On first cast it doesn't.Sugaroverdose wrote: »Only if you run zero critresist or buff critrate+critdamage, for my build it's actually will heal almost the same way as GDB can on PTS.Sugaroverdose wrote: »Tell it to magplars or any stambuild they'll laugh.Sugaroverdose wrote: »
But with bigger health numbers you have less magicka, smaller heal.
Also ability looses it's identity and becomes "something"
Anyway, you still don't apply battle spirit 50% reduction, with 50% health lost your formula will heal for 3.3k, with 80% lost it will heal for 5k
But if you add the healing buffs, and the crit it can be pretty good. 3.3 *1.10*1.05*1.25*1.12 = 5336 without crit at 50% health. If it crit it will be around 8k heal. It will be way better than what we have on live and what we have on PTS.
But your idea still better then current CDB.
If you have the same amount of magicka and health it will be the same but still CDB gives you 8% more healing.
This post is kind of long, but lets get into it, I'll try to make it quick:
About all the buffs you're talking about (which I run points in blessed, quick recovery, Earthen Heart passives etc...) I get a 48% DB instead of 33%, that's all buffed up. Feel free to do the math with it, trust me, for SOLO PVP there's situations when Vigor Ticks heal more than DB itself, anyways, no matter how many buffs you give mDK, if the base heal is bad...
Don't come in using arguments about harness magicka and other shields, we're talking about THE MAGICKA DRAGON KNIGHT, Harness is a skill every class can use, that's not a mDK shield, when every class in the game can have it (sorcs, templars, nbs...). I'm not even gonna get in the dragon leap idea you gave (in it's current state, it will change for PTS thanks god), telling us to get rid of our only source of burst (which is meteor) to get a ulti that's not even magicka... We're good without gap closers, reliable heals, mobility aspects, and executes, we don't need to get rid of our only source of burst too.
Our complain here, is not that we don't have an easy mode heal, most magicka DKs here will agree with me that even with 'an easy mode heal' mDKs are not that easy to play, again, no gap closers, executes and underwhelming damage a lot of times (specially in current state of the game).
Finally, have you ever played mDK solo pvp? If so, for how long? Do you currently main one? What are your insights on it.
I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
LinearParadox wrote: »I think most of you are doing it wrong. And by that I mean your builds, even the successful ones(respect on that btw), are going against the 'theme' of the class.
MagDKs, and DKs in general, are a tanky front-line class designed to survive in the thick of battle using numerous buffs and defensive skills to minimize incoming damage while using a variety of cheap and high-utility DoTs to pressure and wear down opponents.
Most DKs I see, Mag or Stam, ignore/eschew this build philosophy in favor of the "burst meta" crap that's being done on every single class and build.
I believe part of the reason this happens is because of the power-creep affecting sustain, so the prospect of 'outlasting' opponents is much harder when most skilled PvPers can sustain almost indefinitely regardless of their build, so often it seems like burst is the only way to put someone down. This is not true. I know this from experience.
Sure, it might be the most straightforward way, maybe even in one's opinion the 'easiest' way, but it is NOT the only way.
I have seen quite a few very sucessful, powerful MDKs, using the rope-a-dope strategy. In fact, I use this strategy myself even on my Stam DK(No wrecking blow, no DW, etc) to great effect.
LinearParadox wrote: »I think most of you are doing it wrong. And by that I mean your builds, even the successful ones(respect on that btw), are going against the 'theme' of the class.
MagDKs, and DKs in general, are a tanky front-line class designed to survive in the thick of battle using numerous buffs and defensive skills to minimize incoming damage while using a variety of cheap and high-utility DoTs to pressure and wear down opponents.
Most DKs I see, Mag or Stam, ignore/eschew this build philosophy in favor of the "burst meta" crap that's being done on every single class and build.
I believe part of the reason this happens is because of the power-creep affecting sustain, so the prospect of 'outlasting' opponents is much harder when most skilled PvPers can sustain almost indefinitely regardless of their build, so often it seems like burst is the only way to put someone down. This is not true. I know this from experience.
Sure, it might be the most straightforward way, maybe even in one's opinion the 'easiest' way, but it is NOT the only way.
