Some people rush dungeons for speed achievement but they should say if doing so.
Bobby_V_Rockit wrote: »Lemme ask you this, as I find it to be the most important aspect. How, do we know if we are reasonable DPS or not?
I mean, most players have not done vMSA but I have completed all non-dlc vet dungeons (inc vCOA) with zero death runs and almost exclusively run with PUGS. I find normal trials to be painfully boring due to the ease (my first SO run was with a group of 7 and it was a zero death run). But I still consider myself mediocre at best.
Without relying on the fabled bloodspawn test, is there an accurate basis for comparison that we can say "you know what, I'm not too bad and am ready to tackle harder content now"?
What we need is a good in-game ESOpedia, and some well-thought tutorials, sort of "master of arms" quests. And you'll see average player getting much better.
Some people google for builds, guides, etc, for others it feels like a job and they won't. So unless they have good guildies infos must come from game itelf. Currently they don't.
Everyone would benefit from that, players playing better = having more fun = more ppl playing = more money
+1
And here is the ESO Forum for tutorials:
https://forums.elderscrollsonline.com/en/categories/player-guides
Perhaps some of the real good players can write something down or make vids with easy to get gear and without CP and 160 CP.
And here is the forum for players asking for Help:
https://forums.elderscrollsonline.com/en/categories/players-helping-players
Bobby_V_Rockit wrote: »Lemme ask you this, as I find it to be the most important aspect. How, do we know if we are reasonable DPS or not?
I mean, most players have not done vMSA but I have completed all non-dlc vet dungeons (inc vCOA) with zero death runs and almost exclusively run with PUGS. I find normal trials to be painfully boring due to the ease (my first SO run was with a group of 7 and it was a zero death run). But I still consider myself mediocre at best.
Without relying on the fabled bloodspawn test, is there an accurate basis for comparison that we can say "you know what, I'm not too bad and am ready to tackle harder content now"?
Doctordarkspawn wrote: »Bobby_V_Rockit wrote: »Lemme ask you this, as I find it to be the most important aspect. How, do we know if we are reasonable DPS or not?
I mean, most players have not done vMSA but I have completed all non-dlc vet dungeons (inc vCOA) with zero death runs and almost exclusively run with PUGS. I find normal trials to be painfully boring due to the ease (my first SO run was with a group of 7 and it was a zero death run). But I still consider myself mediocre at best.
Without relying on the fabled bloodspawn test, is there an accurate basis for comparison that we can say "you know what, I'm not too bad and am ready to tackle harder content now"?
Download FTC. Do you do at least ten K DPS? Then your fine for dungeons, somewhat. Anything lower, and get the *** out.
But the other suggestions are good ones. The first ICP trash, the overfiend, their great DPS checks. if your DPS has trouble with them, their not good DPS.
Pangnirtung wrote: »What's with all the hate?
Everyone plays the game for different reasons.
Everyone has different abilities and disabilities in real life.
Don't like the way that I play? Tamriel is a huge place. Rather than focus on what bothers you because someone doesn't play the way you want them to, move on.
It is wrong to assume that when you join a group that everyone is like you. Vive le difference.
kylewwefan wrote: »Are everyone buying max level accounts and playing how they want? How do you get there and have no clue?
Bobby_V_Rockit wrote: »46 seconds to kill Slimecraw takin it semi-easy to see what lower end average DPS is.
Anyone know how much health he has? I'm console so cant display numbers on enemy bars (that I know of).
kylewwefan wrote: »Bobby_V_Rockit wrote: »46 seconds to kill Slimecraw takin it semi-easy to see what lower end average DPS is.
Anyone know how much health he has? I'm console so cant display numbers on enemy bars (that I know of).
After much searching around, it looks like he has right around 700k so that puts you at about 15kDPS. I think that's not bad. To get much better, you'd have to really think out all them skills and rotation, weapon pots, etc...it would probably feel like more of a chore to reach big numbers
Is there a list of abbreviations somewhere so I can figure out half the sh*t you guys are talking about?
