I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.
I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.
I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.
A: bad game design
B: if you need that to kill "zerglings" then I am forced to have more respect for the zerglings.
joe.smith21b14_ESO wrote: »
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.
I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.
A: bad game design
B: if you need that to kill "zerglings" then I am forced to have more respect for the zerglings.
You must get ganked a lot
I feel like what you described is what I call a bad ganker. If my targets aren't dying instantly then I misread the target or messed up my combo. In groups with my guild I'll gank to stop reinforcements, I don't have time to have a hundred 1v1s.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Stoopid_Nwah wrote: »I feel like what you described is what I call a bad ganker. If my targets aren't dying instantly then I misread the target or messed up my combo. In groups with my guild I'll gank to stop reinforcements, I don't have time to have a hundred 1v1s.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.
@dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.
@Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.
@dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.
@Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.
I've seen Zergbad use bow with alchemist long before I saw sribes ganking.
GreenSoup2HoT wrote: »I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.
Would you say Dark Deal was over-buffed? This is the ability that is allowing you to sustain with 600 regen. Would you say there is something terribly wrong with Dark Deal?
Yes proc sets need nerfs, yes healing and damage also need looking into. Would you say there are some abilities in particular that are also over-performing though (Poison Inj, Radiant D, Repent, Fear, DBoS)? What about some passives (Battle Roar, Adrenaline Rush)?
There are to many issues in my opinion that have been left untouched which is why pvp is out of control. I find it funny that the reason ZOS implemented the first changes to the Cryodill debuff was to fix health bars from spiking up and down so often... yet the same issue is occurring now.
I used to gank and have a decent fight. I'd apply debuffs and still kill my target pretty quickly. I could put on so much pressure to the player im ganking that i could put out more damage then they could heal. This is not the case anymore, its so easy to reset fights that its insta-kill or your out of luck.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
I do magicka based ganking currently and like that it's a trade-off (if I mess up and someone sneezes in my direction I have to act fast or die lol). I've been pretty bummed out that stam users can just equip some sets and get insane burst with survivability with decent sustain. And while the OP uses veli, it's not like he's running around in black rose, tremor, viper just light attacking everything with dw or ransacking with s&b lol. He's actually doing a gank rotation and obviously needs to plan well with the whole squishiness factor.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Back in the early days of the game when we used to tangle I ran a magika-melee gank build that did not rely on snipe (obviously), so this type of game play has been in ESO since day one. The difference back when I was doing it was that I had to press buttons to activate damage skills to get the kill; my armor set didn't do most of the damage. Depending on the targets health it took three or four moves to get the kill, but with the right timing it could happen before they could react.
@dantator melee range bow ganking, not snipe and poison injection spam. When zergbad did run a melee range bow gank build briefly in 1.6 it was ripped off of sribes and lemur. Once again, a build is not just what weapons and gear sets a person is running. Its a combination of all the mechanics and concepts to bring a fully fleshed out build to fruition.
Lava_Croft wrote: »Meh, another MagBlade that went sour. It sure is getting busy here.
Hey, I just brought my PvE MagPlar to PvP and instantly had better results with less effort, so I know where you're coming from.Lava_Croft wrote: »Meh, another MagBlade that went sour. It sure is getting busy here.
Once I can play melee range mag blade effectively again, I'll come back. I'm not trying to pew pew and cast shields all day.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
I dont like insta killing in ganking or in open world. You can insta kill without sneak using a lot of burst and proc sets. The alternative is you dont instakill them though and you can outnumbered and you die. There is no resource drain or counter play really at hand either to wear down your opponent - which would be my desired end state.
I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.
Without a vision for how the PvP design should look, its hard to say what changes they should make. I dont know what their vision is. The 'play as you want' vision is coming true. I see players spamming snipe on me with 40k hp in reactive. I dont even know whats going on anymore in pvp sometimes with opponents. But theres a lot more beef, and the only thing that drains resources is being outnumbered for too long.@FENGRUSH you and essa are among the exceptions that I should have mentioned. Was a bit rushed with the commentary, but yeah you two do definitely test things out and make unique, powerful, openworld builds. Meant no disrespect, its just that I wanted to put it out there that most streamers aren't always directly responsible for coming up with the builds they post. It's often credited to lesser known players. You've said it yourself many times that Essa runs a lot of the numbers for the builds you end up using(This was even before he started streaming and had a somewhat unknown youtube). Not saying you're a bad theorycrafter, just that I would rather there be thousands more players like Essa, and sribes then what we have now with everyone running the same build for 4 months at a time.
So wait, I've seen fengrush's current cancerous build and it consisted of black rose, viper, and tremorscale. With that in mind, was it scribes that made the build or fengrush? Kinda confusing here.
I havent seen sribes outside of his NB this patch, but as a S+B master, this would be common sense for him. I used this through the PTS dueling though, didnt fight him there either though. I just released the build when live hit after I got a viper shield and sword while farming krag. Caught some BS from people saying I copied kodi, or maybe it was sribes? Who knows, 2 of these sets were core to meta before (viper + BR). A lot of players didnt invest in viper though, and I was one of them. I havent used it outside of that build. But a lot of questions about came about the build I used through PTS, so I made a video.
Anyone can have the build - Im not including viper in any of my newer builds because Im pretty confident its the first set that will be nerfed if they dont apply a nerf to stacking multiple proc sets. One or the other will happen. Tremor would be the 2nd set to nerf. Its utilty/cooldown is so good, why it has decent damage is crazy too.
@dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.
@Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.
I've seen Zergbad use bow with alchemist long before I saw sribes ganking.
Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?Lava_Croft wrote: »Meh, another MagBlade that went sour. It sure is getting busy here.
I am expressing my sadness over the death of Magicka Melee because I know OP was a original Magicka Melee Nightblade. I'm sorry if I left you wounded over something I said, it was not my intention. I can offer you some BoL spam if you like.Stoopid_Nwah wrote: »Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?Lava_Croft wrote: »Meh, another MagBlade that went sour. It sure is getting busy here.
Give props where props are due, that 70k cancertank gank was nice.
Oh how I wish you played console (I assume you're solely PC). I would love to show you that magicka can gank much more than scrubs. Are they better than stam? In some ways yes in others no. I'd say it comes down to preference.Lava_Croft wrote: »I am expressing my sadness over the death of Magicka Melee because I know OP was a original Magicka Melee Nightblade. I'm sorry if I left you wounded over something I said, it was not my intention. I can offer you some BoL spam if you like.Stoopid_Nwah wrote: »Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?Lava_Croft wrote: »Meh, another MagBlade that went sour. It sure is getting busy here.
Give props where props are due, that 70k cancertank gank was nice.
And yes, StamBlades are infinitely better at ganking. Only trash players die to MagBlade gankers.