This game DESPERATELY needs an Auction House of sort!

  • Tapio75
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    Game DESPERATELY needs not to have auction houses. We do not need a way to use AH boys to dominate market with overprized goods. Currently the economy works somewhat well but AH would just completely ruin it and also, give new avenue for gold sellers to make more gold.
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  • Nocturnalan
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    Problem is there are a lot of Elites on the forums which don't even come close to representing the player base that doesn't care about the forums. Every single person I've talked to in-game hates the guild trader system. But of course the Elites want to keep the trading system for obvious reasons.
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  • Elsonso
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    Jeremy wrote: »
    Jeremy wrote: »
    As I outlined (and as you almost acknowledged) - addons that track prices have already rendered your efforts to shield your prices from the competition of an open market moot. So you can isolate and scatter the markets all you want - it no longer matters at this point because the capital hubs where most of the business is done in tandem with these addons is already controlling the prices. So you now have a central economy rather you like it or not.

    I reject this, mainly because it is not supported by what is happening in the game, at least not from what I see.

    But it is.

    Go check the prices of tempers for example. You can buy them for roughly the same price at all of the popular guild traders.

    We already have a centralized economy that controls the price of goods. Addons and price checks have already seen to it. If you try to sell something for higher than the going rate - chances are someone is going to undercut you and it's not going to sell.

    You realize that you have not given an example of a centralized economy that controls the price of goods, right?

    TTC, MM, almost any Market Addon tbh.

    These are not examples of a centralized economy that controls the price of goods. The word controls means more than just suggestions on average sale prices.

    I use MM and most of the time I don't list an item at the price it suggests. MM is a tool, and saves me the time of scanning recent sales. It cannot buy or sell items. I cannot prevent me from using a different price. It controls nothing. My guild does not control me, either. Not once since guild traders have gone live have I ever had anyone, inside or outside the guild, tell me what price to list something at. Never. No one has even suggested that I have to follow certain pricing rules.

    There is no central or controlled economy. Not on PC NA. Period.
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  • Cherryblossom
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    Turelus wrote: »
    Get awesomeguildstore addon. Your welcome. If your on console u get what u deserve.

    At this point I honestly don't know why ZOS don't just take Awesome Guild Store and MasterMerchant, build on them and make them core game UI. They've done it for other add-ons (lootdrop).

    I think if more people had access to user friendly UI they might be happier with the system.

    Still wouldn't be happy with the sticky Plaster that is Guild Vendors.

    I'd like to see something inclusive of the community not this exclusive BS, that is a time sink, promotes less choice, create unbalanced game.
  • Avidspark
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    Avidspark wrote: »
    Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.

    Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.

    So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?

    Played WoW, SWTOR, Eberon, and far too many others where that AH killed the economy completely.

    Go put forth a little effort, and quit expecting everything handed to you on a platter.
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  • Toolzy
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    OMG. Yes please have a single point of interest per major hub points. Having to go through each guild trader is a pain in the butt. I'm also finding that having to meet the guild's quota / week so we can have a guild trader isn't helpful either. At most, I lose money to cover my membership. I don't trade on a regular basis so sales for me isn't consistent enough. But when I do need to sell something to the general public, I'd prefer to have a general trader or auction house rather than sell in-guild.
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  • Cherryblossom
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    Glurin wrote: »
    That said I have never once seen the kind of scare stories being bandied about regarding gold sellers, or single traders monopolising the AH system. It has never happened in any of the games I have played over the last 11 or so years.

    Then you haven't been paying attention. Or you simply never really used the AH systems. In either case, I doubt people around here would be particularly pleased when say, all the iron bars available on the AH are listed by the same person at 50k per stack. Or rather, mostly the same person, since there will be a few listed at 49,999 and 49,998.

    Firstly, nothing stopping you doing that now.

    Secondly, what happens is you don't sell any at that price, so you have to drop the price as other people snipe the reasonably priced items.

