IxskullzxI wrote: »IxskullzxI wrote: »No one is even willing to give the cDB change a chance.
Well, I won't get in the merit of your saltiness, let's keep to the topic, even though I think you should start controlling your enthusiasm with a little more wire pulling - specially as you're coming out as a little disrespectful. Anyways...
This thread was made in order to get different insights and opinions, hopefully find room for improvement (which always exists). Additionally, we need to complain about what we don't like, what we think is wrong. If you think cDB is going to be in a good state, sure, argue about it, bring some numbers in, some situations and we can have a healthy discussion about it.
Most of us, who play the magicka DK class, have been realizing that some aspects of the class are not working, and trust us, most of us here tested stuff on the PTS, the thread was made before the PTS came out in order to start discussions based on Patch Notes. Of course our insights won't be as accurate as when PTS came out, but neither will they be as accurate as when it comes live - which in that case, it'll be too late, 'cause Zenimax, even with their effort to make this game better, release patches every so often... we've been in the dark for 1.5 years, now we have a chance to change it, we don't want to wait another year to see improvements which are always a potential gain.
EVEN if all the magicka DKs were fine with the change (which we're clearly not) threads would come up to try to make them better, that's what the community wants, that's what ZoS want... they want feedback, so we're giving it to them.
Please don't try to be an obstacle to better change, we're not crying, we're discussing for a improvement.
As Ish said above, the only thing that needed to happen to db was to make it ignore battle spirit. That's not what we got, and I don't think that will change now. The pts version of cDB would be way too high if it ignored battle spirit, and I don't think they will just make one morph ignore battle spirit. What changes could happen to make the skill better? 33% total magicka or 33% missing + a flat heal would be nice, but you would get absurd values in PvE.
Now we're talking. I think that ignoring battle spirit completely will be a bit too strong. Maybe make battle spirit affect it a little bit less, lets say 20% less (?). Add a flat healing value to cDB too.
@GinaBruno I'd really appreciate it you guys could read this thread, might find something helpfull!Thank you!
33% of your max magic magic stat would be a far more acceptable buff, a buff specifically for Magic DKs so they can reliably heal.
35k max magic: 33% = 11k heal, then factor in battle-spirt + the ability for it to crit and be factored in by healing done & received bonuses and crit modifiers.
This is the kind of buff that makes logical sense while giving us the kind of heal WE HAVE BEEN ASKING FOR THE PAST 1 1/2 YEARS.
Not some gimmick situational heal that gives 17k heals but only if you are out of magic lololol. WTF??
IxskullzxI wrote: »33% of your max magic magic stat would be a far more acceptable buff, a buff specifically for Magic DKs so they can reliably heal.
35k max magic: 33% = 11k heal, then factor in battle-spirt + the ability for it to crit and be factored in by healing done & received bonuses and crit modifiers.
This is the kind of buff that makes logical sense while giving us the kind of heal WE HAVE BEEN ASKING FOR THE PAST 1 1/2 YEARS.
Not some gimmick situational heal that gives 17k heals but only if you are out of magic lololol. WTF??
Would that be too strong in PvE? 11k base before any buffs or cp plus it can crit? I don't pve so I dont really know but you would be able to spam 20k heals.
IxskullzxI wrote: »33% of your max magic magic stat would be a far more acceptable buff, a buff specifically for Magic DKs so they can reliably heal.
35k max magic: 33% = 11k heal, then factor in battle-spirt + the ability for it to crit and be factored in by healing done & received bonuses and crit modifiers.
This is the kind of buff that makes logical sense while giving us the kind of heal WE HAVE BEEN ASKING FOR THE PAST 1 1/2 YEARS.
Not some gimmick situational heal that gives 17k heals but only if you are out of magic lololol. WTF??
Would that be too strong in PvE? 11k base before any buffs or cp plus it can crit? I don't pve so I dont really know but you would be able to spam 20k heals.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
33% of your max magic magic stat would be a far more acceptable buff, a buff specifically for Magic DKs so they can reliably heal.
35k max magic: 33% = 11k heal, then factor in battle-spirt + the ability for it to crit and be factored in by healing done & received bonuses and crit modifiers.
