Khaos_Bane wrote: »No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
But now you get full XP wherever you go. Zones were completely ruined content when there were levels. Once you outleveled them there was no point to ever going back for anything. Now that is not true.
I get what you are saying, but the advantages to this new system FAR outweigh the disadvantages.
Also that is just not true, because you Do get Significantly stronger as you progress and level up, since your skill lines are leveled, you unlock more skills and passives, you get better and matching gear pieces.
What it didn't make sense before is why a wolf on glenumbra was weaker as one on bangkorai.
This is how it is now, and it's been absolutely fantastic for the game.
Stopnaggin wrote: »BlackSparrow wrote: »Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.
But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)
And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.
I agree the sense of progression is gone. And while you can group with anyone anytime is good for overall game growth, it's also setback in some ways. There really isn't a proper way to learn your character and it's skills. Being able to run a dungeon because of battle scaling can be a crutch, when you can face roll your way through all the content you're not learning what works. While all this is fine in the beginning, it hurts many toward end game. There is no face role when in HM dungeons and trials. All of a sudden you have to learn what is and isn't going to be effective.
You wouldn't keep a kid locked up untill he's 18 and then expect him to go out on his own and be effective. Too much imbalance with battle scaling gives a false sense of power early on. I think they need to tweak it a bit and for God's sake put in a proper tutorial.
BlackSparrow wrote: »Stopnaggin wrote: »BlackSparrow wrote: »Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.
But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)
And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.
I agree the sense of progression is gone. And while you can group with anyone anytime is good for overall game growth, it's also setback in some ways. There really isn't a proper way to learn your character and it's skills. Being able to run a dungeon because of battle scaling can be a crutch, when you can face roll your way through all the content you're not learning what works. While all this is fine in the beginning, it hurts many toward end game. There is no face role when in HM dungeons and trials. All of a sudden you have to learn what is and isn't going to be effective.
You wouldn't keep a kid locked up untill he's 18 and then expect him to go out on his own and be effective. Too much imbalance with battle scaling gives a false sense of power early on. I think they need to tweak it a bit and for God's sake put in a proper tutorial.
Actually, I'd argue that lower level players are getting carried a lot less in the current system. Before, a lower level could easily call in a 400 CP friend or guildie to help them run a dungeon, and then just follow along as their friend soloed it. Now, while that 400 CP player is still going to have a pretty easy time with the dungeon, it's still exponentially more of a challenge for the high-level so the low-level character has to pull more of their own weight.
And besides, a lot of people were facerolling content before level scaling. Since in the previous system, all my characters were chronically overleveled for their zones, I find the current leveling environment much more challenging. If anything, I feel bad for players like me, who struggled early on because they haven't gotten the hang of the system yet, because if they quest solo and run into a boss they struggle against, they don't have the option of coming back later after grinding a few levels up. They have to learn the system to beat that boss. And anyone who phones a friend to get it beaten? They probably would have done it anyway, before battle leveled areas was a thing.
I'm always seeing people claim that PvE content is too "easy," but I've never found it so. Not before level scaling and not after level scaling. The level scaling system has its issues, but I wouldn't call that one of them.
BeepBeepSaysTheJeep wrote: »The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
Incorrect. Those developing chars can get much more mats, sets decon etc bow at their level no matter where they go and in what order. Mats and gear now flow into the world driven by playtime not dedicated farming. I leVelez one chat thru to 50 and two to their 20s never buying mats after 1t. They just flow like water now.
You are right that the way things get done by Max end crafters has changed for some bUT not that the change overall hurt developing characters.
BeepBeepSaysTheJeep wrote: »The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
Sorry to break it to you but if you're leveling and adding skills and morphs intelligently, it should never take "just as many button pushes to kill as they used to."
I mean, most of us try to be polite when someone posts this topic every week but really, you're all just letting us know that you haven't figured out how to improve your build in ESO.
So I recently came back to ESO after a long break and found the game completely broken. Level scaling.
How do I turn this off? I can't seem to find the option in the Settings.
The game feels busted. There is no point to leveling anymore, since everything feels like it's the same difficulty. And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.
