Thank you for posting your reasoning @ZOS_RichLambert but when it comes to proc sets this change doesn't fix the issue people have with proc sets and just cause a divide in your community.Adding a GCD and allowing them to crit will solve PVP players issue with proc sets.You said I want to reduce their overall burst potential without dramatically lowering sustain but if your using proc sets you don't have to worry about sustain.When I can wear viper Veli and heavy attack you and now I did 12k instance damage to you I can run no sustain and still kill people easy.Your change did not fix how broken proc sets are just made your community hate and blame each other.ZOS_RichLambert wrote: »Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
-rich
ZOS_RichLambert wrote: »We know that burst is really important in PVP - having the 3 extra globals helps with that, but we'll re-evaluate the change.PVP players REALLY need to be able to land 3 unblockable curses in 12 seconds this patch, especially with the ice staff changes and incoming Magicka Templar ice staff block/purge/heal tanks.
So I suppose we can expect light armor buffs, so that it is more viable and pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
austinwalter87ub17_ESO wrote: »So I suppose we can expect light armor buffs, so that it is more viable and pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
Armor doesn't need adjusted in terms of their mitigation. The reason heavy armor is the meta in PVP is because of the proc sets. The heavy armor meta is a symptom of the cause. Not the cause itself. People do the heavy armor meta as a means of adjusting to the overwhelming proc sets
@ZOS_RichLambert These proc set changes need definitely re-evaluated. Right now in PVP, heavy armor is the meta as an effort on behalf of the players to reduce the proc sets strength. Your changes by removing crits doesn't prevent the heavy armor meta. It actually will make it even worst, because people will figure out that you can survive even better. Tanks will be absolutely unkillable without overwhelming numbers.
You're better off going through each set and adjusting them individually (again) than trying to blanket nerf them all. This isn't as convenient for you as developers but it is necessary to do it this way. Blanket nerfs are counter productive and will force even more people to use the already most popular proc sets. Why? A blanket critical nerf makes the lesser desirable sets even less desirable. Thus, the complaints will continue to intensify as gear variety declines even further.
You're going to have to go through all the really popular proc sets and reduce some numbers, add some cool downs to prevent the proc sets from being able to stack or proc at the same time, and still allow them to crit.
Selenes, Velidreths, Red Mountain, Viper, and a few other sets are really common. Lower their ceiling.
austinwalter87ub17_ESO wrote: »So I suppose we can expect light armor buffs, so that it is more viable and pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
Armor doesn't need adjusted in terms of their mitigation. The reason heavy armor is the meta in PVP is because of the proc sets. The heavy armor meta is a symptom of the cause. Not the cause itself. People do the heavy armor meta as a means of adjusting to the overwhelming proc sets
@ZOS_RichLambert These proc set changes need definitely re-evaluated. Right now in PVP, heavy armor is the meta as an effort on behalf of the players to reduce the proc sets strength. Your changes by removing crits doesn't prevent the heavy armor meta. It actually will make it even worst, because people will figure out that you can survive even better. Tanks will be absolutely unkillable without overwhelming numbers.
You're better off going through each set and adjusting them individually (again) than trying to blanket nerf them all. This isn't as convenient for you as developers but it is necessary to do it this way. Blanket nerfs are counter productive and will force even more people to use the already most popular proc sets. Why? A blanket critical nerf makes the lesser desirable sets even less desirable. Thus, the complaints will continue to intensify as gear variety declines even further.
You're going to have to go through all the really popular proc sets and reduce some numbers, add some cool downs to prevent the proc sets from being able to stack or proc at the same time, and still allow them to crit.
Selenes, Velidreths, Red Mountain, Viper, and a few other sets are really common. Lower their ceiling.
I disagree. Its not only the procs that makes it hard for light armor in open world pvp.
austinwalter87ub17_ESO wrote: »So I suppose we can expect light armor buffs, so that it is more viable and pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
Armor doesn't need adjusted in terms of their mitigation. The reason heavy armor is the meta in PVP is because of the proc sets. The heavy armor meta is a symptom of the cause. Not the cause itself. People do the heavy armor meta as a means of adjusting to the overwhelming proc sets
@ZOS_RichLambert These proc set changes need definitely re-evaluated. Right now in PVP, heavy armor is the meta as an effort on behalf of the players to reduce the proc sets strength. Your changes by removing crits doesn't prevent the heavy armor meta. It actually will make it even worst, because people will figure out that you can survive even better. Tanks will be absolutely unkillable without overwhelming numbers.