    This works well on high end items that are hard to get, ie. sharpened Spriggan sword, but once again the same applies for the current system. Although obviously on the current system its actually much easier as people are not going to spend 2 hours going to every vendor using the clunky UI to search for one Sword.

    So your Premise is wrong, not only wrong, but I've proved it to be the other way round. have an nice day.
  • NewBlacksmurf
    NewBlacksmurf
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    Sheesh ppl you don't need this and let's look at real life. Can you go to one place and see everyone's price on anything. No

    Yes - it's called the internet.

    I may not get "everyone's" price, but I get enough prices to know when I am being gouged.

    All The Best

    @Gandrhulf_Harbard

    Wait so that's what I'm trying to point out as the flaw to "need an AH ideas"

    In exactly what you wrote you and many others comprehend a global auction house as a way to collect good deals or bad deals.

    Or as you write "know when I am being gouged"

    Gotcha. That idea is good but in the proposed change it results in cause and effect.

    The effect of having a global auction house players can literally buy up all of a certain type and set a price of their choosing. No one is arguing that they wish to buy high and sell low

    It's the opposite. It's an argue to make more money or as you write, find the best deals.


    Today you have to go to different resources just like real life. This offers competition and because markets aren't globally shared, it creates many different opportunities. Some good and some bad based on each person point of view.

    Price isn't everything first off.
    People in general are different but when lumped together, we collectively don't do good in very large groups.

    A global auction house will give you info but not without consequence. My point I've hoped to share is that the consequences offset the argument or reason many want it.

    You all don't want a global auction house so that all the good deals and inflated by price. You also don't want a global auction house to be undercut or for items to sit and not sale just as much you don't want to be gouged.
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  • LaN27
    LaN27
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    Problem is there are a lot of Elites on the forums which don't even come close to representing the player base that doesn't care about the forums. Every single person I've talked to in-game hates the guild trader system. But of course the Elites want to keep the trading system for obvious reasons.

    I think that's a huge problem with a lot of things about the game. Very many people who visit the forums are just.. loud.

    I would like to see an auction house like the one in Guildwars 2. That's my favourite.
    I can sell things without having to be forced to join a guild and the high demand stuff is sometimes sold after a few moments. I don't have to run around and have "fun" with loading screens and i'm able to.. well, acutally SELL my things.^^

    I took more than one break from eso because of the lack of an ah because i like crafting and farming and to sell my things.

    And I'm sick of getting kicked from trading guilds just because i sometimes don't feel like playing a lot for two or three weeks.

    I hope that there will be an auction house some day.
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  • Dawnblade
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    Avidspark wrote: »
    Avidspark wrote: »
    Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.

    Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.

    So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?

    Played WoW, SWTOR, Eberon, and far too many others where that AH killed the economy completely.

    Go put forth a little effort, and quit expecting everything handed to you on a platter.

    Sorry but wrong.

    The economy in WoW is healthy on high pop servers, with most trade goods selling for little more than they have multiple expansion ago when gold was much more difficult to obtain, and while super rare items have seen inflation, that is due to general inflation (increases in gold earned + time + sinks that don't keep up - and largely due to all the free gold the past expansion provided with garrisons, coupled with no increases in the amount of super rare item available) and not the AH.

    Economy in SWTOR is pretty terrible for desirable items (though commons crafted items and materials sell for no more, if not less, than they did expansions ago) - but that has everything to do with decisions made by the developers that increased gold (credit) inflows dramatically while reducing / eliminating gold sinks coupled with numerous exploits that affected the economy and were left in game for weeks and months coupled with keeping a very low inflow of desirable items by locking them inside gamble boxes - so again general inflation has caused issues with the market, not the fact the they have an open single maketplace system.

    Seems to me the only one that wants everything on a platter are those that want to retain the current system as they always throw out nonsense about how an AH will destroy the market when the truth is they are just scared that an AH would bring increased competition.
    Edited by Dawnblade on January 24, 2017 4:01PM
  • Elsonso
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    Avidspark wrote: »
    Not necessary at all. Every MMO I've ever played that had an auction house, eventually saw every item dropping to just over vendor price, so no, don't want it at all.

