j.murro2ub17_ESO wrote: »So this is why EP fights along side with DC to fight AD? This is how its always been on TF. If EP and DC do not work together AD will wipe the map.
And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
Same reason people watch baseball. It's a stats game, not a trophy win sport. And people like winning.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
Same reason people watch baseball. It's a stats game, not a trophy win sport. And people like winning.
You can't switch teams in baseball or proc a home run .
Rohamad_Ali wrote: »Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
Same reason people watch baseball. It's a stats game, not a trophy win sport. And people like winning.
You can't switch teams in baseball or proc a home run .
Doesn't matter. The score helps you promote faction winning and finally faction loyalty. Both those worth more than a gold ring and people like winning/domination.
I have not really played in a few weeks, but I would say it is not necessarily a organizational issue. Some of it is a learning issue. A lot of EP players make some very poor choices. Many of these are often considered experienced players.
I recall an instance near the beginning of the campaign where DC had Alessia, Roe, and was pushing chal. There where organized EP groups constantly attacking AD tri keeps while this DC emp push was taking place. At one point they even opened one of the gates.
I can think of another instance where we where messing around Arrius because DC was attacking it. A group of 12 decided that chasing Mer and I around a tower was more important than saving Arrius.
These are just a two examples of the real issues EP has. There countless examples of EP potato pushing Alessia while DC is making map pushes. Everyone tries to blame pugs, but more often than not it is organized EP groups. Often enough they are groups considered to be "Elite" groups.
EP is utterly lacking in guilds outside the primetime hours. If the situations you list here happened outside of primetime that would suggest there is some sort of organized EP guilds out there. And if that is the case while they may not be making the best decisions they are better than nothing and can improve.
What I have seen is that is not the case. EP has nothing remotely resembling organization until the late afternoon. Also in the last few weeks a couple major EP daytime guilds have gone inactive.
azfardajiwang wrote: »EP has haxus.. Always a pain in the ass for DC during non primetime hours. Haven't seen them much lately tho?
Sometimes (rarely) we have morning groups going in eastern time. I myself tend to play mornings but have been off the ESO radar for the past month.
We are still mostly a prime time guild. What happens after 11pm though I'm not sure.
I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
Darnathian wrote: »I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
This guy gets it. Its like clockwork. Dc first place doesnt change a thing. Ep pushes that bridge and Allessia every single night during prime.
Then sit on bridge with oils farming AP.
Then go to work and create threads like this so others can do the work towards winning the campaign on off hours so they can keep farming AP.
Darnathian wrote: »I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
This guy gets it. Its like clockwork. Dc first place doesnt change a thing. Ep pushes that bridge and Allessia every single night during prime.
Then sit on bridge with oils farming AP.
Then go to work and create threads like this so others can do the work towards winning the campaign on off hours so they can keep farming AP.
To be fair to Nik and his troupe, I see him more in the north than I do the south. And I get around a lot ( in a clean way )
I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
Why AD often finds themselves getting doubled teamed
1. AD usually gets focused at night cause whenever the EP guilds log in around primetime AD usually has Sej BRK and or Drake. Leading to EP naturally pushing south
2. AD probably gets focused by DC cause when the DC guilds log in around primetime they are often missing Ash.
Whatever AD guilds are on in the afternoon painting both parts of the map yellow aggroing both factions is the reason why you are getting double teamed. If you want to solve the problem you might want to tell your afternoon guilds to take a chill pill as we usually prefer to focus DC for the night if we get the chance.
Rohamad_Ali wrote: »I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
Why AD often finds themselves getting doubled teamed
1. AD usually gets focused at night cause whenever the EP guilds log in around primetime AD usually has Sej BRK and or Drake. Leading to EP naturally pushing south
2. AD probably gets focused by DC cause when the DC guilds log in around primetime they are often missing Ash.
Whatever AD guilds are on in the afternoon painting both parts of the map yellow aggroing both factions is the reason why you are getting double teamed. If you want to solve the problem you might want to tell your afternoon guilds to take a chill pill as we usually prefer to focus DC for the night if we get the chance.
Everyone gets double teamed . It's just a part of AvAvA . We usually push both sides of the map pretty equally so we get retaliation from both sides . A lot Us understand this .
doublestuffed wrote: »I would be willing to join a morning group on TF to help EP. I get up around 7 AM Eastern.
doublestuffed wrote: »I would be willing to join a morning group on TF to help EP. I get up around 7 AM Eastern.
Kalinichta wrote: »doublestuffed wrote: »I would be willing to join a morning group on TF to help EP. I get up around 7 AM Eastern.doublestuffed wrote: »I would be willing to join a morning group on TF to help EP. I get up around 7 AM Eastern.
I'm sure you would like to "help". Let's see... On 8/25 you posted about the EP move to Haderus. On 9/28 you posted that PM was responsible for DDOS. And, on 11/21 you posted that EP zone chat was salty. A true friend? Or an AD/DC troll?
Earl Gray of Amersham, Buckinghamshire
Pact Militia
Dieu et Mon Droit
Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
I have a suggestion. Go after the bigger threat to winning. Going after AD night after night instead of fighting DC is your problem. AD nightly goes after SEJ and Drake then shifts the focus to DC. EP night after bloody night pushes to the south. F*(^) even Custer new to go west. You want to win a campaign but you have a serious problem with fighting the Blue Ball.
Why AD often finds themselves getting doubled teamed
1. AD usually gets focused at night cause whenever the EP guilds log in around primetime AD usually has Sej BRK and or Drake. Leading to EP naturally pushing south
2. AD probably gets focused by DC cause when the DC guilds log in around primetime they are often missing Ash.
Whatever AD guilds are on in the afternoon painting both parts of the map yellow aggroing both factions is the reason why you are getting double teamed. If you want to solve the problem you might want to tell your afternoon guilds to take a chill pill as we usually prefer to focus DC for the night if we get the chance.
Rohamad_Ali wrote: »And if you want numbers:
- if EP holds a 64 point tick every hour for 3 days they will exceed DC by a 36326/35000 comparison.(this assumes DC holds 50 points every hour and assumes DC had 32000 starting points and EP with 31700)
- AD has to hold at least 54 points per hour to exceed DC at a comparison of 35788/35000 if DC holds only 50 points per hour.
- DC can win if it can keep EP below 60 point ticks and maintain at least 54 point ticks per hour for 3 days. There score would be 35888.
Get busy, guild leads. Let the T-day massacre begin!!
Why ? So we can get another gold Vicious Death ring ? Transmutation hat ? Leki's underwear ? 25 wall repairs ? Please excuse my lack of enthusiasm .
This one does it because there's no point in joining a marathon only to then stand around bragging about how much you can lift. Especially if you do that while blocking the race course.
Oh, and then there are variations on Telel's favorite motto about cyrodiil PVP. "If you're not here to play the map for your faction then you're just there to play with yourself."
Pretty busy night last night in Oceanic time. Logged on to yellow turtling at Ash. Backcapped Nickel and Roe, and then took back Ash and then Brindle. Then spent a majority of the night at Allessia bridge. Meanwhile, yellow took back Roe and Brindle. And we headed over to defend Nickle which ended up being one big romp-stomp between blue and yellow. Very fun.
Was good to see one of the newer Japanese guilds, Kagerou, show up in force. There were several comments on them feeling stronger than before. Also great to see Nocturnal on the field more. I do believe Noc and Kagerou got a couple of wipes on us last night