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ONE SHOT NIGHTBLADE GANKING

  • dantator
    dantator
    ✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Well, that's your definition of ganking but not everyone's.

    Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.

    I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.
    Edited by dantator on October 27, 2016 10:28PM
    +Divine Force+

    +Divines+
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Well, that's your definition of ganking but not everyone's.

    Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.

    I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.

    A: bad game design
    B: if you need that to kill "zerglings" then I am forced to have more respect for the zerglings.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • joe.smith21b14_ESO
    joe.smith21b14_ESO
    ✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Well, that's your definition of ganking but not everyone's.

    Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.

    I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.

    A: bad game design
    B: if you need that to kill "zerglings" then I am forced to have more respect for the zerglings.

    You must get ganked a lot
    Smiff
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Well, that's your definition of ganking but not everyone's.

    Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.

    I think insta kill gank is nice to have. It gives solo players a way to kill zerglings. Same goes for Bomblades.

    A: bad game design
    B: if you need that to kill "zerglings" then I am forced to have more respect for the zerglings.

    You must get ganked a lot

    My privilege as a guild lead is that I don't have to step into Cyrodiil without at least 3 pocket healers.

    It's kinda great.

    Still horrid game design.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xinthisis
    Xinthisis
    ✭✭✭✭
    @dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.

    @Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
    I feel like what you described is what I call a bad ganker. If my targets aren't dying instantly then I misread the target or messed up my combo. In groups with my guild I'll gank to stop reinforcements, I don't have time to have a hundred 1v1s.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
    I feel like what you described is what I call a bad ganker. If my targets aren't dying instantly then I misread the target or messed up my combo. In groups with my guild I'll gank to stop reinforcements, I don't have time to have a hundred 1v1s.

    I'm not describing a bad ganker. I'm describing a time in this game where ganking still meant you were getting in a fight, not just 100-0ing someone in one combo.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.

    Would you say Dark Deal was over-buffed? This is the ability that is allowing you to sustain with 600 regen. Would you say there is something terribly wrong with Dark Deal?

    Yes proc sets need nerfs, yes healing and damage also need looking into. Would you say there are some abilities in particular that are also over-performing though (Poison Inj, Radiant D, Repent, Fear, DBoS)? What about some passives (Battle Roar, Adrenaline Rush)?

    There are to many issues in my opinion that have been left untouched which is why pvp is out of control. I find it funny that the reason ZOS implemented the first changes to the Cryodill debuff was to fix health bars from spiking up and down so often... yet the same issue is occurring now.

    I used to gank and have a decent fight. I'd apply debuffs and still kill my target pretty quickly. I could put on so much pressure to the player im ganking that i could put out more damage then they could heal. This is not the case anymore, its so easy to reset fights that its insta-kill or your out of luck.

    Edited by GreenSoup2HoT on October 27, 2016 11:48PM
    PS4 NA DC
  • dantator
    dantator
    ✭✭✭
    Xinthisis wrote: »
    @dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.

    @Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.

    I've seen Zergbad use bow with alchemist long before I saw sribes ganking.
    +Divine Force+

    +Divines+
  • joe.smith21b14_ESO
    joe.smith21b14_ESO
    ✭✭✭
    dantator wrote: »
    Xinthisis wrote: »
    @dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.

    @Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.

    I've seen Zergbad use bow with alchemist long before I saw sribes ganking.

    Zerg bad is a terrible ganker and zergbads build was based off snipe
    Smiff
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.

    Would you say Dark Deal was over-buffed? This is the ability that is allowing you to sustain with 600 regen. Would you say there is something terribly wrong with Dark Deal?

    Yes proc sets need nerfs, yes healing and damage also need looking into. Would you say there are some abilities in particular that are also over-performing though (Poison Inj, Radiant D, Repent, Fear, DBoS)? What about some passives (Battle Roar, Adrenaline Rush)?

    There are to many issues in my opinion that have been left untouched which is why pvp is out of control. I find it funny that the reason ZOS implemented the first changes to the Cryodill debuff was to fix health bars from spiking up and down so often... yet the same issue is occurring now.

    I used to gank and have a decent fight. I'd apply debuffs and still kill my target pretty quickly. I could put on so much pressure to the player im ganking that i could put out more damage then they could heal. This is not the case anymore, its so easy to reset fights that its insta-kill or your out of luck.

    Its not an issue with dark deal. Can do it on all stam classes - just different play styles.
  • Xinthisis
    Xinthisis
    ✭✭✭✭
    @dantator melee range bow ganking, not snipe and poison injection spam. When zergbad did run a melee range bow gank build briefly in 1.6 it was ripped off of sribes and lemur. Once again, a build is not just what weapons and gear sets a person is running. Its a combination of all the mechanics and concepts to bring a fully fleshed out build to fruition.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Back in the early days of the game when we used to tangle I ran a magika-melee gank build that did not rely on snipe (obviously), so this type of game play has been in ESO since day one. The difference back when I was doing it was that I had to press buttons to activate damage skills to get the kill; my armor set didn't do most of the damage. Depending on the targets health it took three or four moves to get the kill, but with the right timing it could happen before they could react.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    Poxheart wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    Back in the early days of the game when we used to tangle I ran a magika-melee gank build that did not rely on snipe (obviously), so this type of game play has been in ESO since day one. The difference back when I was doing it was that I had to press buttons to activate damage skills to get the kill; my armor set didn't do most of the damage. Depending on the targets health it took three or four moves to get the kill, but with the right timing it could happen before they could react.
    I do magicka based ganking currently and like that it's a trade-off (if I mess up and someone sneezes in my direction I have to act fast or die lol). I've been pretty bummed out that stam users can just equip some sets and get insane burst with survivability with decent sustain. And while the OP uses veli, it's not like he's running around in black rose, tremor, viper just light attacking everything with dw or ransacking with s&b lol. He's actually doing a gank rotation and obviously needs to plan well with the whole squishiness factor.