This is the kind of buff that makes logical sense while giving us the kind of heal WE HAVE BEEN ASKING FOR THE PAST 1 1/2 YEARS.
Not some gimmick situational heal that gives 17k heals but only if you are out of magic lololol. WTF??
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IxskullzxI wrote: »33% of your max magic magic stat would be a far more acceptable buff, a buff specifically for Magic DKs so they can reliably heal.
35k max magic: 33% = 11k heal, then factor in battle-spirt + the ability for it to crit and be factored in by healing done & received bonuses and crit modifiers.
This is the kind of buff that makes logical sense while giving us the kind of heal WE HAVE BEEN ASKING FOR THE PAST 1 1/2 YEARS.
Not some gimmick situational heal that gives 17k heals but only if you are out of magic lololol. WTF??
Would that be too strong in PvE? 11k base before any buffs or cp plus it can crit? I don't pve so I dont really know but you would be able to spam 20k heals.
IxskullzxI wrote: »@Armitas
The only problem with comparing blessing of resto and cDB is you don't need to slot a resto for BoR. I see what you're saying. Blessing heals more until db is at 60% and heals aoe. But that doesn't necessarily mean db should be buffed becasue of that. DB allows for bigger heals (conidtonal) and allows you to drop the resto, which is huge.
IxskullzxI wrote: »@Armitas
The only problem with comparing blessing of resto and cDB is you don't need to slot a resto for BoR. I see what you're saying. Blessing heals more until db is at 60% and heals aoe. But that doesn't necessarily mean db should be buffed becasue of that. DB allows for bigger heals (conidtonal) and allows you to drop the resto, which is huge.
It does provide a unique build advantage, but why should it's separation from a restoration staff play a part in the internal quality of the skill? If anything the quality of a skill should be highest in a class, and less in a universal skill. Breath of Life for example.
IxskullzxI wrote: »IxskullzxI wrote: »@Armitas
The only problem with comparing blessing of resto and cDB is you don't need to slot a resto for BoR. I see what you're saying. Blessing heals more until db is at 60% and heals aoe. But that doesn't necessarily mean db should be buffed becasue of that. DB allows for bigger heals (conidtonal) and allows you to drop the resto, which is huge.
It does provide a unique build advantage, but why should it's separation from a restoration staff play a part in the internal quality of the skill? If anything the quality of a skill should be highest in a class, and less in a universal skill. Breath of Life for example.
You're right, but I don't think zos will see it that way. Harness magicka is available to all classes yet igneous is trash compared to it. I can only assume it's beacuse igneous gives you mending.
Sugaroverdose wrote: »what the f is op if you cannot damage? i can invest everything in health and healing and get ridiciusly huge CDB ticks but what's next? frost staff is for magplarsLet's work with maths here again:
You're low magicka and low health, lets say you're at 10% magicka, you've got 36k missing magicka (that might not even be enough magicka to pop another dragons blood, lol, but lets keep on) this is 11.8k, with battle spirit it'll be a 6k heal, which ok, it's a ok heal... now consider that after this you've got no magicka what so ever, you can pot, and ulti, which will help you balance your magicka out, but now, pressing your 'oh s*it heal' will call in a 'oh s*it ulti', which soon enough will become a 'oh s*it heal again' that you'll not be able to do anything now duo to lack of magicka and insane pressure from proc sets and other sources.
In a more realistic scenario, you wont be sitting at 10% magicka, of course, so lets say you're a 20% which is reasonable, 32k missing health, 10.5k heal, with Battle Spirit, 5.2k heal. Not to bad it seems, but again, you'll need to constantely be on that risk zone, that any high burst stamina NB or sorc filled with proc sets will quickly get you out from.
Basically, lets analyse some issues that this will bring.
- Gankers: Basically if you get ganked, you'll have no counterplay to that, your magicka will be full, but your health will be sitting at a brink of extinction. How do you recover? No heals from Dragon Blood, not enough time to build up a burning embers after a gank, power lash won't give you a big enough heal to get you out of execute range (if you even get the time to root the ganker and lash him twice - honestly - really unlikely).
