Hi. Please, do not answer if you didn't read the whole thing. Ty!
After achieving an "immortal" sortof build, i grew tired of dealing with eternal-runs becouse DPS were usually (seriosuly most of the time) LACKING DPS, so i decided to switch to a more of a sortof Tank/DPS build myself. I gave up my "immortality" to be able to do runs more swiftly, and for a moment there it went pretty good.
My dps were low, but that aoe did help the teams. Altho, most groups i ended up in were still lacking DPS.. so i went further on my build. I gave up some more defense, ran dual wield / 1h shield, and i boosted up my DPS - for a tank i believe that was quite a lot of dps -.
But eventually i find myself dealing with bosses that are quite challenging (mostly if you're not immortal) and it kinda made me feel like "now that i'm able to tank and dps succesfully", i was beggining to be a problem at the hard boss fights. Because the DPS were still LACKING, and i could only sustain for long as long as the healer was good enough too!
So NOW that i RELY on group, everything fails. I hit all the limitations of random pugs.
I was unable to finish Banished Cells II, two nights in a row, even when group had an amazing healer, and i was doing my job properly.
I know this kind of sounds contradictory for some of you, but its not. One does not need to be immortal to be a good tank. You just got to know what to do, when to block, when to dodge, where to go with the aggro, etc. If you do that but you rely on your healer to do it, thats good. So that was what i was doing, and i was also doing some DPS. BUT DPS's were so low that we just couldn't pull it of! (and it wasn't only at this boss, it happened several times .... on the other hand, the few times that i had 2 solid DPS in my group, everything went smooth!)
Althoug, most of this time, most of the DPS i've played with were all dealing-low-dmg. This has been going on for so long, since i've been tank since lvl15. But i've stressed out so much about this.. so many fails due to the lack of DPS.
OR EVEN DPS DUDES THAT DONT RESS YOUR FALLEN TEAMMATES BECAUSE (?) They've got to kill!? .. Every now and then healer ends up ressing and group wipes! I (as tank) ended up ressing and the group wiped! I also tried (sometimes) to manage all the agro so we all ended up near the dead guy, but it was "safe enough" to ress him (for our dps), but he didn't!! WTH man, we gotta wipe or take 2 hours to finish because you cant stop dealing (low) DMG??
Anyways... I was done with this stress.
So i switched myself to DPS, dual wield / destro staff. I dont even have DPS gear, i've got all my tank stuff, but i switched to DPS. Heavy gear, 27k hp, 12k mag (+4k with food) and 17k stam.
So i went as DPS and guess what. I did incredibly well. So much DMG done i couldn't believe it. I dont even have DPS gear. I found myself wondering: What's up, how can people do SO LOW DPS? "Its seriously this easy?" I could burn mobs really well and quite fast (not the best ofc (yet?)) and i obviously ressed my teammates when/if they died. And it was a decent propper smoothy swiftly cool propper run.
I was a tank, and switched to DPS and i do more DPS than some people that ARE DPS!?
GUYS PLEASE. IF YOU ARE A DPS PERSON, RESS YOUR TEAMMATES BECAUSE YOUR TANK AND HEALER GOT A MORE IMPORTANT JOB TO DO ( 95% OF THE TIMES ).
AND MOST IMPORTANTLY, IF YOU ARE A DPS PERSON, BUILD YOURSELF TO DEAL THE MOST DPS YOU CAN DEAL TO GO TO A DUNGEON AND DO YOUR JOB - WHICH IS (redundantly..) TO DEAL A BUNCH OF DMG -.
I've just proven myself its not hard. You just gotta do more than spam 1 skill. Spam 6 skills maybe.
Prof_Bawbag wrote: »I'm a terrible player, but at least I have the self-awareness to know that I'm a terrible player. I don't do group dungeons or trials, therefore I don't inflict my terribleness on others.
I can almost guarantee you that everyone on these forums started off as a bad player in vet dungeons. It's more about having the willingness to take advice onboard more than actual straight off the bat skill. First dungeon i went into, I was bad, but not so bad that I stood in red dots or cones nor completely ignore those health orbs some enemies seem to love. Get the basics right and the rest soon follows.