    And @Satiar I was just saying that what you wrote sounded like my opinion of a bad ganker because, in my mind, to gank literally means to kill someone with no chance for them to defend.
  • Skitttles
    Skitttles
    ✭✭✭✭
    Original build runner here and proud. Even though I am bad it's still fairly effective. Still getting rekt by viper/velidreth variation. Nice video.
    Skittles | DC Stem Sok and sumtimes Nertbled
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    @Satiar If people want to run around in stealth nuking people and be so proud of it that they post for all to see, good on em. I personally find it hilarious knowing that what these guys enjoy is similar to a fight with a torch bug. :joy: You go glen coco!

    I was Sribes' torch bug last night, don't numlock while tabbed out to the second monitor kids :'(

    'Chaos
  • joe.smith21b14_ESO
    joe.smith21b14_ESO
    ✭✭✭
    Xinthisis wrote: »
    @dantator melee range bow ganking, not snipe and poison injection spam. When zergbad did run a melee range bow gank build briefly in 1.6 it was ripped off of sribes and lemur. Once again, a build is not just what weapons and gear sets a person is running. Its a combination of all the mechanics and concepts to bring a fully fleshed out build to fruition.

    I stand corrected.
    Smiff
  • Im_MegaDeath
    Im_MegaDeath
    ✭✭✭
    Good video man, loved the commentary
    DC - Im MegaDeath (Stam DK) PvP
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Meh, another MagBlade that went sour. It sure is getting busy here.
  • Xinthisis
    Xinthisis
    ✭✭✭✭
    Lava_Croft wrote: »
    Meh, another MagBlade that went sour. It sure is getting busy here.

    Once I can play melee range mag blade effectively again, I'll come back. I'm not trying to pew pew and cast shields all day.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Xinthisis wrote: »
    Lava_Croft wrote: »
    Meh, another MagBlade that went sour. It sure is getting busy here.

    Once I can play melee range mag blade effectively again, I'll come back. I'm not trying to pew pew and cast shields all day.
    Hey, I just brought my PvE MagPlar to PvP and instantly had better results with less effort, so I know where you're coming from.
  • Xinthisis
    Xinthisis
    ✭✭✭✭
    @Im_MegaDeath Thanks man, Glad you enjoyed.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • SRIBES
    SRIBES
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Satiar wrote: »
    dantator wrote: »
    Satiar wrote: »

    I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.

    Just instakilling people? That's not a playstyle that's just terrible game design.

    I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.

    There is always a reason why people continue on playing the game the way they do.

    I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.

    Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol

    I dont like insta killing in ganking or in open world. You can insta kill without sneak using a lot of burst and proc sets. The alternative is you dont instakill them though and you can outnumbered and you die. There is no resource drain or counter play really at hand either to wear down your opponent - which would be my desired end state.

    I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.

    Without a vision for how the PvP design should look, its hard to say what changes they should make. I dont know what their vision is. The 'play as you want' vision is coming true. I see players spamming snipe on me with 40k hp in reactive. I dont even know whats going on anymore in pvp sometimes with opponents. But theres a lot more beef, and the only thing that drains resources is being outnumbered for too long.
    dantator wrote: »
    Xinthisis wrote: »
    @FENGRUSH you and essa are among the exceptions that I should have mentioned. Was a bit rushed with the commentary, but yeah you two do definitely test things out and make unique, powerful, openworld builds. Meant no disrespect, its just that I wanted to put it out there that most streamers aren't always directly responsible for coming up with the builds they post. It's often credited to lesser known players. You've said it yourself many times that Essa runs a lot of the numbers for the builds you end up using(This was even before he started streaming and had a somewhat unknown youtube). Not saying you're a bad theorycrafter, just that I would rather there be thousands more players like Essa, and sribes then what we have now with everyone running the same build for 4 months at a time.

    So wait, I've seen fengrush's current cancerous build and it consisted of black rose, viper, and tremorscale. With that in mind, was it scribes that made the build or fengrush? Kinda confusing here.

    I havent seen sribes outside of his NB this patch, but as a S+B master, this would be common sense for him. I used this through the PTS dueling though, didnt fight him there either though. I just released the build when live hit after I got a viper shield and sword while farming krag. Caught some BS from people saying I copied kodi, or maybe it was sribes? Who knows, 2 of these sets were core to meta before (viper + BR). A lot of players didnt invest in viper though, and I was one of them. I havent used it outside of that build. But a lot of questions about came about the build I used through PTS, so I made a video.