    Get TTC addon, or even just visit their site, for your listing of items in guild shops. And as advised above, join better guilds.

    So you have never played WoW, Swtor, Swg, FF14, Conan or mostly any other populated MMO?

    Ooooh! Ooooh! I played WoW. That was a terrific place to play what I call the Auction House Game.

    The point of the Auction House Game is to make sure that your stuff is always the stuff that is being purchased whenever someone comes up to buy it. Thanks to the global nature of the auction house, the goal becomes an effort to make sure that everyone who buys a certain item is buying your item. It is the path to quick money, if you have the time, addons, and desire to do it right. When two or more people play the game for the same items, it is a great commerce PVP game.

    The playing of the Auction House Game generally prevents stuff from being sold at vendor prices, but it can happen as players duel over market ownership. It is sort of the Auction House PVP version of Chicken. Once a clear winner, or truce, is declared, prices will be nowhere near vendor.

    This game is best played elsewhere, in my opinion.
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  • Uriel_Nocturne
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    I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.

    The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.

    If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.

    The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.

    They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".

    "But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"

    How naive.

    They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.

    You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.

    As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.

    Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.

    And an Auction House would do just that, kill the in-game economy.

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  • Gandrhulf_Harbard
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    The effect of having a global auction house players can literally buy up all of a certain type and set a price of their choosing.

    @NewBlacksmurf

    Well they "can" - at the theoretical level.

    I contend that in 10 years of playing dozens of MMORPG I have NEVER seen it happen, not even once.

    And I propose that as you have failed to name one such game where it has happened when I asked you to (the last time you made that same claim) you have never seen it either.

    However, if a Trade Guild with 500 Members wanted to do so they could also manage it in the current system. Stand one toon at each Kiosk and buy up all X priced lower than Y; sent them back to the Guild and post them on Guild Kiosk and Yx3.

    It can happen in both systems with equal theoretical ease.

    I contend it has happened in neither. So let's stop using it as an excuse to discuss meaningful change.


    So instead of looking at the theoretical pitfalls of the systems lets look at the benefits.

    Who benefits from the Trade Kiosk system? Members of established Trade Guilds that can afford a decent Kiosk.

    Who benefits from an AH system? EVERYONE, because everyone can trade with equal access to the entire market of customers.

    What benefits do customers derive from the current system? None. They may have to travel half way around the world to find what they are looking for, and if they do find it (I have only found what I am looking for approx 40% of the time) they have no way of checking if the price is fair.

    What benefits do customers derive from an AH System? All sellers' goods are available to view at the same place, allowing the customer to get a feel for prices, and to find the best price available. There's no need to travel half way around the worlld just to not find what you are looking for.

    NOTE: I still don't wan an AH; but every time I see a fanciful scare story about "market rigging" made easy by the AH I come one step closer to wanting one - just so the people spreading misinformation about such systems are exposed for what they are.

    And on any objective analysis of trade variables and economic performance an AH is an order of magnitude better than the current system.

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  • AzuraKin
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    Moonfish wrote: »
    To put it bluntly: Guild Vendor suck and they dont work. Not only because its hard to find a guild with the items you want - forcing to go all around Tamriel looking for that extra Jazbay Grape. It sucks if you are part of a guild with no Guild Merchant. I have several legendary and useful items in my bank. No way to share with the world. Plus all those crazy taxes and guilding asking money. Like many console players I can spend a lot of time without playing the game, wich means guilds will kick me off.

    Why not simply have Auction Houses where every one in Tamriel can freely exchange stuff. If one is too much, you can have one for each faction.
    Right now if I cant find what I need from the GV near Elder Wood, [snip] it. I wont go around like an old lady in a giant shopping mall.