I have seen quite a few very sucessful, powerful MDKs, using the rope-a-dope strategy. In fact, I use this strategy myself even on my Stam DK(No wrecking blow, no DW, etc) to great effect.
I don't know any competent open world mDKs that don't play tanky/sustain. Problem is, our DoTs are *not* cheap... they are quite expensive, and in a meta where pretty much everyone else has high burst and infinite sustain, our sustain is not holding up to the incoming damage we are trying to mitigate. Virtually all of us are trying to squeeze out a little more damage so we have a chance of killing a player in a weak moment. I have tried the opposite direction -- go tankier/more sustain -- and most stam builds can simply out-heal my damage when I go that way with Rally/Vigor or Ritual/BoL. Best case scenario is currently a draw unless you are just a lot better player than your stam opponent.
(This does not apply to duels. I'm talking open world.)
I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
LinearParadox wrote: »So here's an interesting idea...
What if DB, or a morph thereof, healed for a high % of damage taken in the last few seconds?
For example (Just throwing out numbers) something like 70% of damage taken in the last 3 seconds, unaffected by battles pirates.
You'd have a tool to survive against unexpected burst, increasing your 'tankiness' but it would still be 'situational' like the dev want, and it wouldn't be OP because you could still conceivably wear down the DK with chip damage overtime, or kill them the same way you kill Magplars - run them out of mag.
Just a thought.
IxskullzxI wrote: »I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
Except coag heals 1300-1800 at 100% mana. So that's false.
Lol
---
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
---So, only a 20% increased damage on elemental storm ? Seriously...
Meteor without any boost still does 30% more damage with far more utility and less cost. The frost version may be useful now in pvp, and even here it short duration will wreck it utility.
Soul assault (a morph) now does the same damage as rapid fire (the base skill). The utility is a little better for soul assault, but the ballista morph for rapid fire is still far better.
The imbalance is still here.
---BlazingDynamo wrote: »Aaaaaalright. Nerf Elemental Stormseriously ? I can't believe.
Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.
I just don't get it. WHY can't magicka just get a buff for pure buff for a change ?
The soul assault change was a surprise though, didn't expect that. Looks interesting.
Elemental Strom would have to be cut by more than half, so down to 4.9 seconds or less for it to be a nerf. It's actually a buff, a very very slight buff but one none to less. At least the elemental choice of staff effects are much better.
Still weaker than meteor I would imagine. The cost is what hurts it most.
No nerf to stamina weapon ults? That blows. Those are clearly way too powerful. Doesn't take a genius to see that. Do they discuss these things before implementing them or is it just one guy who goes "Here's the new weapon ults they been asking for guys! Throw her in the game!"
---Shadesofkin wrote: »
---dylanjaygrobbelaarb16_ESO wrote: »BlazingDynamo wrote: »Aaaaaalright. Nerf Elemental Stormseriously ? I can't believe.
Why double the damage per tick, if you cut the duration in half almost ? So that the damage per cast remains almost the same.
I just don't get it. WHY can't magicka just get a buff for pure buff for a change ?
The soul assault change was a surprise though, didn't expect that. Looks interesting.
Elemental Strom would have to be cut by more than half, so down to 4.9 seconds or less for it to be a nerf. It's actually a buff, a very very slight buff but one none to less. At least the elemental choice of staff effects are much better.
Still weaker than meteor I would imagine. The cost is what hurts it most.
No nerf to stamina weapon ults? That blows. Those are clearly way too powerful. Doesn't take a genius to see that. Do they discuss these things before implementing them or is it just one guy who goes "Here's the new weapon ults they been asking for guys! Throw her in the game!"
the buff is so small and pathetic that the joke is they may as well have nerfed it. if they also reduced the cost by 50% then MAYBE it would be slotted, and even then staffs suck so bad that most would still just use meteor.
---Please reduce the cost of the destro ultimate. You essentially spent all this time creating an ultimate that literally no one will use. You are wasting your time and ours by putting this out there.
---Elemental Storm:
Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
What the hell?!!! Seriously You want me to belive now it'll be worth of 250 ulti?! Gj making useless ulti more useless....
---Sorry, that destro ulti is not going to be used on my mDK main, pve or pvp.
