You still can, they're just wanting to give options to the average player that don't put hours into testing. It's not as if a top 1% player will suddenly be on the same level as some fresh CP player. The patch reduced a very little amount of complex combos, mainly the curse 3.5second combo and what not.silky_soft wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
[/list]
-rich
You what mate? You want to take skill away so that bad people can artificially improve their dps? You do know handing out participation awards is more damaging then doing nothing? Some of us spend hours perfecting rotations for pve and pvp. Buffing and nerfing skills is part of the mmo, but if your actual goal is to reduce skill required to pull off complex combos. You guys are heading the wrong direction.
That said though, from this they are asking for help from players, and want to buff/nerf some stuff or make changes, maybe we should get them videos instead of just typing not many people are streaming this pts
Could some of the PTS testers comment on whether the crit changes to proc sets have accomplished these goals?
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »
Nice, now if people would stop being so rude, to everyone who is try to express the concerns in a calm and adult way please this is getting us no where.ZOS_RichLambert wrote: »ArtOfShred wrote: »Thanks for the update Rich! I think a lot of players were expecting a more significant balance overhaul with this patch and are disappointed due to the relatively minor changes in the span of things.
I can see you guys have had your hands full with Housing though, and its absolutely excellent!
I do however think it may be beneficial to consider a few suggestions players are putting out currently such as adding a counterplay option to destro staff in blocking it. In addition if you are looking to bring up the lower end, Stamplar Templars are falling behind their other stamina counterparts in pve pretty significantly right now. Their sustain is hurting compared to other stamina classes outside of conditional repentance situations. A few more minor buffs to the underdogs might help in the meantime while we wait for more comprehensive changes!
Like I said in my original post... we have more coming. Hopefully they make PTS3.
ZOS_RichLambert wrote: »
[*] Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
[*] Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
ZOS_RichLambert wrote: »
This one also falls in the PvE category, a nice graphic from @Alpheu5 shows exactly the difference for PvE. You as Zenimax CAN'T take this as a point of view, I mean is there no Cyrodiil anymore or what? As many request changing deadric pray to the way haunting curse works as it will give 'lazy' players their way to play their PvE/PvP and also buffs pet-sorcs, that's what you are aiming for so. Velicious curse is necessary to be 3.5 seconds in so many situations, there is no reason to simplifiy PvP. YOU PLAY PVP, COME ON!
ZOS_RichLambert wrote: »
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
IzakiBrotheSs wrote: »@ZOS_RichLambert Hey thanks for clearing this up! So far I undetstand most changes and can see why it was done in the way it was done.
However, I'm still wondering about the severe nerf of stamina maximum damage. I can understand the Hurricane change and the Standard of Might change (which also affects magicka DKs obviously). But wasn't the Rearming Trap damage reduction a little too much? I definitely see why it needed it, but I don't know if a decrease of damage by almost a third is a healthy change. After all, in PvE magicka builds have much more AoE potential than stamina. However, since Dark Brotherhood stamina excelled in single target damage. Now as it currently is on PTS, magicka builds are more than capable of pulling higher numbers than stamina, even in single target. In fact, they mostly outperform stamina. The destruction staff buffs are great! But will there be a benefit in bringing a stamina build into a Hard Mode trial? Now that they don't even provide a higher "burn", there really isn't, as magicka has more AoE, more survivability and doesn't require "babysitting" with shards, repentance or support sets.
So I'm asking why did you guys take it out on stamina so much?
Ideally we always want changes to get some kind of testing on PTS before they get to Live. Things don't always work out that way unfortunately. (it bugs us just as much as you all)And from Rich's wording I wonder if additional balance changes will bypass PTS altogether and be part of Update 13 when it goes live.
Who says I left for the weekend? I'm still here... there's lots to do still!Drop a bomb and split for the weekend - I know that move well!
I did say there's more changes planned (across all classes btw). I just won't comment on them until I know for sure they will make it.All the balance updates and stamplar still can't compete/ is the lowest part of the lowest part of the floor.
We know that burst is really important in PVP - having the 3 extra globals helps with that, but we'll re-evaluate the change.PVP players REALLY need to be able to land 3 unblockable curses in 12 seconds this patch, especially with the ice staff changes and incoming Magicka Templar ice staff block/purge/heal tanks.
We're not trying to hype things up. It sucks for us too that we can't do everything all at once.But the whole situation right now just downright sucks. And it doesn't make it better with you trying to hype us up into the third PTS.
ZOS_RichLambert wrote: »Ideally we always want changes to get some kind of testing on PTS before they get to Live. Things don't always work out that way unfortunately. (it bugs us just as much as you all)And from Rich's wording I wonder if additional balance changes will bypass PTS altogether and be part of Update 13 when it goes live.Who says I left for the weekend? I'm still here... there's lots to do still!Drop a bomb and split for the weekend - I know that move well!I did say there's more changes planned (across all classes btw). I just won't comment on them until I know for sure they will make it.All the balance updates and stamplar still can't compete/ is the lowest part of the lowest part of the floor.We know that burst is really important in PVP - having the 3 extra globals helps with that, but we'll re-evaluate the change.PVP players REALLY need to be able to land 3 unblockable curses in 12 seconds this patch, especially with the ice staff changes and incoming Magicka Templar ice staff block/purge/heal tanks.We're not trying to hype things up. It sucks for us too that we can't do everything all at once.But the whole situation right now just downright sucks. And it doesn't make it better with you trying to hype us up into the third PTS.
timidobserver wrote: »@ZOS_RichLambertZOS_RichLambert wrote: »[*] Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
Thanks for the explanations of this one. I disagree with some of the other changes, but this is the only one that actually bothers me.
I think that you should consider multiple factors in the future before nerfing something. You are correct that simplifying this ability by having one damage morph and one utility morph makes sense in a vacuum. However, you also need to consider that Templar are already light on stuns/cc in general, so removing one for the sake of simplicity might not be a good idea.
My suggestion, make the CC on Luminous shards a double CC like Encase, Fossilize, or Bombard and/or make the Disorient AoE.
ZOS_RichLambert wrote: »ArtOfShred wrote: »Thanks for the update Rich! I think a lot of players were expecting a more significant balance overhaul with this patch and are disappointed due to the relatively minor changes in the span of things.
I can see you guys have had your hands full with Housing though, and its absolutely excellent!
I do however think it may be beneficial to consider a few suggestions players are putting out currently such as adding a counterplay option to destro staff in blocking it. In addition if you are looking to bring up the lower end, Stamplar Templars are falling behind their other stamina counterparts in pve pretty significantly right now. Their sustain is hurting compared to other stamina classes outside of conditional repentance situations. A few more minor buffs to the underdogs might help in the meantime while we wait for more comprehensive changes!
Like I said in my original post... we have more coming. Hopefully they make PTS3.
LiquidPony wrote: »
ZOS_RichLambert wrote: »We're not trying to hype things up. It sucks for us too that we can't do everything all at once.
ZOS_RichLambert wrote: »
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich
ZOS_RichLambert wrote: »
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
ZOS_RichLambert wrote: »We're not trying to hype things up. It sucks for us too that we can't do everything all at once.
Then how about u stop trying to balance the game every 4 months and do some small changes in between. It will make ur life easier.
Reorx_Holybeard wrote: »I guess you could consider this a reduction of the "ceiling DPS" that Rich talks about as most beginners would be at the base 50% modifier.