    [Edit for censor bypassing]

    join a different guild then. sry but for all the cons of guild traders system, its better then cons of a global auction house. also this puts more realism into the game. the game doesnt take place in 2017 of earth, there is no internet that you can search anywhere on the world to see what someone is selling. the idea of guild traders is, a public market in which someone is hawking the wares for a business. just like how if you wanted to buy a doll from walmart in 1980 you had to go to walmart to buy a doll from walmart. plus i like the idea that you cannot just wave a magick wand and have everything in the world delivered to you. learn some damn patience. your attitude about having to search for what you want is same as some guy getting hired at a business and wanting to be ceo the next day.
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  • idk
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    Problem is there are a lot of Elites on the forums which don't even come close to representing the player base that doesn't care about the forums. Every single person I've talked to in-game hates the guild trader system. But of course the Elites want to keep the trading system for obvious reasons.

    @Nocturnalan

    What? Seriously? Elites now control the forums. Lol. How wrong can that comment be? Very.

    The only thing that can be taken from your comment that is correct is that the forums do not represent the player base, however, it's a stretch to say the forum is full of elites, well, unless your saying your an elite, the maybe the statement is correct.

    Yes, the forums do not represent the player base. They merely represent those that feel like coming to the forums and replying to posts. It's part of the reason, only part, that polls in the forums are a joke and worthless.

    Back to elites controlling the forums. The number of players with a high degree of knowledge of the workings of the game or play to a very high level is small in the forums compared to the average Joe here. t also a social aspect to threads like these that those against something will be more vocal
    (It's why protests get large yet smaller support groups demonstrating are small).

    The very reason most of the threads in this subject don't last is because it's only a small vocal group that wants a stale lame auction house. Most of us are fine with how it is.

    Regardelsss. Enjoy the guild traders. It's what we have and that is f changing soon.
  • Molydeus
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    I've played WoW. I've played SWtOR, LotRO, Eberon, etc. All of those MMO's have Auction Houses, and in every single one of them, the market is either controlled by a single massive Trade Guild, or a conglomeration of Trade Guilds working together to make sure the entire game economy works to their favor.

    The in-game economy on those games sucks, newer Trade Guilds cannot break into the market in any way worth noting, and those Guild Conglomerations use their massive wealth, plus agreements between the Guilds, to fix the Auction house market directly in their favor.

    If you think finding an item for a good price (albeit with a bit of hunting for a good deal) is difficult with the Trader System in place now, you have no idea of the frustration and heartbreak you're going to face with an Auction House.

    The "Elite Trader Guilds" that you and your ilk keep referencing now, would simply pool their efforts and use their already significant wealth to buy up say... all the Kuta runes or Tempering Alloy's, then would gouge the prices. But then players would HAVE TO pay their exorbitant prices, because those Guild Conglomerations are the only places that have them, even if offered in a centrally located Auction House.

    They'd be able to (once again) set extremely high prices, because they've bought up all the available stock, and resell it at a price that gets them the highest "bids".

    "But Uriel; I could simply put a Kuta or Tempering Alloy up for sale, and I'd just undercut them! That would fix the market!"

    How naive.

    They'd simply buy your low-price Kuta or Tempering Alloy (and they'd have the wealth already to make sure that they are the highest "bid"), add it to their own stock, and resell it at a highly marked-up price.

    You and your ilk whine and complain about pricing and finding items now. An Auction House would make it much easier to find items, sure; but they'd be controlled by those aforementioned conglomerations of Trading Guilds, and the initial asking prices would be far, far out of your ability to pay for. But, you'd still need those items, so you'd have to find a way to get the money, because there is nowhere else to buy them from.

    As I said at the top of this post; I've seen this very thing happen (and it's still going on) in WoW, SWtOR, LotRO, Eberon, and any host of other MMO's with an Auction House.

    Frankly, I'd LOVE to keep that sort of price-fixing/gouging out of the ESO game economy.

    And an Auction House would do just that, kill the in-game economy.

