kylewwefan wrote: »Maybe it's different on PC but here on PS4 I learned my lesson. Don't pug a vet trial. It will likely end badly. Even normal, the low DPS can make trials drag on far longer than needs be. Or people obsessed with heavy sack.
I am level 43 and been through 3 dungeons, each time I really did not learn anything about those dungeons. The only way I can prepare is to research the dungeons outside the game. This is not how I like to enjoy my group content.
Yep, sadly normal dungeons can be run without having any clue about the mechanics, because none of them are actually one shot, and the mobs and bosses have so little health you can kill them fast just by AoE-ing with pulsar or spamming steel tornado or wrecking blow. People face roll those then they get in vet and get totally rekt there because they haven't actually learned anything from the normal mode. I suspect it's the same with trials, because I played some of those and they seemed very easy. Never tried veteran trials, but I know I have to prepare more thoroughly for those.
Actually ZoS buffed the normal modes a bit in the initial One Tamriel patch, but nerfed them back into the ground yesterday with the incremental one, probably because they saw so many people whining on the forum about how hard they are. I bet they are seriously pondering about doing the world bosses soloable again, because people got rekt there too and started sobbing
Its a mentality thing @Doctordarkspawn is right.
In PvP u really see the difference between these people that ground 561cp, copied a build, still play like they r grinding and got rekt. They end up AP farmers or getting wrecked in wayrest sewers.
And those that just bought the game to PvP getting hooked on Blackwater Blade coz are shocked at AP farm mentality when they try vet and cba to grind PvE for weeks to seal club these max cp noobs.
If only non-vet PvP gave cp the vet cp campaigns would be a lot more competetive and these low cp non-vetters might get accepted to a gold pledge, when they are more apt than a lot of the 561cp dudes...
And not closing the portals in Planar Inhibitor fight in time is one of the worst that you can have in 4 man dungeons. I've met Templars that beamed them and of course everybody wiped to Ogrims there. Being a special snowflake doesn't work in DLC dungeons, let alone in a vet trial - I suppose that is what you meant by "raid".
kylewwefan wrote: »First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?
Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.
Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".
I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.
1. What is a rotation? I've heard it mentioned a lot, and I kind of deduced it's what skills you use in what order, but are we saying that I need to blindly execute skills in a specific order to be successful? Sounds kinda boring.
2. How important is animation canceling? I know what it is, but my ability to do it seems limited. Most of the time, I end up canceling something before it goes off. And I do practice it, it just doesn't seem to add much.
3. So what skills are good? Spamming anything is bad, it appears, particularly BoL and wrecking blow. So if I am not using those, what should I be using? Given the amount of text people have written in this thread, it would be relatively easy for someone to list out the better skills for each role, so it is not an unreasonable question.
4. Combat Prayer? Empower? I know what Empower is, but the sense I am getting is that there are certain buffs that are needed/expected. Similar to the last question: what are they?
5. How the heck do you people know these dungeons without failing a few times to learn the mechanics? I mean, some of these boss mechanics sound brutal - one-hits, DPS race, kill adds/ignore adds. I tried watching a few dungeon videos but I quickly gave up because it's usually impossible to see what is going on and no-one ever explains anything. I don't see how I know what to do without getting it wrong a few times.
I read this whole thread and it's pretty depressing. I have 200CP and I've only done a few dungeons, PUGs. I was looking forward to doing more of them, but after reading this I came to the conclusion that (a) I am one of those people who does not know what to do and (b) I'll probably get dropped or not even picked up. I can never play for more than 1-2 hours at a time, so the thought of spending all that time LFG or only part-running dungeons (i.e. failing) is really putting me off. Don't get me wrong: I do NOT want dungeons to be easier. What I would really like is access some kind of crash-course in how to have a clue. Seriously. I think that would help people like me - most people, I suspect - more than anything else.
Just to give you experienced players a laugh, and to illustrate how big the knowledge gap might be, I took some notes of comments in this thread that I do not understand. At the expense of my own dignity, such as it is, I will illustrate to you that a 200CP account can get that far without answers to the following questions.
1. What is a rotation? I've heard it mentioned a lot, and I kind of deduced it's what skills you use in what order, but are we saying that I need to blindly execute skills in a specific order to be successful? Sounds kinda boring.
2. How important is animation canceling? I know what it is, but my ability to do it seems limited. Most of the time, I end up canceling something before it goes off. And I do practice it, it just doesn't seem to add much.
3. So what skills are good? Spamming anything is bad, it appears, particularly BoL and wrecking blow. So if I am not using those, what should I be using? Given the amount of text people have written in this thread, it would be relatively easy for someone to list out the better skills for each role, so it is not an unreasonable question.
4. Combat Prayer? Empower? I know what Empower is, but the sense I am getting is that there are certain buffs that are needed/expected. Similar to the last question: what are they?
