November 28, 2016
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert@ZOS_Finn
I would like to open up a discussion about VMA. I have completed it multiple times within the past 2 months on a stam sorc and once on a magicka sorc. The goal of this discussion is to bring both some positive things and some issues with the arena to light for ZOS and also a place to hold dicussions.
These are my observations and proposed changes:
1. The most pressing issue is the lag and disconnections that occur causing unnecessary deaths. Disconnects on Xbox One are guaranteed at least once per run making flawless runs and high scores near impossible. Its not just a disconnect, but the game actually quits itself and returns players to the home screen quite often. This happens not only in VMA but also any high traffic areas such as Elden Root, Mournhold, and Wayrest to name a few. Its annoying in those zones but intolerable when trying to get flawless conquerer or a high score.
2. Please do not nerf the arena! This along with VDSA and other vet trials are the reasons PvE players who are at end game keep coming back to play. The content is still challenging enough to make it interesting. Also, most of the complaints I have seen are from people who have not completed the arena who want the weapons without putting in the time and effort to learn the arena mechanics and optimizing their build. The fact that Maelstrom weapons are not given away and need to be earned makes them something to strive for and worth completing this content. The first time I attempted the arena I quit on the first round. I was not ready. I did not understand how to run a proper skill rotation, had low CP, and I was not geared properly at CP 200 something. Next attempt was a month or two ago as a CP 531 and it took me 10 hours to to understand through experience the final boss mechanics with help from guildmates. I probably spent a total of 20 hours on my first run over the course of 6 days. Second completion was under 2 hours, third run under an hour 30 min, averaging an hour 5 min now. It gets exponentially easier after your first completion because you know what to expect and how to run the mechanics. It made the completion that much sweeter when I struggled for so long and finally beat it. I have a guildmate who is CP 334 who is now cosistently farming VMA proving skilled players do not need 561 CP. Alcast has made an excellent video describing the mechanics and if you need help ask people who have completed it. The fact that it is difficult is what makes it worth doing. I along with others who have completed it will be very disappointed if it gets nerfed.
3. Please ZOS make the sword and board its own 2 piece set with enchantments geared toward tanking to make it worth running for tanks. The only set that drops from the chests besides weapons at the end that is worth anything is the winterborn set and sword and board is useless if running winterborn. Every time I get sword and board it is a wasted run as I end up destroying, deconstructing or researching because they will never be used.
4. The only traits worth using on Maelstrom weapons are sharpened, precise, possibly infused or nirnhoned, and possibly the one that increases healing done on resto staves. If the above suggestion was implemented for sword and board, then sturdy, reinforced, and maybe infused or divines shields would be acceptable. Every other trait for weapons and shield are completely useless and just makes players who have already proven they can complete this content have to grind out many excessive hours trying to get the trait desired. Some have done many completions and never seen a sharpened trait. Sharpened has been extensively tested and proven as the best trait unless in a trial where warhorn time is high enough and all debuffs are applied to trials bosses, then precise is best. This grind takes away from our time having fun playing other end game content with friends and turns Maelstrom into a chore and a bore. Many players are extremely discouraged by the very high time cost of many completions compared to the very low chance of being rewarded. My time is better spent elsewhere having fun with my guilds and I dread VMA because I have zero expectations of getting a good trait on a weapon.
I like the difficuly level. I like the arena mechanics including the randomness of the poison and final rounds because it keeps it fresh. I like the fact that not everybody can complete it because it makes it worth doing and worth having the stormproof/flawless title above your head as an accomplishment and the maelstrom weapons in hand as reward. My main concerns are lag/disconnects, and keeping the difficulty level where it is at.
As the CP cap increases, I would personally like to see higher difficulty PvE content introduced in upcoming DLC such as a trial that only 500 CP+ with best in slot gear are able to complete. I have not even completed VMOL yet but these kind of trials that are considered to be the most difficult are the most rewarding to complete for hardcore PvE players because it is an accomplishment.
Also, a 2 man trial would be a great addition because sometimes it is difficult to find 4 or 12 players to do trials.
Please make your contributions to this thread with the aim of improving the game. Thank you.