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Turn Off Level Scaling

Jakonian
Jakonian
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So I recently came back to ESO after a long break and found the game completely broken. Level scaling.

How do I turn this off? I can't seem to find the option in the Settings.

The game feels busted. There is no point to leveling anymore, since everything feels like it's the same difficulty. And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.

Am I missing something, or is this how it is now, all the time, with no way to change it?
  • Sigtric
    Sigtric
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    This is how it is now, and it's been absolutely fantastic for the game.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Jakonian
    Jakonian
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    Ah.

    Well that sucks. /sadface
  • JD2013
    JD2013
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    The point of levelling now is to accumulate attribute and skill points and to learn your class. Which has really always been the point.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Milvan
    Milvan
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    Really? I think it's a great step for the mmorpg industry because the level barriers and restrictions have been uplifted in order to keep friends and families together.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Jakonian
    Jakonian
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    Milvan wrote: »
    Really? I think it's a great step for the mmorpg industry because the level barriers and restrictions have been uplifted in order to keep friends and families together.

    Yeah, I play solo. And in some sense of realistic world where if you get better at something. The rest of the world doesn't scale up around me.

    It removes all sense of accomplishment for me and turns it into a grind.

    Oh well.

    4 out of 5 dentists recommend it. I'm that 5th dentist.

    I actually quite hate it.
  • Jakonian
    Jakonian
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    I think an option to turn it off, would be appropriate, so that everyone can enjoy the game how they want.

    If it's going to stay blanketed like this, I might just have to go some place else.
  • Sigtric
    Sigtric
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    You will have to go someplace else then. In order to make the group with anyone at any level thing work, the entire world has to work this way.

    In order for them to give you the option to 'turn it off' they'd have to create an entire solo instance of the game for you. That's not going to happen.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Milvan
    Milvan
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    Jakonian wrote: »
    I think an option to turn it off, would be appropriate, so that everyone can enjoy the game how they want.

    If it's going to stay blanketed like this, I might just have to go some place else.

    Can I have your stuff?
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Sigtric
    Sigtric
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    I encourage you to stay and actually try it for a while.

    The leveling process has not really changed. The feeling of growing in power and progression remains as you get more skills and better gear.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Jakonian
    Jakonian
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    So imagine you're riding a bike up a hill. And you go back to this same hill every day.

    At first, the hill is daunting and you're not that experienced yet. But, with practice, proper diet, technique, dedication and maybe a few upgrades to your bike and equipment, that hill becomes manageable. And eventually, one day, you can scale that hill with no problem.

    Now imagine, that every day you get better, that hill magically also gets taller, steeper and longer.

    What's the point?

    Just saying.

    Sorry man, already uninstalled the game.
    Edited by Jakonian on December 22, 2016 3:50PM
  • BeepBeepSaysTheJeep
    The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
    Raiquen Breton Sorceress (damage)
    Brangaene Bosmer Nightblade (damage)
    Corlyss Dunmer Templar (healer)
    Illispeth Imperial Dragonknight (tank)
    Kosara Breton Warden (healer/DPS hybrid)
  • Jakonian
    Jakonian
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    Then why do simple crafting items disappear.

    That's like saying a billionaire can't eat at McDonald's because he's has too much money.

  • Sigtric
    Sigtric
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    you may have been in an area that was freshly looted by another crafter?

    Crafting nodes are still in game, and in any given zone 50% of them will be relative to your character level and the other 50 will be relative to your crafting level.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Jakonian
    Jakonian
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    The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.

    More skills SHOULD mean that things are easier than they used to be. I can go to old areas and mobs still take just as many button pushes to kill as they used to. Not cool.
  • idk
    idk
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    Jakonian wrote: »
    Ah.

    Well that sucks. /sadface

    It's working well. Leveling is also required and unavoidable is one wants to play the game.
  • GawdSB
    GawdSB
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    You level for better gear, skill points, and cp. I think currently it's fine the way it is.
  • Gedalya
    Gedalya
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    Sigtric wrote: »
    This is how it is now, and it's been absolutely fantastic for the game.

    Yeah, dittos, this is a great change. I've been playing since beta and I've overall loved the changes for this game; it has matured well.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Jakonian
    Jakonian
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    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes
  • Milvan
    Milvan
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    C'mon guys, don't fall for the bait, why do you even try to argue? He just want to bash the system even tho it's clear that he isn't sure how it works yet. He also stated that he already uninstalled the game.

    Anyway, have safe travels
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • BlackSparrow
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    Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.

    But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)

    And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.
    Edited by BlackSparrow on December 22, 2016 4:01PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Sigtric
    Sigtric
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    Jakonian wrote: »
    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes

    Personally never understood the need to go to old zones and 1 shot things that don't give XP but.. okay?