5. How the heck do you people know these dungeons without failing a few times to learn the mechanics? I mean, some of these boss mechanics sound brutal - one-hits, DPS race, kill adds/ignore adds. I tried watching a few dungeon videos but I quickly gave up because it's usually impossible to see what is going on and no-one ever explains anything. I don't see how I know what to do without getting it wrong a few times.
I guess my point is this: There are probably many people reading this thread, like myself, feeling woefully inadequate. Some of you might be thinking, "Good. Then you won't run any dungeons and I won't have to put up with you sucking". Fair point, but a little short-sighted if I may say so. Why not turn this big negative into something of a positive and perhaps drop some guidance here, or point to it if it exists somewhere else. Because, believe me, I've looked and it seems like the help is either (a) here is how to equip a sword or (b) how to get 0.00001% more DPS on [insert boss here]. Something in-between would be pretty handy right now.
I read this whole thread and it's pretty depressing. I have 200CP and I've only done a few dungeons, PUGs. I was looking forward to doing more of them, but after reading this I came to the conclusion that (a) I am one of those people who does not know what to do and (b) I'll probably get dropped or not even picked up. I can never play for more than 1-2 hours at a time, so the thought of spending all that time LFG or only part-running dungeons (i.e. failing) is really putting me off. Don't get me wrong: I do NOT want dungeons to be easier. What I would really like is access some kind of crash-course in how to have a clue. Seriously. I think that would help people like me - most people, I suspect - more than anything else.
Just to give you experienced players a laugh, and to illustrate how big the knowledge gap might be, I took some notes of comments in this thread that I do not understand. At the expense of my own dignity, such as it is, I will illustrate to you that a 200CP account can get that far without answers to the following questions.
1. What is a rotation? I've heard it mentioned a lot, and I kind of deduced it's what skills you use in what order, but are we saying that I need to blindly execute skills in a specific order to be successful? Sounds kinda boring.
2. How important is animation canceling? I know what it is, but my ability to do it seems limited. Most of the time, I end up canceling something before it goes off. And I do practice it, it just doesn't seem to add much.
3. So what skills are good? Spamming anything is bad, it appears, particularly BoL and wrecking blow. So if I am not using those, what should I be using? Given the amount of text people have written in this thread, it would be relatively easy for someone to list out the better skills for each role, so it is not an unreasonable question.
4. Combat Prayer? Empower? I know what Empower is, but the sense I am getting is that there are certain buffs that are needed/expected. Similar to the last question: what are they?
5. How the heck do you people know these dungeons without failing a few times to learn the mechanics? I mean, some of these boss mechanics sound brutal - one-hits, DPS race, kill adds/ignore adds. I tried watching a few dungeon videos but I quickly gave up because it's usually impossible to see what is going on and no-one ever explains anything. I don't see how I know what to do without getting it wrong a few times.
I guess my point is this: There are probably many people reading this thread, like myself, feeling woefully inadequate. Some of you might be thinking, "Good. Then you won't run any dungeons and I won't have to put up with you sucking". Fair point, but a little short-sighted if I may say so. Why not turn this big negative into something of a positive and perhaps drop some guidance here, or point to it if it exists somewhere else. Because, believe me, I've looked and it seems like the help is either (a) here is how to equip a sword or (b) how to get 0.00001% more DPS on [insert boss here]. Something in-between would be pretty handy right now.
I read this whole thread and it's pretty depressing. I have 200CP and I've only done a few dungeons, PUGs. I was looking forward to doing more of them, but after reading this I came to the conclusion that (a) I am one of those people who does not know what to do and (b) I'll probably get dropped or not even picked up. I can never play for more than 1-2 hours at a time, so the thought of spending all that time LFG or only part-running dungeons (i.e. failing) is really putting me off. Don't get me wrong: I do NOT want dungeons to be easier. What I would really like is access some kind of crash-course in how to have a clue. Seriously. I think that would help people like me - most people, I suspect - more than anything else.
Just to give you experienced players a laugh, and to illustrate how big the knowledge gap might be, I took some notes of comments in this thread that I do not understand. At the expense of my own dignity, such as it is, I will illustrate to you that a 200CP account can get that far without answers to the following questions.
1. What is a rotation? I've heard it mentioned a lot, and I kind of deduced it's what skills you use in what order, but are we saying that I need to blindly execute skills in a specific order to be successful? Sounds kinda boring.
2. How important is animation canceling? I know what it is, but my ability to do it seems limited. Most of the time, I end up canceling something before it goes off. And I do practice it, it just doesn't seem to add much.
3. So what skills are good? Spamming anything is bad, it appears, particularly BoL and wrecking blow. So if I am not using those, what should I be using? Given the amount of text people have written in this thread, it would be relatively easy for someone to list out the better skills for each role, so it is not an unreasonable question.
4. Combat Prayer? Empower? I know what Empower is, but the sense I am getting is that there are certain buffs that are needed/expected. Similar to the last question: what are they?
