2xMolag Kena + 5xJulianos + 3xWillpower with Torug's Pact DW swords on one bar, and a simple Prismatic staff on the backbar (reward from the FG story quest)
18k DPS at best.
Again, I have ran the Grobull fight dozens of times. Trust me, I know what bad groups look like, and my group was definitely not bad. I was able to see rotations, AoEs, buffs, and the tank rarely, if ever, ran out of stamina. No one stood under the red AoEs and no one got overwhelmed because of poor CC or agro control.
But despite that. We COULD NOT kill the netches, despite everyone pulling a decent 20k, with me pulling 10k as a healer.
Again, I have ran the Grobull fight dozens of times. Trust me, I know what bad groups look like, and my group was definitely not bad. I was able to see rotations, AoEs, buffs, and the tank rarely, if ever, ran out of stamina. No one stood under the red AoEs and no one got overwhelmed because of poor CC or agro control.
But despite that. We COULD NOT kill the netches, despite everyone pulling a decent 20k, with me pulling 10k as a healer.
I find your story very, very hard to take at face value.
If you absolutely by no means can kill the boss, I don't know what to tell you man. Increased HP and resistances doesn't make things harder. It just makes things longer. If you can't do it because it's longer, it means your group was not good. No matter what you might believe.
Again, I have ran the Grobull fight dozens of times. Trust me, I know what bad groups look like, and my group was definitely not bad. I was able to see rotations, AoEs, buffs, and the tank rarely, if ever, ran out of stamina. No one stood under the red AoEs and no one got overwhelmed because of poor CC or agro control.
But despite that. We COULD NOT kill the netches, despite everyone pulling a decent 20k, with me pulling 10k as a healer.
I find your story very, very hard to take at face value.
If you absolutely by no means can kill the boss, I don't know what to tell you man. Increased HP and resistances doesn't make things harder. It just makes things longer. If you can't do it because it's longer, it means your group was not good. No matter what you might believe.
^this.
Even if I assume your DD's only pull 20k AOE deeps (u said they could pull 20k which I think was single target) which is supppperrr low. And each netch had lets say 300k hp (they dont). That is 20k + 20k + 10k per second. 300k/ 50k = 6 seconds. Come on now. 6 seconds to aoe and kill a bunch of netches is fine and dandy. And this is the super conservative estimation. If you can pull 20k ST you should be able to triple that easily in AOE by just something as simple as dropping one or 2 aoe dots and mashing face on impulse or steel nado with 0 animation cancelling. Even if the boss had 5 million hp, and you only had a 10 second window each time he drops to DPS it would be 5mil/50k = 100 seconds. You'd need to drop the boss 10 times by killing the small jellies but he would die eventually. It might take 15 mins but still doable even with super bad DPS. Dont think this boss has an enrage mechanic. I dont think grobull has 5 mil hp tho. This fight is a lot easier with a tank tbh if ur DPS is sub-par. Tanks can group up adds and lock them down making things considerably easier.
Again, I have ran the Grobull fight dozens of times. Trust me, I know what bad groups look like, and my group was definitely not bad. I was able to see rotations, AoEs, buffs, and the tank rarely, if ever, ran out of stamina. No one stood under the red AoEs and no one got overwhelmed because of poor CC or agro control.
But despite that. We COULD NOT kill the netches, despite everyone pulling a decent 20k, with me pulling 10k as a healer.
I find your story very, very hard to take at face value.
If you absolutely by no means can kill the boss, I don't know what to tell you man. Increased HP and resistances doesn't make things harder. It just makes things longer. If you can't do it because it's longer, it means your group was not good. No matter what you might believe.
^this.
Even if I assume your DD's only pull 20k AOE deeps (u said they could pull 20k which I think was single target) which is supppperrr low. And each netch had lets say 300k hp (they dont). That is 20k + 20k + 10k per second. 300k/ 50k = 6 seconds. Come on now. 6 seconds to aoe and kill a bunch of netches is fine and dandy. And this is the super conservative estimation. If you can pull 20k ST you should be able to triple that easily in AOE by just something as simple as dropping one or 2 aoe dots and mashing face on impulse or steel nado with 0 animation cancelling. Even if the boss had 5 million hp, and you only had a 10 second window each time he drops to DPS it would be 5mil/50k = 100 seconds. You'd need to drop the boss 10 times by killing the small jellies but he would die eventually. It might take 15 mins but still doable even with super bad DPS. Dont think this boss has an enrage mechanic. I dont think grobull has 5 mil hp tho. This fight is a lot easier with a tank tbh if ur DPS is sub-par. Tanks can group up adds and lock them down making things considerably easier.
Try it again after the patch. Netches do have 150-350k health each. And Grobull does have 5M health. (Used to be something like 2-3M, if I recall correctly)
Except that they are.DarkenedHour wrote: »3. vet II dungeons are not meant for pugging, 3 cp 200 friends on ts or discord is WAY better than 3 max cp
Except that they are.DarkenedHour wrote: »3. vet II dungeons are not meant for pugging, 3 cp 200 friends on ts or discord is WAY better than 3 max cp
Vet II Dungeon have always been puggable. No patch should change that.
Zenimax should not take existing content and restrict it to 90% of the playerbase. That's what DLC dungeons like vCoS and vRoM are for.
Except that they are.DarkenedHour wrote: »3. vet II dungeons are not meant for pugging, 3 cp 200 friends on ts or discord is WAY better than 3 max cp
Vet II Dungeon have always been puggable. No patch should change that.
Zenimax should not take existing content and restrict it to 90% of the playerbase. That's what DLC dungeons like vCoS and vRoM are for.
And this was everything that was wrong with ESO difficulty pre patch.
Accept this wonderful new change and move on.
If you want to PUG dungeons, go on normal (which also got a buff, and they are no longer insultingly easy).
If you want to do veteran dungeons, get social. Seriously, this is an MMO.
Do you even have a guild BRUH?
I used to run many normal and vet dungeons almost every day before OT, and available pledges on few characters, I loved this activity... It was possible to do 4 dds runs, no tank runs, 2 man runs with friend... After update I don't like dungeons anymore, maybe I'll return to them if difficulty will be changed back That was only thing I was afraid of in OT update. I'm glad I have all old monster sets I need, cause I wouldn't be able to get them now. Back to mob grind overworld, at least now they can drop some useful things...