You need to reconsider stone fist and its morphs, its a near 3K magicka costing ability that will be doing tiny damage in PvE and PvP areas.
You seriously need to rework the DK in a lot of areas (yes i know, said a million times but 1 year since IC/Update 5 and mDKs have been in a rubbish state PvP since then).
---ztyhurstub17_ESO wrote: »
I read again and I still see the nerf. It's not any better than before. Its total damage is on slightly higher than before.
You can double the damage, but if you cut the duration in half, then what's the point ? A 6s duration ult for 250 cost is not acceptable.
Its still not as good as meteor in most situations, so I suspect it won't get slotted often, but the fact that it does 20% more damage overall (double damage for 6 seconds from 10) and "Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect." means that it is at least not useless.
My biggest problem with it IMO is that it pretty much only does damage. Meteor also has a burst and knock down, Bats can either heal or make invisible, Soul Tether has a stun and heal, and Veil and Nova have mitigation... There is no utility to it that will make me pick it over a lot of the options that are already available and I'm really not sure in what situation I would use it.
---Moglijuana wrote: »Destro ult is STILL GARBAGE. You really think I'd give up Standard of Might for an AOE that does less damage than the impact hit from meteor? LOL learn to design abilities that aren't stamina related for once, thanks @Wrobel
---luen79rwb17_ESO wrote: »GG destro and resto ultis... It was fun spending skill points on you on the PTS where it costs nothing.
---We appreciate that you are (kind of) listening, but you didn't really improve the destruction staff ultimate at all. It's still too weak and costly and has a terrible wind-up time and now too short a duration. The only change that makes sense is the frost immobilize.
It's not too late, you can still rewrite the whole ultimate. The community is almost completely unanimous in wanting a low-cost single-target ultimate. Preferably with an AoE secondary component. Here are some ideas we offered:
https://forums.elderscrollsonline.com/en/discussion/289202/better-ideas-for-destro-ultimates
---The destro ultimate is still inadequate mostly because the cost is simply too high for what it does.
The only interesting morph is permaroot on ice - but this functionality actually got nerfed because it´s only 6s now while before WOE + ice rage was 10s of permaroot (woe applies root on chilled enemies).
Not sufficient.
---zerosingularity wrote: »As others have said, Elemental Storm is still not at the level it should be. The MINOR damage buff is not enough for such a high cost ultimate. If the duration was a base of 10 seconds, then things would be better, but as it is now, can anyone justify using it over Meteor in PvE?
It is nice that each element actually has different effects. Kinda tired of seeing +% damage on the fire morphs of things though. Just shoehorn us into fire staves, we love them fire staves!
Toc de Malsvi wrote: »Fact is that isn't even all of them, there are a ton more including entire separate threads made AFTER the buffs to the Destro Ult. So many "PTS Champions" went on and on about how overpowered the stamina ultimates were and how the change to the Destro Ultimate was a "NERF".
The "impossibly strong" Bow Ultimate that NO ONE USES was nerfed by 25%, turns out being able to dodge, block, interrupt, CC, cloak and negate a 175 cost ult COMPLETELY, really does render it virtually useless in PVP.
In the end it was the ult everyone was crying about even after the buff that became the one ring to rule them all.
Toc de Malsvi wrote: »Fact is that isn't even all of them, there are a ton more including entire separate threads made AFTER the buffs to the Destro Ult. So many "PTS Champions" went on and on about how overpowered the stamina ultimates were and how the change to the Destro Ultimate was a "NERF".
The "impossibly strong" Bow Ultimate that NO ONE USES was nerfed by 25%, turns out being able to dodge, block, interrupt, CC, cloak and negate a 175 cost ult COMPLETELY, really does render it virtually useless in PVP.
In the end it was the ult everyone was crying about even after the buff that became the one ring to rule them all.
You should take the names out of those quotes, naming and shaming its against the rules :P
IxskullzxI wrote: »I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
Except coag heals 1300-1800 at 100% mana. So that's false.
Lol
Vigor ticks 6 times. 6 times 1 is 6k. This is in Cyrodiil.
Regardless, coag won't heal you for 1800 at full mana in Cyrodiil. That is the only place that matters. Simple math can prove that.