5. How the heck do you people know these dungeons without failing a few times to learn the mechanics? I mean, some of these boss mechanics sound brutal - one-hits, DPS race, kill adds/ignore adds. I tried watching a few dungeon videos but I quickly gave up because it's usually impossible to see what is going on and no-one ever explains anything. I don't see how I know what to do without getting it wrong a few times.
I guess my point is this: There are probably many people reading this thread, like myself, feeling woefully inadequate. Some of you might be thinking, "Good. Then you won't run any dungeons and I won't have to put up with you sucking". Fair point, but a little short-sighted if I may say so. Why not turn this big negative into something of a positive and perhaps drop some guidance here, or point to it if it exists somewhere else. Because, believe me, I've looked and it seems like the help is either (a) here is how to equip a sword or (b) how to get 0.00001% more DPS on [insert boss here]. Something in-between would be pretty handy right now.
kylewwefan wrote: »First off, I PUG a lot. I see many terribad players at max level. Not just to boost my own self....I did fungal grotto vet with a player who's rotation was light attack bow, caltrops...over and over again. Or the wrecking blow spam...or stand at a distance bow light attacking never use a single ability. Full heavy armor DD's , light armor staff tanks?!?
Are everyone buying max level accounts and playing how they want? How do you get there and have no clue? I can't deal with the PUG life anymore. I tried 2 Vet HelRa PUG trials over the weekend....I'll never do that again. Not even hard mode. Just Vet. Having awesome Healers and tank still aren't getting low DPS group through.
Everyone loves to hate on the "elite" players. There's too many players out there pulling less than 10k. I just don't get it. It's so much better when I'm the only bad player in a group. My weekend of elite trials and daily's would have made a hilarious episode of "the differently geared".
I have seen the question brought up about the game being too easy. I tell you no way. Normal mode almost needs to be easier. Vet dungeons...hmmm and Hard Mode....casuals and terribads are gonna struggle and likely give up. A few really good players can carry the team, but most won't make it that far. When you see it takes 5 minutes to burn the first trash mob, just leave.
Hi @kylewwefan , you must be referring to a Character like mine.
She is a Nord, Magicka Sorc, V160 CP (561+) wearing 5 Gold Star crafted gear - all with Kuta enchants and she never leaves base without her loyal Clannfear at her side.
She runs Destro Staff on the front bar and either TwB or S&AB on the back bar. She hates toggling, so never uses the 3rd bar. Her armour is 5 x HA and 2 x LA, with 2 mundus stones.
Solo play was all she did prior to One Tamriel.
To take on Dolmens, Mobs and Bosses alone, she needed sustainability as well as DPS to achieve the goal and of course tactics.
Her build is tailored to complete every achievement in Tamriel, Wrothgar, Hews Bane and The Gold Coast (except those sneaky time related ones in TG & DB) whilst soloing, to kill every boss both above ground and below, gather every skyshard & skillpoint on offer, including all the Group Events in Public Dungeons - except the one that is impossible to complete without a player standing on each of two Scarab-Beetle tiles.
To answer some of your questions
Yes, she is playing how she wants. Like Leonardo Da Vinci and Einstein, she thinks outside the box.
How do you get there and have no clue?
Through sheer determination, study, acquiring knowledge from the Forums and other sources/players on the net and of course, through many hours of experience with experimentation. So not exactly 'Clueless' , in a general sense.
Clueless as to the new Undaunted Pledges and Group Dungeons; yes she is clueless.
She has never done them before! She does not know the layout, where the bosses are or what to expect. She runs after the other players and joins in the battle, stopping off to speak to the NPCs with white or black arrow markers.
She has never died yet and neither has her Clannfear. Her tankiness and ability to block with a staff has kept her alive and kill the boss, when her team-mates have all died. With only a single boss to take care of, her Clannfear is able to keep him at bay, until at least one other team-mate has been resurrected.
Not only does she have to learn how to group but also how to use the chat windows and channels. She does not know the abbreviations; she does not know the mechanics for inviting other players; she does not know how to use the group finder. She has not learnt how to keep the chat-text scrolling and therefore misses a lot of what other group members are saying.
Nevertheless, all that will come with time and a keen interest to learn.
She is very grateful to her newly found Guild Members (all well below her level) for their patience and willingness to act as mentors. She repays them in other ways such as crafting 9 trait gear, making top-speck food, drinks, potions and glyphs for them for free.
So, please don't prejudge everyone and make generalisations.
I am sure there are other players like me out there, who are not stereotyped but are willing to experiment and to be a little bit more creative than the standard player.
@ZOS intention was for players to be able to successfully play any Race, any Class. My Nord Sorc is taking on that challenge.
kylewwefan wrote: »Wait till you get someone trying to heal ICP with repentance and Mutagen. First you think it's a joke....then watch the rotation....or random button mashing.