dwemer_paleologist wrote: »he wants to be able to gank people.
so he's asking for them to make it possible by cutting off thier rez point further away so he can horse gank people running back to keep fights.
GreenSoup2HoT wrote: »dwemer_paleologist wrote: »he wants to be able to gank people.
so he's asking for them to make it possible by cutting off thier rez point further away so he can horse gank people running back to keep fights.
No, he plays a Sorc. He got emperor in Scourge (only poped locked ps4 na campaign) opening day for EP with his Guild this month. They run a large 24 man group from what i can see (used to be 12 man).
To stay on topic though, the bridge and bleaker always have like 60 people there at all times prime-time. Bacon i believe is upset because his group cannot wipe them back to gate keeps and has to deal with massive lag to even attempt to dispurse the zergs somewhere else. Even with Emperor in group the insane zergs and lag inevitably gets your group wiped.
I feel his concern. Thats 1 reason i gank, i can avoid lag.
dwemer_paleologist wrote: »GreenSoup2HoT wrote: »dwemer_paleologist wrote: »he wants to be able to gank people.
so he's asking for them to make it possible by cutting off thier rez point further away so he can horse gank people running back to keep fights.
No, he plays a Sorc. He got emperor in Scourge (only poped locked ps4 na campaign) opening day for EP with his Guild this month. They run a large 24 man group from what i can see (used to be 12 man).
To stay on topic though, the bridge and bleaker always have like 60 people there at all times prime-time. Bacon i believe is upset because his group cannot wipe them back to gate keeps and has to deal with massive lag to even attempt to dispurse the zergs somewhere else. Even with Emperor in group the insane zergs and lag inevitably gets your group wiped.
I feel his concern. Thats 1 reason i gank, i can avoid lag.
wrong, sorc gank people same as nightblades do.
GreenSoup2HoT wrote: »Even if its possible im telling you he does not. Hes a group based player.
GreenSoup2HoT wrote: »Even if its possible im telling you he does not. Hes a group based player.
He absolutely does gank, if only occasionally. Tried it on me outside Nikel. Came out of nowhere and bam. Luckily I equip magelight. He was successful with others though.
Master_Kas wrote: »Of course you should.
Unless you like more PvHorse and/or loadingscreens, I don't see any argument to why you shouldn't be able to.
GreenSoup2HoT wrote: »I personally would rather 60 people camped in an outpost then an alliance getting pushing to gate keeps and loose the will to fight.
There is an upside to this. You can easily siege keeps behind outposts when previously players were always double porting from keep to outpost anyway. Something you cannot do so easily if players could not spawn on outposts.
Pugs will be pugs bacon. Its just the reality of console mmorpgs.
Sounds good to me. Although personally I think you should only be able to rez at any keep if it's connected to the border.The-Baconator wrote: »Perhaps something else to consider, what about allowing people to rez at outpost only while connected to back keeps? It saves people a load screen but still allows smaller groups to bust up congestion at specific points on the map when it's bringing the sever to a halt.
The-Baconator wrote: »
That is my point exactly though, the brain dead nature of 99% of the playerbase has brought game breaking lag from literally occurring in dethrones only to a nightly occurrence. And my guild has taken anywhere from 5-16 ppl and flipped Ales\Alessia while in an effort to break up the factionVfaction. You know what happened? We attract maybe 5-6 people or maybe an 12 man emp group if someone is crowned while the rest of the population sits at gates only to run, get 0-3 kills, rez, and repeat. I'm glad the three times a day we rez at an outpost I cut out a loading screen, but its not worth suffering constant dethrone level lag prime time.
Perhaps something else to consider, what about allowing people to rez at outpost only while connected to back keeps? It saves people a load screen but still allows smaller groups to bust up congestion at specific points on the map when it's bringing the sever to a halt.
Flagged how? Capping all three resources already breaks the transport link, so porting isn't possible; do you think it should disable rezzing too? That would certainly be inline with what I suggested above - no rezzing if the transport link is broken.GreenSoup2HoT wrote: »I think keeps should be flagged when all 3 resources are capped. Thats just me though. This would create more flagged keeps around the map and create more small-scale pvp.
Because blood porting is bad?God_flakes wrote: »Why on earth would anyone want to do more horsey riding???
God_flakes wrote: »Why on earth would anyone want to do more horsey riding???
Because blood porting is bad?God_flakes wrote: »Why on earth would anyone want to do more horsey riding???
Flagged how? Capping all three resources already breaks the transport link, so porting isn't possible; do you think it should disable rezzing too? That would certainly be inline with what I suggested above - no rezzing if the transport link is broken.GreenSoup2HoT wrote: »I think keeps should be flagged when all 3 resources are capped. Thats just me though. This would create more flagged keeps around the map and create more small-scale pvp.