    I played on multiple servers in WoW and never experienced anything like what you're describing. There was never "a trade guild" that controlled everything, and there was always an easy method for an individual, casual player to sell his goods. I never had a problem selling my unique items no matter how large/small the server was. Some servers had lower prices and some had higher prices, but since anyone could access the system no one was ever shut out of it. Did you actually play some of these games you said you did?
  • Vanthras79
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  • NewBlacksmurf
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    The effect of having a global auction house players can literally buy up all of a certain type and set a price of their choosing.

    @NewBlacksmurf

    Well they "can" - at the theoretical level.

    I contend that in 10 years of playing dozens of MMORPG I have NEVER seen it happen, not even once.

    And I propose that as you have failed to name one such game where it has happened when I asked you to (the last time you made that same claim) you have never seen it either.

    However, if a Trade Guild with 500 Members wanted to do so they could also manage it in the current system. Stand one toon at each Kiosk and buy up all X priced lower than Y; sent them back to the Guild and post them on Guild Kiosk and Yx3.

    It can happen in both systems with equal theoretical ease.

    I contend it has happened in neither. So let's stop using it as an excuse to discuss meaningful change.


    So instead of looking at the theoretical pitfalls of the systems lets look at the benefits.

    Who benefits from the Trade Kiosk system? Members of established Trade Guilds that can afford a decent Kiosk.

    Who benefits from an AH system? EVERYONE, because everyone can trade with equal access to the entire market of customers.

    What benefits do customers derive from the current system? None. They may have to travel half way around the world to find what they are looking for, and if they do find it (I have only found what I am looking for approx 40% of the time) they have no way of checking if the price is fair.

    What benefits do customers derive from an AH System? All sellers' goods are available to view at the same place, allowing the customer to get a feel for prices, and to find the best price available. There's no need to travel half way around the worlld just to not find what you are looking for.

    NOTE: I still don't wan an AH; but every time I see a fanciful scare story about "market rigging" made easy by the AH I come one step closer to wanting one - just so the people spreading misinformation about such systems are exposed for what they are.

    And on any objective analysis of trade variables and economic performance an AH is an order of magnitude better than the current system.

    All The Best


    @Gandrhulf_Harbard

    It's not theoretical tho. It's already happening. Ppl are literally talking in this thread and the other regarding the use of add-ons to price detect which impact it.

    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    Regarding trade guilds going to each trader.
    Uhm no that's not how it works which is what needs to be understood.

    Today no one or any group can go to all guild stores. Only a few have traders but there are literally hundreds of thousands of guild stores.

    No one or no group can access them all which is the design intent and beauty of the design.


    So who benefits from trade kiosks?
    -ppl who want to buy
    -ppl in that guild who want an external market
    -the guild leaders and officers
    -ppl who successfully sell something who profit from their expenses

    Who benefits from a global auction house?
    Not EVERYONe. Everyone is impacted tho and that's what I'm trying to point out. There are good impacts but what comes with that is also the bad. It's a cause and effect situation that does not address the cries of many.

    It's not a good thing or better situation that all players see everything as it literally impacts prices.

    See what you're missing is that everyone doesn't play the way everyone else plays.

    Who it hurts:
    -ppl who don't want a global economy
    -ppl who have established a 500 ppl or less economy that best works for those invested within
    -ppl who just want to buy occasional items cause now everything is set at higher prices
    -it hurts the casual player cause the benefits is now suited for the elite or who can play the most


    In short if an auction house was better we wouldn't have the guild store and guild traders

    If you go back and read from 2013 the developers talks on their decisions some of what I'm writing is echoed from their actual experiences in many other games.

    Some of the devs have been working on games like this since the 1990's and other playing and or working.

    You're not introducing a new concept. It's a fully understood and has negative historical impacts.
    You also have to understand that the loot in this game is low intentional and that's a design in context to the games economy.

    The gold, keys, tel var, ap all play into this larger economy and while I'll agree that are some real concerns around traders, the solution isn't a auction house.

    The better solutions are around what exists in realistic governments today. The game could benefit from limiting and monitoring and or taxing or fees around certain depictions and tracking and preventing known trends.

