I could care less about PvP. People teleport 100' forward and snare you, and you are dead by the time you get out. That's OK? That drove me from Cyrodill. That and everyone seems to have unlimited health, magic, and stam regen. Watched one get somehow survive 6 high cp players wailing on him for 2 minutes and he shrugged it off. But a set bothers you? Gimme a break.
Why do you care about Viper in PvE? I use it, but took a huge crit drop from the set it replaced, so it evens out. It also helps to slightly offset constant stam usage. I actually use 3 of the new sets after ignoring them for awhile. They are fun, but I'm playing mostly vet pledges and they don't turn me into a super hero just by equipping them.
I could also care less about apologists that defend everything regardless of merits, go wipe your nose off. The sets are doing what they are supposed to do. Don't like, don't wear them. Leave the whining crud OUT of PvE.
UntrustedExistenz wrote: »I disagree.
Proc sets are overpowered and it's a fact (dealing such amount of dmg by striking light attack is redicolous).
I don't like whining of pvpers but this time they have right. PvP is unplayable at the way as it is.
And you need to rescpect another point of view of playing eso. Don't get me wrong, I'm more PVE than PVP so we are at the same team,but with a nerf of overpowered proc sets you will be slighty weaker (but still strong af). At the other side pvp players can have a good experience at their playing without waiting for instakill.
Integral1900 wrote: »There will NEVER be balance until the pve and pvp systems use separate rules for gear and abilities, what the players want from is so utterly incompatible that fixing one will always screw over the other.
UntrustedExistenz wrote: »I disagree.
Proc sets are overpowered and it's a fact (dealing such amount of dmg by striking light attack is redicolous).
I don't like whining of pvpers but this time they have right. PvP is unplayable at the way as it is.
And you need to rescpect another point of view of playing eso. Don't get me wrong, I'm more PVE than PVP so we are at the same team,but with a nerf of overpowered proc sets you will be slighty weaker (but still strong af). At the other side pvp players can have a good experience at their playing without waiting for instakill.
We (PvE and PvP players) should both be on the same team, and that team should be "Team Balance PvE and PvP Separately".
Integral1900 wrote: »There will NEVER be balance until the pve and pvp systems use separate rules for gear and abilities, what the players want from is so utterly incompatible that fixing one will always screw over the other.
It's amazing to me how obvious this is yet I hardly see it mentioned on these forums.
BalticBlues wrote: »The OP is spot on. PvE players invested hundreds of hours and hundred thousands of gold into their favorite sets.
Nerfing the sets into the ground for PvP - like so many things have been nerfed into the ground - is hardly a fair solution.
ZOS could remove proc sets from PvP, I would be fine with that. But I am tired of notorious PvP whiners crippling PvE more and more. Moreover: PvP once was fun. Currently PvP is only a snare game. Not fun at all. The real problem of PvP is endless snaring and repetitive gameplay. Fix that first ZOS, before touching what is working, at least in PvE. PvE is what the majority of people are playing.
RazorCaltrops wrote: »Not every nerf demand come from PVPers as the most recent nerf came because of PVE players.
VMA DW got nerfed because our beloved PVE magicka users' qq.
Awakatanka wrote: »@Fvh09NL
Imo killing someone with 1-2 attacks - does it really matter whether thry were a couple set procs or an ambush, incap, execute? Dead is dead.
Ganked by stygian set stealth takedown bow-bush worse that vipers?
Imo "free" and "set does it for you" are not critical because sets ave been doing it for you all along. Hundings procs constantly giving you crits and bonus dmg that boost every attack you make. If you get one dot plus weave and attack going it likely does more than viper over 4s period. Key is, hundings adds to all be it ranged or not. Viper requires you to melee.
Proc sets or rather recap sets are the current scapegoat for what is to some a problem.
Damage, specifically burst damage, is easier to drive up than it was before. This is from boosted enchants, poisons, drop set availability etc.
Spriggans may give you more than viper too.
How about battle spirit adding "reduce all damage from all sources by 50% more for 15s"?
That should make every fight last long enough to "give elite skill/gear a chance" or does it need to be longer?
Those sets make your skill hit harder and can be blocked, dodged etc. So it is still your skill against his skill. With those new sets you can be killed by the set without any of your skills
stevepdodson_ESO888 wrote: »Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
actually if you read the tool tip then it is doing exactly what is intended...it's just that they could make some changes to it so it does not constantly proc and also give it a cool down (e.g. 10% chance and 5 second cool down or something like that)
i'm not against making changes to sets for balance, but just make sure you know what the set is supposed to do before you say it is "not working as intended for PvP or PvE"
rofl tool tip says when doing melee damage, yet it procs of guess what? bow attacks which are guess what? not melee attacks.
Integral1900 wrote: »There will NEVER be balance until the pve and pvp systems use separate rules for gear and abilities, what the players want from is so utterly incompatible that fixing one will always screw over the other.
RazorCaltrops wrote: »Not every nerf demand come from PVPers as the most recent nerf came because of PVE players.
VMA DW got nerfed because our beloved PVE magicka users' qq.