There, fixed that for you; to my mind there's a world of difference between an elite player and an elitist player (although they're not mutually exclusive); Tamriel has plenty of both.Its too common in this game, to talk negative about elitists the elite. Its like a bad thing here.
I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
Taranthula wrote: »I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
+ This...
I actually got called out on a normal dungeon as bow user, because I weaved in light attacks. I told him that my LA's were buffing my damage due to hawk eye, and that I did use focused aim and poison arrow. Then he was like "k..." - not even a "oh, sorry - didn't see those being used. My bad"...
Anyways - my only concern right now, is the heavy attack animation cancelling. I can cancel LA easily. But the HA ones, I struggle a lot.
Any suggestions?
Daemons_Bane wrote: »It's amazing seeing how bad some max level characters are.
I've breezed through vWGT and vICP with pug groups 200-300cp (561 myself), then I''ve been group with max level players who don't have a clue. It makes people suggesting adding a "CP Filter" to dungeon finder totally ridiculous.
I think it's a mistake to call them bad.. They might just not care as much about BiS, perfect skills and rotations as you do
leepalmer95 wrote: »Taranthula wrote: »I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
+ This...
I actually got called out on a normal dungeon as bow user, because I weaved in light attacks. I told him that my LA's were buffing my damage due to hawk eye, and that I did use focused aim and poison arrow. Then he was like "k..." - not even a "oh, sorry - didn't see those being used. My bad"...
Anyways - my only concern right now, is the heavy attack animation cancelling. I can cancel LA easily. But the HA ones, I struggle a lot.
Any suggestions?
Bow dd huh.
leepalmer95 wrote: »Taranthula wrote: »I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
+ This...
I actually got called out on a normal dungeon as bow user, because I weaved in light attacks. I told him that my LA's were buffing my damage due to hawk eye, and that I did use focused aim and poison arrow. Then he was like "k..." - not even a "oh, sorry - didn't see those being used. My bad"...
Anyways - my only concern right now, is the heavy attack animation cancelling. I can cancel LA easily. But the HA ones, I struggle a lot.
Any suggestions?
Bow dd huh.
SolarCat02 wrote: »leepalmer95 wrote: »Taranthula wrote: »I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
+ This...
I actually got called out on a normal dungeon as bow user, because I weaved in light attacks. I told him that my LA's were buffing my damage due to hawk eye, and that I did use focused aim and poison arrow. Then he was like "k..." - not even a "oh, sorry - didn't see those being used. My bad"...
Anyways - my only concern right now, is the heavy attack animation cancelling. I can cancel LA easily. But the HA ones, I struggle a lot.
Any suggestions?
Bow dd huh.
There's nothing wrong with bow, provided you know how to use it well. Having access to ranged attacks is very useful in mobile fights especially if the boss teleports a lot, it's got some useful damage over time with the poison injection, it lets groups spread out more for fights like the first real boss of veteran Spindleclutch (so you don't end up with two people in the circle), and it's got some useful tools for controlling and rooting mobs.
Sure, the DPS is lower than a 2 hander (single target) or dual wield (AoE), but the bow definitely has its place, and it can really shine if the user knows it well.
leepalmer95 wrote: »SolarCat02 wrote: »leepalmer95 wrote: »Taranthula wrote: »I've actually seen many players with CP400+ with major issues, both in terms of gameplay and attitude. Players that use ineffective skills and/or skill rotation, or even have no rotation whatsoever, that ignore mechanics, even when explained in detail before fight - I actually ask people if they ran the dungeon before if I see them making blatant mistakes and explain the fight in detail. But some take issue with that or don't even bother to respond on chat, and from their subsequent actions it's pretty clear they don't actually care about what I explain them. I simply leave such groups because I don't have the time to waste with morons.