    But all this keeps the current structure with better controls to actually address concerns. Maybe even update the guild store UI but not to extend out global searches of inventory and price checking or listings.
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  • Gandrhulf_Harbard
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    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    @NewBlacksmurf

    And yet I have been playing MMORPG for over ten years and have NEVER seen it once.

    And the list is so long you can't even find one name on it.

    Methinks you doth protest too much.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Kodrac
    Kodrac
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    Jeremy wrote: »
    What about those who get kicked from their trading guilds because they went on vacation or took a break from the game? Did they get what they deserved as well?

    If guilds didn't have a cap there would never be a reason to kick anyone. People get kicked for inactivity because trade guilds need active members selling. That should be obvious.
  • Tomg999
    Tomg999
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    All I wish was that you could search when buying for a word, like "Spriggan" or "Hundling"
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Some of the devs have been working on games like this since the 1990's and other playing and or working.

    You'd think they'd have learned to stop repeating mistakes that everyone else stopped making a decade ago then, wouldn't you.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • NewBlacksmurf
    NewBlacksmurf
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    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    @NewBlacksmurf

    And yet I have been playing MMORPG for over ten years and have NEVER seen it once.

    And the list is so long you can't even find one name on it.

    Methinks you doth protest too much.

    All The Best

    @Gandrhulf_Harbard

    If you've only been playing for 10 years then it may contribute to why you've not seen it.

    You'd need context of MMO or RPGs online games without this to compare it to games with global auction houses.

    So if we look at a game like Dark Age of Camelot which is structured very similar to ESO that can be compared to a newer game like World of Warcraft or Maybe compare the first Ever Quest in the 1990's to Everquest 2 market boards ideas

    You literally have to experience and understand prior to in order to "see" the after effects.
    Being that you've not been around long enough to have those experiences I get your point of view but that doesn't mean the reality and cause and effect is absent or won't happen.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kyle.wilson
    kyle.wilson
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    I rather like the current trade system. Sure, it can be a hassle at times, but it allows for a more interesting game economy. People that put in the effort can easily find deals in the far flung areas of Tamriel. Just like you can in real life.
    Plus, I've always felt that game system auction houses make it easy for gold scammers and botters to do their business.
  • Nocturnalan
    Nocturnalan
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    I have never seen an auction house get abused to the level you guys are talking about. Yes, I have seen them try, everything is bought then relisted at a higher value but within an hour several people end up listing that same item at a reasonable price then the Elitist items sit there for far more than they are worth making those try hard abusers look like morons. Non-refundable listing fees related to the posted price would help in this regard.
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    @NewBlacksmurf

    And yet I have been playing MMORPG for over ten years and have NEVER seen it once.

    And the list is so long you can't even find one name on it.

    Methinks you doth protest too much.

    All The Best

    @Gandrhulf_Harbard

    If you've only been playing for 10 years then it may contribute to why you've not seen it.

    You'd need context of MMO or RPGs online games without this to compare it to games with global auction houses.

    So if we look at a game like Dark Age of Camelot which is structured very similar to ESO that can be compared to a newer game like World of Warcraft or Maybe compare the first Ever Quest in the 1990's to Everquest 2 market boards ideas

    You literally have to experience and understand prior to in order to "see" the after effects.
    Being that you've not been around long enough to have those experiences I get your point of view but that doesn't mean the reality and cause and effect is absent or won't happen.

    So you still can't name a game that has the effect you claim is inherent to all games with an AH?

    There's a shock... ...not.

    And now its my fault because I've "only" been playing MMORPGs for 10+ years.

    You see, here's the thing game engine technology and data tracking and management have moved on, even in those ten years, and what may have happened back then (though I reiterate you have sill not presented one single shred of evidence that it did) is less likely to happen now because mitigation mechanisms can be added.

    That you still haven't named a game tells me you are spinning an fairytale.

    Name a game, present the evidence.

    We both know you can't so just admit it.
    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • idk
    idk
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    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    @NewBlacksmurf

    And yet I have been playing MMORPG for over ten years and have NEVER seen it once.