    This is also not true, as you level up and get better skills (they level up and do more damage) and get better gear (which helps do more damage) you kill things quicker

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Qbiken
    Qbiken
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    Sigtric wrote: »
    This is how it is now, and it's been absolutely fantastic for the game.

    No it hasnt´
  • Sigtric
    Sigtric
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    Qbiken wrote: »
    Sigtric wrote: »
    This is how it is now, and it's been absolutely fantastic for the game.

    No it hasnt´

    Everyone is right to have their own feelings on it

    But by and large it received a very positive welcoming to the game. It's brought new life into the towns and cities and opened up new possibilities for playing with friends and guild mates when level or faction kept you apart previously.


    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Cillion3117
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    At max level, it's cool to go back and get the quests that I missed in low areas. You never have to worry about out leveling an area.
  • Khaos_Bane
    Khaos_Bane
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    Jakonian wrote: »
    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes


    But now you get full XP wherever you go. Zones were completely ruined content when there were levels. Once you outleveled them there was no point to ever going back for anything. Now that is not true.

    I get what you are saying, but the advantages to this new system FAR outweigh the disadvantages.
    Edited by Khaos_Bane on December 22, 2016 4:22PM
  • Sigtric
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    At max level, it's cool to go back and get the quests that I missed in low areas. You never have to worry about out leveling an area.

    This has been my most favorite part. When leveling a new toon previously I always missed a lot of stuff I outleveled. There was NO point other than story to see it.

    Seeing it for the sake of story took too long. Now I can do everything and be adequately rewarded in XP/gold/gear for it.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • GabiAlex
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    I have to remind you that on single player TES games the mobs are getting scaled in a way or another, but you also become more powerful than them because you get better gear and more skills the longer you play. The same is here now, but everything will scale until 160 cp, while you can progress even more. If you get at least 300 cp and some decent gear you can one shot, or at least kill a mob that used to be lvl 10 before by hitting him few times with a weak skill as a DPS.

    You can still feel the progress, but same time you can do quests in low level areas and get suitable rewards and experience points. Also is nice to play with your low level friends without having to create new a character just not be be able to play a day or two and someone to get a good level gap in that time, making it awkward to play together and even that you and your friends will spend same time playing it will be difficult to have same level. ZOS made the best decision (this time) by choosing to lift some barriers like the levels on quests areas and not being able to create a cross-aliance party.

    High CP is still required for veteran dungeons and trials, also a good gear that you can't have at lvl 10, so yeah the progress is still here but same time the new players can enjoy exploring and questing more.
    @GabiAlex - PC EU Megaserver
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    Zahir at Unar - Daggerfall Covenant - Nightblade Redguard


  • KingDuncanVII
    KingDuncanVII
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    Jakonian wrote: »
    And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.

    What you see as farmable materials corresponds to how many skill points you have under your crafting skill tree. If you have no skill points in Blacksmithing, you'll only see Iron Ore. But, if you max out your Blacksmithing, you'll see the Rubedite Ore.

    Don't panic, the game is working as intended. There are some things you need to learn in order to be brought back to speed.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • Stopnaggin
    Stopnaggin
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    Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.

    But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)

    And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.

    I agree the sense of progression is gone. And while you can group with anyone anytime is good for overall game growth, it's also setback in some ways. There really isn't a proper way to learn your character and it's skills. Being able to run a dungeon because of battle scaling can be a crutch, when you can face roll your way through all the content you're not learning what works. While all this is fine in the beginning, it hurts many toward end game. There is no face role when in HM dungeons and trials. All of a sudden you have to learn what is and isn't going to be effective.

    You wouldn't keep a kid locked up untill he's 18 and then expect him to go out on his own and be effective. Too much imbalance with battle scaling gives a false sense of power early on. I think they need to tweak it a bit and for God's sake put in a proper tutorial.
  • SanTii.92
    SanTii.92
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    Khaos_Bane wrote: »
    Jakonian wrote: »
    No Level Scaling
    Level 1 vs Mob A = 5 buttons pushes

    Level 5 vs Mob A = 3 button pushes

    Level 10 vs Mob A = 1 button push

    Level Scaling
    Level 1 vs Mob A = 4 button pushes

    Level 5 vs Mob A = 4 button pushes

    Level 10 vs Mob A = 4 button pushes


    But now you get full XP wherever you go. Zones were completely ruined content when there were levels. Once you outleveled them there was no point to ever going back for anything. Now that is not true.

    I get what you are saying, but the advantages to this new system FAR outweigh the disadvantages.

    Also that is just not true, because you Do get Significantly stronger as you progress and level up, since your skill lines are leveled, you unlock more skills and passives, you get better and matching gear pieces.

    What it didn't make sense before is why a wolf on glenumbra was weaker as one on bangkorai.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
This discussion has been closed.