#BuffDragonBlood
Please note that 5.2k heal is the un-buffed heal.
It can Crit!
It can be increased by CPs
It can be increased by buffs and passives
I'm sure you can get 10k heals out of the new blood after patch - or even more.
Now have you noticed the frost destro staff changes?
Take a look, blocking will deplete your magica now.
Just get a frost destro staff and block+root+debuf the ganker.
And when your magica is low heal to full health.
Heavy armor will help alot to turn the ganker's burst down.
So Magica DKs with Fire Staff/ Frost Staff in heavy armor = OP
Too bad you don't see the OPness here.
Oh man, you just need to learn DKs. with 40k magica pool you can do lots of damage while with 40k health - not really.
Ok so here is step by step how to kill the ganker:
1. Ganker attaks you with a fancy one shot combo.
2. You loose half health and half stamina to break free.
3. Switch to destro staff, now you can block all his damage while your magica is drained.
4. While holding block root the ganker, debuf him with major fracture and buff yourself with Major Mending
5. Heal to almost full health
6. Desto ult the ganker (all your resources are back now)
7. Keep the ganker rooted
8. You can watch him die!
9. and of course You can whip him here and there just to give him a lesson.
Magica dks will be the ultimate gank busters.
Sugaroverdose wrote: »what the f is op if you cannot damage? i can invest everything in health and healing and get ridiciusly huge CDB ticks but what's next? frost staff is for magplarsLet's work with maths here again:
You're low magicka and low health, lets say you're at 10% magicka, you've got 36k missing magicka (that might not even be enough magicka to pop another dragons blood, lol, but lets keep on) this is 11.8k, with battle spirit it'll be a 6k heal, which ok, it's a ok heal... now consider that after this you've got no magicka what so ever, you can pot, and ulti, which will help you balance your magicka out, but now, pressing your 'oh s*it heal' will call in a 'oh s*it ulti', which soon enough will become a 'oh s*it heal again' that you'll not be able to do anything now duo to lack of magicka and insane pressure from proc sets and other sources.
In a more realistic scenario, you wont be sitting at 10% magicka, of course, so lets say you're a 20% which is reasonable, 32k missing health, 10.5k heal, with Battle Spirit, 5.2k heal. Not to bad it seems, but again, you'll need to constantely be on that risk zone, that any high burst stamina NB or sorc filled with proc sets will quickly get you out from.
Basically, lets analyse some issues that this will bring.
- Gankers: Basically if you get ganked, you'll have no counterplay to that, your magicka will be full, but your health will be sitting at a brink of extinction. How do you recover? No heals from Dragon Blood, not enough time to build up a burning embers after a gank, power lash won't give you a big enough heal to get you out of execute range (if you even get the time to root the ganker and lash him twice - honestly - really unlikely).
#BuffDragonBlood
Please note that 5.2k heal is the un-buffed heal.
It can Crit!
It can be increased by CPs
It can be increased by buffs and passives
I'm sure you can get 10k heals out of the new blood after patch - or even more.
Now have you noticed the frost destro staff changes?
Take a look, blocking will deplete your magica now.
Just get a frost destro staff and block+root+debuf the ganker.
And when your magica is low heal to full health.
Heavy armor will help alot to turn the ganker's burst down.
So Magica DKs with Fire Staff/ Frost Staff in heavy armor = OP
Too bad you don't see the OPness here.
Oh man, you just need to learn DKs. with 40k magica pool you can do lots of damage while with 40k health - not really.
Ok so here is step by step how to kill the ganker:
1. Ganker attaks you with a fancy one shot combo.
2. You loose half health and half stamina to break free.
3. Switch to destro staff, now you can block all his damage while your magica is drained.
4. While holding block root the ganker, debuf him with major fracture and buff yourself with Major Mending
5. Heal to almost full health
6. Desto ult the ganker (all your resources are back now)
7. Keep the ganker rooted
8. You can watch him die!
9. and of course You can whip him here and there just to give him a lesson.
Magica dks will be the ultimate gank busters.
Ok...
