I'm just really baffled by the small and medium Redguard homes. One of the main features of basically ALL Redguard homes/buildings in the game are the accessible rooftops, and they completely omit that with these homes. Very frustrating.
NightbladeMechanics wrote: »This is the one that originally annoyed me and inspired my post. It's on the right side of the Cavern, facing the mouth of the cave. You can baaaarely walk down the edge of this ledge with your nose up against the invisible wall.
There are rocks on either end of this long ledge that should let me walk up to it. Very disappointing that I can't access it to put trophies and stuff up there. Also a great spot for a diving board into the pool...
That really, really bothers me. Just the fact that they expected, even assumed, that players would all move through the world in one uniform way and were unprepared for us to do anything else.
GrafDresche wrote: »
I really wish there would be some sort of reaction from ZOS, so I bump this up.
Especially the invisible walls around the roof of Twin Arches is a major disappointment that could be so easily fixed. You can actually build new roofs (platforms) next to the original roof and walk around. So it has nothing to do with map ceiling or views, etc. ZOS, pls fix!
Silent Magnifico could have been even more awesome even though with that house I understand that the view to a dead (instanced) city could have been problematic. Yet, there should be a way to to make it possible.
Also, please consider adding cellars to the more solid houses. This is not Midwest America, but Tamriel...
If anyone has a chance could you test whether you can reach the ceiling in the Cave, and what's the the upper point with Stay Moist Mansion.
Yolokin_Swagonborn wrote: »OH look, now this is live and people are already getting discouraged.
https://forums.elderscrollsonline.com/en/discussion/319840/video-zos-housing-failure-no-bigger-copout-since-burlesque-air-rights#latest
THIS COULD HAVE BEEN PREVENTED>