I don't think you even listened to the video. He was talking about our playstyle how fun ganking is, then encouraged people asking for the build we're using to make their own build. The build used to be more complex, but with the current meta and nerf to camo hunter it has forced us to use proc sets in order to kill impen black rose builds. The way the build is articulated is what makes it unique; staying in cloak after killing someone, being a melee bow ganker, the skills, etc.
I guess the ganker hate blinds people to much
I'm not hating on gankers, I think ganking is awesome. I just don't think you get to act like some secret ninja theorycrafter for basically running meta
yell0wdart wrote: »Good ***, @Xinthisis! The videos you and @SRIBES are putting out make me want to dust off my NB.
Oh for sure. It's the sole reason I waste so much time gathering alchemy mats so I can use detect pots for my clever alchemist buff. The number of times I've chosen a target, popped my pot, and backed off after seeing three or four stealthed nearby...@Stoopid_Nwah Yup, I was so worried there would be someone in stealth crouching there with radiant magelight and detect pots at the ready. I say this, because it has happened before.
People will see a melee range bow build and say its cookie cutter. k
I could drop veli and viper and get 44k dps instead with a build I would consider more cookie cutter.
Bunch of haters that think running a sub-optimal build then running in an 8 man group getting 1vx'd by proc builds saying it takes no skill to gank. Let me know where the other melee range bow gank builds that are running it the way @SRIBES and I are running it are, since its cookie cutter. Would you rather I run 5 flanking+1 kena, 1 veli abusing the sometimes bugged flanking weapon damage to get 36k 2 hit combos on heavy armor builds? Or something that is genuinely different then not just other gankers but all builds in general.
Also, none of this "proc meta" would be "meta" without SRIBES mentioning it to the big time youtubers and streamers. Blackrose meta, also. Everyone would still be thinking running max spell/weapon damage+max regen is the way to go. You all don't even know that there's even more efficient builds out there to 1vx with, but why 1vx when you can take a zergling group away from the fight to try and kill two lonely gankers. The adrenaline rush from that far surpasses casting shuffle every 6 seconds to get rid of snares while passively dodging things then hitting people for 15k burst (on heavy armor users) while wearing heavy armor yourself with one light attack, ransack, bash.
The way the build is articulated is what makes it unique; staying in cloak after killing someone, being a melee bow ganker, the skills, etc.
That is the sad part, having the build around the stuck-in-combat bug is so annoying. I'm pretty sure than half of my deaths are related to the bow dots getting me stuck in combat for over 2 minutes lolSandman929 wrote: »If someone shows me a DK ganker I'll be impressed.
Plenty of examples. The heavy attack DK ganking build is not new, i think even alcast have a few videos of it.
joe.smith21b14_ESO wrote: »
I don't think you even listened to the video. He was talking about our playstyle how fun ganking is, then encouraged people asking for the build we're using to make their own build. The build used to be more complex, but with the current meta and nerf to camo hunter it has forced us to use proc sets in order to kill impen black rose builds. The way the build is articulated is what makes it unique; staying in cloak after killing someone, being a melee bow ganker, the skills, etc.
I guess the ganker hate blinds people to much
I'm not hating on gankers, I think ganking is awesome. I just don't think you get to act like some secret ninja theorycrafter for basically running meta
There are secrets to being a ninja but those are secrets that your gonna have to figure out on your own. Cause I don't share secrets.
@FENGRUSH you and essa are among the exceptions that I should have mentioned. Was a bit rushed with the commentary, but yeah you two do definitely test things out and make unique, powerful, openworld builds. Meant no disrespect, its just that I wanted to put it out there that most streamers aren't always directly responsible for coming up with the builds they post. It's often credited to lesser known players. You've said it yourself many times that Essa runs a lot of the numbers for the builds you end up using(This was even before he started streaming and had a somewhat unknown youtube). Not saying you're a bad theorycrafter, just that I would rather there be thousands more players like Essa, and sribes then what we have now with everyone running the same build for 4 months at a time.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
@FENGRUSH you and essa are among the exceptions that I should have mentioned. Was a bit rushed with the commentary, but yeah you two do definitely test things out and make unique, powerful, openworld builds. Meant no disrespect, its just that I wanted to put it out there that most streamers aren't always directly responsible for coming up with the builds they post. It's often credited to lesser known players. You've said it yourself many times that Essa runs a lot of the numbers for the builds you end up using(This was even before he started streaming and had a somewhat unknown youtube). Not saying you're a bad theorycrafter, just that I would rather there be thousands more players like Essa, and sribes then what we have now with everyone running the same build for 4 months at a time.