IrishGirlGamer wrote: »First, thanks for posting one of the known problems with DPS, although I'll be the first to admit that at one point, I was probably that low DPS person.
Second, thanks to @SolarCat02 for pointing out a known issue: that questing in the game doesn't prepare a player for the roles they will need to play (and honestly, it's not just DPS) in a dungeon run.
So what happens? You level up, you get to the endgame, and you get invited to run a dungeon (or maybe you decide to start running dungeons). Then the truth hits you. This happened to me:
Back in the old V-level system, on the day I reached V-level 1, I was invited to run a vet dungeon with a number of higher leveled players. I explained I'd never ran dungeons before but one of the guys, from my guild, was like, "C'mon, it'll be fun." Well, it was anything but fun.
The group leader was V16 and he held the crown (so the dungeon scaled to him, back at that time). I was supposed to be DPS but seriously?? I told them again - before we even started - that I wasn't good enough. They told me not to worry about it. It soon became clear that I was getting wiped every boss fight. Their solution? Give me a stack of soul gems. Seriously.
I kept telling them that I hadn't run the dungeon before, I hadn't run as a DPS, and that I didn't know what I was doing. Too bad, they kept getting more and more frustrated ... with me. What made the situation even worse (other than the dungeon was sixteen levels ABOVE mine), was that the leader wouldn't communicate with me at all ... until it was finally over (yes, we completed the dungeon) when he sent me a message: "Never again!"
Maybe he was justified. To be clear, this wasn't a group finder. This was me being pulled into group because they couldn't find enough players to run.
Honestly, I get that it's frustrating to run with someone who isn't as good as you. So maybe, rather than posting about how everyone needs to learn this skill, share your knowledge. Clearly, your a good DPS. Why not write a brief guide or give some tips. Think of the information you could have shared in the same 729 words that make up the original post.
Edit: And to be clear, I'm not being facetious. I only learned to DPS when a couple of very nice guys in my guild started helping me. Saying "Go fix you DPS" without offering any suggestions at all isn't very helpful.
Truth!
Every single one of those great DPS players (along with tanks/healers) you see around showing off their vMoL skins totally sucked at their roles at one point.
Teach dungeon newbies the way. Don't be the guy who shouts "L2P" and then continues to complain until everyone in your group disbands.
Rev Rielle wrote: »Honestly, I think a lot of it has to do with the lack of trust that's going around these days. And this is in part to the fact that any class can play any role. Speaking from a healer point of view (and a tank sometimes), it can bee disappointing and frustrating when dps switch to a restoration staff and start firing off mutagen or rapid regeneration, or healing springs etc in the middle of battle. It's just a couple and utter waste of time: Let the healer healer. Same goes for dps taunting the adds etc; it just doesn't need to be done. Dps are there to damage, healing just makes the battle longer and harder.
If you've wiped a few times in a row and it's obvious it's the healing that's lacking (or the tanking, or whatever), then sure, talk in the group before the troubling battle about blurring some of the roles. But when nothing's going wrong and you see players over healing and over healing when they're there to do damage or tank, etc. It's just odd.
Another thing I've noticed is dps jumping around (literally jumping sometimes) and continually moving and kiting enemies about whilst in battle. This does nothing and only makes the battle harder. It's not PvP where targeting is affected by movement. Moving enemies about only a), makes it harder for you to get any heals as you're moving out of healing springs, combat prayer, ritual of retribution etc etc, and b) more importantly, moves enemies out of the ground targeted damage over time effects that are placed on the ground, effectively crippling your group's dps at times. This goes for the tank too: Don't move around.Other than to move out of 'red circles of death' and other times when it's clearly necessary, you should be standing still and more often than not, close together. The number of times I've seen a tank pull a boss away from the spot where a Shooting Star has just been dropped... I've noticed generally that the players that continually jump about like nutters don't seem to know (haven't take the time to learn) how to block and interrupt, or are PvPers. I've seen some very high ranked PvPers jump about and ruin things for the group.
