Really? I think it's a great step for the mmorpg industry because the level barriers and restrictions have been uplifted in order to keep friends and families together.
Yeah, I play solo. And in some sense of realistic world where if you get better at something. The rest of the world doesn't scale up around me.
It removes all sense of accomplishment for me and turns it into a grind.
Oh well.
4 out of 5 dentists recommend it. I'm that 5th dentist.
I actually quite hate it.
lolwut?DRXHarbinger wrote: »This is the problem for grinders...I used to just wear a level 10 armor set in maelstrom and that was it. Now I have to change gear entirely every 7 levels as it takes too friggin long to kill anything. Currently in purple gear you lose around 110 weapon damage per level over your gear...it's just tedious now having to go back and forth and waste scrolls / xp pot time. This was not a great idea.
But the rest of it was fine, bring people up to a level they can fight at..great...but then bring them down rapidly for progressing...bad.
Must be painful now for first timers with no friends in the game..random green gear ftw.
Its funny on another thread the complaints were about how grinder v quester 1t how grinders lose out dont use drop sets dont get drop sets cuz they dont get enough of them outlevel drops too quick , where questers fokjs advancing slow get more from drops.
KoshkaMurka wrote: »Its funny on another thread the complaints were about how grinder v quester 1t how grinders lose out dont use drop sets dont get drop sets cuz they dont get enough of them outlevel drops too quick , where questers fokjs advancing slow get more from drops.
Getting lvl 50 is so fast these days... Much faster than it used to be.
So why care either way if you can get a champion char in a couple of hours XD
No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
In response to everyone's comments, Thank you.
I can tell this community loves this game. And while I may be a red headed step child here, I don't think it makes me wrong.
All I'm asking for is the OPTION. I don't want to remove your fun from the game, just an option, a little radio button or a check box, so that I can too can enjoy the game how I like.
In response to everyone's comments, Thank you.
I can tell this community loves this game. And while I may be a red headed step child here, I don't think it makes me wrong.
All I'm asking for is the OPTION. I don't want to remove your fun from the game, just an option, a little radio button or a check box, so that I can too can enjoy the game how I like.
Doesn't make you wrong to have a different preference. Very unrealistic to think that ZOS would be able to give you that option. I can't even imagine it would be possible.
I bet restaurants love you.
-Can I take your order sir
- Yes, I would like the cheeseburger deluxe ...hold the cheese and beef and substitute it with chicken. Please shred the chicken and replace the bun with a wrap.
Bryanonymous wrote: »I'm sure people have pointed this out, but the scaling stops at cp160, so after that the game gets easier and you will feel that same achievement you speak of. If the problem is the opposite... then play without armor.
Bryanonymous wrote: »I'm sure people have pointed this out, but the scaling stops at cp160, so after that the game gets easier and you will feel that same achievement you speak of. If the problem is the opposite... then play without armor.
Yeah... I hear ya.
I really do appreciate you and everyone else offering suggestions.
The game is reinstalling. Going to try it with the suggestions the thread has generated.
Still, can't stress it enough. options, Options, OPTIONS.
I understand that not everyone wants to play the game how I want. But it really sucks when the rest of the community doesn't have the same open mindedness. Like I'm some heretic for not wanting what those players want and for asking for something different. "Play it like we do, or you suck!" Great, thanks guys!
Stopnaggin wrote: »Lol this, so start at cp then gain skillpoints for cp ranks. What difference would that be from before 1T? You would actually level slower in that scenario. As for the not wanting to grab a book or kill a boar, also kinda funny, mmorpg, stress the RPG part. Why does leveling have to be solo content? You can still quest with friends with the 1T update.
Sorry to inform you but some people have a different opinion about a sense of accomplishment, which I don't recall seeing in this thread, the bigger complain was a sense of progression. You seem to want just an MMO without the rpg, and that is fine but that isn't this game.
I also dont think the vast majority comment is correct either. I would actually argue that the competitive players are in the minority. How would any of us know what the majority of the player base is without actual numbers from ZOS. What i do see is alot more players in the open world, if that is the majority as you claim why aren't they in endgame content? I would further offer to take a look at the guild recruitment threads how many are looking for endgame players vs pvp vs casual.
Then why do simple crafting items disappear.
That's like saying a billionaire can't eat at McDonald's because he's has too much money.
Stopnaggin wrote: »Lol this, so start at cp then gain skillpoints for cp ranks. What difference would that be from before 1T? You would actually level slower in that scenario. As for the not wanting to grab a book or kill a boar, also kinda funny, mmorpg, stress the RPG part. Why does leveling have to be solo content? You can still quest with friends with the 1T update.
1-50 +1-160cp = 210 'levels'
1-160cp = 160
How is that slower? I'm not going to insult your intelligence by calling you stupid, naive, or ignorant with this one. I'm going call BS on what you said. Try that one again, but be honest this time.Sorry to inform you but some people have a different opinion about a sense of accomplishment, which I don't recall seeing in this thread, the bigger complain was a sense of progression. You seem to want just an MMO without the rpg, and that is fine but that isn't this game.
Now you're BSIng me again. For the dozen players, who have to map turning to their keyboard, and had a steep learning curve using mouse to attack instead of clicking abilities, it MIGHT be an achievement. But overall, reading text, listening to dialogue, and running errands ad nauseam is NOT an accomplishment. As for levels not in the game making it not an RPG. Have you played any RPGs?
Like:
A Time of War
Shadowrun
White Wolf games (several of them, Vampire, Werewolf, Mage)
Mouseguard
and so forth
All use systems without character levels.I also dont think the vast majority comment is correct either. I would actually argue that the competitive players are in the minority. How would any of us know what the majority of the player base is without actual numbers from ZOS. What i do see is alot more players in the open world, if that is the majority as you claim why aren't they in endgame content? I would further offer to take a look at the guild recruitment threads how many are looking for endgame players vs pvp vs casual.
Outside the 'newbie' areas, even in the 'second' or 'third' zones. You will see more CP level players than under. And I'd wager half of the under 50 can't display their CP yet. In addition I've ran some of the lower level dungeons (the ones with lower, under 20 requirements) and a little over half had CP showing.
There was ONE group last night in Banished Cells II that was all under 50 (including my new templar). There's absolutely no way these guys who were between 19-45 were 'new' to the game. That was the smoothest run of the place in a PUG I have ever seen (maybe partially because I was healing, but adds died fast.. like as soon as they spawned fast, implying experience). There was no way that was a group of new players.
New players exist, I run into one or two every other dungeon I run. But no where near as a majority as you claim. And you know the great thing about new players? They don't stay new. They become Vets like me. Well if you don't bore them to death they will play long enough to.
Then you go on some tangent about hardcores and casuals. Which are false terms by the way, ones contrived back in 2003 in order to segregate and insult other players much like racist terms. So I'd be careful how you throw those terms around. I'd educate you on how that is, but that's beyond the scope of this thread, feel free to make another one asking the difference. I might respond there.
Really? I think it's a great step for the mmorpg industry because the level barriers and restrictions have been uplifted in order to keep friends and families together.
Yeah, I play solo. And in some sense of realistic world where if you get better at something. The rest of the world doesn't scale up around me.
It removes all sense of accomplishment for me and turns it into a grind.
Oh well.
4 out of 5 dentists recommend it. I'm that 5th dentist.
I actually quite hate it.