So wait, I've seen fengrush's current cancerous build and it consisted of black rose, viper, and tremorscale. With that in mind, was it scribes that made the build or fengrush? Kinda confusing here.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
Well, that's your definition of ganking but not everyone's.
Sure. Some people would rather win against an opponent that can't fight back. They can define it however they want but that's what it comes down to.
I don't like the insta gank style at all. Ganking as a playstyle makes sense when your opponent can fight back. You catch them in a specialized 1v1 build at a time and place they're not expecting a fight, that's your advantage and home turf.
Just instakilling people? That's not a playstyle that's just terrible game design.
I think its the beauty of this game to where you can play any aspect of the game and still make a difference in cyrodiil or pve. Everyone has their preference when it comes to playing the game whether it be zerging, solo, small scale, or ganking. I just find it funny how a good amount of players hate on one aspect of the game and then eventually they try it out and they fall in love with it (or maybe not). Even Xin himself stated in one of the videos that he used to dislike gankers but now he understands why people do it.
There is always a reason why people continue on playing the game the way they do.
I never said I hated ganking. I hate the idea that ganking is "my opponent never gets to fight back because he insta-died from stealth". Again, that's not ganking, that's bad game design.
Early ganking in this game was fun. The "super lame" ganking tactics back when was using the morph of snipe that heal debuffed: the fight was in your favor because you opened up with high ranged burst, and then you go in for the kill on a hurt and debuffed target. That's more of what I call a ganker, a playstyle: a fight on your terms but it's still a fight. Just touching people from stealth and they fall over dead? Lol
I dont like insta killing in ganking or in open world. You can insta kill without sneak using a lot of burst and proc sets. The alternative is you dont instakill them though and you can outnumbered and you die. There is no resource drain or counter play really at hand either to wear down your opponent - which would be my desired end state.
I can literally sustain against a large number of opponents with 600 stam regen. Something is terribly wrong, and one thing cant change without the other. Damage has to go down, heal bursts need to come down - but this is not a 'throw a 50% battle spirit' change at it.
Without a vision for how the PvP design should look, its hard to say what changes they should make. I dont know what their vision is. The 'play as you want' vision is coming true. I see players spamming snipe on me with 40k hp in reactive. I dont even know whats going on anymore in pvp sometimes with opponents. But theres a lot more beef, and the only thing that drains resources is being outnumbered for too long.@FENGRUSH you and essa are among the exceptions that I should have mentioned. Was a bit rushed with the commentary, but yeah you two do definitely test things out and make unique, powerful, openworld builds. Meant no disrespect, its just that I wanted to put it out there that most streamers aren't always directly responsible for coming up with the builds they post. It's often credited to lesser known players. You've said it yourself many times that Essa runs a lot of the numbers for the builds you end up using(This was even before he started streaming and had a somewhat unknown youtube). Not saying you're a bad theorycrafter, just that I would rather there be thousands more players like Essa, and sribes then what we have now with everyone running the same build for 4 months at a time.
So wait, I've seen fengrush's current cancerous build and it consisted of black rose, viper, and tremorscale. With that in mind, was it scribes that made the build or fengrush? Kinda confusing here.
I havent seen sribes outside of his NB this patch, but as a S+B master, this would be common sense for him. I used this through the PTS dueling though, didnt fight him there either though. I just released the build when live hit after I got a viper shield and sword while farming krag. Caught some BS from people saying I copied kodi, or maybe it was sribes? Who knows, 2 of these sets were core to meta before (viper + BR). A lot of players didnt invest in viper though, and I was one of them. I havent used it outside of that build. But a lot of questions about came about the build I used through PTS, so I made a video.
Anyone can have the build - Im not including viper in any of my newer builds because Im pretty confident its the first set that will be nerfed if they dont apply a nerf to stacking multiple proc sets. One or the other will happen. Tremor would be the 2nd set to nerf. Its utilty/cooldown is so good, why it has decent damage is crazy too.