@Lukums1
I appreciate the clarification. The whole reason I wanted to start this thread was to have thought out discussion that allowed for brainstorming solutions instead of the usual constant complaints that I have seen. I appreciate your input and I must have misunderstood your first post.
I thorough agree from my side over here. Add token system: I suppose 15 runs per random weapon box(inferno staff box, dagger box etc.) and 60 runs for a specific one would do the job.
Either that or balance the damn traits already! Make nirn and precise on par with sharpened while keeping the advantages of each one.
Precise 10% crit and 5% crit damage modifier. Nirn buffed to 33% and go. Charged increases the strength and duration of effects, not only the proc chance, and maybe the damage of light and heavy attacks. Powered can stay like it is. Infused and defending can stay as well. Decisive needs a buff to increase ulti gen more and maybe to give you ulti on kill or something.
It's pure crap as it is, everyone but a small fraction of dd players/builds use anything but sharpened weapons...
I only agree with tokens if they are awarded upon completion. Otherwise a person could farm round 1 through 8 bosses for them while never completing the content. But holy crap dude! Do you realize that we are not all Andy S. and are not all able to complete it in under 40 minutes?! If it took 60 runs to pick your trait, that is equivalent to 60+ hours!!! Thats far too much just for a single weapon in a single trait and not doing players any favors. It seems like a much worse situation than we are currently in and I would rather put my trust in RNG over this suggestion.
Honestly I like the idea of evenly weighted RNG with weapons that have only traits that are worthwhile.