Stam still has the highest ST-DPS.
And still...a nerf to multiple proccsets (e.g. global cooldown on offensive dmg-proccs) wouldn't effect pve at all. Bc using more then one proccset is a dps-loss (only exception is vMSA).
Rev Rielle wrote: »They need to be fixed for PvE too I think. Some proc focused builds are just silly. I never really though about it till seeing some in action; there's just basically zero skill/engagement required on the player's part. The game shouldn't be like this, no one should want it to head further down this path. Something likely should be done now.
Rev Rielle wrote: »They need to be fixed for PvE too I think. Some proc focused builds are just silly. I never really though about it till seeing some in action; there's just basically zero skill/engagement required on the player's part. The game shouldn't be like this, no one should want it to head further down this path. Something likely should be done now.
Even with proc sets, if you don't know your rotation well enough, you are still useless in Vet trials.
Rev Rielle wrote: »They need to be fixed for PvE too I think. Some proc focused builds are just silly. I never really though about it till seeing some in action; there's just basically zero skill/engagement required on the player's part. The game shouldn't be like this, no one should want it to head further down this path. Something likely should be done now.
Even with proc sets, if you don't know your rotation well enough, you are still useless in Vet trials.
Awakatanka wrote: »@Fvh09NL
Imo killing someone with 1-2 attacks - does it really matter whether thry were a couple set procs or an ambush, incap, execute? Dead is dead.
Ganked by stygian set stealth takedown bow-bush worse that vipers?
Imo "free" and "set does it for you" are not critical because sets ave been doing it for you all along. Hundings procs constantly giving you crits and bonus dmg that boost every attack you make. If you get one dot plus weave and attack going it likely does more than viper over 4s period. Key is, hundings adds to all be it ranged or not. Viper requires you to melee.
Proc sets or rather recap sets are the current scapegoat for what is to some a problem.
Damage, specifically burst damage, is easier to drive up than it was before. This is from boosted enchants, poisons, drop set availability etc.
Spriggans may give you more than viper too.
How about battle spirit adding "reduce all damage from all sources by 50% more for 15s"?
That should make every fight last long enough to "give elite skill/gear a chance" or does it need to be longer?
Those sets make your skill hit harder and can be blocked, dodged etc. So it is still your skill against his skill. With those new sets you can be killed by the set without any of your skills
If you dont believe your sets are killing the enemies, ehy dont we see more folks running in white setless gear and saving all thst grind time since their skills are whats killing the enemy?
If they change recap to show how much damage was due to sets for all sets, not just the current scapegoats, it would be telling.
Btw, elegant set, bahara curse and others also provide buffs to damage from non-skill-using light attacks.
Should they also be nerfed since we have decided clicking anything but skills is bad?
What about the set where dodge roll puts a rune down go boom - hunt something?
Briarhart... its crits cause more.
Twin susters damage off block not skills.
Seems the number of sets where non-skills attacks trigger either damage itself (or non-recao damage) is pretty long... includIng NMG.
Rohamad_Ali wrote: »Certain proc sets like vipers are broken and not working as intended for PvP or PVE . Getting fixed is not a nerf .
Tipical ESO newcommer. Have no idea about real state of the game, but first to spit wisdom all over the forum. You see, many of us actually know how to PvP and enjoy it, so we want some balance changes when we see something not performing in balanced way. I couldn't care less about you and you'r PvE so im all for PvP balance changes, so you can go and wipe you'r nose off.
On a serious note, why ppl cry about nerfing some sets if you play PvE? Is PvE to hard for you? No wander you couldn't stand for 2 sec in PvP. Go L2P boy!
@Taylor_MB
Several points.
First, no trade-offs for proc sets you deem bad?
Last time i checked, the viper and hundings and nmg have rather similar 2-3--4 pc bonuses.
Lsst time i checked, none have more or less trade-offs.
Last time i checked, most posters from trials and vet dungeons and such say you get higher sustained dps from hundings or nmg than from viper.
So it seems like a viper set is giving up sustained dps for burst dps.
Do you disagree?
Second, undodgeable.
The extra damage from viper is dodgeable if you dodge the attack carrying it. Attack dodged, no damage, no sting.
Just like the extra damage from hundings is dodgeable if you dodge attacks that carry it.
Just like the debuff and its subsequent damage gains are dodgeable if you dodge the attacks carying them.
Third, set adds 5k for little to no...
Have you ever seen what nmg on crit 6s proc debug does in a large trial or group fight vs big bossman? It make the 7k every 4s of vipers pale.
Fourth, no counterplay, free ultimate.
You conveniently left out block. You conveniently left out range.
A ranged build keeping vipers velidreth at range... seems like counterplay. Vel spores are slow. Sure the last meta or two were hvy slam med arm pt blank but... times change.Also, you do realize viper has a clock. Block every 3-4 secs and that swing and sting gets cut down for one block carge.
Finally, basically it seems there is a premise that proc are bad and stats debuts bad... not a conclusion. It' seems stats boost are good is taken on faith, just like if it lists damage separate then it's the set not the player when in fact viper requires more limited set of actions than hundings.