. A publisher having to pick between two sides of a customer base is logically and financially always going to pick the larger group.
If you're not a majority you don't matter in this case. Lets see if you all are.
Simply because the main cities, are a very convenient place next to all the crafting stations, and major events in town. You would need to advertise for people to find your trader in remote locations.
If you owned Walmart you would open it in a shopping center and not in the middle of the woods right?
Anti_Virus wrote: »I don't believe those asking for an auction house actually want it.
Here's why. In Everquest there was no Bazaar, nor Auction House, or any means of trading gear without physically using the trading function from player to player. The players there took up an area of a zone called East Commonlands to do their trading.
If Guild Traders are so bad, why haven't the players here done the same? Why haven't the players chosen a central location to sell their goods and bypass the traders entirely? Here, I'll take the first step:
You need a location everyone can access right off the bat by even new characters
You need a location everyone can access despite DLC/Member status.
You need a safe location without NPCs or hostile guards (for criminals) to bother you during trades.
Pick an area that meets those criteria, or pick a few areas and vote on which to use them. Then use them over guild traders. If you did this, and I mean if you all did this for real. You would see a decline in Guild Trader usage. Guilds would be wasting money, guild trader usage would go down, and ZoS would need to step in to fix the situation. The fix is to remove the guild function and link the traders.
However this will likely fail for the following reasons:
1. You all are making a mountain out of a molehill. In other words you don't care enough to make this happen. Making it a moot issue that can safely die.
2. There's not enough of you to matter. You don't make up a majority in which it makes no sense to make the change that a majority of players don't want.
3. You're making up a nontroversy to complain about.
Are those reasons wrong? Well prove it. Pick a location and trade there. Make something happen through action. Words mean little from a minority, especially in a video game. A publisher having to pick between two sides of a customer base is logically and financially always going to pick the larger group.
If you're not a majority you don't matter in this case. Lets see if you all are.
Simply because the main cities, are a very convenient place next to all the crafting stations, and major events in town. You would need to advertise for people to find your trader in remote locations.
If you owned Walmart you would open it in a shopping center and not in the middle of the woods right?
You could literally open a Walmart out in the desert 100 miles from anything even remotely resembling civilization and people would still shop there. I know that from personal experience, believe it or not.