IxskullzxI wrote: »IxskullzxI wrote: »I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
Except coag heals 1300-1800 at 100% mana. So that's false.
Lol
Vigor ticks 6 times. 6 times 1 is 6k. This is in Cyrodiil.
Regardless, coag won't heal you for 1800 at full mana in Cyrodiil. That is the only place that matters. Simple math can prove that.
Damn you're salty aren't you? It takes 6 ticks to hit 6k. And yes, coag does heal you for around that much at full. Not sure why you would use coag at full health anyways. You'd have to be at like 80% for coag to out heal it in 1 burst. Not sure why you're so mad about mDK getting a decent heal bro.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxskullzxI wrote: »IxskullzxI wrote: »I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
Except coag heals 1300-1800 at 100% mana. So that's false.
Lol
Vigor ticks 6 times. 6 times 1 is 6k. This is in Cyrodiil.
Regardless, coag won't heal you for 1800 at full mana in Cyrodiil. That is the only place that matters. Simple math can prove that.
Damn you're salty aren't you? It takes 6 ticks to hit 6k. And yes, coag does heal you for around that much at full. Not sure why you would use coag at full health anyways. You'd have to be at like 80% for coag to out heal it in 1 burst. Not sure why you're so mad about mDK getting a decent heal bro.
BlackMadara wrote: »The change to coag heals based on missing magicka. That's what he means, he said full mana and not health.
I still disagree about people saying vigor would be better for a mag build. The comparison isn't helpful.
The coag change is useful in prolonged fights and fails when being ganked. If you are able to see your opponent coming and buff up, the missing magicka would mean a decentish heal. It doesn't hurt those who build sustain nearly as much as some people think.
This change is strange. It varies from a near useless heal when you potentially need it most, to being one of the strongest in the game when you have no more magicka to spend.
I would still like to see db scale off missing hp but not by a flat percentage. Given it a base value, based off health or magicka, and then modify it based off your missing hp... or magicka if they wanna stick with that route. It needs some type of base value though. This way it still has its identity and gains slightly more universal effeciency.
IxskullzxI wrote: »You'd have to be at like 80% for coag to out heal it in 1 burst.
IxskullzxI wrote: »IxskullzxI wrote: »I totally understand your argument about DB vs Vigor, but I feel that Vigor is quite overpowered right now and I disagree with using it as a benchmark for skill efficiency because of that. However I understand the necessity of keeping skills competitive in the meta so perhaps until Vigor is properly nerfed, all skills will have to compare against it
Dude there is a balance patch once every decade. If Vigor isn't getting nerfed this patch, it probably never is. So it might as well be a benchmark heal.
I put on 5pc trainee and 5pc Black rose. I had 1.6k wpn dmg and 19k stam. Vigor still ticked for 1k. E.g. better than coag until you are missing 20k mana.
Lol
Except coag heals 1300-1800 at 100% mana. So that's false.
Lol
Vigor ticks 6 times. 6 times 1 is 6k. This is in Cyrodiil.
Regardless, coag won't heal you for 1800 at full mana in Cyrodiil. That is the only place that matters. Simple math can prove that.
Damn you're salty aren't you? It takes 6 ticks to hit 6k. And yes, coag does heal you for around that much at full. Not sure why you would use coag at full health anyways. You'd have to be at like 80% for coag to out heal it in 1 burst. Not sure why you're so mad about mDK getting a decent heal bro.
Why are you so antagonistic in every DK thread? Ish is a really nice guy and a longtime supporter/contributor to the mDK community. He's spent a lot of time trying to get the mDK the help it needs. You, on the other hand, show up all of a sudden with vitriol and baiting across multiple threads for no apparent reason. Why? What's your deal? If you're happy with the change say so and move on. Honestly I'm half convinced you're a Stamblade out to sabotage the DK community because there's no other explanation for your weird vitriol all over the place.
IxskullzxI wrote: »Because him, and a few other people, like to make up ridiculous scenarios to try to make their point. Im sure he is a nice guy, but he sure isn't acting like it, along with how many other people, the day the patch notes dropping just ripping zos a new one. This community is toxic. You all just *** and cry because they didnt add your 20 page document of changes to the dk. Thats why Im salty. These forums are just a small group of people that have been here since launch circle jerking each other. It's no wonder why zos never commented on any of the dk threads. No one is even willing to give the cDB change a chance.