1. A gank by a decent player is leaving you with 25-35% health max, and he is going to be spamming executes
2. I may not have a destro ult
3. I like how heal to full is done in one step.
4. Are you doing this on mobs or players? Most people understand how to roll dodge and aren't going to sit there.
IxskullzxI wrote: »@BlackMadara
Yeah but blessing of restoration will never hit the values that db will. It wouldnt be balanced if db healed the same as blessing at higher magicka when it can hit upwards of 15k at lower magicka.
FloppyTouch wrote: »We buffed mdk by nerfing it again ur welcome
Sugaroverdose wrote: »what the f is op if you cannot damage? i can invest everything in health and healing and get ridiciusly huge CDB ticks but what's next? frost staff is for magplarsLet's work with maths here again:
You're low magicka and low health, lets say you're at 10% magicka, you've got 36k missing magicka (that might not even be enough magicka to pop another dragons blood, lol, but lets keep on) this is 11.8k, with battle spirit it'll be a 6k heal, which ok, it's a ok heal... now consider that after this you've got no magicka what so ever, you can pot, and ulti, which will help you balance your magicka out, but now, pressing your 'oh s*it heal' will call in a 'oh s*it ulti', which soon enough will become a 'oh s*it heal again' that you'll not be able to do anything now duo to lack of magicka and insane pressure from proc sets and other sources.
In a more realistic scenario, you wont be sitting at 10% magicka, of course, so lets say you're a 20% which is reasonable, 32k missing health, 10.5k heal, with Battle Spirit, 5.2k heal. Not to bad it seems, but again, you'll need to constantely be on that risk zone, that any high burst stamina NB or sorc filled with proc sets will quickly get you out from.
Basically, lets analyse some issues that this will bring.
- Gankers: Basically if you get ganked, you'll have no counterplay to that, your magicka will be full, but your health will be sitting at a brink of extinction. How do you recover? No heals from Dragon Blood, not enough time to build up a burning embers after a gank, power lash won't give you a big enough heal to get you out of execute range (if you even get the time to root the ganker and lash him twice - honestly - really unlikely).
#BuffDragonBlood
Please note that 5.2k heal is the un-buffed heal.
It can Crit!
It can be increased by CPs
It can be increased by buffs and passives
I'm sure you can get 10k heals out of the new blood after patch - or even more.
Now have you noticed the frost destro staff changes?
Take a look, blocking will deplete your magica now.
Just get a frost destro staff and block+root+debuf the ganker.
And when your magica is low heal to full health.
Heavy armor will help alot to turn the ganker's burst down.
So Magica DKs with Fire Staff/ Frost Staff in heavy armor = OP
Too bad you don't see the OPness here.
Oh man, you just need to learn DKs. with 40k magica pool you can do lots of damage while with 40k health - not really.
Ok so here is step by step how to kill the ganker:
1. Ganker attaks you with a fancy one shot combo.
2. You loose half health and half stamina to break free.
3. Switch to destro staff, now you can block all his damage while your magica is drained.
4. While holding block root the ganker, debuf him with major fracture and buff yourself with Major Mending
5. Heal to almost full health
6. Desto ult the ganker (all your resources are back now)
7. Keep the ganker rooted
8. You can watch him die!
9. and of course You can whip him here and there just to give him a lesson.
Magica dks will be the ultimate gank busters.
Ok...
1. A gank by a decent player is leaving you with 25-35% health max, and he is going to be spamming executes
2. I may not have a destro ult
3. I like how heal to full is done in one step.
4. Are you doing this on mobs or players? Most people understand how to roll dodge and aren't going to sit there.
It was just a very simplified example. But in general here are some best practices to follow:
a. Increase your mitigation, either by wearing the impen heavy armor or by using impen light armor but keeping the Radiant Magelight on the bar (it will mitigate 50% damage from stealth attacks).
b. Reapply buffs/shields/mage light/etc periodically (every 5 second for example while not in combat) and keep your magica at 50%. - this way the moderate heal will be always ready.
Unfortunately the meta right now is all about mitigation+burst. You will have to build your class around high mitigation. The current "balance" patch did not change the heavy armor meta.
Anyway it is true, playing a mag DK will be hard and it will require a lot of skill and a well tuned resource management build, but I'm telling you that CDB heal is powerful in good hands.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.