Really? I think it's a great step for the mmorpg industry because the level barriers and restrictions have been uplifted in order to keep friends and families together.
I think an option to turn it off, would be appropriate, so that everyone can enjoy the game how they want.
If it's going to stay blanketed like this, I might just have to go some place else.
BeepBeepSaysTheJeep wrote: »The point of leveling up is to acquire more skill points and unlock skills. By no means does the level-scaling create a completely equal playing field. More abilities means more powerful.
This is how it is now, and it's been absolutely fantastic for the game.
No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
Cillion3117 wrote: »At max level, it's cool to go back and get the quests that I missed in low areas. You never have to worry about out leveling an area.
And I can't seem to find certain craftable items anymore. I've wandered around low-level and even the Starting areas to find materials, and they're not there.
BlackSparrow wrote: »Yeah, I agree that level scaling has its downsides. The feeling of always running the same treadmill is probably my biggest annoyance with One Tamriel.
But there are upsides, too. Always getting gear drops at your level is great. Being able to go run a dungeon with my friends, who range everywhere from level 15 to CP 400, all at the same time, is fantastic. Being able to quest anywhere I want at any time without following the zone levels is liberating (because before On Tamriel, it was VERY EASY to outlevel the zone you were supposed to be questing in. Very annoying)
And there is still a feeling of becoming more powerful present in the game: it's just MUCH more gradual. You barely even realize it until you're CP 200, soloing content that would have killed you immediately at level 20. Skills and Champion Points make a difference, so there is still that feeling of getting stronger... it's just much more subtle than in most games.
Khaos_Bane wrote: »No Level Scaling
Level 1 vs Mob A = 5 buttons pushes
Level 5 vs Mob A = 3 button pushes
Level 10 vs Mob A = 1 button push
Level Scaling
Level 1 vs Mob A = 4 button pushes
Level 5 vs Mob A = 4 button pushes
Level 10 vs Mob A = 4 button pushes
But now you get full XP wherever you go. Zones were completely ruined content when there were levels. Once you outleveled them there was no point to ever going back for anything. Now that is not true.
I get what you are saying, but the advantages to this new system FAR outweigh the disadvantages.