I've seen plenty of CP400+ Templar "healers" spamming BoL, never slotting HoTs - ritual and combat prayer are no brainers - never throwing shards or doing repentance while running with 2 stamina DD and a stamina tank despite numerous requests to do so. I've seen high CP count DK tanks using no CCs (talons, chains, cinder storm/caltrops), using no group buffs, and obviously running out resources while taunting just the biggest mob and then perma-blocking. I've seen high CP DDs hitting like a wet noodle. And all of the above just standing in AoE and getting burned.
A concrete example: I had a healer for a VWGT pledge. Throughout the dungeon I was telling him to change his skills to more HoTs, to throw shards and repent. He didn't listen, didn't even bother to say something on the chat. He was dead for most of the Inhibitor fight because somehow he stood in the geysers, and even while he was alive he didn't use the proper skills; we were just skilled enough and had self heals to barely get us trough that. At Kena though he died again and again at the lightning wave because he didn't block. When I saw him getting hit in the face by the lightning waves the 6th or 7th time and wiping the group because he didn't even attempt to block that despite the fact I told him to specifically, I simply left. Some people simply don't develop survival instincts in this game, and on top of that they utter jerks for not properly doing the support role despite being told specifically which skills to use by the other group members. Healer should be called support in this game.
This is due to the fact that many people grinded their CP solo/duo, then grinded their chars to level 50 using the same simple skill combo, or even just the AoE button, against weak enemies that had no mechanics. And then they come to dungeons, do the easier ones because probably they can still pull enough AoE to steamroll the mobs and the bosses on easy mode. But then they go into DLC dungeons and get rekt hard. They are getting rekt even in older dungeons that had vet and hard mode added in One Tamriel because bosses have more health and some of them have one-shot attack now. And then you see a part of that brain-dead crowd come on the forum and whine that content X and Y be nerfed because their cognitive functions have atrophied to such an extent from all that grinding that they can't handle it.
I can play both as a tank and a DD on my main, as I have a full stamina build and adequate gear for both. My rotation as DD is not that complex, and yes, it includes wrecking blow for the empower. But for maximum damage and sustain should be alternated with heavy attack to activate the follow up passive and build ultimate. Dawnbreaker initial damage gets empowered, so that should be activated right after a wrecking blow. At less than 30% executioner with heavy attack is a good combo. For bow light attacks should be part of the rotation, for the hawk eye passive, and ultimate buildup. So if the DD did a few light attacks, then poison arrow and endless hail (AoE) or focused aim (single target), and then switched to melee bar that's actually a valid rotation. I use those all the time and still get decent enough DPS to finish hard mode on all dungeons, including VWGT and VICP as DD.
+ This...
I actually got called out on a normal dungeon as bow user, because I weaved in light attacks. I told him that my LA's were buffing my damage due to hawk eye, and that I did use focused aim and poison arrow. Then he was like "k..." - not even a "oh, sorry - didn't see those being used. My bad"...
Anyways - my only concern right now, is the heavy attack animation cancelling. I can cancel LA easily. But the HA ones, I struggle a lot.
Any suggestions?
Bow dd huh.
There's nothing wrong with bow, provided you know how to use it well. Having access to ranged attacks is very useful in mobile fights especially if the boss teleports a lot, it's got some useful damage over time with the poison injection, it lets groups spread out more for fights like the first real boss of veteran Spindleclutch (so you don't end up with two people in the circle), and it's got some useful tools for controlling and rooting mobs.
Sure, the DPS is lower than a 2 hander (single target) or dual wield (AoE), but the bow definitely has its place, and it can really shine if the user knows it well.
A half ok dps set up is dw/bow on any stam chara...
Bow main dps is so low you may as well punch everything to death.
You can cancel HA only with instant cast abilities. For example in 2H you can cast executioner together with heavy attack, but for wrecking blow you have to alternate them because both have cast duration. You can weave light attacks with anything though because they are instant cast.
kylewwefan wrote: »Maybe it's different on PC but here on PS4 I learned my lesson. Don't pug a vet trial. It will likely end badly. Even normal, the low DPS can make trials drag on far longer than needs be. Or people obsessed with heavy sack.