Rohamad_Ali wrote: »I don't see 12k single light attack in that pic anywhere .
Rohamad_Ali wrote: »I don't see 12k single light attack in that pic anywhere .
MalakithAlamahdi wrote: »Rohamad_Ali wrote: »I don't see 12k single light attack in that pic anywhere .
He adds the light attack to all the proc sets it sets off. That all combined do that damage. He means he only had to do one light attack for that damage.
sick of these proc sets...
Rohamad_Ali wrote: »I don't see 12k single light attack in that pic anywhere .
You guys forget an important side to this argument. The loss of soft caps, these ridiculous proc builds, no skill 1 mash attacks etc all serve a very important purpose, they keep a large sample of the player base happy.
in my opinion aside from some of just plain silly design aspects, a lot of these changes where implemented to give less power to an individual(aside from burst damage) and give power to the mob.
1vx became a lot harder around the time snipe got a over the top buff. Then all it took was one bad spamming 1 button to really throw a damper into that 1v8 you were crushing(as a mag temp i was now stunned, heal debuffed and being hit like a freight train by someone from beyond my reach)
each change they implement furthers what seems to be an agenda to me. Make each individual as unremarkable as possible.
the recent changes with stamina also feel like a nasty case of "payback is a B"
I remember when my brother was one of the only stamina DK's in the game. At that he was wearing 7/7 heavy(rip Marku) Why did his build not become popular? I will tell you. it was hard to use and situation specific. DK's wanted to wear a skirt and stick and feel invincible, not work for each kill without in a less than optimal set up(fun fact, his char is a DC nord)
back then stam was weak compared to mag, anyone who was around remembers it. somehow I feel like some of the devs played stam and they remember it as well.
If this does not demonstrate bad design I'm not sure what does.
S's light attack procs poison, poison procs velidreth, velidreth procs vipers. Totally in 12,583 damage from a single light attack. 12,160 in approximately 1-1.5 seconds.
Little disheartened that players chose to run this setup (coming from a fellow Stam NB), but it is obviously on ZoS to address this. In my experience this probably the major cause of stam / magicka imbalance, the stacking of instant proc sets.
Solution: All instant damage sets should be a 2pc helm + shoulder.
This still allows for tremendous build diversity, allowing players to run instant proc sets, but preventing the ridiculous situation presented above. Just as an example, off the top of my head this change would include Vipers, Red Mountain and Widowmaker, but exclude DoT sets such as Storm Knights Plate.
Thoughts? Criticisms? L2P? Salty McSalt Breath?
but it is obviously on ZoS to address this.
sick of these proc sets...
Wtf does velidreth even proc when you're using siege? I could have sworn I saw this poor AD guy get murked by a DC while he was on his siege. The one wearing velidreth didn't even know what was going on and he got the killing blow.
Wtf does velidreth even proc when you're using siege? I could have sworn I saw this poor AD guy get murked by a DC while he was on his siege. The one wearing velidreth didn't even know what was going on and he got the killing blow.
WillhelmBlack wrote: »