    Anyone can have the build - Im not including viper in any of my newer builds because Im pretty confident its the first set that will be nerfed if they dont apply a nerf to stacking multiple proc sets. One or the other will happen. Tremor would be the 2nd set to nerf. Its utilty/cooldown is so good, why it has decent damage is crazy too.

    Yup, this patch is to *** for me to do anything but gank. I just mentioned the viper/tremor combo to faso on the pts and kodi and they used it, then word spread around. It's a pretty obvious build, I don't think anyone can claim they "made" it.
  • SRIBES
    SRIBES
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    dantator wrote: »
    Xinthisis wrote: »
    @dantator the sets are definitely used by people, but not to melee range bow gank. A build is not just based on what sets people are running, as I'm sure you know that. Look out there and try to find other people running something with the same Articulation that the build SRIBES and I are playing and you'll see its originality.

    @Satiar aoe caps and the never ending resource pools with the fairly easy to use turtling mechanics are more broken then ganking is. @FENGRUSH stated it best, people can get 1 shot out of stealth with proc builds that are damn near perma sustaining with 600 regen. That is the problem. Not someone that has to use a bunch of different mechanics and planning with 0 sustain, 0 tankiness, and all damage to kill people who run in ball groups and camp in cubbies farming ap. Which btw, ganking is probably the easiest playstyle to counter. Run radiant, have detect pots at the ready or (wait for it) hold block.

    I've seen Zergbad use bow with alchemist long before I saw sribes ganking.

    Probably because I wasn't streaming and he was. I literally told him what sets, skills, and CP to run.
  • Elong
    Elong
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    Really good video guys.

    I'm not a massive fan of ganking either, but respect the effort that goes into creating a build that can burst down tanks like that. I far more enjoy watching the coordination between the two of you, that's what makes you both so deadly.
    Edited by Elong on October 28, 2016 5:27PM
  • Stoopid_Nwah
    Stoopid_Nwah
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    Lava_Croft wrote: »
    Meh, another MagBlade that went sour. It sure is getting busy here.
    Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?
    Give props where props are due, that 70k cancertank gank was nice.
  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    Meh, another MagBlade that went sour. It sure is getting busy here.
    Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?
    Give props where props are due, that 70k cancertank gank was nice.
    I am expressing my sadness over the death of Magicka Melee because I know OP was a original Magicka Melee Nightblade. I'm sorry if I left you wounded over something I said, it was not my intention. I can offer you some BoL spam if you like.

    And yes, StamBlades are infinitely better at ganking. Only trash players die to MagBlade gankers.
    Edited by Lava_Croft on October 28, 2016 6:01PM
  • yell0wdart
    yell0wdart
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    @Xinthisis and @SRIBES, I've been spending the last few days doing the testing and theory crafting behind all the burst you guys put out in the video. I know what I'm doing is nothing new, and that I'm only now arriving at information and concepts that you guys have known for a long time, but it's making me appreciate the nuance that goes into pulling off the stuff you guys are doing in your videos. I am but a mere grasshopper and a ***-can of a ganker, but it's fun as hell testing and figuring this stuff out. :)
    PC/NA/EP Lambent Darkness

    Señor Papasfritas - Orc Stamina Sorcerer
    Señor Papas - Bosmer Stamina Nightblade
    El Jefe de los Papas - Altmer Magicka Sorcerer
    Mrs Taters - Breton Magicka Nightblade
    Sir Taters - Redguard Stamina Dragon Knight
  • Stoopid_Nwah
    Stoopid_Nwah
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    Lava_Croft wrote: »
    Lava_Croft wrote: »
    Meh, another MagBlade that went sour. It sure is getting busy here.
    Lol just curious, but when I posted a vid of my magblade ganking you said stam could do it better. And now here you're "sour" because he's playing stam? Do you just visit ganking threads to say meh?
    Give props where props are due, that 70k cancertank gank was nice.
    I am expressing my sadness over the death of Magicka Melee because I know OP was a original Magicka Melee Nightblade. I'm sorry if I left you wounded over something I said, it was not my intention. I can offer you some BoL spam if you like.

    And yes, StamBlades are infinitely better at ganking. Only trash players die to MagBlade gankers.
    Oh how I wish you played console (I assume you're solely PC). I would love to show you that magicka can gank much more than scrubs. Are they better than stam? In some ways yes in others no. I'd say it comes down to preference.

    And while I appreciate the BoL spam for my oh so deep wounds, I'm just making a point towards your general distaste for anything ganking related, even when there are some impressive clips involved like the OP posted.
  • Xinthisis
    Xinthisis
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    @Stoopid_Nwah @Lava_Croft lets all just agree that everything in eso is op. Healing op, damage op, tanking op, ganking op. Idk, now that croft mentions it, I might just dabble in magicka nb again. As a ganker, I think with the new magicka dps based sets available, 30k dps on heavy armor users might be within reach.

    @SRIBES we have work to do.
    Edited by Xinthisis on October 28, 2016 7:06PM
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
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