    And the list is so long you can't even find one name on it.

    Methinks you doth protest too much.

    All The Best

    @Gandrhulf_Harbard

    He's incorrect that trade guilds control the central market in games like WoW and SWTOR, however it's semantics.

    There are players that do benefit more and one bug group is gold sellers manipulating the market. It's exactly what would happen in ESO if Zos chose to change things.

    Fortunately for us Zso went a different direction and decentralized the market in ESO. We can all be grateful.
    Edited by idk on January 24, 2017 5:43PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Fortunately for us Zso went a different direction and decentralized the market in ESO. We can all be grateful.

    @Giles.floydub17_ESO

    And as I have stated numerous times I like that decentralised market, it fits beautifully within the socio-economic setting of the game.

    But look at historically comparable markets in the real world and you'll see vast differences to how Zeni have done things.

    Most Trade Kiosks would be in major urban areas - because that is where most customer are either based, or pass through. Trade Kiosks on the lonely crossroads in the middle of nowhere would fail, and no one would ever bid on them again. The owner of said Trade Kiosk would be forced to move it to a more favourable trade location. Failing that traders who had failed to secure an existing Kiosk would either pay someone to build them a better situated one, or would build one themselves.

    I have no problem with a decentralised market model that is appropriate to the socio-economic setting that the game exists within. Problem is that the current Kiosk system is no more that than a centralised AH is.

    I don't want an end to the Kiosk system, I just want a much improved version of it.

    One where a player does not have to be in a Trade Guild just to be able to sell. Add in, in each Zone Capital a "Free Trader" where anyone not already in a Trade Guild can list 10 Items per week for Trade and pay a little higher rate of Sales Tax.

    More traders selling equals lower prices. Lower prices will, eventually drive down Kiosk prices, leading to more competition as more, smaller Trade Guilds are able to get a foot hold.

    Heck, that would be just about enough to have me praising the system to the heavens. I like the concept of the current system, I just think it is abysmally implemented.

    All The Best
    Edited by Gandrhulf_Harbard on January 24, 2017 5:55PM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • NewBlacksmurf
    NewBlacksmurf
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    I'm not going into naming games because "all games" with a global auction house experience what I'm describing. The list is too long

    @NewBlacksmurf

    And yet I have been playing MMORPG for over ten years and have NEVER seen it once.

    And the list is so long you can't even find one name on it.

    Methinks you doth protest too much.

    All The Best

    @Gandrhulf_Harbard

    If you've only been playing for 10 years then it may contribute to why you've not seen it.

    You'd need context of MMO or RPGs online games without this to compare it to games with global auction houses.

    So if we look at a game like Dark Age of Camelot which is structured very similar to ESO that can be compared to a newer game like World of Warcraft or Maybe compare the first Ever Quest in the 1990's to Everquest 2 market boards ideas

    You literally have to experience and understand prior to in order to "see" the after effects.
    Being that you've not been around long enough to have those experiences I get your point of view but that doesn't mean the reality and cause and effect is absent or won't happen.

    So you still can't name a game that has the effect you claim is inherent to all games with an AH?

    There's a shock... ...not.

    And now its my fault because I've "only" been playing MMORPGs for 10+ years.

    You see, here's the thing game engine technology and data tracking and management have moved on, even in those ten years, and what may have happened back then (though I reiterate you have sill not presented one single shred of evidence that it did) is less likely to happen now because mitigation mechanisms can be added.

    That you still haven't named a game tells me you are spinning an fairytale.

    Name a game, present the evidence.

    We both know you can't so just admit it.
    All The Best

    @Gandrhulf_Harbard

    Depending on how you're following my comments examples have been provided. The context tho is you haven't been around long enough to observe and understand or as you wrote "see it".

    It'll come with time but hopefully not in ESO
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • sekou_trayvond
    sekou_trayvond
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    Meh.

    Sell in zone. Go to a guild vendor, get a reasonable idea of the prices for what u want to sell and then undercut them.

    Works easy enough for me.
This discussion has been closed.