There's either no trust in others or people just don't understand how to work together in group content these days (or it's a side effect of the 'do anything' mechanics of the game). It's just disappointing.
Sure the game's about playing as you want, but when you're in a group and part of group content, your actions affect others, so it's in everyone's best interest if you put in a little effort to try and be the a competent player for the role your character's signed up for. It's exceptionally easy to create character - any character - that is competent in the role you want for them.
Those aren't the types of situations people are talking about when they talk about bad DPS who don't res. When mechanics dictate that it's a bad time to res, then it's a bad time for anyone to res and everyone surviving should wait until the res can be done relatively safely. When the danger of getting killed before the healer can heal you has passed, then the DPS should go and res.Drummerx04 wrote: »I'm getting tired of this "worthless dps won't rez" mentality. There are so many one shot/bleed/stun mechanics in dungeons and trials that sometimes a good dps will look at a situation and go, "If I try to rez RIGHT NOW I will die and we will be in an even worse situation, so I'm going to keep dpsing until a better opportunity comes about.
Take Lord Warden as an example. During his add phase, meteors begin to drop at much shorter intervals than in other parts of the fight. The healer and other dps are dead under 3 orbs and meteor hail bombardment and there are 2 shades left to kill.
Do I:
- Eat absurd amounts of damage and stuns trying to rez them
- Dps the remaining shades and hope the tank can survive while I push the fight into the next stage
Probably a solid 70% of the time I get killed in vet dungeons it's when trying to revive others. There are a lot of times when it's just not practical or even really possible to rez and it's time to accept that.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
heng14rwb17_ESO wrote: »Well to ensure a 99.9% sucess rate.
Go to each alliance home capital and speak in zone chat.
LF1M exp dps,max cp for daily vet pledge.
LF1M exp healer/tank,max cp for daily vet pledge.
When I'm DPSing on a Templar using sweeps/jabs I tend to do this in a fashion so that I'm moving around a group of mobs in a circle to keep them in one spot (basically they get bunched up in the middle of the circle). I don't usually do that on other classes, though, because it's more of a sweeps/jabs thing than anything else.Rev Rielle wrote: »Honestly, I think a lot of it has to do with the lack of trust that's going around these days. And this is in part to the fact that any class can play any role. Speaking from a healer point of view (and a tank sometimes), it can bee disappointing and frustrating when dps switch to a restoration staff and start firing off mutagen or rapid regeneration, or healing springs etc in the middle of battle. It's just a couple and utter waste of time: Let the healer healer. Same goes for dps taunting the adds etc; it just doesn't need to be done. Dps are there to damage, healing just makes the battle longer and harder.
If you've wiped a few times in a row and it's obvious it's the healing that's lacking (or the tanking, or whatever), then sure, talk in the group before the troubling battle about blurring some of the roles. But when nothing's going wrong and you see players over healing and over healing when they're there to do damage or tank, etc. It's just odd.
Another thing I've noticed is dps jumping around (literally jumping sometimes) and continually moving and kiting enemies about whilst in battle. This does nothing and only makes the battle harder. It's not PvP where targeting is affected by movement. Moving enemies about only a), makes it harder for you to get any heals as you're moving out of healing springs, combat prayer, ritual of retribution etc etc, and b) more importantly, moves enemies out of the ground targeted damage over time effects that are placed on the ground, effectively crippling your group's dps at times. This goes for the tank too: Don't move around.Other than to move out of 'red circles of death' and other times when it's clearly necessary, you should be standing still and more often than not, close together. The number of times I've seen a tank pull a boss away from the spot where a Shooting Star has just been dropped... I've noticed generally that the players that continually jump about like nutters don't seem to know (haven't take the time to learn) how to block and interrupt, or are PvPers. I've seen some very high ranked PvPers jump about and ruin things for the group.
There's either no trust in others or people just don't understand how to work together in group content these days (or it's a side effect of the 'do anything' mechanics of the game). It's just disappointing.