You're better off going through each set and adjusting them individually (again) than trying to blanket nerf them all. This isn't as convenient for you as developers but it is necessary to do it this way. Blanket nerfs are counter productive and will force even more people to use the already most popular proc sets. Why? A blanket critical nerf makes the lesser desirable sets even less desirable. Thus, the complaints will continue to intensify as gear variety declines even further.
You're going to have to go through all the really popular proc sets and reduce some numbers, add some cool downs to prevent the proc sets from being able to stack or proc at the same time, and still allow them to crit.
Selenes, Velidreths, Red Mountain, Viper, and a few other sets are really common. Lower their ceiling.
I disagree. Its not only the procs that makes it hard for light armor in open world pvp.
it's because light armor has the worst passives and heavy armor the best.
Light armor is naked in pvp, but does not deal enough damage or enough sustain to justify this.
You get more regen (both, magicka and stamina +50% more effect on heavy attacks) and still good damage from Wrath.
People choose heavy, because light and medium are completely unattractive. You are squishy, but don't get enough to compensate. Buff these and people might finally consider them again.
austinwalter87ub17_ESO wrote: »So I suppose we can expect light armor buffs, so that it is more viable and pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
Armor doesn't need adjusted in terms of their mitigation. The reason heavy armor is the meta in PVP is because of the proc sets. The heavy armor meta is a symptom of the cause. Not the cause itself. People do the heavy armor meta as a means of adjusting to the overwhelming proc sets
@ZOS_RichLambert These proc set changes need definitely re-evaluated. Right now in PVP, heavy armor is the meta as an effort on behalf of the players to reduce the proc sets strength. Your changes by removing crits doesn't prevent the heavy armor meta. It actually will make it even worst, because people will figure out that you can survive even better. Tanks will be absolutely unkillable without overwhelming numbers.
You're better off going through each set and adjusting them individually (again) than trying to blanket nerf them all. This isn't as convenient for you as developers but it is necessary to do it this way. Blanket nerfs are counter productive and will force even more people to use the already most popular proc sets. Why? A blanket critical nerf makes the lesser desirable sets even less desirable. Thus, the complaints will continue to intensify as gear variety declines even further.
You're going to have to go through all the really popular proc sets and reduce some numbers, add some cool downs to prevent the proc sets from being able to stack or proc at the same time, and still allow them to crit.
Selenes, Velidreths, Red Mountain, Viper, and a few other sets are really common. Lower their ceiling.
I disagree. Its not only the procs that makes it hard for light armor in open world pvp.
it's because light armor has the worst passives and heavy armor the best.
Light armor is naked in pvp, but does not deal enough damage or enough sustain to justify this.
You get more regen (both, magicka and stamina +50% more effect on heavy attacks) and still good damage from Wrath.
People choose heavy, because light and medium are completely unattractive. You are squishy, but don't get enough to compensate. Buff these and people might finally consider them again.
Yeah, I agree. For example, I like to risk it for the biscuit in pvp. If light armor had more damage or utility to compensate for the lack of tankiness I would use it. I was optimistic, faithful, and determined to make my magdk work in light armor and double sword and board in open world but I learned my lesson. Lets just say it was a suicide from the start.
Gamers who need things "simplified" shouldn't be playing games!
ZOS_RichLambert wrote: »
psychotic13 wrote: »@ZOS_RichLambert appreciate the feedback, if you don't mind would you shed some light on the following?
What's your intended idea with the new coagulating dragon blood?, and secondly do you have any immediate/future plans to look at the armour passives? Light armour in paticular. Thanks.
So I suppose we can expect light armor buffs, so that it is more viable in pvp and actually makes up for the squishiness ?
Either way, armor types need adjustment, but others have explained this already.
Did you have a chance to test coagulating blood? I've tested it a bit and, honestly, I was more impressed than disappointed. I am aware that it was in a duel and open world is different. Besides magdks usually have low magicka sustain. I had around 28k health and at low health and low magicka all it took was one coagulating blood to bring me back to full or near full health.lordrichter wrote: »psychotic13 wrote: »@ZOS_RichLambert appreciate the feedback, if you don't mind would you shed some light on the following?
What's your intended idea with the new coagulating dragon blood?, and secondly do you have any immediate/future plans to look at the armour passives? Light armour in paticular. Thanks.
Yes. I can usually dream up a reason, even if it includes aliens and lost continents, but the coagulating blood change baffles me.
[ZOS_RichLambert wrote: »
All the older gamers I've encountered who have difficulties playing for whatever reason realise they're not going to be playing at the high end of competitive gaming. They'll just play for fun. And taking away some of their choices by "simplifying" is removing some of their fun.
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »
It's ok, I doubt the young people would get far with the NY times crossword puzzle.
ZOS_RichLambert wrote: »