IxskullzxI wrote: »Because him, and a few other people, like to make up ridiculous scenarios to try to make their point. Im sure he is a nice guy, but he sure isn't acting like it, along with how many other people, the day the patch notes dropping just ripping zos a new one. This community is toxic. You all just *** and cry because they didnt add your 20 page document of changes to the dk. Thats why Im salty. These forums are just a small group of people that have been here since launch circle jerking each other. It's no wonder why zos never commented on any of the dk threads. No one is even willing to give the cDB change a chance.
Look at your posts and tell me you haven't been toxic to the DK community lately from day 1. This is the PTS, we need to beat the crap out of this skill with debate because we won't get another chance for another year. Unless you want to help contribute to the debate there is no reason to be here, your toxicity isn't helping nor is it changing any minds. Contribute by giving your side, your point of view, backed by your reasons, without the hate, that is what we need.
IxskullzxI wrote: »No one is even willing to give the cDB change a chance.
IxskullzxI wrote: »No one is even willing to give the cDB change a chance.
IxskullzxI wrote: »No one is even willing to give the cDB change a chance.
Well, I won't get in the merit of your saltiness, let's keep to the topic, even though I think you should start controlling your enthusiasm with a little more wire pulling - specially as you're coming out as a little disrespectful. Anyways...
This thread was made in order to get different insights and opinions, hopefully find room for improvement (which always exists). Additionally, we need to complain about what we don't like, what we think is wrong. If you think cDB is going to be in a good state, sure, argue about it, bring some numbers in, some situations and we can have a healthy discussion about it.
Most of us, who play the magicka DK class, have been realizing that some aspects of the class are not working, and trust us, most of us here tested stuff on the PTS, the thread was made before the PTS came out in order to start discussions based on Patch Notes. Of course our insights won't be as accurate as when PTS came out, but neither will they be as accurate as when it comes live - which in that case, it'll be too late, 'cause Zenimax, even with their effort to make this game better, release patches every so often... we've been in the dark for 1.5 years, now we have a chance to change it, we don't want to wait another year to see improvements which are always a potential gain.
EVEN if all the magicka DKs were fine with the change (which we're clearly not) threads would come up to try to make them better, that's what the community wants, that's what ZoS want... they want feedback, so we're giving it to them.
Please don't try to be an obstacle to better change, we're not crying, we're discussing for a improvement.
IxskullzxI wrote: »IxskullzxI wrote: »No one is even willing to give the cDB change a chance.
Well, I won't get in the merit of your saltiness, let's keep to the topic, even though I think you should start controlling your enthusiasm with a little more wire pulling - specially as you're coming out as a little disrespectful. Anyways...
This thread was made in order to get different insights and opinions, hopefully find room for improvement (which always exists). Additionally, we need to complain about what we don't like, what we think is wrong. If you think cDB is going to be in a good state, sure, argue about it, bring some numbers in, some situations and we can have a healthy discussion about it.
Most of us, who play the magicka DK class, have been realizing that some aspects of the class are not working, and trust us, most of us here tested stuff on the PTS, the thread was made before the PTS came out in order to start discussions based on Patch Notes. Of course our insights won't be as accurate as when PTS came out, but neither will they be as accurate as when it comes live - which in that case, it'll be too late, 'cause Zenimax, even with their effort to make this game better, release patches every so often... we've been in the dark for 1.5 years, now we have a chance to change it, we don't want to wait another year to see improvements which are always a potential gain.
EVEN if all the magicka DKs were fine with the change (which we're clearly not) threads would come up to try to make them better, that's what the community wants, that's what ZoS want... they want feedback, so we're giving it to them.
Please don't try to be an obstacle to better change, we're not crying, we're discussing for a improvement.
As Ish said above, the only thing that needed to happen to db was to make it ignore battle spirit. That's not what we got, and I don't think that will change now. The pts version of cDB would be way too high if it ignored battle spirit, and I don't think they will just make one morph ignore battle spirit. What changes could happen to make the skill better? 33% total magicka or 33% missing + a flat heal would be nice, but you would get absurd values in PvE.