Am I missing something, or is this how it is now, all the time, with no way to change it?
So I recently came back to ESO after a long break and found the game completely broken. Level scaling.
How do I turn this off? I can't seem to find the option in the Settings.
The game feels busted. There is no point to leveling anymore, since everything feels like it's the same difficulty. And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.
Am I missing something, or is this how it is now, all the time, with no way to change it?
Stopnaggin wrote: »BeepBeepSaysTheJeep wrote: »The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
Sorry to break it to you but if you're leveling and adding skills and morphs intelligently, it should never take "just as many button pushes to kill as they used to."
I mean, most of us try to be polite when someone posts this topic every week but really, you're all just letting us know that you haven't figured out how to improve your build in ESO.
This is a game problem as there is no proper tutorials for classes or builds. Plus with scaling nothing really changes as you play, everything is as easy or hard all the way across the board. That's why I said it was more of a handicap than a help, but only when it comes to endgame content. I do realize not everyone falls into that catagory, but many newer players will.
Stopnaggin wrote: »BeepBeepSaysTheJeep wrote: »The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
Sorry to break it to you but if you're leveling and adding skills and morphs intelligently, it should never take "just as many button pushes to kill as they used to."
I mean, most of us try to be polite when someone posts this topic every week but really, you're all just letting us know that you haven't figured out how to improve your build in ESO.
This is a game problem as there is no proper tutorials for classes or builds. Plus with scaling nothing really changes as you play, everything is as easy or hard all the way across the board. That's why I said it was more of a handicap than a help, but only when it comes to endgame content. I do realize not everyone falls into that catagory, but many newer players will.
I'm with you on the build tutorial part. The Secret World did a great job coming up with beginner templates to guide new players through their wide-open build system. Once you knew what you were doing, you could safely ignore them and do your own thing. ESO could use the same.
As long-time players we tend to forget how overwhelming the many choices can be to beginners.
But it IS a fact that if you're experiencing the same level of difficulty at level 30 as you did at level 5, something is very wrong with your build choices and how frequently you use abilities vs. light and heavy attacks.
So I recently came back to ESO after a long break and found the game completely broken. Level scaling.
How do I turn this off? I can't seem to find the option in the Settings.
The game feels busted. There is no point to leveling anymore, since everything feels like it's the same difficulty. And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.
Am I missing something, or is this how it is now, all the time, with no way to change it?
Prof_Bawbag wrote: »I prefer level scaling to how it was. Over 90% of the map was completely useless before they introduced 1T.
Stopnaggin wrote: »Prof_Bawbag wrote: »I prefer level scaling to how it was. Over 90% of the map was completely useless before they introduced 1T.
I don't mind it the way it is now because I already know the mechanics of my toons. Maybe the testing dummy in housing will be enough for people to learn how to be more effective. Although I don't think 90% of the map was useless before. As I said before I would use higher level areas to test builds, and then after cp I would use Craglorn. So it's just a matter of taste. Dueling works as well if you have a friend who is a tank or healer.
Stopnaggin wrote: »I agree, 1t has amplified this with battle scaling. Because of the resources you are given you really don't have to learn a playstyle that will work after your hit cp. You can pretty much coast through the first part of the game. While you had the same before it wasn't as prevalent, because you could jump to areas that were in fact higher. Many times when I was leveling I would do just that to test out skill and gear choices or even trying different rotations.
No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
I just came back and its a mixed bag...
Sure, it is nice to be able to go anywhere at any level and be able to explore, do quests, whatever without having to follow some sort of on rails level based path.
On the other hand, it is no longer possible to outlevel content such that it becomes signigicanly easier (they should probably update the comment on one of the load screens that references gaining a couple of levels as a way to get past a difficult challenge).
The two things that stick out like sore thumbs though are the retention of the 1-50 leveling process without any actual level based content (doesn't count towards CP so feels useless) and gear / crafting sub CP160 (also seems useless with level sync system as well makes some mats difficult to find simply because so few are in those levels anymore - especial 50+ but sub CP160 mats).