Sure the game's about playing as you want, but when you're in a group and part of group content, your actions affect others, so it's in everyone's best interest if you put in a little effort to try and be the a competent player for the role your character's signed up for. It's exceptionally easy to create character - any character - that is competent in the role you want for them.
there is a reason for moving in pve. active crowd control. by moving in a circle you can keep more of the mobs close together as they will be chasing you in that circle rather then spreading out.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Nyghthowler wrote: »I'm not posting this to be a troll, but why can't people be expected to carry enough soul gems to res themselves?!? We're not their mommies and daddies. Why should we have to burn our resources because they are incompetent...?
SolarCat02 wrote: »Nyghthowler wrote: »I'm not posting this to be a troll, but why can't people be expected to carry enough soul gems to res themselves?!? We're not their mommies and daddies. Why should we have to burn our resources because they are incompetent...?
We are not talking about people who don't have soul gems.
You cannot resurrect yourself during a boss fight in a dungeon. (Trash mobs, or fights where the boss is now dead but the adds remain, yes, you can, but not while fighting a boss. Single boss bar "adds" like trolls are an exception, as they are not considered dungeon bosses). To resurrect yourself either the boss needs to die, or everyone in your group needs to die.
So if someone dies during a boss fight, either someone needs to resurrect them (waiting for a moment when resurrecting will not put them in major danger), or the group needs to finish without them. It is up to the group which course is selected.
This part in particular is so true (as others in this thread have mentioned). The vast majority of the time a DPS should be the one to go and res a dead teammate, unless that's impossible for some reason (like the DPS is stuck in the cave in Fungal Grotto, or in a bubble in the air in Banished Cells, or dead, or whatever). If it's not possible for it to be a DPS, then most of the time it should be the tank, provided the tank can hold necessary aggro while grabbing the res without getting killed or interrupted.GUYS PLEASE. IF YOU ARE A DPS PERSON, RESS YOUR TEAMMATES BECAUSE YOUR TANK AND HEALER GOT A MORE IMPORTANT JOB TO DO ( 95% OF THE TIMES ).*facepalm*IrishGirlGamer wrote: »he group leader was V16 and he held the crown (so the dungeon scaled to him, back at that time). I was supposed to be DPS but seriously?? I told them again - before we even started - that I wasn't good enough. They told me not to worry about it. It soon became clear that I was getting wiped every boss fight. Their solution? Give me a stack of soul gems. Seriously.
If you don't feel like you can complete content, it's okay to leave. Even leaving guild members is fine.
I'm sorry you had such a bad experience.
The problem was they wanted to complete the dungeon (vWGT) and if I had bailed they would have been stuck (IIR).
Honestly, I haven't been back to vWGT since.
So they took you, as a brand new VR1 who kept telling them you were inexperienced in dungeons, to a VR16-scaled vWGT? I'm betting it was pre-nerf too. What the hell did they think was going to happen? You were set up for failure... No wonder everyone had a bad time!
Drummerx04 wrote: »I'm getting tired of this "worthless dps won't rez" mentality. There are so many one shot/bleed/stun mechanics in dungeons and trials that sometimes a good dps will look at a situation and go, "If I try to rez RIGHT NOW I will die and we will be in an even worse situation, so I'm going to keep dpsing until a better opportunity comes about.
Take Lord Warden as an example. During his add phase, meteors begin to drop at much shorter intervals than in other parts of the fight. The healer and other dps are dead under 3 orbs and meteor hail bombardment and there are 2 shades left to kill.
Do I:
- Eat absurd amounts of damage and stuns trying to rez them
- Dps the remaining shades and hope the tank can survive while I push the fight into the next stage
Probably a solid 70% of the time I get killed in vet dungeons it's when trying to revive others. There are a lot of times when it's just not practical or even really possible to rez and it's time to accept that.
I enjoy using group finder as a tank and some *** Qued in as a healer so he wouldn't have to Wait. Usually it's a res fest . Basically why I will not tank with pugs till my tank has vigor.
Shad0wfire99 wrote: »Some people think the DPS role is a "brain-dead" role. If this were the case, 90% of the dps you run into while pugging wouldn't be terrible.